SoGE R1041 patch for SOASE Rebellion 1.1
Mar 18, 2013 Patch 50 commentsThis requires an installation of the R1021 full version. Sins of a Galactic Empire (SoGE) R1041 release for Sins of a Solar Empire: Rebellion 1.1; a Star...
A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.1.
1 comment by Lavo on Apr 10th, 2013
SoGE's SVN Update Log, the living and breathing thread documenting various revisions spanning all the way back to February 2011, has now been made public (link here). R1021 can be found on page 27. For those who want to track the ongoing progress of the mod, and look at what old revisions have done, this thread is the one for you.
This requires an installation of the R1021 full version. Sins of a Galactic Empire (SoGE) R1041 release for Sins of a Solar Empire: Rebellion 1.1; a Star...
Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.
This is outdated on it's own; get the R1041 patch! Sins of a Galactic Empire (SoGE) R1021 release for Sins of a Solar Empire: Rebellion 1.1; a Star Wars...
Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...
Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...
Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...
Highest Rated (10 agree) 7/10
I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…
Feb 17 2012, 12:25pm by OseronPhaer
Can i have a link to the closest thing to the newest change log
There is no change log. Partial change log can be seen here: Forums.swrebellion.com
I was wondering about how some planets have the mermanent tax that lowers after the one planet upgrade but at the max level there still is a slight tax,was that meant to be? Also is there a changelog for the patch?
The income penalty is intentional. There is also no change log for the patch; those simply take far too long to make to be worth the time. However, in the beta testing subforum, there are incomplete (complete in some cases) change logs for every single revision; they go over the majority of what was done.
Ok now that i ahev began playing this again, do you ever think about adding the old republic and the sith or is it the old empire like the old republic era factions
Well it seems like more people want it than not.
You are welcome to make one yourself then! The strongest ship from the KotOR era would, at best, be equal to a regular Dreadnaught in firepower. They would get their @*#$ absolutely stomped due to having a terrible fleet in comparison to any of the existing factions.
True and also i would if i knew how but i was just hoping sorry for the trouble
Forums.sinsofasolarempire.com
There are even models for that era if you look around. Teach yourself something new and in a few weeks you can have something fun.
No