SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

Description

Sins of a Galactic Empire (SoGE) 4.11.0 release for Sins of a Solar Empire: Rebellion 1.86, a Star Wars total conversion mod for Sins of a Solar Empire.

Preview
OUTDATED - SoGE 4.11.0 release
Post comment Comments  (0 - 50 of 96)
Capt_Polak
Capt_Polak - - 197 comments

Small note, might be my pc but some of the factions leader pictures and the research icon turn blank white while in game.

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Capt_Polak
Capt_Polak - - 197 comments

Nevermind, fixed it by resetting the game.

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Guest
Guest - - 689,546 comments

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TrueNateDogg
TrueNateDogg - - 36 comments

Already caught a bug, 200% health addon is crashing the game on immediate startup.Even with the SoGE and the 200% health all by their lonesome it crashes. Take out 200% Health and it runs perfectly.

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Lavo Author
Lavo - - 2,041 comments

Dang nabbit. I could have sworn I tested it, will upload a fix, thanks!

Edit: For those who already downloaded the mod, here's a fix so you don't have to grab the whole mod again. Mediafire.com
For those who haven't downloaded the mod please do ignore this post.

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TrueNateDogg
TrueNateDogg - - 36 comments

That was amazing. 15 minutes. Some serious response time. I just tested it, boots up fine. Thank you for your excellent service Lavo.

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

Oooooweeee! :D

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Guest
Guest - - 689,546 comments

Well, I`ve installed the game from Steam, found directory, but (!) the game created "Mods-Rebellion v1.82" folder, I`ve copy all files, used LargeAd. but the game dont see mod ( What the hell, previous versions worked fine, help me please!

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Lavo Author
Lavo - - 2,041 comments

You're using an older version of the game, as it's now on v1.85 for mods, not v1.82. Open up your Steam library, right click on Sins and hit Properties. Then go to the BETAS tab and make sure it's set to "NONE - Opt out of all beta programs". If this is already the case, go to the LOCAL FILES tab and verify the integrity of the game's cache.

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Vengar
Vengar - - 27 comments

Thank you so much! Your mod is the best.

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Guest
Guest - - 689,546 comments

Nice work people!

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mofocro
mofocro - - 1 comments

Don't know if this is a bug or just us, but a friend and I have been playing as the Empire (me) and CIS (him) and whenever he offers the trade bonus on the diplomacy screen and I accept, the game crashes. The pop-up saying that the Large Address Aware is most likely the cause shows as well. However, we both sat down and did this earlier. Open-> Run as Admin -> Find SOSE.exe -> Save. Just wanted to see what your take is on this. Sorry for Repost, didn't know I wasn't logged in.

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Lavo Author
Lavo - - 2,041 comments

Confirming bug; it isn't on your end, something slipped through the testers. Will get a fix out.

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Lavo Author
Lavo - - 2,041 comments

Here's a link with the fix to this and the old 200% health fix. Extract directly to your mods folder. Mediafire.com
For those who haven't downloaded the mod please do ignore this post.

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wheelmandan
wheelmandan - - 1,312 comments

hey lavo when do you think we will get this new updated? will we have to wait a hole year like befor?

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jdf31596
jdf31596 - - 12 comments

so do the addons work or no? cause i have the ones that are marked out dated on here

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Lavo Author
Lavo - - 2,041 comments

Use the ones that are included in 4.11.0's download; delete any old addons and old versions of SoGE.

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dutchr
dutchr - - 3 comments

It appears that the max fleet size is the same as vanilla Sins at 2000. Before the newest mod update this number was 3000 some (I can't remember exact number). I am using large fleet size. I find that the AI is having problems massing enough ships to take out fortified worlds so the AI is very easy to defeat even on harder settings via fortifying worlds. I have to basically concentrate my entire fleet to take on one fortified planet (something the AI can't fully figure out). I used to be able to field about 50 SDs and the Executor SDN and now I can only field about 25 SDs and the SDN. I like maps with 100 plus worlds and hyperspace anywhere with multiple factions so these ships don't go far.

Is there a way I can fix this? Was this change on purpose? I could probably figure out how to increase the value myself but I wanted to know if there was some new restriction.

