SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

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BSX-5 Regarding Ko/TOR Era Regarding Ko/TOR Era
Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

24 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5

BSX-5

Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 49 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Patch 46 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 162 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (70 - 80 of 3,396)
Guest
Guest Mar 14 2015, 10:54pm says:

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Lavo Creator
Lavo Mar 15 2015, 1:25pm replied:

Are you sure you enabled LAA? As this sounds like a classic case of thinking LAA was enabled but in truth this is not the case.

+1 vote   reply to comment
Guest
Guest Mar 16 2015, 5:26pm replied:

This comment is currently awaiting admin approval, join now to view.

Shrde
Shrde Mar 14 2015, 8:41pm says:

Is this mod still being updated

-1 votes     reply to comment
Lavo Creator
Lavo Mar 14 2015, 9:35pm replied:

I would assume so, seeing the recent posting of images showing new models that have been made for the mod, and the Ko/TOR project updates.

+4 votes   reply to comment
echuu
echuu Mar 14 2015, 4:17pm says:

Will you add new music from KotOR and TOR when playing the Old Era factions? I assume their will be new maps including Rakata Prime and so? It would be really awesome, I'm really excited by all this. Keep it up!

+2 votes     reply to comment
poopingpooopsonapoop
poopingpooopsonapoop Mar 14 2015, 2:36pm says:

I have a problem:

I don't know why but I can't build a supercap. I followed the guide on how to build a supercap and when I clicked the supercap factory ( I clicked the factory itself not the planet) the ability button was greyed out. I had surpassed all the required resources but it still wont allow me to build. There was text stating "Must have available ship slots" and "Abilities disabled". Please help me I need to destroy the Alliance and the New Republic.

+1 vote     reply to comment
Lavo Creator
Lavo Mar 14 2015, 9:34pm replied:

"Must have available ship slots" means you do not have the required supply for that ship. To check how much supply is needed, go into the regular titan build menu by clicking on the planet and hovering over the ship you want to build.

+1 vote   reply to comment
davidt0504
davidt0504 Mar 13 2015, 12:00pm says:

Here's a ship that I'm sure you've probably seen already but could be a good addition to the TOR faction

Swtor.wikia.com

Maybe a good capital or titan if you could get permission from these guys at The Old Republic at War

Media.moddb.com

+1 vote     reply to comment
davidt0504
davidt0504 Mar 10 2015, 7:34am says:

I can't remember if it was you guys or Thrawns Revenge guys who had the idea of planetary shields not being an orbital structure you could build but just a part of the planet once researched since in universe the generators are always ground side. I think thats a great idea either way but I was thinking that an even cooler feature would be to have the rebel ships have an ability that would effectively "launch a ground attack" that would disable the shields while the empire might have more of the shield cracking ability.

+1 vote     reply to comment
Lavo Creator
Lavo Mar 10 2015, 11:51am replied:

The Empire does have a shield cracking ability on the Torpedo Sphere which completely bypasses orbital shield generators. As for making shield generators planetside, that is not possible, however there is a research in the defense tree that gives a damage reduction during bombardment due to the addition of ground-side theater shield generators.

+1 vote   reply to comment
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Released Dec 31, 2011
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Highest Rated (26 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Lowest Rated (4 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014, 10:44pm by CagiVasu

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