We bring back a bit of the BFME 1 gameplay style by adding Combo hordes, smaller hordes, leveling buildings... and more! We introduce the Create-a-Character System! Also all of the old Factions are being remade, thus making them more fun to play.

There are quite a few factions in this mod...
Arnor (2 sub factions) & Gondor & Rohan & Elves (2 sub factions!) & Dwarves & Isengard & Mordor & Men of the East (2 sub factions!) & Dol Guldur

Created by Ridder Geel and the RC Mod team. 

RC Mod Add-ons/Mods:
The Battle for Acosa
Moddb.com

Image RSS Feed Latest Screens
Rivendell Captains Elven Teaser Create a Character (Work In Progress)
Blog RSS Feed Report abuse Latest News: Ridder Clan Mod Alpha 2.00 - Common Problem Fixer

11 comments by Ridder-Geel on Jan 16th, 2013

Ridder Clan Mod Alpha 2.00 - Fixer


After several complaints about the mod not running correctly I decided upon creating a program which solves most of these problems for you. This should save anyone who is having those problems the fuss of having to do slightly complicated things themselves.
So now I am proud to present the Ridder Clan Mod Alpha 2.00 - Fix!
You can download it from here:
Moddb.com

This is not a new release of the mod! It is merely a tool to help fix problems people are having.
I hope this solves any problem that people are having with the Ridder Clan Mod.

Common problems that this program solves:
- Auto-Defeat after 3.5 minutes
- Game not launching due to Options.ini not being generated
- Game not launching due to missing Game2.dat
- Game not launching due to registry errors

- The Installation from Desura is currently not working entirely correct, this fixes the missing parts of the installation

If you still encounter problems after running this program, please follow these steps:
- Make sure you have administrator rights when running the program
- If it still does not work contact us via ModDB or our E-Mail Adress (BFMEIIRCMod@hotmail.com)
- Make sure to send us the generated "RCMODFIXER.log"

This should solve any problems you might possibly have with the Ridder Clan Mod.

Have fun playing the Ridder Clan Mod!
Ridder Geel
& Ridder Clan Team

Media RSS Feed Latest Video
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Ridder Clan Mod Alpha 2.00 - Fix

Ridder Clan Mod Alpha 2.00 - Fix

Jan 16, 2013 Other 4 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

Bodies Stay mod for RC Mod V2.00 ALPHA

Bodies Stay mod for RC Mod V2.00 ALPHA

Oct 27, 2011 Patch 10 comments

This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...

RC Mod V2.00 - ALPHA

RC Mod V2.00 - ALPHA

Jul 17, 2011 Full Version 73 comments

This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...

RC Mod V1.07 - RCModUpdater1.07.exe

RC Mod V1.07 - RCModUpdater1.07.exe

Apr 11, 2010 Patch 8 comments

This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...

RC Mod INTERFACE V1.07

RC Mod INTERFACE V1.07

Feb 14, 2010 Patch 3 comments

This is Version 1.07 of the RC Mod's INTERFACE! You need to have V1.07 or later installed to be able to install this version! This INTERFACE Updater updates...

RC Mod V1.07

RC Mod V1.07

Feb 14, 2010 Full Version 51 comments

This is Version 1.07 of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one!

Post comment Comments  (40 - 50 of 1,071)
MorgulOrc
MorgulOrc Mar 3 2013, 4:22am says:

Some times when a lot of heros die some dissapear from the revive comand like when the 6 nazguls die first then can only revive 4 of them or something

+1 vote     reply to comment
Ridder-Geel
Ridder-Geel Mar 3 2013, 7:44am replied:

Will ensure that is fixed... (I hope) xD

+1 vote     reply to comment
MorgulOrc
MorgulOrc Mar 3 2013, 12:21am says:

The current Men of the East has a resourses problem, the resourses buildings give few resourses (I think) and the building won't level up,
will that be fixed in the next release?

Also thank you for making the Awesome mod and I mean it with a capital A :D

+1 vote     reply to comment
Ridder-Geel
Ridder-Geel Mar 3 2013, 7:45am replied:

Yea that will be fixed, if they are in the next release :) (we need to fix the basics first though)

+1 vote     reply to comment
MorgulOrc
MorgulOrc Mar 3 2013, 12:11am says:

Is there gonna be another faction, despite the fact that there are (Gondor Rohan Mordor Isengard Dwarves elves Harad Rhun Goblins Arnor Angmar) will there be a faction of Dol guldur?

+1 vote     reply to comment
Ridder-Geel
Ridder-Geel Mar 3 2013, 7:45am replied:

Hm.. All in good time... We need to get this stuff sorted first...

+1 vote     reply to comment
giovajoker
giovajoker Mar 2 2013, 7:40am says:

Hi guys,why there are so few maps? where's minas tirith and all the other bfme2 maps...

+1 vote     reply to comment
Ridder-Geel
Ridder-Geel Mar 2 2013, 10:33am replied:

Well that has to do with the way we did the BFME 1 / BFME 2 mode... In the next release we will have more maps, sorry for that inconvenience...

+1 vote     reply to comment
MorgulOrc
MorgulOrc Feb 28 2013, 1:58pm says:

Is it possible to change the color of the Orc pikemen to look like the color of morgul orcs? same goes with Gothmog. Can you make the pikemen run/charge when targeting units instead of seeing them walking. Can you change the sound of the ability "War chant" into an orc horn similar to RJ mod? also can the 9 nazguls unit picture look like the ones of RJ mod?
and is it ok to change the current "Easterlings" to the ones before, the ones that have the same helmet as the Soldiers of Rhun. can soldiers of rhun have the command that makes them slow but defencive instead of the porquipine position. What type of voice acting for things like "I think I smell the enemy" will be for Harad and Rhun/men of the east?

+1 vote     reply to comment
Ridder-Geel
Ridder-Geel Feb 28 2013, 7:18pm replied:

All those things will have to be looked at when we get to Mordor... Not sure yet what exactly we are going to do. The 9 nazguls can not become the pictures of the ones in the RJ mod, simply because this is not the RJ mod, but the RC (Ridder Clan) mod :P... As for harad, that's going to take a while before we get to that as well :P

+1 vote     reply to comment
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Icon
Battle for Middle-earth II Icon
Platform
Windows
Developer
Ridder Clan
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Official Page
Rcmod.the3rdage.net
Release Date
Released Oct 18, 2008
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Community Rating

Average

8.3

145 votes submitted.

You Say

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Ratings closed.

Highest Rated (7 agree) 10/10

After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.

All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.

Regards,

Chernobog

Sep 22 2011, 5:46am by Chernobog

Lowest Rated (2 agree) 3/10

Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.

Dec 24 2011, 12:58am by DeathCultist

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
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