SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

Image RSS Feed Latest Screens
The Runner. The Blockade ISD Model Updated
Blog RSS Feed Report abuse Latest News: SoGE 946392c Released

34 comments by Lavo on Jul 2nd, 2014

It is my pleasure to announce the release of SoGE 946392c! This release brings with it a number of changes, both in terms of gameplay and visuals.

Gameplay

  • The AI has been reworked and buffed. Do not be afraid to try out Easy difficulty now, you might be surprised by the capabilities of the Normal AI!
  • The range of all ships and abilities, plus the size of gravity wells, has been reduced by 25% for an enhanced cinematic experience and more enjoyable play.
  • The cost of ships, structures, and research have been halved, and income rates have been adjusted. Further, the number of resource asteroids per planet has been reduced, income per resource asteroid increased accordingly. These changes have the two fold effect of giving SoGE a much more vanilla Sins feel, and facilitating planet management, while maintaining the previously established balance.
  • The Alliance now has the Quasar Fire in their lineup
  • For the CIS, the Droid Tri-fighter is now their advanced starfighter, replacing the Nantex, while the Advanced Droid Bomber now takes on the advanced starbomber role.
New Yuuzhan Vong Civilian Tech Tree

  • The CIS, Republic, and Yuuzhan Vong have all received new civilian tech trees, a demonstration of what SoGE's next focus is in terms of gameplay changes.
  • The Yuuzhan Vong faction has been completely reworked, thanks to their ships' health system being entirely redone, plus the new tech changes, the Vong are a force to be feared.
  • Implemented Flagship victory mode.
  • The descriptions for all ships in the game have been updated, to make the mod more accessible to those unfamiliar with Star Wars. Included in each description is the number of squadrons the ship is noted, if applicable, and for combat ships the targets per bank count of the primary weapon(s) has been included as well.

Visual

  • Brand new UI, created by Ludo Kreesh. 
  • New capital ship explosions
  • Virtually all weapon particles have either been rehauled or replaced
Pew Pew
Pictured here is the side gun of a Tector firing at Rebel scum

  • Several fighter models have been replaced, new bump maps have been created for all ships/structures, and many ships have been given proper hard edges+tangents.
  • The skyboxes in the mod have been replaced with new ones. Make sure you turn on colored skyboxes to see them!
New Skyboxes

  • New bloom shaders have been included to make bloom much nicer.
  • Shields are now visible when ships are hit by enemy fire. Small amounts of hits will make shields flare up briefly, while large volumes of fire will make ships light up like a Christmas tree.
  • New ISD models by Max of STA3.
ISD Model Updated

Download

Sins of a Galactic Empire
NexusMods

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 19 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Patch 23 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 103 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 308 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 7 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (20 - 30 of 2,899)
echuu
echuu Jul 24 2014, 10:00pm says:

I'm playing Star Trek : Arma 3 these days, and I noticed I never (or rarely) lag when playing on small maps (obviously) or bigger map with isolated planets (ie each planet is rather distant from the others). If so, when zooming on a specific planet the other ones are far and the game seems to load only LODs, which save ressources.

Maybe a good way to keep good performances in future updates would be to create long hyperspace distances. It would improve a lot the strategic aspect too, since it will require much more time to use reinforcements because of the travel time.

What do you think about that idea?

+1 vote     reply to comment
Lavo
Lavo Jul 25 2014, 12:04pm replied:

We've already increased distances, with reference to vanilla, for lag related reasons. That being said, it appears that this needs to be increased again.

+2 votes     reply to comment
derpmeister
derpmeister Jul 24 2014, 6:24pm says:

the first time i played this, i was trying to murder some rebel scum, but for some reason, the game kept freezing during the battle, and errors starting popping up saying they couldnt find mesh folders and sounddata files. please help so i can achieve victory for the empire!

+1 vote     reply to comment
Lavo
Lavo Jul 24 2014, 7:32pm replied:

Make sure you have large address enabled, as it sounds like you're lacking it. Also make sure ShowErrors is set to false in your settings file.

+2 votes     reply to comment
derpmeister
derpmeister Jul 25 2014, 2:44pm replied:

thank u sooooo much Lavo. this has been happening on a couple of mods for me and i didnt know how to fix it. this changes everything. i owe u one.

+1 vote     reply to comment
camvan1954
camvan1954 Jul 24 2014, 10:55am says:

Ok so yesterday I was playing a co-op and I noticed my ally AI had an Allegiance Class ship and they were calling in ships I know the Mandator for the republic can do that but I have no idea how the Republic AI can do that this would explain thier ability to produce ships from their capital planet at an alarming rate but is it possible for a player to do this?

+2 votes     reply to comment
Lavo
Lavo Jul 24 2014, 7:28pm replied:

The Republic has research that increase ship construction time.

+1 vote     reply to comment
camvan1954
camvan1954 Jul 25 2014, 4:54pm replied:

It looked like they were spawning ships.

+1 vote     reply to comment
Lavo
Lavo Jul 22 2014, 7:54pm replied:

If only you remembered to get rid of the HUD by hitting ctrl+shift+z I'd put it up on our page. Beautiful shot.

+1 vote     reply to comment
LudoKressh
LudoKressh Jul 22 2014, 7:51pm replied:

Yup, a very nice Imperial glory shot. Do keep it up!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
Contact
Send Message
Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

8.9

386 votes submitted.

You Say

-

Ratings closed.

Highest Rated (21 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Sins of a Galactic Empire on your homepage or blog by selecting a button and using the HTML code provided (more).

Sins of a Galactic Empire Sins of a Galactic Empire
Sins of a Galactic Empire
Statistics
Rank
25 of 22,004
Last Update
2 weeks ago
Watchers
2,146 members
Addons
2
Files
9
News
28
Reviews
87