This mod adds several new factions of men allowing you to controle any of the races of men that participated in the Battle of the Pelennor Fields. This mod must be played with the Model Detail set to Maximum.


Men of the West have been renamed as Gondor and have had the Rohan heroes removed but other than that, remain pretty much the same.


This is the army of Rohan that protects the city of Edoras and all the lands that fall under its protection. They have five heroes, some old and one new. They pretty much have all the old buildings from BfMe I but quite a few new units.
BotPF Rohan Buildings BotPF Rohan Heroes BotPF Rohan Units


This faction is the Beornings, and Men from the Vales of Anduin and Laketown. The basic units consist of men from Laketown and the Vales of Anduin but all the elite units are Beornings. This faction has four heroes, three Beornings and one human.
BotPF Rhovanion Buildings BotPF Rhovanion Heroes BotPF Rhovanion Units


This is pretty much the same as the Arnor encountered in the campaign but with four new Heroes.
BotPF Arnor Buildings BotPF Arnor Heroes BotPF Arnor Units


This army is the southern tribes of Haradrim. This army makes use of magic with a spellcaster unit and hero. They also make use of the massive creatures that wander in the far south, using them as their siege weaponry. All the basic units are men but the elite unit is also a creature of the far south.
BotPF Harad Buildings BotPF Harad Heroes BotPF Harad Units


This army is the eastern tribes of Variags and Wainriders and Men of Rhun. This army relies on heavily armoured Units and Cavalry and the chariots of the Wainriders. They have four heroes and some heavy hitting elite cavalry. Being as technologically advanced as Gondor or the Dwarves, then make full use of siege engines.
BotPF Easterling Buildings BotPF Easterling Heroes BotPF Easterling Units

King's Men

These are the descendants of the King's Men, Numenorean's that were corrupted by the desire for eternal life and power over men of other, lesser races. As well as wielding magic, this army also employ one of the most sinister creatures still found in Arda.
BotPF King's Men Buildings BotPF King's Men Heroes BotPF King's Men Units


Select the "Hero" drop down menu when setting up your battle. Click on any of the greyed out heros, then press the first letter of your Hero's name. Just press the letter a second or two after you click on a hero.
Also, If you have several heros begining with the same letter, then you can just repeat the prosess and it will cycle through them in alphabetical order.

Installing the Mod

  1. After extracting the mod, put it in your desired drive (something like "C:\Battle Of The Pelennor Fields" or "D:\Battle Of The Pelennor Fields" )

  2. Then make a copy of your shortcut that you use to run the RotWK game.

  3. Go to the properties of the new shortcut and edit the target. Add this to the end of it (don't add these of corse, [ ] ). [ -mod "C:\Battle Of The Pelennor Fields"]. You need to add this exactly as it is here or it won't work. It should look something like this: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Battle Of The Pelennor Fields". It's possibe that your Game may be installed in a different location but as long as you add [ -mod "C:\Battle Of The Pelennor Fields"] to the end of it, it should all work.

  4. You can now load up the mod with this shortcut. You may want to change the shortcut image to something different too but thats optional.

Problem Shooting

Sometimes some of the modles ingame won't appear. This is generally solved by running the game in Compatability Mode. Here's hot to run your game in Compatability Mode:
Right click the shortcut or desktop icon that you use to load the game. Select the "Properties" option and when the window opens, look for the "Compatability" tab. Then tick the "Run this programe in compatability mode for:" and select "Windows XP (Service Pack 3)". Now click "OK".

If for any reason this doesn't work, please let me know. Also, please feel free to leave feedback. Thanks a million.

Image RSS Feed Latest Screens
Edoras Edoras Edoras
Blog RSS Feed Report abuse Latest News: The Battle of the Pelennor Fields official mod map

2 comments by Titan-Cronus on May 3rd, 2014

The Battle of the Pelennor Fields map.

The official map of this mod is a larger, 8 player, version of the original Minis Tirith map. To play the map historically, you need only have 5 players but if want to spice things up, there's room for 3 more.

Starting Positions.

Cook tents, weapon stores and supply camps spring up all around the Rohan, Rhovanion, Mordor, Harad and Rhûn fortresses as soldiers from all sides prepare for the ensuing battle.

As the Horse-Lords of Rohan and free folk of southern Rhovanion arrive from the north, their soldiers set up camp behind them.

