This EPIC mod adds six new factions of men to the Rise of the Witch King expansion allowing you to controle any of the races of men that participated in the Battle of the Pelennor Fields.

It has more than forty new heroes and several dozen new buildings and units for the new armies.

This mod must be played with the Model Detail set to Maximum.

It was 10 years in the making, has 13 Factions, 75+ Heroes, 150+ different units and 200+ Hero abilities.


This army is virtually unchanged.


This army has three new heroes but very little other changes.


Men of the West have been renamed as Gondor and have had the Rohan heroes removed. It has a new hero and a new unit but other than that, remains pretty much the same.


This is the army of Rohan that protects the city of Edoras and all the lands that fall under its protection. They have six heroes, some old and one new.They pretty much have all the old buildings from BfMe I and one new one and quite a few new units.
BotPF Rohan Buildings BotPF Rohan Units


This army is the Beornings and Men from Laketown and the Vales of Anduin. The basic units consist of men from Laketown and the Vales of Anduin but all the elite units are Beornings. This army has six heroes, three Beornings, two human and one Istari.
BotPF Rhovanion Buildings BotPF Rhovanion Units


This is pretty much the same as the Arnor encountered in the campaign but with six new Heroes and a few new units.
BotPF Arnor Buildings BotPF Arnor Units


This army has two new heroes but very little other changes.


This army has one new heroes but very little other changes.


This army is virtually unchanged.


This army has one new hero but has had all the human units removed. It has a lot of the units improved and a few new ones added.


This army is the southern tribes of the Haradrim. This army makes use of magic with a spellcaster unit and hero. They also make use of the massive creatures that wander in the far south, using them as their siege weaponry. They have six heroes .All the basic units are men but the elite unit is also a creature of the far south.
BotPF Harad Buildings BotPF Harad Units


This army is the eastern tribes of the Variags, Wainriders and Men of Rhun. This army relies on heavily armoured Units and Cavalry and the chariots of the Wainriders. They have six heroes and some heavy hitting elite cavalry. Being as technologically advanced as Gondor or the Dwarves, then make full use of siege engines.
BotPF Easterling Buildings BotPF Easterling Units

King's Men

These are the descendants of the King's Men, Numenorean's that were corrupted by the desire for eternal life and power over men of other, lesser races. As well as wielding magic, this army also employ one of the most sinister creatures still found in Arda. This army has six heroes.
BotPF King's Men Buildings BotPF King's Men Units


Select the "Hero" drop down menu when setting up your battle. Click on any of the greyed out heros, then press the first letter of your Hero's name. Just press the letter a second or two after you click on a hero.
Also, If you have several heros begining with the same letter, then you can just repeat the prosess and it will cycle through them in alphabetical order.

Installing the Mod

    1. After extracting the mod, put it in your desired drive (something like "C:\Battle Of The Pelennor Fields" or "D:\Battle Of The Pelennor Fields" )

    1. Then make a copy of your shortcut that you use to run the RotWK game.

    1. Go to the properties of the new shortcut and edit the target. Add this to the end of it (don't add these of corse, [ ] ). [ -mod "C:\Battle Of The Pelennor Fields"]. You need to add this exactly as it is here or it won't work. It should look something like this: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Battle Of The Pelennor Fields". It's possibe that your Game may be installed in a different location but as long as you add [ -mod "C:\Battle Of The Pelennor Fields"] to the end of it, it should all work.

  1. You can now load up the mod with this shortcut. You may want to change the shortcut image to something different too but thats optional.

Problem Shooting

Sometimes some of the modles ingame won't appear. This is generally solved by running the game in Compatability Mode. Here's hot to run your game in Compatability Mode:
Right click the shortcut or desktop icon that you use to load the game. Select the "Properties" option and when the window opens, look for the "Compatability" tab. Then tick the "Run this programe in compatability mode for:" and select "Windows XP (Service Pack 3)". Now click "OK".

If for any reason this doesn't work, please let me know. Also, please feel free to leave feedback. Thanks a million.

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Final Release


Final Release!

I have released what I hope will be the final version of my mod. All bugs should be solved and everything should run smoothly.

A little bit of backstory.

When I started this mod about 10 years ago, I was a single guy with no experience of modding. It initially began as a mod just to add a full working Arnor faction to the game for my own enjoyment. After completing that and getting a basic handle of coding, I decided to create a new faction, the Beornings. I would spend a few hours at a time after work and maybe again at the weekend, slowly chipping away at it. Progress was slow but as I was only making it for my own enjoyment, I wasn't bothered.

Since then I have met my missus and have had six kids so what time I had to spend was steadily getting less and less. Somewhere along the way, I finished the Beornings but decided to really get the mod I wanted, I would have to add all the races of men. That's really the point I decided to create "The Battle of the Pelennor Fields". So, after so many years, here it is. Despite releasing this mod to the public and being quite happy to take suggestions along the way, this mod was still created principally for my own enjoyment.

EPIC mod with massive coding.

