SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

Image RSS Feed Latest Screens
BSX-5 Regarding Ko/TOR Era Regarding Ko/TOR Era
Blog RSS Feed Report abuse Latest News: Old Republic Era Update, Part I

25 comments by Seymour2012 on Mar 22nd, 2015

Hey guys!

I hope everyone has had a nice long, relaxing six months break since the last time we posted a news update! I know that it’s been awhile since there’s been any official mention of how our SWTOR/KOTOR mod is progressing, so I figured that it’s time for us to give our first news release!

I’m sure the question on everyone’s mind is “when is this expansion going to come out?" The truth is, honestly I have no idea on a timeframe. Personally, I would like to say “as soon as possible” but the fact remains that we only have a very small number of people working on our team to get this project done. And while I’m eternally grateful to the members of our team who have dedicated such an amazing amount of time and effort to this expansion already, I have to say that it’s only a small handful of us who are working on this project and we can only work so hard, and so fast to produce a quality expansion to Sins of a Galactic Empire.

We need help in all the forms we can get. From people who can model, rig, and texture to people who just want to playtest and throw around some ideas for tech and ship balance: we need your help. Right now we have a very dedicated small group of people who have an overwhelming amount on their plates, but if you guys could lend us a hand or two in any way that you can, you would help us move forward much faster. Even if you think you can’t do something, but just want to help, we will find you a place. If you think you can donate any time or talent please shoot me a message, or leave a comment and I will respond to you ASAP. We welcome any individuals who would like to be part of our team.

So, if there’s any other way I could possibly convince you guys for help by begging, let me know! Haha. We are all excited for this expansion, and we want to deliver a quality expansion to Sins of a Galactic Empire and not a half-baked, half-assed product.

With that business out of the way I’ll share with you where we are currently at: our foundation point. I’d say that, overall, we’ve finished with our foundation for the expansion. We’ve decided on what ships we want to use, and have 95% of them currently implemented and working. We have a rough fleshed out idea of what we would like each faction’s tech focuses to be, along with the role their ships will play. We are cutting music from KOTOR 1 and 2 and SWTOR to be used, as well as trying to find relevant voices from the games to be used as the interaction and confirmation voices on our ships. We are working on making sure the textures/skins, models, and scales of ships are as vibrant and referentially correct as they can possible be (an example of what I mean is take the picture of our Thranta model, we are trying to ensure that it will look closer to its SWTOR reference point than what it is now.)

Regarding Ko/TOR Era

I’m sure one question you have is about titans: will they be available? Possibly. The reality is that it is hard for us to find a comparative titan for the Sith Empire and Old Republic. There are a number of ways we could go with this: using existing ship models and giving them command Heroes (ie. Using our Interdictor model but calling it the Leviathan, using the Centurion and calling it the Ravager, etc.). We are open to any ideas. If you have some ships you think would make good titans, let me know. Send me a message, or post a comment and I’ll get back to you.

Regarding Ko/TOR Era

Now, with all of that wall of text being said and now out of the way, I’m sorry to say that I only have one little bite-sized new picture to give to you guys of one of the Empire’s new capital ships: the BSX-5

BSX-5

Remember, we need your help. If you want your thoughts and ideas heard on what direction you'd like to see this mod go we are giving you a seat at the table, you just have to participate.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 49 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 4.9.1

SoGE Hotfix - 4.9.1

Jul 15, 2014 Patch 46 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 4.9.0 release for SOASE Rebellion 1.82

SoGE 4.9.0 release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 162 comments

Sins of a Galactic Empire 4.9.0 (946392c) release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire 4.8.0 (R1114) release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (40 - 50 of 3,410)
Guest
Guest Apr 5 2015, 1:28am says:

This comment is currently awaiting admin approval, join now to view.

m468
m468 Apr 5 2015, 3:58pm replied:

You have to do a set of culture research. I cannot remember what it is called off the top of my head.

+1 vote     reply to comment
derique69
derique69 Apr 4 2015, 8:32pm says:

Will there possibly be a further redux in ship fighter squads to help with the lag? Kind of sucks that you cant even do a 1v1v1 with medium size fleets without 50mil fighters flying around killing cpu. I dont see how anyone can even touch large fleet sizes with more than 2 players. I have a 4770k oc 4.4ghz, and it really eats up my cpu. I know the game only runs on 1 core, but fighters really kill it for the mod when you cant even have a good fleet size. Just think ships need a slight redux in fighter squads if its possible to have another option redux mod. Love the mod just wish just with fighters didnt kill the experience so bad unless your playing with small fleets

+1 vote     reply to comment
Lavo Creator
Lavo Apr 6 2015, 11:09am replied:

Reducing squads to one fighter per squad is the best we can do, sorry.

+1 vote   reply to comment
Guest
Guest Apr 6 2015, 3:04pm replied:

This comment is currently awaiting admin approval, join now to view.

Lavo Creator
Lavo Apr 7 2015, 7:20am replied:

That would cause too many balance issues; it would not make sense for a Vulture Droid from a Lucrehulk to arbitrarily be better than a Vulture Droid from a Providence.

+1 vote   reply to comment
ElDwarfo Online
ElDwarfo Apr 3 2015, 3:37am says:

I know this is a question about an older version but I am wondering if SOGE 2.0 will work on a current Steam version of Trinity/Entrenchment.

Thanks for creating a great looking Star Wars mod:)

+1 vote     reply to comment
Lavo Creator
Lavo Apr 3 2015, 5:52pm replied:

SoGE 2.0/2.1E will indeed work for Steam's Trinity/Entrenchment.

+1 vote   reply to comment
ElDwarfo Online
ElDwarfo Apr 5 2015, 1:25am replied:

Thanks:)

+1 vote     reply to comment
mordanen
mordanen Mar 30 2015, 8:49am says:

This mod is still my absolute favorite. Thank you for all that you do. I look forward to trying out the new ships especially for the Republic. I know my opinion is just one of many but I'm not too crazy about the Titans/SuperCaps.

+2 votes     reply to comment
Lavo Creator
Lavo Mar 30 2015, 8:57am replied:

You aren't alone; I personally play with Supercaps disabled most of the time. Hence why there is a button to disable Supercaps in the "Game Options" menu before starting a game.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Contact
Send Message
Release Date
Released Dec 31, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

8.9

454 votes submitted.

You Say

-

Ratings closed.

Highest Rated (26 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Lowest Rated (4 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014, 10:44pm by CagiVasu

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Sins of a Galactic Empire on your homepage or blog by selecting a button and using the embed code provided (more).

Sins of a Galactic Empire Sins of a Galactic Empire
Sins of a Galactic Empire
Statistics
Last Update
1 month ago
Watchers
2,643 members
Addons
2
Files
9
News
30
Features
2
Reviews
109