SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

Report OUTDATED - SoGE 4.10.2 release

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

Filename
SoGE_4.10.2_Installation.zip
Category
Full Version
Uploader
Lavo
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Size
1.01gb (1,089,142,863 bytes)
Downloads
15,211 (1 today)
MD5 Hash
98fe3b71ab2173c8dd8aa45eff47c6f3
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Description

Sins of a Galactic Empire 4.10.2 release for Sins of a Solar Empire: Rebellion 1.85, a Star Wars total conversion mod for Sins of a Solar Empire

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OUTDATED - SoGE 4.10.2 release
Comments
george76
george76

Time to bring the Republic to its knees, or perhaps destroy the rebellion so many choices. who will i destroy first

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TheBlackMarkofNod
TheBlackMarkofNod

Go with the empire the rebels destroy two Death Stars which cost a lot of credits to build.

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Tiberius233
Tiberius233

Not to mention all of the dead slaves that make up half the metalwork...

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Sid0035
Sid0035

Empire verses the CIS :D

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Aenarion_
Aenarion_

So I installed it all correctly and did LAA like always, but once I actually try to load into a game I get an error that says that LAA hasn't been applied properly. But when I check I'm absolutely 100% sure that the .exe is LAA. The box is checked and everything.

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Aenarion_
Aenarion_

Nevermind. Turns out a file didn't download correctly. Redownloaded, reinstalled and now it works like a charm.

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Rosmundr
Rosmundr

What file? I have the same problem.

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Atrion
Atrion

do not play this game for a long time, and i noticed the endurance class capital ship was removed from the new republic is there any reason for this? and is there any chance this ship return?

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Lavo Author
Lavo

It was removed awhile ago as it simply wasn't that useful and the model was not up to the mods standards. That said, the Majestic, which is now a frigate, carries a large number of fighters and arguably fills the role of combat carrier far better. Adding it back in would hurt the AI as it would likely spam these ships to it's detriment in addition to having overlap with the Majestic and as such it will most likely not be returning to the NR's roster any time soon.

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ExiledHunter
ExiledHunter

you could have it be hyperspaced in using an ability like how STA 3 has the summon venerable and 3rd defense fleet abilities but give it a long cooldown time therefore the AI wouldn't be able to spam it and you could give the New republic newer ships like the Sha shore class, the Republic Class cruiser and the Belarus class Medium cruiser and maybe even a republic class star destroyer and call the ability Summon Fifth Battle Group Reinforcements.

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jedi93
jedi93

is it intentional that the "Squad Size Reduction" is missing in this release?
What is the newest version of that?

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Lavo Author
Lavo

Squad Size Reduction has been integrated into the mod proper; as such you no longer have to enable it separately.

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jedi93
jedi93

great to hear :)

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cszolee79
cszolee79

Amazing mod.
Thank you!

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Terminator4712
Terminator4712

I cant download it because of Windows Smart screen and I have it disabled anyone have suggestions? and yes Windows Firewall is off

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ShadowODST
ShadowODST

Curious, but is the Death Star ( I or II) at all included?

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Spirit117
Spirit117

Tried installing the new 4.10.2 was previously using 4.10.0. LAA is enabled. Pretty sure everything is installed correctly. Enabled mods text edited for new mod. Whenever I try to to open it, it sits at the SOGE screen (with the 4 faction ships Wipe them out...All of them) and doesn't do anything further until the game eventually crashes (sometimes takes about 5 minutes). Any tips? I tried flipping back to 4.10.0 and it works fine... loads up in about 30 seconds.

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Guest
Guest

UpdateL: I got it working. reinstalled everything (including base game) Must say im very impressed by how the new build plays. previously the game was so laggy it wasnt even worth trying to finish a game, but now my framerates stay well above playable even during late game battles between hundred of capital ships. Ive actually managed to finish a game now without giving up because the game was running at 5 fps. Very nice build on the new update, cant wait to see what the future brings.

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ThatOneGamer123
ThatOneGamer123

im having the same problem

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zagi101
zagi101

is there any chance to see more fractions, like Hutts, Imperial Remnant, empire of hand, Hapes consortium, to be as stand alone factions

also do you plan to add more neutral type of ships that can be captured and used(it would be great addition)

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[TFDN]derptrooper
[TFDN]derptrooper

The regular empire and new republic can sort of be used to represent the Imperial remnant and the hapes consortium. I think it would be cool to have the Chiss Ascendancy and the mandalorians as new factions though.

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lordBADSANTA
lordBADSANTA

where is the sins executable i cannot find it

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crystalspirit
crystalspirit

So I did everything correctly, just as it said in the installation instructions. Then when I start my game the mod isnt in effect. Then I went to the Mods tab to see if it was even running, and it says that it is enabled. I've even watched several videos on how to install this mod and it still will not work. Any suggestions?

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Highking1
Highking1

I know its now not being worked on but does the TOR addon work with the new version because I cant see the sith empire or the old republic in the faction menu?

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onetimeuse100
onetimeuse100

i need help with the install every time i start the game it just stays on the intro screen forever can anyone tell me what i can do to fix this i really want to play this mod

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marcostronzetto
marcostronzetto

The game crashes.I have the 1.85 GOG and i applied 1028x768 resolution.How can i do to resolve this problem? Thanks

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maskeeteer
maskeeteer

Oh! When I play New Republic now in this latest patch I can't find Endurance-Class fleet carrier(Star Destroyer) that I can build in previous mod, So did you guy remove it? I always pack them with her sister design AKA Nebula-class Star Destroyer like they are intend to be cheap capital ship type of Battleship & Carrier task force, And now I see only Nebula-class Star Destroyer in the Class-II dockyard, So did you intend to remove her form be able to build or you just mistake forgot to include her in the New Republic ship file?

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Guest
Guest

if you scroll bac up the comments here they address this very issue by saying it was replaced with the majestic

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maskeeteer
maskeeteer

Oh! Sorry I post it on wrong section.

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maskeeteer
maskeeteer

Thank you for answer my question, But by the force why did they did that when they can have them bolt? I mean the "New Class Modernization Program's ship" is the pinnacle of New Republic Navy that they change form ragtag force of Rebel Alliance Fleet that got their ship form donated and captured that group up to be a fleet to fight the Galactic Empire that got them a lot of problem in their maintenance when their fleet become bigger and bigger and because of that wide variety of vessels and ship types put tremendous strain on the Rebel fleet supply chain not to speak about change ther CO form different type of ship you may thing about train their skill form ground up again because of that, And when they won the war they want to solve this problem by use NCM program to standardised their new Republic Navy to reduce their upkeep cost in their supply chain & chain of command and to transform their Rebel ragtag militia in to organized standing military. And that is the point to play New Republic faction form the Rebel Alliance, It give you a different feel form play the Rebel Alliance! And the most important reason is why can't we have them all, I mean NCM program's ship is only got 14 class right? It's not like those of Imperial or Rebel that got ton of ship's class and also they already made the model and ship's in game file too! I bet Jar-Jar is behind this mess! lol

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imagindis1
imagindis1

Please help, for some reason no matter what i do i cannot build the super capital ships for any faction. Are these locked to certain maps or am i missing something? I have reinstalled the mod and i have tried changing settings as well as making sure i research each factions correct super capital but still to no avail. This mod is great but the games become boring after i reach the point where I can't build super capitals

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merlin-apprentice
merlin-apprentice

zann consortium We should add this man.. As another empire to play!
I would help you make it ^.^

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