This is an alpha release for the Old Republic faction. Ship stats for the faction are complete. However, research, structures, and ship rigging are all...
SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80+ and all DLC.
Hello all! With the Vong faction having received their overhaul and now being in a fully playable status, I am pleased to announce that we are looking for beta testers to help us hammer out any possible bugs and balance issues. The current beta is run via a Git repository hosted on Bitbucket; full installation details and registration requirements can be found here. To get in, simply PM me your Bitbucket user name or email, or post it here in the comments! It must be noted however, that unlike the old SVN beta, people getting access and then never giving any feedback will not be accepted. In other words, if we do not hear from you for 6-12 months, don't be surprised if you find out that you no longer have access to the repository. We also are doing MP matches on the beta, so if you like MP, this is a good thing to get in on!
On to other matters, I must apologize for the rather cruel April Fools event we had this year. However, it is not a reason to lose hope, but is a reason to gain it! As now it is my pleasure to announce that SoGE is seeking out coders, riggers, and artists, of any skill level, to take on and nurture the KotOR and/or TOR eras. I will personally tutor those interested in partaking in this endeavor before leaving the balancing, rigging, and other necessary work, for these eras to our newcomers. It is also worth noting that Sins "code" is absurdly simple to edit, check out this frigate for an example. The dream of times of old is within reach, but you must reach up and take it in your own hands! There are also more models avaliable than the ones featured in the OR teaser; they just need rigging.
There have been a lot of people recently asking about the infamous crashing to desktop without warning issue. This solution, mentioned in the last news post, has proven itself to be a surefire way of fixing the problem, and is something I cannot recommend enough; that being using Large Address Aware on the Sins executable. By doing this, one eliminates the RAM issues SoGE can cause. In addition, using the Squad Size Redux Addon both decreases RAM usage and helps keep lag at bay.
Finally, it is my great pleasure to reveal the new ISD and Tector meshes created by Maxloef. Rigged from the ground up by myself, these vessels are ready to strike terror into the hearts of the enemies of the Empire. Further, the side turrets fire their own unique particles; octuple barbettes and heavy dual cannons are now in!
Welcome to the Squadron Size Reduction addon for Sins of a Galactic Empire. This condenses all squadrons into having a single, super powered, starfighter...
Highest Rated (18 agree) 7/10
I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…
Feb 17 2012, 12:25pm by OseronPhaer