SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

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Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

32 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5


Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 50 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 4.9.1

SoGE Hotfix - 4.9.1

Jul 15, 2014 Patch 50 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 4.9.0 release for SOASE Rebellion 1.82

SoGE 4.9.0 release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 166 comments

Sins of a Galactic Empire 4.9.0 (946392c) release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Nov 22, 2013 Full Version 310 comments

Sins of a Galactic Empire 4.8.0 (R1114) release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (70 - 80 of 3,479)
ashcroft2000 Apr 23 2015, 3:37pm says:

Is this game compatible with both DLC (Stellar Phenomenon and the other thing)? Because I've had an issue where upon playing (only as the empire so far) the game's screen starts spasing out and crashes (The game asked to be terminated in an unusual way). The first time was randomly crashing (no spasing) and the second was after I'd saved. The screen went all glitchy and the black market screen went AWOL and then it crashed. Any ideas?

Ps: for the new era, for the sith empire capital ship you could have a flagship buit around a cannon based off stolen republic experimental tech. It could vapourise planets. You can find it on Wookipedia. The republic could have these technologies with ships built around them. Also, there was a sith experimental dreadnought that went missing that you could use...

+1 vote     reply to comment
Lavo Creator
Lavo Apr 26 2015, 11:57am replied:

SoGE is compatible with all DLCs. First, have you ensured that you have properly enabled LAA? Failing that, I'd suggest trying to redownload the mod and then verify the MD5 hash of the download to ensure it is not corrupted.

+1 vote   reply to comment
davidt0504 Apr 24 2015, 11:24am replied:

I have all the DLCs and it has been working fine for me so far.

+1 vote     reply to comment
davidt0504 Apr 23 2015, 11:48am says:

Check out this:

It could be some cool ideas for incorporating into this mod. I really like the idea of planetary shields just being a given once researched.

I was thinking too that it would be interesting to make some changes that would give the rebels more of a hit and run style play. (This might actually be a thing, I've just never paid attention.) Is it possible to make abandoning a planet yield some resources like when you self-destruct ships or structures? If so, you should increase the amount so that when a fleet comes into orbit that you know you can't beat, then make it similar to EPV where they abandon hoth.

+1 vote     reply to comment
Lavo Creator
Lavo Apr 26 2015, 12:03pm replied:

Technically we already have that; within the defense tree there are techs that give a flat, costless, planetary damage reduction to represent planetary shields, ala. Hoth. On top of that there is the planetary shield structure, which makes planets flat out invulnerable.

Currently the Rebels do have a hit and run play style, on the beta, and it is something I'm hoping to really expand more. The idea of Rebels being able to scuttle planets for cash is actually very interesting... Even if it's just for humans, as the AI would not make use of it, it's most certainly possible. Thanks for the idea!

+2 votes   reply to comment
warlords33 Apr 22 2015, 9:40pm says:

hi im wondering if this mod has as many mini dump and graphical crashes or is it smoother to run than the armada 3 mod besides the lag from increased fleets??

+1 vote     reply to comment
Lavo Creator
Lavo Apr 26 2015, 12:04pm replied:

SoGE does not run as well as STA3 does.

+1 vote   reply to comment
Lord_Seb Apr 21 2015, 8:15am says:

Been playing this mod for ages. Only constructive criticism is you need a few more voice actors. There needs to be more variety, even if you have to drum up a few voice actors out of the community.

Other than that all good.

+1 vote     reply to comment
m468 Apr 21 2015, 10:35pm replied:

I am actually working on that now for Lavo.

+2 votes     reply to comment
Lavo Creator
Lavo Apr 22 2015, 12:28pm replied:

As m4 mentioned; he is currently working on addressing this much needed change, with more info to come later. While it's a bit late time wise, due to a lack of human resources, progress is finally moving in the voice acting department.

+2 votes   reply to comment
Mordanen Apr 21 2015, 4:33am says:

I would like to offer a comment or two as you all are working towards the next release. This is my number one mod and I appreciate all the work that has gone into this. I have several other friends hooked and we'd like start some epic battles.

My goal is to create an ultimate galaxy map that I'm currently working on and testing along the way. It still seems like there is a bug with the Galaxy Forge that seems unique to this mod. After about the 20th/21st auto save, an error message pops up that forces you to close the program. At that point, no matter how big or small the map is, it will appear as "string not found" in the game.

Also, what is the maximum number of stars you recommend on a map? I know there use to be an issue with multiple stars a while back. This will help determine how I structure the final map.

Thank you.

+1 vote     reply to comment
Lavo Creator
Lavo Apr 22 2015, 12:24pm replied:

Galaxy Forge? Do you mean the ingame map designer or the Galaxy Forge that's avaliable for download over here:

If the latter, please do send me your sample map, and I'll take a look at it to identify any possible issues. Regardless, if you can send me the 18th/19th autosave that would be helpful as well.

I'm fairly sure Sins doesn't have an issue with many stars, though I'll give you an estimate later today or tomorrow once I get the chance to take a look at this.

+1 vote   reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Dec 2011
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461 votes submitted.

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Highest Rated (27 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Lowest Rated (4 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014, 10:44pm by CagiVasu

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