Ridder Clan Mod Alpha 2.00 - Fix
Jan 16, 2013 Other 4 commentsThis program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...
We bring back a bit of the BFME 1 gameplay style by adding Combo hordes, smaller hordes, leveling buildings... and more! We introduce the Create-a-Character System! Also all of the old Factions are being remade, thus making them more fun to play.
There are quite a few factions in this mod...
Arnor (2 sub factions) & Gondor & Rohan & Elves (2 sub factions!) & Dwarves & Isengard & Mordor & Men of the East (2 sub factions!) & Dol Guldur
Created by Ridder Geel and the RC Mod team.
RC Mod Add-ons/Mods:
The Battle for Acosa
Moddb.com
12 comments by Ridder-Geel on Jan 16th, 2013
Ridder Clan Mod Alpha 2.00 - Fixer
After several complaints about the mod not running correctly I decided upon creating a program which solves most of these problems for you. This should save anyone who is having those problems the fuss of having to do slightly complicated things themselves.
So now I am proud to present the Ridder Clan Mod Alpha 2.00 - Fix!
You can download it from here:
Moddb.com
This is not a new release of the mod! It is merely a tool to help fix problems people are having.
I hope this solves any problem that people are having with the Ridder Clan Mod.
Common problems that this program solves:
- Auto-Defeat after 3.5 minutes
- Game not launching due to Options.ini not being generated
- Game not launching due to missing Game2.dat
- Game not launching due to registry errors
- The Installation from Desura is currently not working entirely correct, this fixes the missing parts of the installation
If you still encounter problems after running this program, please follow these steps:
- Make sure you have administrator rights when running the program
- If it still does not work contact us via ModDB or our E-Mail Adress (BFMEIIRCMod@hotmail.com)
- Make sure to send us the generated "RCMODFIXER.log"
This should solve any problems you might possibly have with the Ridder Clan Mod.
Have fun playing the Ridder Clan Mod!
Ridder Geel
& Ridder Clan Team
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Highest Rated (7 agree) 10/10
After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.
All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.
Regards,
Chernobog
Sep 22 2011, 5:46am by Chernobog
Lowest Rated (2 agree) 3/10
Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.
Dec 24 2011, 12:58am by DeathCultist
I've downloaded this but it doesn't look anything like the pictures. The only thing new are the new characters. And when I press Play I can't play Elves, Dwarves of anything really. And the camps look like the camps in BFME I. I don't know what's wrong. I really appriciate help.
Elves, if playable at all in this release, release is much older than the pictures (that's why some things are not there yet), are only playable in the BFME 2 mode, which can be changed in the map settins tab when starting a skirmish :)
I recently downloaded and tried out your mod and figured I would give a run down of any bugs I encountered. Here is all that I noticed that seemed odd or unintended. Note that all I have played thus far is BFME 2 mode.
1. When facing off against a Godlike level computer the computer was initially difficult but later in the game became weak not even sending opponents. When I attacked the computer's base they only had a single resource collecting building. I am not sure if this is a bug but I wanted to bring it up.
2. Also during the fight with the Godlike level computer, playing as Mordor, when I defeated all of their buildings and victory should have been declared it was not and my characters kept trying to destroy the new goblin cave despite it showing it already destroyed.
3. Rohan and Men of the East do not allow custom Characters. I know Men of the East is incomplete but I wanted to let you know about Rohan if you didn't.
4. The factions seem to receive money at different rates. When playing against my sister she, playing as Gondor, had 6 resource gathering buildings and I, playing as Isengard, had 32 and we were receiving money at almost the same rate.
I love what you are doing with the BRME2 game, especially the new Men of the East faction. Thank you for the mod and good luck on finishing it.
All of those problems are slowly being addressed :)
I have realized that in the previous release, which was a Alpha for a reason, there were some annoying bugs, but in the next release I hope to have most of those removed, when the next release is though, I am unable to say.
Thank you for posting the bugs though, this will allow me to keep an eye out for these ones :)
Thank you for replying so quickly and taking such an active roll in your mod. My family and I are making full use of it.
Looking forward to the next release!
in create a hero, you guys should add a wraith hero to customize.
That's odd, but normally speaking they should do.. well at least something... maybe you chose a faction that does not have AI?
Ohh Gondor does not work at all even if im against them any ideas ?
TBH i should have specified it was only Gondor and they dont do a thing, i tried Rohan and they are fine, and thats in BFME1 mode, other than that i think its great
Odd glitch i suppose, but yea we will double check that kind of stuff in future releases (I don't remember it being there, but it's been a while) XD