Hello fellow followers and friends,
As I stated a long time ago, after I announced the hiatus of the mod, that I still have something to show you. And I was not lying because it is here, the Erebor Gate, and with the help of my invaluable friend and colleague from SEE, MattTheLegoman, we managed to get it in an unbelievable map of enormous scale!
I cannot express in words how excited I am, and also I think it is the same for Matt who worked closely with me, to release this to public and officially announce that this will be present in the next release as a bonus part for Dwarf fans.
As you can probably guess, my part in this was the Erebor's Gate's model and texture along with the big statues before it and of course the Iron Hills soldiers we have seen before in pictures of the mod. The gate is immense and created on original movie-size but for the map it was scaled to 0.40 to actually fit it.
Matt spent dozens, hundreds of hours spent on the map design, texture, cliff design and putting all the stuff together and also the animations we see in the video. All videos are captured by him and edited by me. However you will see a more plain video of the gate shortly, the original video made by Matt (like a Director's Cut).
Speaking of that the map will also be used for SEE's Director's Cut only with a different perspective on the gate and possible another gate model (so that means I'll probably be less involved in that).
The funny part of the story is at at first the Gate and the Map have been started in parallel and we didn't know of the each other's existence until we finally talked about it. So I had a Gate, Matt had a map so we said "yeah let's bring them together!".
So before I let you enjoy this short preview of the map, I would like to thank a lot Matt for his extreme effort in making this happen (a help that I'm very sure without it this probably wouldn't have happen) and expect some more screenies with the map and gate soon.
NewErr and MattTheLegoman
An announcement about the future of the Ridder Clan Mod.
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Highest Rated (12 agree) 10/10
After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.
All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.
Sep 22 2011 by Chernobog
Lowest Rated (4 agree) 3/10
Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.
Dec 24 2011 by DeathCultist