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Fall of Kobol: Resurrection Tutorial


Resurrection Tutorial


Welcome to the Cylon resurrection tutorial. In this tutorial we'll learn the mechanics of Resurrection and discuss some of the changes that will be happening in the next release to make resurrection even better.

What is Resurrection?

Resurrection is the capability of the Cylon's to download their conscience shortly after death and then resurrected in a new body. Resurrection of the semi-sentient personalities of Raiders also can be retrieved. This allows the Raiders to return to fight with greater tactical awareness.

In order for Resurrection to work a Cylon must die within range of a Resurrection Hub or Resurrection Ship.

How is Resurrection represented in Fall of Kobol?

Resurrection in Fall of Kobol allows resurrection capable ships to download their conscience in the form of antimatter to a Resurrection Hub shortly after death. The Resurrection Hub can then use that stored conscience to resurrect new Capital Ships or Frigates. In order for resurrection to work the ship must die within range of a Resurrection Hub or Resurrection Ship.

What is the Resurrection Hub?

The Resurrection Hub is a Super-weapon class tactical structure built via the Tactical Structures menu option after researching the appropriate Technology. As it is classed as a Superweapon, normal rules apply such as needing 4 planets before the first Resurrection Hub can be built.

Loyalist's Research: Apotheosis: Virtual Immortality
Rebel's Research: Apotheosis: Resurrection

The Resurrection Hub is able to convert the stored conscience (i.e. anti-matter) into newly resurrected ships by activating it's Resurrection abilities: Resurrect Capital Ship, Resurrect Combat Fleet, Resurrect Support Fleet. When enough anti-matter is gained to resurrect ships, a resurrection beacon will be created until such time as free fleet or capital supply is available. Once fleet or capital supply requirements are met the newly resurrected ships will appear in the same gravity well as the Resurrection Hub.

Warning: Let resurrection run on it's own. Due to restrictions with Sins modding clicking Resurrect while there is already a pending beacon will only use up the anti-matter without generating a new Beacon.

(Note: 1.82.36 version will resurrect more units that fleet supply allows. This feature will be replaced with resurrection beacons in the next patch or build)

Resurrection Tutorial


The Resurrection Hub broadcasts it's signal via it's first ability "Resurrection Broadcast". Hovering over this ability shows a "Sins special" of a painfully long infocard for a complicated ability. What this basically says is how much anti-matter will upload to the Hub and how much organic matter (credits) will be refunded to the player. Resurrection Broadcast also allows Resurrection Capable ships to "Link" to the Hub. Any "Linked" ship will download the indicated anti-matter and credits.

The range of "Resurrection Broadcast" includes the Gravity Well the Hub is in and any nearby Gravity Wells.

Resurrection Broadcast Resurrection Range


What ships are currently Resurrection capable?
Capital Class Basestar
Worldstar
Boardingstar
Carrier
Heavy Basestar
Light Basestar
Siegestar

How can I tell if a ship is Resurrection capable in game?

Ships that are resurrection capable will have a "Resurrection Link" ability in their 5th slot.

Resurrection Link Resurrection Link


How can I tell if a ship is "Linked" to the Hub and will be resurrected?

Any ship that is "Linked" to the Hub will show red and green text of "resurrection linked".

(Note: 1.82.36 has a bug where ships still show as linked if the Hub or last Resurrection Ship dies until they FTL to a different gravity well. This will be fixed in the next patch or build).

Resurrection Linked


How do I use Resurrection Ships to extend the Range of Resurrection?

While the Resurrection Hub is restricted to within one jump from the Hub, Resurrection Ships can extend a Hub's range to an entire star system.

Resurrection Tutorial Resurrection Tutorial


Both the Capital Class and Light Resurrection Ships support extending resurrection via the "Extend Resurrection" ability. This ability to "Extend Resurrection" requires the Resurrection Ship to be in the same Gravity Well when the resurrection capable ship dies.

(Note: 1.82.36 has a bug where capital class resurrection ships aren't attaching to the Hub, This will be fixed in the next patch or build)

Extend Resurrection



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Fall of Kobol is a total-conversion modification for Sins of a Solar Empire: Rebellion featuring Battlestar Galactica: Colonial and Cylons.

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Comments  (0 - 10 of 240)
ZeroPointGhost
ZeroPointGhost

Hey Zombie, I've been experiencing an error with loading maps on this, I have LAA enabled for my .exe but when I load a map the load screen appears for around a second, before telling me there has been a runtime error and it has been requested to be terminated, if you know a fix, i'd appreciate very much, love your mod btw!

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ZombiesRus5 Creator
ZombiesRus5

It's probably the flagship mini-mod. I uploaded a new download into the 1.85.40 link to fix the issue. It didn't popup in my testing because I had all the fallen factions activated which hid the issue. Sorry for requiring another download. Alternatively you can deactivate the flagship mini-mod.

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ZeroPointGhost
ZeroPointGhost

Ah alright, glad you figured out the problem and thank you for the help!

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Mord_Sith84
Mord_Sith84

If you've downloaded the updated mod and you're liking it (no doubt you are), please leave a rating and a comment!! A lot of work went into this mod!

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Guest
Guest

Awesome mod

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xdxsadd
xdxsadd

are u also gonna make an update for sins of the fallen? or has there already been one made for 1.85? im jw not rushing u guys or anything :P

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ZombiesRus5 Creator
ZombiesRus5

Should be up now. My change log is a little weak because my Repository server crashed. Trying to recover the Repository to a new drive so I can capture the changes.

Reply Good karma+1 vote
republic17
republic17

new update yay1!!! cant wait to play (downloading @.@)

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Saga01
Saga01

Hi, are you have planned an update for version 1.85 of steam?, because with this version is impossible play

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kalibosn7
kalibosn7

To play this with the current 1.85 build of sins you need to do the following: (steam only)
open steam
open games library
right click on sins
select properties
select betas
select the 1.82 mods option (available through a dropbar menu)

ok nearly done!!

go to your sins mod directory and create a folder named Mods-Rebellion v1.82 and put fall of kobol mod in it, dont forget to add the enable mod txt it should read: (baked version)
TXT
Version 0
enabledModNameCount 1
enabledModName "FallOfKobol Reb"

If you have any 1.85 mods on the go ie star trek armada 3 (great mod) just remove its enable mod txt

If you want to play a 1.85 mod again simply go to the beta tab (steam properties mentioned above)
and use the dropbar menu and unsubscribe from any betas
job done!!
This should work for any other 1.82 mod you might enjoy playing
Good Lad!

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Jul 17 2016

Check out the new Colony in the works - Fall of Kobol mod for Sins of a Solar Empire: Rebellion Moddb.com via @moddb

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Artifact Patch for Sins of the Fallen and Fall of Kobol will be up later today! Moddb.com via @moddb

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Fall of Kobol is awesome because who doesn't love Battlestars ... Moddb.com #modlove2015

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