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Resurrection Tutorial

News

Fall of Kobol: Resurrection Tutorial


Resurrection Tutorial


Welcome to the Cylon resurrection tutorial. In this tutorial we'll learn the mechanics of Resurrection and discuss some of the changes that will be happening in the next release to make resurrection even better.

What is Resurrection?

Resurrection is the capability of the Cylon's to download their conscience shortly after death and then resurrected in a new body. Resurrection of the semi-sentient personalities of Raiders also can be retrieved. This allows the Raiders to return to fight with greater tactical awareness.

In order for Resurrection to work a Cylon must die within range of a Resurrection Hub or Resurrection Ship.

How is Resurrection represented in Fall of Kobol?

Resurrection in Fall of Kobol allows resurrection capable ships to download their conscience in the form of antimatter to a Resurrection Hub shortly after death. The Resurrection Hub can then use that stored conscience to resurrect new Capital Ships or Frigates. In order for resurrection to work the ship must die within range of a Resurrection Hub or Resurrection Ship.

What is the Resurrection Hub?

The Resurrection Hub is a Super-weapon class tactical structure built via the Tactical Structures menu option after researching the appropriate Technology. As it is classed as a Superweapon, normal rules apply such as needing 4 planets before the first Resurrection Hub can be built.

Loyalist's Research: Apotheosis: Virtual Immortality
Rebel's Research: Apotheosis: Resurrection

The Resurrection Hub is able to convert the stored conscience (i.e. anti-matter) into newly resurrected ships by activating it's Resurrection abilities: Resurrect Capital Ship, Resurrect Combat Fleet, Resurrect Support Fleet. When enough anti-matter is gained to resurrect ships, a resurrection beacon will be created until such time as free fleet or capital supply is available. Once fleet or capital supply requirements are met the newly resurrected ships will appear in the same gravity well as the Resurrection Hub.

Warning: Let resurrection run on it's own. Due to restrictions with Sins modding clicking Resurrect while there is already a pending beacon will only use up the anti-matter without generating a new Beacon.

(Note: 1.82.36 version will resurrect more units that fleet supply allows. This feature will be replaced with resurrection beacons in the next patch or build)

Resurrection Tutorial


The Resurrection Hub broadcasts it's signal via it's first ability "Resurrection Broadcast". Hovering over this ability shows a "Sins special" of a painfully long infocard for a complicated ability. What this basically says is how much anti-matter will upload to the Hub and how much organic matter (credits) will be refunded to the player. Resurrection Broadcast also allows Resurrection Capable ships to "Link" to the Hub. Any "Linked" ship will download the indicated anti-matter and credits.

The range of "Resurrection Broadcast" includes the Gravity Well the Hub is in and any nearby Gravity Wells.

Resurrection Broadcast Resurrection Range


What ships are currently Resurrection capable?
Capital Class Basestar
Worldstar
Boardingstar
Carrier
Heavy Basestar
Light Basestar
Siegestar

How can I tell if a ship is Resurrection capable in game?

Ships that are resurrection capable will have a "Resurrection Link" ability in their 5th slot.

Resurrection Link Resurrection Link


How can I tell if a ship is "Linked" to the Hub and will be resurrected?

Any ship that is "Linked" to the Hub will show red and green text of "resurrection linked".

(Note: 1.82.36 has a bug where ships still show as linked if the Hub or last Resurrection Ship dies until they FTL to a different gravity well. This will be fixed in the next patch or build).

Resurrection Linked


How do I use Resurrection Ships to extend the Range of Resurrection?

While the Resurrection Hub is restricted to within one jump from the Hub, Resurrection Ships can extend a Hub's range to an entire star system.

Resurrection Tutorial Resurrection Tutorial


Both the Capital Class and Light Resurrection Ships support extending resurrection via the "Extend Resurrection" ability. This ability to "Extend Resurrection" requires the Resurrection Ship to be in the same Gravity Well when the resurrection capable ship dies.

(Note: 1.82.36 has a bug where capital class resurrection ships aren't attaching to the Hub, This will be fixed in the next patch or build)

Extend Resurrection



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Fall of Kobol is a total-conversion modification for Sins of a Solar Empire: Rebellion featuring Battlestar Galactica: Colonial and Cylons.

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Fall of Kobol: Reb 1.85.40 (Full Version)

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Fall of Kobol: Reb 1.85.40 (Baked Version)

Fall of Kobol: Reb 1.85.40 (Baked Version)

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Comments  (0 - 10 of 286)
LightSaviour
LightSaviour

So something I've been trying to figure out is what the real stat differences are between the different strike craft for the coloniols and cylons it honestly seems like the viper mk 2 and mk 7. In particular do the same damage with the mk 2 being tankier. While I don't mind if this is the case it's kind of difficult to get to a conclusion as the descriptions of the ships and the logical assumption of the mk 7 being better disagree with each other while you cant really tell the differences on your own.

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Thracius
Thracius

Hey Zombie you mentioned awhile ago that you were thinking of doing a B.S.G Stellaris mod, any news?

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BearKranz
BearKranz

Zombie, do you mind if i used your meshes for a cylon and colonial shippack for stellaris?

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Falcon07
Falcon07

My friends and I have been playing and loving this mod, however, we are getting minidump crashes when reaching 3-4k fighters, I am asking how can I go into the files and mod them to give more firepower per fighter, and few fighters per squadron/ship?

I have been modding a few days, but when opening the ENTITY folder in the FOK they read BIN instead of the TXT of others, how can I convert or edit these?
Thanks.
Falcon07

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Mord_Sith84
Mord_Sith84

There are free converters that you can download.

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Guest
Guest

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Mord_Sith84
Mord_Sith84

Any updates Zombie on the Beta?

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Xaneas
Xaneas

Hey ZombieRus5,
iam currently using the "1.87.45 (Beta)".
The "Cylon Colony" and "Boomer Basestar" have the "Resurrection Link" ability but dont want to connect with the hub.
Any advice, is it a bug or intended?

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ZombiesRus5 Creator
ZombiesRus5

Probably a bug. I'll check it out in the 1.9 build. Thanks.

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FierceEffect
FierceEffect

any update on a 1.9 build coming soon? :)

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