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The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King. This mod changes many things to BFME 2. It will add some new factions, a couple of campaigns, many units & heroes, alot of maps and it will improve the CAH System. This mod changes the gameplay making it work a bit more like BFME 1 and how BFME 2 should have been!
Sep 22nd, 2011 7 people agree 1 person doesn't
After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.
All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.
Regards,
Chernobog
Jul 24th, 2012 3 people agree 0 people don't
The Mod is simply awsome,but there're important bugs in my version: when I start a skirmish,often some factions are automatically defeated! Also,there's no Goblin faction in the army choise! Please help me fix this annoying things,the game's absolutelly fantastic!
Nov 12th, 2011 2 people agree 0 people don't
Good mod, which in time I can see emerging to become perhaps the best BFME mod. However, could do with a port to being based on ROTWK due to a lack of maps.
Jun 28th, 2012 3 people agree 1 person doesn't
good mod but everytime i try to play skirmish i lose and no one is attacking me all og my stuff just falls apart fix that and youll get 10
Nov 12th, 2012 1 person agrees 0 people don't
Great mod, will get a solid 10 when the evil men faction is finished, but completely on the way to greatness.