Ridder Clan Mod Alpha 2.00 - Fix
Jan 16, 2013 Other 9 commentsThis program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...
We bring back a bit of the BFME 1 gameplay style by adding Combo hordes, smaller hordes, leveling buildings... and more! We introduce the Create-a-Character System! Also all of the old Factions are being remade, thus making them more fun to play.
There are quite a few factions in this mod...
Arnor (2 sub factions) & Gondor & Rohan & Elves (2 sub factions!) & Dwarves & Isengard & Mordor & Men of the East (2 sub factions!) & Dol Guldur
Created by Ridder Geel and the RC Mod team.
RC Mod Add-ons/Mods:
The Battle for Acosa
Moddb.com
12 comments by Ridder-Geel on Jan 16th, 2013
Ridder Clan Mod Alpha 2.00 - Fixer
After several complaints about the mod not running correctly I decided upon creating a program which solves most of these problems for you. This should save anyone who is having those problems the fuss of having to do slightly complicated things themselves.
So now I am proud to present the Ridder Clan Mod Alpha 2.00 - Fix!
You can download it from here:
Moddb.com
This is not a new release of the mod! It is merely a tool to help fix problems people are having.
I hope this solves any problem that people are having with the Ridder Clan Mod.
Common problems that this program solves:
- Auto-Defeat after 3.5 minutes
- Game not launching due to Options.ini not being generated
- Game not launching due to missing Game2.dat
- Game not launching due to registry errors
- The Installation from Desura is currently not working entirely correct, this fixes the missing parts of the installation
If you still encounter problems after running this program, please follow these steps:
- Make sure you have administrator rights when running the program
- If it still does not work contact us via ModDB or our E-Mail Adress (BFMEIIRCMod@hotmail.com)
- Make sure to send us the generated "RCMODFIXER.log"
This should solve any problems you might possibly have with the Ridder Clan Mod.
Have fun playing the Ridder Clan Mod!
Ridder Geel
& Ridder Clan Team
This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...
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Highest Rated (7 agree) 10/10
After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.
All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.
Regards,
Chernobog
Sep 22 2011, 5:46am by Chernobog
Lowest Rated (2 agree) 3/10
Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.
Dec 24 2011, 12:58am by DeathCultist
Some times when a lot of heros die some dissapear from the revive comand like when the 6 nazguls die first then can only revive 4 of them or something
Will ensure that is fixed... (I hope) xD
The current Men of the East has a resourses problem, the resourses buildings give few resourses (I think) and the building won't level up,
will that be fixed in the next release?
Also thank you for making the Awesome mod and I mean it with a capital A :D
Yea that will be fixed, if they are in the next release :) (we need to fix the basics first though)
Is there gonna be another faction, despite the fact that there are (Gondor Rohan Mordor Isengard Dwarves elves Harad Rhun Goblins Arnor Angmar) will there be a faction of Dol guldur?
Hm.. All in good time... We need to get this stuff sorted first...
Hi guys,why there are so few maps? where's minas tirith and all the other bfme2 maps...
Well that has to do with the way we did the BFME 1 / BFME 2 mode... In the next release we will have more maps, sorry for that inconvenience...
Is it possible to change the color of the Orc pikemen to look like the color of morgul orcs? same goes with Gothmog. Can you make the pikemen run/charge when targeting units instead of seeing them walking. Can you change the sound of the ability "War chant" into an orc horn similar to RJ mod? also can the 9 nazguls unit picture look like the ones of RJ mod?
and is it ok to change the current "Easterlings" to the ones before, the ones that have the same helmet as the Soldiers of Rhun. can soldiers of rhun have the command that makes them slow but defencive instead of the porquipine position. What type of voice acting for things like "I think I smell the enemy" will be for Harad and Rhun/men of the east?
All those things will have to be looked at when we get to Mordor... Not sure yet what exactly we are going to do. The 9 nazguls can not become the pictures of the ones in the RJ mod, simply because this is not the RJ mod, but the RC (Ridder Clan) mod :P... As for harad, that's going to take a while before we get to that as well :P