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Resurrection Tutorial

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Fall of Kobol: Resurrection Tutorial


Resurrection Tutorial


Welcome to the Cylon resurrection tutorial. In this tutorial we'll learn the mechanics of Resurrection and discuss some of the changes that will be happening in the next release to make resurrection even better.

What is Resurrection?

Resurrection is the capability of the Cylon's to download their conscience shortly after death and then resurrected in a new body. Resurrection of the semi-sentient personalities of Raiders also can be retrieved. This allows the Raiders to return to fight with greater tactical awareness.

In order for Resurrection to work a Cylon must die within range of a Resurrection Hub or Resurrection Ship.

How is Resurrection represented in Fall of Kobol?

Resurrection in Fall of Kobol allows resurrection capable ships to download their conscience in the form of antimatter to a Resurrection Hub shortly after death. The Resurrection Hub can then use that stored conscience to resurrect new Capital Ships or Frigates. In order for resurrection to work the ship must die within range of a Resurrection Hub or Resurrection Ship.

What is the Resurrection Hub?

The Resurrection Hub is a Super-weapon class tactical structure built via the Tactical Structures menu option after researching the appropriate Technology. As it is classed as a Superweapon, normal rules apply such as needing 4 planets before the first Resurrection Hub can be built.

Loyalist's Research: Apotheosis: Virtual Immortality
Rebel's Research: Apotheosis: Resurrection

The Resurrection Hub is able to convert the stored conscience (i.e. anti-matter) into newly resurrected ships by activating it's Resurrection abilities: Resurrect Capital Ship, Resurrect Combat Fleet, Resurrect Support Fleet. When enough anti-matter is gained to resurrect ships, a resurrection beacon will be created until such time as free fleet or capital supply is available. Once fleet or capital supply requirements are met the newly resurrected ships will appear in the same gravity well as the Resurrection Hub.

Warning: Let resurrection run on it's own. Due to restrictions with Sins modding clicking Resurrect while there is already a pending beacon will only use up the anti-matter without generating a new Beacon.

(Note: 1.82.36 version will resurrect more units that fleet supply allows. This feature will be replaced with resurrection beacons in the next patch or build)

Resurrection Tutorial


The Resurrection Hub broadcasts it's signal via it's first ability "Resurrection Broadcast". Hovering over this ability shows a "Sins special" of a painfully long infocard for a complicated ability. What this basically says is how much anti-matter will upload to the Hub and how much organic matter (credits) will be refunded to the player. Resurrection Broadcast also allows Resurrection Capable ships to "Link" to the Hub. Any "Linked" ship will download the indicated anti-matter and credits.

The range of "Resurrection Broadcast" includes the Gravity Well the Hub is in and any nearby Gravity Wells.

Resurrection Broadcast Resurrection Range


What ships are currently Resurrection capable?
Capital Class Basestar
Worldstar
Boardingstar
Carrier
Heavy Basestar
Light Basestar
Siegestar

How can I tell if a ship is Resurrection capable in game?

Ships that are resurrection capable will have a "Resurrection Link" ability in their 5th slot.

Resurrection Link Resurrection Link


How can I tell if a ship is "Linked" to the Hub and will be resurrected?

Any ship that is "Linked" to the Hub will show red and green text of "resurrection linked".

(Note: 1.82.36 has a bug where ships still show as linked if the Hub or last Resurrection Ship dies until they FTL to a different gravity well. This will be fixed in the next patch or build).

Resurrection Linked


How do I use Resurrection Ships to extend the Range of Resurrection?

While the Resurrection Hub is restricted to within one jump from the Hub, Resurrection Ships can extend a Hub's range to an entire star system.

Resurrection Tutorial Resurrection Tutorial


Both the Capital Class and Light Resurrection Ships support extending resurrection via the "Extend Resurrection" ability. This ability to "Extend Resurrection" requires the Resurrection Ship to be in the same Gravity Well when the resurrection capable ship dies.

(Note: 1.82.36 has a bug where capital class resurrection ships aren't attaching to the Hub, This will be fixed in the next patch or build)

Extend Resurrection



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Fall of Kobol is a total-conversion modification for Sins of a Solar Empire: Rebellion featuring Battlestar Galactica: Colonial and Cylons.

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Comments  (0 - 10 of 298)
Mlpdiscord23
Mlpdiscord23

And why are the units so expensive?

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Mlpdiscord23
Mlpdiscord23

Is there a way to keep this mod from mini dumping?

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ZombiesRus5 Creator
ZombiesRus5

Mod runs fine for me. Are you activating things correctly?

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Mlpdiscord23
Mlpdiscord23

What order do I need to activate them in? This is my order
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(2) Addon(0..m) Artifacts Reb"
enabledModName "SotF(3) Militia(0..1) Colonial Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Light Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(5) Core(0..1) Flagship Reb"
enabledModName "SotF(5) Core(1..1) Reb"

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ZombiesRus5 Creator
ZombiesRus5

Using the Sins Mod Manager can really help with the activation process.

Reply Good karma+1 vote
ZombiesRus5 Creator
ZombiesRus5

0..1 means only one of that group. So one Militia and one Pirate. I'll check to see if Flagship has any issue in the build too.

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ZombiesRus5 Creator
ZombiesRus5

I'm not having any problems running flagship either.

Reply Good karma+1 vote
Mlpdiscord23
Mlpdiscord23

Wait so does that mean I cant have both cylon and colonial activated?

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ZombiesRus5 Creator
ZombiesRus5

You only get one militia change and one pirate change. You can add as many races as you want Race(1..m) means you must have one but can have many after that.

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Mlpdiscord23
Mlpdiscord23

Okay thanks

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Why are zombie apocalypse books so engaging?

Oct 15 2017

A cylon resurrection fix. Check the sins forum for smaller patch. Moddb.com via @moddb

Oct 15 2017

Also read The Brother's Creed book 1 and 2. Pretty solid zombie books. Not apologetic on the religion but didn't interfere imo.

Oct 11 2017

The Spirit Clearing: A Michael Talbot Adventure... Pretty good read. Pretty suspenseful supernatural story.

Oct 11 2017

Just re-read @ZombieFallout for the 3rd time. It's one of my favorite zombie series. Will probably re-read Lycan Fallout next.

Sep 20 2017

SinsModManager v1 now available with new features Moddb.com via @moddb

Feb 17 2017

SinsModManager v0 Available! file Moddb.com via @moddb

Feb 2 2017

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