The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King.Our main focus is to bring into the games the fantasy of the movies but at the same time merging with our own ideas. In 8 years of existence we always tried to listen to our fans because this is indeed a mod for fans made by fans.

Post download Report content RC Mod - Mod SDK - V1.06
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Jan 1st, 2010
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This is the first Mod SDK for the RC Mod. The Mod SDK helps you mod the RC Mod... It also contains a few other handy tools which help you with modding. Revision 1 ~ Due to some comments from fellow modders... I replaced the installers that were included with the RC Mod SDK with Links... thus not to cause any "copyright" issues or whatever...

The license agreement is further down!
---Main Info---
This is the ModSDK Released with V1.06 of the RC Mod.

It contains:
-RC Mod Basic files
-Assetbuilder - Site Link
-Links to helpful sites
-EA's BFME2 Mod SDK - Site Link
-Renegade Tools - Site Link


You may create mods for the RC Mod with this, using the -Mod command, which should be set up for you!

Though in every ini that you can edit without problems there is one note, which i would like to also mention here so that NOBODY can complain that they have problems with "updating" their mod as soon as the RC Mod has an update...

-Dear Modders... Use this file wisely, These files will NEVER be edited by any of the RC Mod staff!

-SO... This means, you do not have to change anything in this file when the RC Mod is updated.

-If you wish to edit other files... from existing factions... You may face problems when the RC Mod is updated!

So it is suggested to just create a NEW faction, and not edit any existing ones, at the moment, for none of the factions are entirely done.

We would also appreciate it if you do NOT delete any of the faction of the RC Mod without Permission from RIDDER GEEL.

--- License Agreement -------------------------------------------------------
I hereby agree with these terms:

- I will not Remove any of the factions created by the RC Mod staff, if i attempt to and the Staff find out you may get in trouble with us. If you want to remove any existing factions you must ask Ridder Geel!

- I will not blame the RC Mod staff for anything that I do wrong, I use this program to change aspects of the game, risking that the game may act in strange and unexpected ways.

- If I want to have my "Mod" hosted in the RC Mod Hosted Mod's section I will respect the RC Mod staff and i will not post inappropriate items. My mod will also live up to the3rdage & Revora Hosting standards.

- I may create topics in the RC Mod Hosted Mod's section to show the RC Mod Staff about my mod and how far you have gotten it ready. If I want my own sub-forum I will have to have enough to show the staff that I will finish my mod, so Ridder Geel can ask Rob38 if I may be given a separate sub-forum in the RC Mod Hosted Mod's section.

- I will NOT take things from other mods and claim them as my own. IF I want to use things from other mods, then I will ask them permission. Not doing so will cause major issues which we'd rather not have. It can lead to a PERMANENT BAN from Revora!

The major points of attention have been mentioned, but there may be other things you must agree with, but those things may lead to minor discussions. It is advised to ask if you have a question about something that may or may not be allowed.

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RC Mod - Mod SDK - V1.06
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Ridder-Geel Author
Ridder-Geel Jan 5 2010 says:

I have uploaded a "Revised" version... which removes the Gmax Renx and other "extra" installers... this way nobody can complain about any possible copyright issues or whatever :P
You do not need to download this version if you had the original V1.06!

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Battle for Middle-earth II
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