The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King.Our main focus is to bring into the games the fantasy of the movies but at the same time merging with our own ideas. In 8 years of existence we always tried to listen to our fans because this is indeed a mod for fans made by fans.

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Add media Report RSS Mirkwood Economic Buildings (view original)
Mirkwood Economic Buildings
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Argeomer
Argeomer

nice :) looking good. Great idea

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Glorfindel23
Glorfindel23

Great work!

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Vandil
Vandil

great idea! but i also hape the radius, affecting the efficency will decrease then ;)

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NewErr Author
NewErr

Well, the radius will be removed, and you will see why... soon... :D

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Gotyam
Gotyam

Will it be a sort of interconnected base (minutely similar to the one seen in Edain for Lorien), or will it be because of a limited build-space system (be it build plots as in BFME 1 or how things are in BotTA)? Will it be something completely different? My excitement keeps growing with each update I see :D

Edit: Went back and looked at the screenshot of the wall. I guess you make trees, and each tree can support X amount of buildings (I also guess there will be different tiers of trees, each supporting different buildings (and/or amounts of them)

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NewErr Author
NewErr

You are definitely getting close. :D

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Description

Here are the 3 economic buildings witch will construct the Guild System. From left to right we have: Leatherworking Guild , Tailor Guild, Metalworking Guild (yes, there will be forges in trees!).

This system will replace the classic 'farms produce resources and population' system. Population is made by civilian buildings and resources are gathered by the economical buildings. Also, the economics will replace the forge, each of them having a specific set of unit upgrades.

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