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Lavo Author
Lavo - - 2,041 comments

This change was done on purpose as the game simply cannot handle the old fleet size; 2 fleets at that capacity going at it caused the game to come to a complete crawl.

To edit it yourself, open up Gameplay.constants and look for "fleetSupplyData-Large" and change the fleetSupplyScalar line under it.

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dutchr
dutchr - - 3 comments

Thanks. I thought it would be changed via that file and the change worked.

If I may have a suggestion for the star bases. I personally always have the same maximize shields and maximize hanger every time I build a star base. I am probably going to modify the code so this is already done so I don't have to waste a lot of time choosing 8 upgrades four times for every world I fortify. With hyperspace to anywhere activated every world has to have a decent fortification which takes a lot of micromanaging.

The Empire is also creating a massive number of fighter carriers and very few combat ships and practically no capital ships. (other factions seem more balanced). I get wave after wave after wave of tons of fighter carriers. I don't know if there is any way to fix this. At least fighting the Empire is a challenge because they do create a few torpedo spheres which are hard to fight against.

I also never had any large slow down on my computer (after squad size was reduced) but then my desktop has some very high specs.

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Bakaran
Bakaran - - 26 comments

Which "gameplay.constant" should we edit? The one in the Mod 1.85 folder or the one in the steam folder?

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mmeier86
mmeier86 - - 22 comments

The one in the "Mod 1.85" folder, the one in the steam folder belongs to the base game.

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[TFDN]derptrooper
[TFDN]derptrooper - - 442 comments

The imperial VSD-1 and Venator addon does not seem to work for me. Does it only work in galaxy forge or does it add the units to the imperial roster?

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[TFDN]derptrooper
[TFDN]derptrooper - - 442 comments

Nvm, I moved it up to the top of the mod list and it works now :)

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Guest
Guest - - 689,546 comments

uhm, when I want to start as the empire it says I didnt use the 'large Adress Aware' but when I start it as any other faction it works

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Lavo Author
Lavo - - 2,041 comments

Try redownloading and reinstalling SoGE.

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Guest
Guest - - 689,546 comments

@ lavo hey i have loved every iteration of your teams mods and just downloaded the newest version 4.11 for 1.86. Im not new to 4k RTS's but even on easy im getting stomped by the AI. Have I downloaded the correct version that has had the AI dumbed down some. I looked on the forums and several people are having the same issue. thanks for the great work and any help would be appreciated.

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Lavo Author
Lavo - - 2,041 comments

Naw you have the right version.

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Tommy-_-298
Tommy-_-298 - - 2 comments

So I'm currently in an AI match and it seems that the other AI refuse to build new capital ships? Like its been 2 hours since the Empire has fielded any Star Destroyers so everything just seems to be really boring. Idk if this something on my end or? Also, the only fancy new model/particle that my game is getting is the new comet cloud particle. The vindicator does not look like the one on the update

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Lavo Author
Lavo - - 2,041 comments

We can't control AI behavior; nothing we can do here sadly. Also, the Vindicator model was not changed, so I do not know what you are referring to.

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lolguyz
lolguyz - - 2 comments

I have played the mod for a couple days now but sometimes it randomly crashes. I do have the right version. Is this a bug or is it just me?

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Lavo Author
Lavo - - 2,041 comments

It might be a bug. Can you give me more information about these crashes?

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lolguyz
lolguyz - - 2 comments

Well i play the game and when i do to many actions at once it seems to crash. or when i want to save, i never have crash reports tho

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Lavo Author
Lavo - - 2,041 comments

I can't reproduce that sadly. Might I suggest reverifying the integrity of your Sins install, reapplying LAA, and then reinstalling the mod? Sounds like a bit much I know, but that should fix any weird bugs lying around.

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ashersunited01
ashersunited01 - - 19 comments

hi I love this mod but I have a problem I enabled the addon for the vsd-1 and venator for the empire but it doesn't show up ingame I don't know what I did wrong

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Lavo Author
Lavo - - 2,041 comments

Copy/paste your EnabledMods.txt here.

