This mod adds several new factions of men allowing you to controle any of the races of men that participated in the Battle of the Pelennor Fields. This mod must be played with the Model Detail set to Maximum.




Gondor

Men of the West have been renamed as Gondor and have had the Rohan heroes removed but other than that, remain pretty much the same.




Rohan

This is the army of Rohan that protects the city of Edoras and all the lands that fall under its protection. They have five heroes, some old and one new. They pretty much have all the old buildings from BfMe I but quite a few new units.
BotPF Rohan Buildings BotPF Rohan Heroes BotPF Rohan Units



Rhovanion

This faction is the Beornings, and Men from the Vales of Anduin and Laketown. The basic units consist of men from Laketown and the Vales of Anduin but all the elite units are Beornings. This faction has four heroes, three Beornings and one human.
BotPF Rhovanion Buildings BotPF Rhovanion Heroes BotPF Rhovanion Units




Arnor

This is pretty much the same as the Arnor encountered in the campaign but with four new Heroes.
BotPF Arnor Buildings BotPF Arnor Heroes BotPF Arnor Units





Harad

This army is the southern tribes of Haradrim. This army makes use of magic with a spellcaster unit and hero. They also make use of the massive creatures that wander in the far south, using them as their siege weaponry. All the basic units are men but the elite unit is also a creature of the far south.
BotPF Harad Buildings BotPF Harad Heroes BotPF Harad Units



Rhûn

This army is the eastern tribes of Variags and Wainriders and Men of Rhun. This army relies on heavily armoured Units and Cavalry and the chariots of the Wainriders. They have four heroes and some heavy hitting elite cavalry. Being as technologically advanced as Gondor or the Dwarves, then make full use of siege engines.
BotPF Easterling Buildings BotPF Easterling Heroes BotPF Easterling Units



King's Men

These are the descendants of the King's Men, Numenorean's that were corrupted by the desire for eternal life and power over men of other, lesser races. As well as wielding magic, this army also employ one of the most sinister creatures still found in Arda.
BotPF King's Men Buildings BotPF King's Men Heroes BotPF King's Men Units



Create-A-Heroes

Select the "Hero" drop down menu when setting up your battle. Click on any of the greyed out heros, then press the first letter of your Hero's name. Just press the letter a second or two after you click on a hero.
Also, If you have several heros begining with the same letter, then you can just repeat the prosess and it will cycle through them in alphabetical order.



Installing the Mod

  1. After extracting the mod, put it in your desired drive (something like "C:\Battle Of The Pelennor Fields" or "D:\Battle Of The Pelennor Fields" )

  2. Then make a copy of your shortcut that you use to run the RotWK game.

  3. Go to the properties of the new shortcut and edit the target. Add this to the end of it (don't add these of corse, [ ] ). [ -mod "C:\Battle Of The Pelennor Fields"]. You need to add this exactly as it is here or it won't work. It should look something like this: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Battle Of The Pelennor Fields". It's possibe that your Game may be installed in a different location but as long as you add [ -mod "C:\Battle Of The Pelennor Fields"] to the end of it, it should all work.

  4. You can now load up the mod with this shortcut. You may want to change the shortcut image to something different too but thats optional.

Problem Shooting

Sometimes some of the modles ingame won't appear. This is generally solved by running the game in Compatability Mode. Here's hot to run your game in Compatability Mode:
Right click the shortcut or desktop icon that you use to load the game. Select the "Properties" option and when the window opens, look for the "Compatability" tab. Then tick the "Run this programe in compatability mode for:" and select "Windows XP (Service Pack 3)". Now click "OK".

If for any reason this doesn't work, please let me know. Also, please feel free to leave feedback. Thanks a million.

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The Battle of the Pelennor Fields map.

The official map of this mod is a larger, 8 player, version of the original Minis Tirith map. To play the map historically, you need only have 5 players but if want to spice things up, there's room for 3 more.

Starting Positions.

Cook tents, weapon stores and supply camps spring up all around the Rohan, Rhovanion, Mordor, Harad and Rhûn fortresses as soldiers from all sides prepare for the ensuing battle.

As the Horse-Lords of Rohan and free folk of southern Rhovanion arrive from the north, their soldiers set up camp behind them.

