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Hello friends and followers

In the first paragraph I want to clarify that this is not about a new release, for those of you that believed that, I'm sorry. Rather this is about the fact that the mod is again active and that work has been resumed on it.

I know that the mod had a lack of updates, for those that know, I said some time ago that the mod is on hold while I fix some things. Well those things took a very long time (longer that I anticipated). In short most of my life has been turned around (new job, finished faculty, health problems, social stuff, fixed my car (haha), and many other I can't recall now) and that cost me a lot of time. However I'm still determined to see thing through and that's I'm going to do.

I now officially announce that RC MOD is again active.

To celebrate this I want to show you what I have been doing in the late 3-4 months in my very little spare time. The actual process tho began a very long time ago, about 1 year ago when I was thinking about the Mirkwood Elves and how are they as culture. So Just 4 months ago I had time to get those ideas out of my head and implement them visually and to be honest... I'm very proud and I think this is one of the few times that my thoughts and my results are almost the same.

I wanted to push this even further but the fact that I have little time and that I'm working pretty much alone (so I need to focus on coding and visuals) I started making compromises and some art is not as awesome as I initially thought. However I think I covered many of my ideas and I really hope you like them.

Also I felt a glimpse of hope when Ridder Blauw(RB) decided that he would help me in this struggle. So he started doing stuff, so I guess now we are a bit faster.

Expect many things to change to the mod from our older plan since the team is not the same and we might need to cut some stuff out (we will announce it in due time).

So here is a preview of what to expect from the Mirkwood buildings and also from a Mikrwood Skirmish map. This an alpha preview as we haven't managed to polish stuff and add a lot but just to get a taste. I plan to do a lot of stuff I never done in BFME, fresh things and deliver a "complete" release.


However the fate of the mod is a bit uncertain and I guess a lot will depends on the feedback of the next release. At the current state this might be the last release with a new faction, the others might be fix patches or bringing stuff from V2.00 back. But if things go well I might continue.

On another note I need 1-2 fairly active BFME players for a private beta-test so I can test things out and maybe give feedback on things so I can improve the release. If you think you can help in this don't hesitate to PM here or on Revora or even on Facebook.

This is all for now, I might post some renders with the stuff we already did and maybe try to post something weekly (no promises here). Don't forget to tell us your feedback and follow us here or on Facebook.

Take care,
NewErr

Ridder Clan Mod - Erebor Gate Revealed

Ridder Clan Mod - Erebor Gate Revealed

News 8 comments

As I promised here is the big surprise of the next release - The Erebor Gate! NewErr and MattTheLegoman join forces to create one of the most anticipated...

An announcement about the future of the Ridder Clan Mod

An announcement about the future of the Ridder Clan Mod

News 22 comments

An announcement about the future of the Ridder Clan Mod.

The Ridder Clan Mod V3.02 Release

The Ridder Clan Mod V3.02 Release

News 5 comments

The V3.02 patch for the Ridder Clan Mod is finally here. If all went correctly with the installer and the updater, you should be able to update to the...

Rivendell, the Valley of Imladris

Rivendell, the Valley of Imladris

News 8 comments

Such was the virtue of the land of Rivendell that soon all fear and anxiety was lifted from their minds. I present Rivendell of The Third Age.

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The Ridder Clan Mod Installer (V3.00)

The Ridder Clan Mod Installer (V3.00)

Installer Tool 138 comments

WARNING!!! Due to some Dropbox policies changes the launcher cannot download the files for the mod so at the moment you cannot install the mod!!! Sorry...

Ridder Clan Mod Alpha 2.00 - Fix

Ridder Clan Mod Alpha 2.00 - Fix

Other 49 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

Bodies Stay mod for RC Mod V2.00 ALPHA

Bodies Stay mod for RC Mod V2.00 ALPHA

Patch 12 comments

This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...

RC Mod V2.00 - ALPHA

RC Mod V2.00 - ALPHA

Full Version 107 comments

This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...

RC Mod V1.07 - RCModUpdater1.07.exe

RC Mod V1.07 - RCModUpdater1.07.exe

Patch 11 comments

This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...

RC Mod INTERFACE V1.07

RC Mod INTERFACE V1.07

Patch 3 comments

This is Version 1.07 of the RC Mod's INTERFACE! You need to have V1.07 or later installed to be able to install this version! This INTERFACE Updater updates...

Comments  (0 - 10 of 2,264)
Guest
Guest

Any Solution for the installer?

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NewErr Creator
NewErr

Sadly, for the moment no. We will keep you posted when something changes.

Reply Good karma+1 vote
red0111
red0111

Good Afternoon, I have been trying to download your mod for several days now, and I havent been able to download your mod. The RC Mod Installed never starts installing, it just says "Downloading From Online Database" For ETERNITY, its not htat its not responding, its just there is no sign of progress even from leaving it on for hours, I believe the user Srider4691 was having hte problem, below me and you said you couldnt find the issue, I and a friend have tried on both really good PCs and are unable ;(, We really want to try out this mod because we see the beauty in your models...

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NewErr Creator
NewErr

Ok, I will look into a solution, seems this problem persists. Thanks for the heads up.

Reply Good karma+1 vote
NewErr Creator
NewErr

Might be a problem with Dropbox, standby.

Reply Good karma+1 vote
EredMitrinKing
EredMitrinKing

Continue you great job :D

Reply Good karma Bad karma+2 votes
NewErr Creator
NewErr

I will. ;)

Reply Good karma+3 votes
Bengar
Bengar

It was quite a surprise finding a romanian modder,because players are so rare, and modders even rarer...
I have couple of questions for you.
1)On what version is this mod based? (free build or fix build)
2)How many factions does it have/will have?
and finally third.
3) How many modders are/will be working on this mod? xD

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NewErr Creator
NewErr

1. Initially we had both BFME1 and BFME2 implementations, changeable at the start of the game by a voting system.
2. At this point the newer version will probably have only 2 new factions + vanilla BFME2 ones.
3. One

Reply Good karma+2 votes
Bengar
Bengar

With what version of ROTWK is this mod compatible?

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NewErr Creator
NewErr

2.01

Reply Good karma+1 vote
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193 votes submitted.

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Highest Rated (12 agree) 10/10

After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.

All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.

Regards,

Chernobog

Sep 22 2011 by Chernobog

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