Ridder Clan Mod Alpha 2.00 - Fix
Jan 16, 2013 Other 6 commentsThis program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...
We bring back a bit of the BFME 1 gameplay style by adding Combo hordes, smaller hordes, leveling buildings... and more! We introduce the Create-a-Character System! Also all of the old Factions are being remade, thus making them more fun to play.
There are quite a few factions in this mod...
Arnor (2 sub factions) & Gondor & Rohan & Elves (2 sub factions!) & Dwarves & Isengard & Mordor & Men of the East (2 sub factions!) & Dol Guldur
Created by Ridder Geel and the RC Mod team.
RC Mod Add-ons/Mods:
The Battle for Acosa
Moddb.com
12 comments by Ridder-Geel on Jan 16th, 2013
Ridder Clan Mod Alpha 2.00 - Fixer
After several complaints about the mod not running correctly I decided upon creating a program which solves most of these problems for you. This should save anyone who is having those problems the fuss of having to do slightly complicated things themselves.
So now I am proud to present the Ridder Clan Mod Alpha 2.00 - Fix!
You can download it from here:
Moddb.com
This is not a new release of the mod! It is merely a tool to help fix problems people are having.
I hope this solves any problem that people are having with the Ridder Clan Mod.
Common problems that this program solves:
- Auto-Defeat after 3.5 minutes
- Game not launching due to Options.ini not being generated
- Game not launching due to missing Game2.dat
- Game not launching due to registry errors
- The Installation from Desura is currently not working entirely correct, this fixes the missing parts of the installation
If you still encounter problems after running this program, please follow these steps:
- Make sure you have administrator rights when running the program
- If it still does not work contact us via ModDB or our E-Mail Adress (BFMEIIRCMod@hotmail.com)
- Make sure to send us the generated "RCMODFIXER.log"
This should solve any problems you might possibly have with the Ridder Clan Mod.
Have fun playing the Ridder Clan Mod!
Ridder Geel
& Ridder Clan Team
This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...
This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...
This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...
This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...
This is Version 1.07 of the RC Mod's INTERFACE! You need to have V1.07 or later installed to be able to install this version! This INTERFACE Updater updates...
This is Version 1.07 of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one!
Highest Rated (7 agree) 10/10
After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.
All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.
Regards,
Chernobog
Sep 22 2011, 5:46am by Chernobog
Lowest Rated (2 agree) 3/10
Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.
Dec 24 2011, 12:58am by DeathCultist
lol was having a bf1 mode game as mordor vs Brutal Rohan, I got raped by ents, because I think when they see a small camp spot they can purchase entmoot very cheaply and having 4 ents summoned when built. also rohirims spawn a lot in from the camp and I mean A LOT. as for the rest of them in bf1 mode, Isengard spawns masses of uruk scouts in the fortress, mordor spawns orc archers like crazy and gondor doesn't build structures or actually play.
Ghehe... Yea the spawning is noted as a bug... And.. The ents, we will see if we can balance that a bit :P
Gondor doesn't build anything? That's interesting.. I'll look out for that when rewriting their AI :P
Can you make men of the east 2 different factions? Like faction "Harad"
and "Rhun". I know its hard to make a mod including a lot of bugs, but I would be delighted to see them as 2 different factions, also the can you change the current Easterling Pikemen to look similar like Soldiers of Rhun? the Easterling pikemen are the basic pikes and the Soldiers of Rhun are the Elite.
Sadly currently in the Alpha has many bug also it crashes randomly sometimes. I can inform you about the bugs in Revora to help make this mod the Greatest :D
Yea we are rewriting the entire mod, to prevent those random crashes :) The MotE will be two different factions in the future :) we just have not gotten to it yet ;)
Great! keep up the good work ;)
Is it possible to change the uruk hai armour back to when they were in high quality heavy armour? Will goblins, Angmar and Arnor factions will be available in future releases. I can't wait for MotE to finish :) I also like the BFME1 mode but sadly can't play properly because of a lot of bugs like mass spawning enemy units in the fortress bug. I also prefer that isengard, gondor get out of the barracks with armour instead of making them get armour looks when purchase "Heavy armour" and the current uruk armour looks so skinny. Keep up the good work guys :)!
Anything is possible, we will take a look at that stuff again when we get back to those factions :P
Can you add few big maps like rhun in a mini update?
Well seeing the fact that this alpha release is outdated and fairly buggy, I won't be able to release a big map for this one... So we are really focusing on getting the new/improved version out soon... (although I have no idea when that will be... Could be in a few months, or somewhere in the summer vacation, I honestly don't know...)
The next version most likely will have some of the new CaC stuff :P