The Hosts of Mordor and Armies of Harad pour out of Osgiliath and bunker in for the duration of the siege.

Easterlings make camp outside gates of the Rammas Echor and await the arrival of the Corsair ships at Harlond.

The Corsair Ships arrive in Harlond after travelling up the river Anduin.

Choose your side, pick an army and fight for the fate of Arda!


Upcomming Changes

Upcomming Changes

Feature 1 comment

This is a list of changes and improvements that I have made to the game since the last patch and will be introduced with the next patch.

Known issues and bugs.

Known issues and bugs.

Feature 0 comments

This is all the known bugs and issues. I'll update the things that Im working on or have fixed. I'll try fix it all for the next update. If you know of...

BotPF: Adding new factions to Player Made maps.

BotPF: Adding new factions to Player Made maps.

Other 8 comments

Untill now, the AI for the new factions within this mod would only work on maps in this mod. With this file, you will be able to add the AI to most of...

The Battle Of The Pelennor Fields

The Battle Of The Pelennor Fields

Full Version 4 comments

This is the download for The Battle Of The Pelennor Fields mod.

Battle Of The Pelennor Fields 0.9

Battle Of The Pelennor Fields 0.9

Demo 0 comments

The most recent version of the Battle Of The Pelennor Fields beta mod.

Post comment Comments  (0 - 10 of 316)
szymon268
szymon268

Toturial !! How you instal mod ? Youtube.com

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Titan-Cronus Creator
Titan-Cronus

That's a lovely link and video man, thanks a million man. ; )

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LordMaus
LordMaus

is this mod dead too now ?

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Titan-Cronus Creator
Titan-Cronus

Nope, I'm just working on the final release. I had planned to make a few new heroes but actually I have decided to redo all the hero system. I giving each faction 6 heroes with a total cost of 10,000 resources and 200 command points. That means making a good few heroes. I will also have to redo all the WotR stuff to match when I have finished all the heroes. I have also decided to make proper forged blade objects for all the units that were using FX instead. This is to reduce stress on the graphics and prevent lag and crashed in massive games. I'm reckoning that all this might take about a month.

Just hang in there, I'll get it done as fast as I can. ; )

Reply Good karma+1 vote
LordMaus
LordMaus

will you add all 3 movies of hobbit movies too ?

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Titan-Cronus Creator
Titan-Cronus

Do you mean will I add all the heroes from the hobbit movies?

If that's what you mean, then No. By the time of the War of The Ring, several of the Company of Thorin had already died and others were known to not have fought in the war. I did begin making all the dwarven heroes that were known to have fought in the war and the others that were in Erebor at the same time but there were two too many and had to drop them. I may add them later as summons or something.

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Master_of_Laziness
Master_of_Laziness

I was playing on the pelennor fields map and modor built a base made units. They worked fine until modor got the ring and put it inside their fortress after that the ai jumped of a bridge.

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Titan-Cronus Creator
Titan-Cronus

Ahh, I have noticed the AI do that before. I'm not sure its specific to my mod though. I think that the AI starts saving for the ring hero and then stalls. I have noticed the AI stalling in really big games too, sometimes they just stop making units.

I will test it on the map though and see if I get the same result.

Reply Good karma+1 vote
Titan-Cronus Creator
Titan-Cronus

I tested it and everything worked fine. I made sure Mordor got the ring several times and they worked fine every time.

If it is a bug with my mod, I seem to have it working fine with the version I'm using atm so the next update I upload will also work fine. : )

Reply Good karma+1 vote
Master_of_Laziness
Master_of_Laziness

Hey titan I think the mod is really good, but I saw a bug were Mordors units couldn't attack at all and just stood there watching their base get destroyed.
I don't known if you already knew about this, I just thought I should mention it.

Anyways great Mod again :)

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Titan-Cronus Creator
Titan-Cronus

Thanks a million for report and I'm glad you like the mod.

I think I must have that bug fixed as Mordor works fine for me now. Actually, now that I think about it, it's more likely that the map didn't have the skirmish AI for Mordor added to it. Did they build anything at all and if you put Mordor in the same map again, would they do the same thing? (it's a real simple fix if that's the problem)

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