SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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One a many moons ago, in September in the release log for 4.10.0, we talked about the future plans of the mod, namely the upcoming effort to completely rebuild the mod from the ground up, to eliminate memory leaks, bugs, unused assets, and other performance issues. After the release of 4.10.1 in mid-December, this project started in earnest. While RL has unfortunately been slowing progress more than I'd like, I'm pleased to give you an update on what has been done up to now:

  • Ported over all planets and their abilities
  • Ported over all of the Empire's ships, save supercapitals, and their respective abilities
  • Ported over all of the Empire's research
  • Ported over all maps save those with predetermined factions (ex. Thrawn Campaign)
  • Ported over the UI plus all of the various Window folder's files
  • Ported over all the music files, explosions, sound effects, strings, and particles

With all of these tweaks and inclusions, the rebuild is in a playable state with Empire vs. Empire matches, pirates and supercapitals excluded, being possible. Lag has also gone down significantly, have ran AI vs. AI simulations on the Medium Large random map and a little over an hour in with Squad Reduction enabled, I could watch battles at 1x speed without facing crippling lag. While this performance will slightly worsen as more factions are added, these results are promising. The next faction that will be added to the rebuild is the Clone Wars-era Republic. Also, enjoy these two pictures from the rebuild; skyboxes are from vanilla Sins.

Rebuild Progress Update #1

Rebuild Progress Update #1

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 15 comments

We are happy to announce that our pre-alpha will be open to all.

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 38 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Old Republic Era Update, Part I

Old Republic Era Update, Part I

News 42 comments

The Old Republic Era expansion to Sins of a Galactic Empire is being worked on; we're not dead yet, but we need your help!

State of the Mod: September 2014

State of the Mod: September 2014

News 10 comments

The Old Republic project is now in full swing! Contact myself, or Seymour2012, the project leader, if you want to help this endeavor. The Alliance has...

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SoGE 4.10.1 patch for SOASE Rebellion 1.82

SoGE 4.10.1 patch for SOASE Rebellion 1.82

Patch 45 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

SoGE 4.10.0 release for SOASE Rebellion 1.82

SoGE 4.10.0 release for SOASE Rebellion 1.82

Full Version 109 comments

Sins of a Galactic Empire 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

SoGE GOG patch for SOASE Rebellion 1.83

SoGE GOG patch for SOASE Rebellion 1.83

Patch 18 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.83; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Sins of a Galactic Empire - Addons Pack for 4.10.1

Sins of a Galactic Empire - Addons Pack for 4.10.1

Patch 18 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 27 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 104 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

Post comment Comments  (70 - 80 of 4,004)
Me04
Me04

When I launch it, it just crashes and says there is a 90% chance I haven't ran the LAA but I have about 20 times

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Lavo Creator
Lavo

What files did you download?

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Me04
Me04

Sins of an Old republic addon because it was the only one that said demo/full version

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Lavo Creator
Lavo

That addon will not work unless you have an installation of 4.10.0 to go along with it. You need to have both activated for the Old Republic addon to work.

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Me04
Me04

Where is 4.10.0?

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Lavo Creator
Lavo Reply Good karma+1 vote
Me04
Me04

Thank you so much and sorry about this

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TheGhostXIII
TheGhostXIII

I have installed the files just as it says to do and ran the LAA exactly like it says to do. when i shut down the game (and sometimes with out shutting down) it still pops up with the notification that there is a 90% chance i haven't ran the LAA.

thing is i have other mods that work just fine with the LAA i ran for its each respective mod, each are in there own folders and when not in use have a number in the name to disable the file from being read. could that be effecting it? I've looked through the comments and couldn't find anything, any suggestions or any pointers id be grateful.

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TheGhostXIII
TheGhostXIII

also, i fresh downloaded 4.10.0 and the 4.10.1 patch files twice just to make sure.

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TheGhostXIII
TheGhostXIII

I figured out what was wrong, the occupation victory was set to on. it works perfectly fine now you can ignore this post

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Alessia19
Alessia19

I can get this to work fine on its own. I didnt do the stuff with the txt file but still works fine. But my friend and I are trying to play online and it tells us that the checksum or version are different but they arent. They are both 4.10.0 and the checksums are both 330340247. The guys on ICO are no help, so I dont know who else to turn to

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Lavo Creator
Lavo

Both of you should verify your game caches and then run Large Address Aware on the exe again. Also get 4.10.1 for your benefit.

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wheelmandan
wheelmandan

lavo i know you get asked alot so i have to ask what the eta of this mod will be fully operational battle station?

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Alessia19
Alessia19

Okay, will do. Thank you

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8.8

519 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

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