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Hello friends and followers

In the first paragraph I want to clarify that this is not about a new release, for those of you that believed that, I'm sorry. Rather this is about the fact that the mod is again active and that work has been resumed on it.

I know that the mod had a lack of updates, for those that know, I said some time ago that the mod is on hold while I fix some things. Well those things took a very long time (longer that I anticipated). In short most of my life has been turned around (new job, finished faculty, health problems, social stuff, fixed my car (haha), and many other I can't recall now) and that cost me a lot of time. However I'm still determined to see thing through and that's I'm going to do.

I now officially announce that RC MOD is again active.

To celebrate this I want to show you what I have been doing in the late 3-4 months in my very little spare time. The actual process tho began a very long time ago, about 1 year ago when I was thinking about the Mirkwood Elves and how are they as culture. So Just 4 months ago I had time to get those ideas out of my head and implement them visually and to be honest... I'm very proud and I think this is one of the few times that my thoughts and my results are almost the same.

I wanted to push this even further but the fact that I have little time and that I'm working pretty much alone (so I need to focus on coding and visuals) I started making compromises and some art is not as awesome as I initially thought. However I think I covered many of my ideas and I really hope you like them.

Also I felt a glimpse of hope when Ridder Blauw(RB) decided that he would help me in this struggle. So he started doing stuff, so I guess now we are a bit faster.

Expect many things to change to the mod from our older plan since the team is not the same and we might need to cut some stuff out (we will announce it in due time).

So here is a preview of what to expect from the Mirkwood buildings and also from a Mikrwood Skirmish map. This an alpha preview as we haven't managed to polish stuff and add a lot but just to get a taste. I plan to do a lot of stuff I never done in BFME, fresh things and deliver a "complete" release.


However the fate of the mod is a bit uncertain and I guess a lot will depends on the feedback of the next release. At the current state this might be the last release with a new faction, the others might be fix patches or bringing stuff from V2.00 back. But if things go well I might continue.

On another note I need 1-2 fairly active BFME players for a private beta-test so I can test things out and maybe give feedback on things so I can improve the release. If you think you can help in this don't hesitate to PM here or on Revora or even on Facebook.

This is all for now, I might post some renders with the stuff we already did and maybe try to post something weekly (no promises here). Don't forget to tell us your feedback and follow us here or on Facebook.

Take care,
NewErr

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Ridder Clan Mod - Erebor Gate Revealed

News 8 comments

As I promised here is the big surprise of the next release - The Erebor Gate! NewErr and MattTheLegoman join forces to create one of the most anticipated...

An announcement about the future of the Ridder Clan Mod

An announcement about the future of the Ridder Clan Mod

News 22 comments

An announcement about the future of the Ridder Clan Mod.

The Ridder Clan Mod V3.02 Release

The Ridder Clan Mod V3.02 Release

News 5 comments

The V3.02 patch for the Ridder Clan Mod is finally here. If all went correctly with the installer and the updater, you should be able to update to the...

Rivendell, the Valley of Imladris

Rivendell, the Valley of Imladris

News 8 comments

Such was the virtue of the land of Rivendell that soon all fear and anxiety was lifted from their minds. I present Rivendell of The Third Age.

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The Ridder Clan Mod Installer (V3.00)

The Ridder Clan Mod Installer (V3.00)

Installer Tool 138 comments

This is the latest installer for The Ridder Clan Mod. The Installer is as simple as it can be, change the installation path to where you want the mod...

Ridder Clan Mod Alpha 2.00 - Fix

Ridder Clan Mod Alpha 2.00 - Fix

Other 49 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

Bodies Stay mod for RC Mod V2.00 ALPHA

Bodies Stay mod for RC Mod V2.00 ALPHA

Patch 12 comments

This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...

RC Mod V2.00 - ALPHA

RC Mod V2.00 - ALPHA

Full Version 107 comments

This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...

RC Mod V1.07 - RCModUpdater1.07.exe

RC Mod V1.07 - RCModUpdater1.07.exe

Patch 11 comments

This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...

RC Mod INTERFACE V1.07

RC Mod INTERFACE V1.07

Patch 3 comments

This is Version 1.07 of the RC Mod's INTERFACE! You need to have V1.07 or later installed to be able to install this version! This INTERFACE Updater updates...

Comments  (0 - 10 of 2,251)
Srider4691
Srider4691

Ive tried to use that link that you've posted but it takes me to a dropbox add then Ive got to purchase dropbox.It doe'snt take me to a website where I can download the file.Could you by any chance upload the file here or somewhere else where its easier obtainable.Tnx

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NewErr Creator
NewErr

You have a PM.

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Srider4691
Srider4691

Ive lost my cd and using a no cd key but the mod keeps asking for a cd.Is there anyway to bypass it or should I just uninstall the modd and forget about it.

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NewErr Creator
NewErr

If you wish to run the singleplayer (without needing to mount the RC Mod cd, or use the RotWK cd) please download the singleplayer files from here: 'https://www.dropbox.com/s/1d5fi6dzabfu1rf/RCMod - Singleplayer.zip?dl=0' These can be put into the game folder in the installation directory, and run manually to play singleplayer

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Srider4691
Srider4691

What are the chance of us downloading the mod from here as it took me almost 3 hours with the tool.Ive lost my cd and using a no cd key but the mod keeps asking for a cd.Is there anyway to bypass it or should I just uninstall the modd and forget about it.

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NewErr Creator
NewErr

We have plans for a standalone downloader on the next release.

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Dain_Ironfoot_II
Dain_Ironfoot_II

Hello, this seems like an amazing mod. I have a question before installing it. I have rotwk but I have also installed the Edain Mod. Will it mess up anything if I download this one, I am sorry but I am not used to downloading mods for BFME so I do not know how it works. Thanks :)

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NewErr Creator
NewErr

This is a standalone expansion mod so this will not mess up anything. Just make sure you DON'T install the mod where the game is and you will be fine.

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Dain_Ironfoot_II
Dain_Ironfoot_II

Thank you for the quick reply! Looking forward to playing your mod :)

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NewErr Creator
NewErr

If you have any problems installing or running the mod please tell me.

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Dain_Ironfoot_II
Dain_Ironfoot_II

I downloaded the mod, everything went fine. I am just not clear about a few things:
1 Are the men changed because they seem the same?
2 Is Rohan and Dwarves released, or will they in the future?
3 I was trying the elves and the battle just ended after a couple of minutes, can you tell me how to fix it?

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NewErr Creator
NewErr

In the latest release just High Elves have been changed. The mod was recoded. In version 2.00 we have men and rohan but a very unstable version. For fixing the autodefeat you need to download the v2.00 fixer from downloads section.

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Dain_Ironfoot_II
Dain_Ironfoot_II

Aha, ok. So for now it is only the High Elves, but the rest will be released in the future right?
Now I download the file and on which folder should it be placed?

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NewErr Creator
NewErr

The future of the mod will depend a lot on the feedback of the next release as for the fixer It will tell you. It should be the game folder.

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8.4

193 votes submitted.

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Highest Rated (12 agree) 10/10

After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.

All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.

Regards,

Chernobog

Sep 22 2011 by Chernobog

Lowest Rated (4 agree) 3/10

Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.

Dec 24 2011 by DeathCultist

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