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ashersunited01
ashersunited01 - - 19 comments

this is what have for the enabledmods.txt
TXT
Version 0
enabledModNameCount 5
enabledModName "SoGE 4.11.0"
enabledModName "SoGE Addon - 200% Health Boost"
enabledModName "SoGE Addon - HoloNet Offline"
enabledModName "SoGE Addon - Imperial VSD-I and Venator"
enabledModName "SoGE Addon - Hyperspace Interdiction Modification"

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ashersunited01
ashersunited01 - - 19 comments

don't worry I found what I did wrong I put the main game first and then the add-ons where it should of been add-ons first and then main game

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KnightsofNuminor
KnightsofNuminor - - 2 comments

Hey there,

Just a question, i have the STA3 Final Frontier mod, now if i download and install the SoGE mod, is it possible to have both running at the same time?

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mmeier86
mmeier86 - - 22 comments

What exactly would you like to achieve? Would you actually like to play STA3 and SoGE in the same game, having Star Wars and Star Trek ships in the same game? If so, no, that is not possible, at least not out of the box and without a lot changes to both mods.

If you mean whether you can have both, STA3 and SoGE in your Mods folder, then yes, that is perfectly fine, you can have as many mods installed as you like.

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KnightsofNuminor
KnightsofNuminor - - 2 comments

Thanks mmeier86, i have to admit, going up against the Empire with the borg would be epic. But i should have been more clear: Can i run the SoGE mod without having to disable the STA3 mod? and then having to enable it in the mod folder with enabled mods everytime i wanna swap between the two? or can i do it from in-game mod menu?

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mmeier86
mmeier86 - - 22 comments

No, you need to disable SoGE/STA3 before you can play the other mod. In general, it should be possible to disable one mod and then enable the other via the ingame menu, but Sins often tends to react badly to that.

So just quitting and changing the EnabledMods is the preferred way to do it. My Tip: Just have several text files configured for your mods in your Mods folder. Call them something like "EnabledMods_Soge.txt" and "EnabledMods_Sta3.txt". Then, depending on which one you would like to play at the moment, just copy and rename the right file to "EnabledMods.txt". Saves the trouble of having to look up the correct entries and their ordering every time you switch mods.

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technoob
technoob - - 69 comments

Hi there,
I'm looking to do the same as guy above. I'm not sure I understand tho? Do I create to enabled mod text files and then copy and paste them into the folder when I like to play either one?
Thanks

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Lavo Author
Lavo - - 2,041 comments

Yes, that's exactly right.

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Guest
Guest - - 689,546 comments

Hello, when I try to build any research stations they dont build

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Lavo Author
Lavo - - 2,041 comments

Explain further please.

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JCharante
JCharante - - 11 comments

Race: Republic
Running v1.85 & Forbidden Worlds & Stellar.

Issue: Can't use holonet's transwarp ability, I have the structures on all my planets and yet my ships are forced to travel planet to planet. I believe I see the CIS using whatever the equivalent of the ability is, although I'm not sure as I'm only seeing their ships coming from a really long distance on their way to their staging planet.

Files: Drive.google.com

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Xbeny99
Xbeny99 - - 4 comments

Might just be me being stupid but I'm trying to enable the large address aware for sins but when I press on the folder to select it (I tried right clicking and pressing select) it just opens the folder.

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Xbeny99
Xbeny99 - - 4 comments

no wait that's not the problem, problem is I can't find the Sins of a Solar empire.exe

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Guest
Guest - - 689,546 comments

Been enjoying the mod, thanks! Saw a new version, downloaded it, but I'm running into a problem. I've been liking the Yuuzhan Vong, so wanted to play them again, but the Vong War (Imperial, New Republic, and Vong starts) aren't available. The map files are in the mod, but not showing up when I go to start a new game. What did I mess up?

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Lavo Author
Lavo - - 2,041 comments

Play the "Yuuzhan Vong Invasion" maps; those are the Vong war maps, unless there's something I'm missing. The Vong start for this map can be found in the "Medium Maps" section.

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Guest
Guest - - 689,546 comments

ok thanks will try it out!

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