Over the course of making this mod I have become quite proficient at coding but always steered clear of modelling. As a result, virtually the whole mod is coding based with very, very little in the way of new or edited models. What I did add was actually unused things that I found in the game files. What I edited was only after many years of resisting and was only minor things like adding Forged Blades to existing models.

So, with all that in mind, don't be surprised by the lack of new models, I'm not trying to sell this as something it not. It is an EPIC mod with tons of new Factions, Heroes, abilities, units and buildings but their models are mainly reskins of existing stuff and a SHED LOAD of cool coding (there are some pretty amazing hero abilities in there, go check them out!). Actually, the mod is SO big it that I can't add anything else. Many of the files won't take any more entries and cause game crashes if I add more.

On the down side...

Unfortunately there's a down side to making a mod this massive. The mod is so big that it can't manage multiplayer games. Apparently, if a mod has too many factions, online games struggle to handle it.

Now, I haven't tested this personally but have come across it in the modding forums. Also, looking at peoples feedback on the mod, it would seem to suggest that this may be correct. All that being said, this latest release should have all issues resolved and may work perfectly.

Again, I have to point out that when making this mod, my main motivation was for my own entertainment and not so much for online game. I am really sorry though if you do like the mod and find that you are unable to play with your friends.


Please leave feedback. Good or bad, either way, as long as you leave it.

I'd love to get your impressions on my mod. I have spent so long making it, I'm quite curious to see if people like the areas I spent most time creating. Or, if they like the same things I like about it, like the same factions or heroes I like.

Most importantly, please leave feedback on any bugs you find or any issues in general. If you find that Multiplayer or Online games are indeed impossible, please let me know and I'll have another look into it.

Enjoy and Explore!

Now all that left to say is "Go explore and hopefully enjoy my mod!".

Titan Cronus

The Battle of the Pelennor Fields official mod map

The Battle of the Pelennor Fields official mod map

News 2 comments

Relive the battle of the Pelennor Fields. Fight to defend Minis Tirith or as Rohan to come to the aid of Gondor. Or, fight as the Easterlings or Haradrim...

Upcomming Changes

Upcomming Changes

Feature 1 comment

This is a list of changes and improvements that I have made to the game since the last patch and will be introduced with the next patch.

Known issues and bugs.

Known issues and bugs.


This is all the known bugs and issues. I'll update the things that Im working on or have fixed. I'll try fix it all for the next update. If you know of...

Add file RSS Files
Battle Of The Pelennor Fields 2.1

Battle Of The Pelennor Fields 2.1

Full Version 5 comments

This is the download for The Battle Of The Pelennor Fields mod 2.1. Changes: Fixed bug with BerĂșthiel in WotR and increased the max camera height on...

Battle Of The Pelennor Fields 2.0

Battle Of The Pelennor Fields 2.0

Full Version

This is the download for The Battle Of The Pelennor Fields mod 2.0.

BotPF: Adding new factions to Player Made maps.

BotPF: Adding new factions to Player Made maps.

Other 8 comments

Untill now, the AI for the new factions within this mod would only work on maps in this mod. With this file, you will be able to add the AI to most of...

Comments  (0 - 10 of 338)

Wow didn't see that Coming very nice work, I'll got to try it when i'm at home i love mod's for this game it's my all-time favorite RTS. :)

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Titan-Cronus Creator

Yea man, nothing beats it!

Hope you like it. ;)

Reply Good karma+2 votes

Hello! This mod seems quite interesting indeed! I really want to try but the thing is I already have Edain mod installed. And as you probably know that it really take too long to make fresh installation with all that patches and cd-keys. Do you know that is there any way to organize the files to manage play to mods simultaneously? Thanks!

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Titan-Cronus Creator

Hey Karasis.

I'm not sure how the Edain mod works but if it works like mine (with a mod folder and an edited shortcut) then you can run it from a separate shortcut without it being a problem. you couldn't run both mods at the same time of course, only one or the other.

If the Edain mod works by adding ini. files to the main game directory, then you would have to remove the ini. file from the directory before you could play it.
It might be possible to make a copy of the main RotWK folder, name it slightly differently, remove the Edain files, make another shortcut for the game in the new folder and edit that shortcut address to play my mod.

I hope that makes sense. If not, I can try explain in more detail.
Good luck Karasis.

Reply Good karma+3 votes

Ok fixed xD

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Titan-Cronus Creator

Good to hear. I hole you enjoy it. : )

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Titan-Cronus Creator


Reply Good karma+1 vote

Hey, i checked all. I dont have aby other mod i check the path and is ok and the game also is updated :/

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Hey guys i need a help.. I use the mod but when i play i have a pink screen.

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Titan-Cronus Creator

Hey Tromerix. I've never heard of a pink screen at start up. I'll try help though.

Check that you are NOT running any other mods at the same time.
Check that the Target address in the shortcut is correct.
Check that both Bfme II and RotWK games are fully updated.

Let me know if this helps.

Reply Good karma+2 votes
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