SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80+ and all DLC.

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Desert + Recruiting Beta Testers Recruiting Beta Testers + New ISD-2 The Heavy Hitter
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10 comments by Lavo on Apr 11th, 2014

Hello all! With the Vong faction having received their overhaul and now being in a fully playable status, I am pleased to announce that we are looking for beta testers to help us hammer out any possible bugs and balance issues. The current beta is run via a Git repository hosted on Bitbucket; full installation details and registration requirements can be found here. To get in, simply PM me your Bitbucket user name or email, or post it here in the comments! It must be noted however, that unlike the old SVN beta, people getting access and then never giving any feedback will not be accepted. In other words, if we do not hear from you for 6-12 months, don't be surprised if you find out that you no longer have access to the repository. We also are doing MP matches on the beta, so if you like MP, this is a good thing to get in on!

The Ro'ik Va'lh, the last Vong ship that is awaiting completion.

On to other matters, I must apologize for the rather cruel April Fools event we had this year. However, it is not a reason to lose hope, but is a reason to gain it! As now it is my pleasure to announce that SoGE is seeking out coders, riggers, and artists, of any skill level, to take on and nurture the KotOR and/or TOR eras. I will personally tutor those interested in partaking in this endeavor before leaving the balancing, rigging, and other necessary work, for these eras to our newcomers. It is also worth noting that Sins "code" is absurdly simple to edit, check out this frigate for an example. The dream of times of old is within reach, but you must reach up and take it in your own hands! There are also more models avaliable than the ones featured in the OR teaser; they just need rigging.

The Interdictor, the iconic warship of Revan's Sith Empire.

There have been a lot of people recently asking about the infamous crashing to desktop without warning issue. This solution, mentioned in the last news post, has proven itself to be a surefire way of fixing the problem, and is something I cannot recommend enough; that being using Large Address Aware on the Sins executable. By doing this, one eliminates the RAM issues SoGE can cause. In addition, using the Squad Size Redux Addon both decreases RAM usage and helps keep lag at bay.

Finally, it is my great pleasure to reveal the new ISD and Tector meshes created by Maxloef. Rigged from the ground up by myself, these vessels are ready to strike terror into the hearts of the enemies of the Empire. Further, the side turrets fire their own unique particles; octuple barbettes and heavy dual cannons are now in!

Recruiting Beta Testers + New ISD-2

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SoGE - Old Republic Faction ALPHA

SoGE - Old Republic Faction ALPHA

Apr 2, 2014 Full Version 22 comments

This is an alpha release for the Old Republic faction. Ship stats for the faction are complete. However, research, structures, and ship rigging are all...

Sins of a Galactic Empire - Squad Size Redux Addon

Sins of a Galactic Empire - Squad Size Redux Addon

Dec 1, 2013 Other 6 comments

Welcome to the Squadron Size Reduction addon for Sins of a Galactic Empire. This condenses all squadrons into having a single, super powered, starfighter...

Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 20 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

SoGE R1114 release for SOASE Rebellion 1.80+

SoGE R1114 release for SOASE Rebellion 1.80+

Nov 22, 2013 Full Version 258 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 6 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Hotfix for 2.1E (Not for Rebellion)

Hotfix for 2.1E (Not for Rebellion)

May 11, 2012 Patch 17 comments

Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...

Post comment Comments  (70 - 80 of 2,450)
Stormtrooper_GE77 Mar 21 2014, 5:46pm says:

Any window of release for the next update or is it to early? i'd like to do our multiplayer matches again.

+2 votes     reply to comment
Lavo Mar 22 2014, 8:02pm replied:

None; doing a lot of changes now and the next release will be one of the most notable ones SoGE will get in a long time.

However, I will soon be sending out mass invitations to the new Git-based beta, and opening up applications for the general public as well.

+1 vote     reply to comment
eyecberg Mar 25 2014, 11:42am replied:


+1 vote     reply to comment
raxi1414 Mar 20 2014, 9:55am says:

excuse my Lavo i just wanted to ask you since i saw you arent done yet with the mod looks like you are continuing with a next version so i wanted to ask i mean the mod i great and without it i would never bought the game its realy a great work you done nd i like it but i wanted to ask you if it would bee possible to add 2 more faction in the next mod you were currently going into the legacy era with adding the new republic and now my question is would it be possible seeing in the future having a important time of star wars universe we forgotten inside the mod i am currently asking would it bee possible for you to add the "OLD REPUBLIC" and the "SITH-EMPIRE" the old rep. is a important age period and i wanted to ask you before you adding a new legacy era faction if you would add the 2 old era factions cause there is i belive not other mod for the old republic era currently for sins of solar empire avelable. so far my question on you and againg thanks for youre great work.

0 votes     reply to comment
Sakura Matou
Sakura Matou Mar 20 2014, 11:26am replied:

I think Lavo wants to fix, add on to and balance the factions he has now and I think the Timeline is fine as it is.

I wouldn't want the Sith Empire or Old Republic in this mod TBH

+1 vote     reply to comment
raxi1414 Mar 20 2014, 3:35pm replied:

its just somthing would be great and if you dont like it you could deactivate it acctualy, does not mean acctualy it was an offer and a question and i just would like to know what is hee thinking about puting it in or about another mod for the old rep era i red in the forum that there should be an other mod for this,bust question stands

+1 vote     reply to comment
Sakura Matou
Sakura Matou Mar 20 2014, 4:16pm replied:

Lavo has stated his stance on these things many times.

I would love to see the CSA and Ssi-Ruuk in this mod I never asked because of the reason stated above.

Also read the FAQs.

m468 said it best in his Guest Post.

+1 vote     reply to comment
Guest Mar 20 2014, 11:22am replied:

I'll go ahead and answer this for you even though I am not officially a SOGE dev. Lavo does not plan on adding the Old Republic or the Sith Empire. The mod, in beta is currently running near the 2gig limit imposed by Sins. (The two gig limit is a result of Sins being a 32bit game. It limits the amount of RAM that the game can use. There is a way around it however it does not give much more.) Also there really are not enough distinctive ships from that era to flesh out a fleet in a Sins mod. If you want a mod with those two factions you would have to make a totally separate mod if you actually have enough ships.

+2 votes     reply to comment
m468 Mar 20 2014, 11:23am replied:

that was me m468

+3 votes     reply to comment
Yodasher Mar 20 2014, 1:52pm replied:

Nevermind I figured it out.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Released Dec 31, 2011
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Highest Rated (18 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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