SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

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The Runner. The Blockade ISD Model Updated
Blog RSS Feed Report abuse Latest News: SoGE 946392c Released

30 comments by Lavo on Jul 2nd, 2014

It is my pleasure to announce the release of SoGE 946392c! This release brings with it a number of changes, both in terms of gameplay and visuals.


  • The AI has been reworked and buffed. Do not be afraid to try out Easy difficulty now, you might be surprised by the capabilities of the Normal AI!
  • The range of all ships and abilities, plus the size of gravity wells, has been reduced by 25% for an enhanced cinematic experience and more enjoyable play.
  • The cost of ships, structures, and research have been halved, and income rates have been adjusted. Further, the number of resource asteroids per planet has been reduced, income per resource asteroid increased accordingly. These changes have the two fold effect of giving SoGE a much more vanilla Sins feel, and facilitating planet management, while maintaining the previously established balance.
  • The Alliance now has the Quasar Fire in their lineup
  • For the CIS, the Droid Tri-fighter is now their advanced starfighter, replacing the Nantex, while the Advanced Droid Bomber now takes on the advanced starbomber role.
New Yuuzhan Vong Civilian Tech Tree

  • The CIS, Republic, and Yuuzhan Vong have all received new civilian tech trees, a demonstration of what SoGE's next focus is in terms of gameplay changes.
  • The Yuuzhan Vong faction has been completely reworked, thanks to their ships' health system being entirely redone, plus the new tech changes, the Vong are a force to be feared.
  • The descriptions for all ships in the game have been updated, to make the mod more accessible to those unfamiliar with Star Wars. Included in each description is the number of squadrons the ship is noted, if applicable, and for combat ships the targets per bank count of the primary weapon(s) has been included as well.


  • Brand new UI, created by Ludo Kreesh. 
  • New capital ship explosions
  • Virtually all weapon particles have either been rehauled or replaced
Pew Pew
Pictured here is the side gun of a Tector firing at Rebel scum

  • Several fighter models have been replaced, new bump maps have been created for all ships/structures, and many ships have been given proper hard edges+tangents.
  • The skyboxes in the mod have been replaced with new ones. Make sure you turn on colored skyboxes to see them!
New Skyboxes

  • New bloom shaders have been included to make bloom much nicer.
  • Shields are now visible when ships are hit by enemy fire. Small amounts of hits will make shields flare up briefly, while large volumes of fire will make ships light up like a Christmas tree.
  • New ISD models by Max of STA3.
ISD Model Updated


Sins of a Galactic Empire

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SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 70 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 308 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 7 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Hotfix for 2.1E (Not for Rebellion)

Hotfix for 2.1E (Not for Rebellion)

May 11, 2012 Patch 18 comments

Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...

SoGE - 2.1E Patch (Not for Rebellion)

SoGE - 2.1E Patch (Not for Rebellion)

Feb 22, 2012 Patch 38 comments

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...

Post comment Comments  (10 - 20 of 2,784)
L1K3A8O5S Jul 11 2014, 12:09am says:

Playing as the Republic I can't seem to hyperspace between my holonet connected planets. I can use those of my allies if we have the HS pact, but none of my planets have the little note on their descriptions of being holonet connected, in spite of having holonets. Am I missing something here?

+1 vote     reply to comment
Lavo Jul 11 2014, 1:32am replied:

It's a known bug, it will be fixed in a hotfix soon.

+1 vote     reply to comment
wheelmandan 21hours 50mins ago replied:

it seem like the new Republic does not have many ship for like combat only 3 ship will you be adding more? and i love your mod man very very oool just a little lagg. the Large address aware does stay "on" if im playing a mod that not star wars? and do i turn it on be for i play the game btw ones more your mod is awsome, and thank you for doing this for us all your skills are awsome and your group that does it with you to make a great mod almost as good as the Star trek mod...

0 votes     reply to comment
BobMcBobJr Jul 10 2014, 7:01pm says:

I was using the Republic. I researched the praetor and used the ability on the class 3 drydock. 150 points of supply were subtracted and it showed up in my supply counter but there was no ship anywhere. I checked every planet and there isn't that many because it's a two player map.

+1 vote     reply to comment
BobMcBobJr Jul 10 2014, 7:05pm replied:

Oh wait never mind I missed part of the how to build supers txt
It tkaes some time before it warps in. Sorry.

+1 vote     reply to comment
miguelremoquillo Jul 10 2014, 11:18am says:

I hope the next release is easier to install, maybe like a launcher

0 votes     reply to comment
BobMcBobJr Jul 10 2014, 1:42pm replied:

Did you use large address. If the game exceeds it's self-allotted RAM then it will crash or lag really bad. Large address is supposed to fix this.

+1 vote     reply to comment
HappyTex Jul 10 2014, 5:51am replied:

It'd be more helpful if you offered actual examples of, again:

How many AI?
Which AI?
Exactly how big was the map - was it a multi-star map, a single star map, and how many planets?

Unfortunately, with Sins it doesn't matter how fantastic your PC is. That was a design flaw in the game that's existed forever.

I'd recommend using the Squad Reduction mod - it helps.

Large amounts of ships in game will ultimately cause lag. Your 203 ships are not he only vessels in game - consider all trade/refinery and AI vessels.

I've got to disagree with your assertion that there are performance issues with this version. It runs, in the very strange words of my Irish bartender, "as snug as a bug in the rug" - which is apparently Irish for "fantastic".

Please provide a bit more info, and try the suggestions of morris90 and myself. I'd love to help you get it running well, but we need more info to figure out what the problem is.

+2 votes     reply to comment
MatrocksU Jul 10 2014, 10:00am replied:

Does Squad reduction work in this version? I see outdated and haven't risked trying to use that yet.

+1 vote     reply to comment
Lavo Jul 10 2014, 10:12am replied:

There is a new version that is included in the main mod's download/archive. The folder is named slightly differently however.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Released Dec 31, 2011
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Highest Rated (19 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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