The Ridder Clan mod searches elven voices for the next patchfix for beta 3.00. Do you sound elven and want to help us? throw us some samples and we will...
4 years have passed since the last battle was upon them. In those 4 years the Elves secretly prepared for the war that was to come, training their best units, bolstering their defenses and calling upon the Valar to withstand the incoming onslaught. Now, as the drums of war sound in the distance, the Elves must bolster their resolve once again, for they must not let for they must not let the enemy break through, they must defend... The Last Haven, or all shall be lost.
After 4 years of absence, the Ridder Clan Mod team (which has since the last release been reduced to two actual team members, hence the lack of updates and all that) proudly presents The Last Haven, a mod which will expand Battle for Middle Earth 2 unlike any other mods before it. This release will specifically concentrate on the Elven faction whilst keeping most of the things the official game added.
- The High-Elves have risen to defend Middle Earth!
The Elven faction has been completely overhauled, featuring new units, new building, new heroes and even a new Fortress , you'll have to see it for yourself.
- What shall we choose?
The Last Haven introduces a new system, called the Vote System which at the beginning of any battle allows you to choose between your gameplay style, the starting resources or the unit and building production rate. Do note that once you've chosen and committed your options you cannot change them.
- History repeats itself : Battle For Middle Earth Mode
As part of that voting system there is an option which allows you to choose between Battle For Middle Earth I or II play style. Choosing Battle For Middle Earth I allows you to play it exactly as in the original Battle For Middle Earth game.
- Rise against the enemy with your own Hero!
With the new and improved Create-A-Character System you can create your own Elven hero. Use your imagination to create not only a Hero for the Elves or Men, but a Champion for the Free Peoples of Middle Earth.
-Do I need a previous release to update this release?
*No, this release contains an updater which updates the mod without needing to patch the mod manually.
-Do I install the mod over the original BFME2 files?
*The game launches as a separate expansion, similar to how ROTWK launches so you can install the mod anywhere you want. (But really, please don't install it in the same folder as either game... or anywhere else that has important data. Because that data gets deleted upon the start of the setup.)
-My game crashes on startup?
*Make sure you have deleted the old Create-a-Hero data from in your rc mod files in your application data (%appdata%). They are located in the save folder.
-Where is the voting system?
*The voting system is currently only implemented on the maps with (VS) in front of them, we are working on also putting it into the rest of the maps.
-This mod contains elements/units/powers from the Hobbit movies?
*In the current release there is no content from The Hobbit movies, but we plan on doing that in the future.
-Does this release contain changes to the original factions?
*No this mod does not change the vanilla factions yet. We will, however, do that in the future.
-Does this mod run on BFME2?
-What factions will this release contain?
*The release contains High-Elves, Gondor, Mordor, Isengard.
-What races and classes will you have for the new CaC?
*Female Human and High-Elf Warrior as races. The classes depends on the races.
-Are the factions in this mod balanced?
*We have not fully balanced the factions in the mod. We will in upcoming updates.
We urge you to follow us on our Facebook page for more social events made specially for fans!
Known Installation issues:
*Please make sure your launcher is CLOSED when updating, otherwise this can prevent it from being updated!!!
*If the launcher did not update to a version with a button on it, download it from 'https://www.dropbox.com/s/baokmvx0065srla/RC Mod Launcher.exe?dl=0 ' and copy it to where the launcher is.
*You may need to copy Game2.dat from your BFME 2 installation place to the game folder in the RC Mod installation directory! (if you download the patch/mod after this is posted it should not be a problem)
*If you wish to run the singleplayer (without needing to mount the RC Mod cd, or use the RotWK cd) please download the singleplayer files from here: 'https://www.dropbox.com/s/1d5fi6dzabfu1rf/RCMod - Singleplayer.zip?dl=0' These can be put into the game folder in the installation directory, and run manually to play singleplayer.
*No BFME1 AI
*Elrohir,Elladan,Cirdan,Galdor were removed due to some bugs
*No Lore-master powers
*Some High-Fortress upgrades do nothing
*High-Elven Heroes kept their original portraits
*BFME1 mode does not contain camps
Expect these bugs to be resolved in the following days/weeks. We advise not saving games during this period otherwise they might not work afterwards.
As this our release for almost 4 years and many things have changed so we encourage people to re-rate our mod after they tried it!
There are still many things to do so we appreciate any feedback from you guys! Here, on Revora, or even personal PM, we are looking forward to making this mod even better.
-The Ridder Clan Mod Team (Ridder Geel & Valaquenta10)
Today is a day of great joy for modders and players alike. After so much time I, Valaquenta, decided that all the content that will never make it into the Ridder Clan Mod or was removed but is still usable (some of even high quality) should still be used, not by us, but by you the fans!
After almost 7 years of development I gathered all content I saw fit and I want to share it with you. Mostly are elven units but you can find a hobbit and 2 nazguls.
I have chosen 4 high quality models you help you into your journey. I think one of them you will really digg and was one of the most requested model.
He said "I hope to see what the fans have in store for us with their mods". So make us proud!
Also don't forget to check The Horse Lords, Ror's mod which I am also involved as a leader in the AUM campaign division.
I will be honest with you and tell you that most of these models are very old and I don't have time to fix them. Errors may vary from missing weapons or flaming arrows/forged blades to rigging issues. However all of them have a standard rig (the SKL in the folder will tell you to what is the model rigged) and you have my approval to change the models in any way you want, may it be texture manipulating, switching weapons,rigs and so on. Some of them have a heavy armor texture, none of them have banner carriers so if you want those you need do them yourself.
I do not support these models so don't pm me with errors you might encounter.
Credit is not required, but we will know and our fans will hunt you down! But seriously, we would appreciate if you would tell in a note/comment that the model you use is from one of the best mods around!
Enjoy and may these models serve you well! Don't forget to share some screens with these models!
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Highest Rated (11 agree) 10/10
After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.
All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.
Sep 22 2011 by Chernobog
Lowest Rated (3 agree) 3/10
Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.
Dec 24 2011 by DeathCultist