The Hosts of Mordor and Armies of Harad pour out of Osgiliath and bunker in for the duration of the siege.

Easterlings make camp outside gates of the Rammas Echor and await the arrival of the Corsair ships at Harlond.

The Corsair Ships arrive in Harlond after travelling up the river Anduin.

Choose your side, pick an army and fight for the fate of Arda!

Downloads RSS Feed Latest Downloads
BotPF: Adding new factions to Player Made maps.

BotPF: Adding new factions to Player Made maps.

Jun 4, 2014 Other 7 comments

Untill now, the AI for the new factions within this mod would only work on maps in this mod. With this file, you will be able to add the AI to most of...

The Battle Of The Pelennor Fields

The Battle Of The Pelennor Fields

Apr 29, 2014 Full Version 3 comments

This is the download for The Battle Of The Pelennor Fields mod.

Battle Of The Pelennor Fields 0.9

Battle Of The Pelennor Fields 0.9

Oct 1, 2012 Demo 0 comments

The most recent version of the Battle Of The Pelennor Fields beta mod.

Post comment Comments  (0 - 10 of 281)
Guest Jul 8 2014, 3:49pm says:

This comment is currently awaiting admin approval, join now to view.

Titan-Cronus Jul 10 2014, 3:55pm replied:

Im not sure yet Im afraid. Im well busy at the moment. Sorry.

+1 vote     reply to comment
TheGodEuros Jun 20 2014, 9:41am says:

how r things going? can't wait for a new version with mistakes fixed! sorry if I am being too pushy I do not know how much time can it take you! ;)

+1 vote     reply to comment
TheGodEuros Jun 9 2014, 1:50pm says:

Rohan has problems when building its walls as last day they got enclosed in their own walls even if they made a door they didn't use it!

+1 vote     reply to comment
Titan-Cronus Jun 10 2014, 4:45am replied:

Im afraid that's just the stupid AI. The Rohan walls are just the Gondor (men's) walls re-texured and the AI for building walls is all the same. Some maps are worse or better than others for building walls but from time to time you'll see the AI being really stupid with them. On a few maps, the AI won't finish the wall because they have built a part of it too close to a farm or other building. Unfortunatly, there nothing can do about the AI's wall building behaveour, sorry.

+1 vote     reply to comment
angeloo Jun 7 2014, 8:28pm says:

I was playing as gondor, and it kinda looked like as if my units could not see them. and when I would try to move my troops away from them, they just wouldn't want to get away from them they would just stay on their tracks.

+1 vote     reply to comment
Titan-Cronus Jun 9 2014, 4:18am replied:

I didn't see any problems but I did remember something that could be the cause of the problem. Sometimes the units in a horde get split up or dragged apart and when they get so far apart, they become unattackable with ranged troops. If I can remember right, if you clicked melee trops on them to attack, they wouldn't move to them, they might not even attack them if they come within range. Im afraid I can't remember, its been so long since I have seen it happen.
I have seen it happen most often after a new horde has been made at a building but there is very little room for them to stand outside the building that made them (too many other troops). Then when they are just stood about waiting for commands, some of the unit in the horde spot some enemy and wander off after them leaving half the units in their horde behind.
Now, i've not seen it happen often but I have seen it. Im not sure if it's anything that can be fixed but I'll look into it.

+1 vote     reply to comment
angeloo Jun 7 2014, 6:08pm says:

ok, found another problem. when I was playing in the pelenor fields map. the elite mordor units could not be attacked. I could not get my units to fight them and they were practicly invinsible, I was watching my rohan allies fight them also and they could not attack the elite orcs either.

+1 vote     reply to comment
Titan-Cronus Jun 7 2014, 8:10pm replied:

Hmm, not come accross that before. I'll load up the map and see if I get the same. Were you gondor?

Also, they are brutal against cavalry, could it have been that or were they fully invinsible?

+1 vote     reply to comment
Guest Jun 7 2014, 5:00pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Battle for Middle-earth II: Rise of the Witch King Icon
Developed By
Send Message
Release Date
Released Mar 28, 2014
Mod Watch
Track this mod
Community Rating



7 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote The Battle of the Pelennor Fields on your homepage or blog by selecting a button and using the HTML code provided (more).

The Battle of the Pelennor Fields The Battle of the Pelennor Fields
The Battle of the Pelennor Fields
1,158 of 21,911
Last Update
1 month ago
59 members