This mod adds several new factions of men allowing you to controle any of the races of men that participated in the Battle of the Pelennor Fields. This mod must be played with the Model Detail set to Maximum.




Gondor

Men of the West have been renamed as Gondor and have had the Rohan heroes removed but other than that, remain pretty much the same.




Rohan

This is the army of Rohan that protects the city of Edoras and all the lands that fall under its protection. They have five heroes, some old and one new. They pretty much have all the old buildings from BfMe I but quite a few new units.
BotPF Rohan Buildings BotPF Rohan Heroes BotPF Rohan Units



Rhovanion

This faction is the Beornings, and Men from the Vales of Anduin and Laketown. The basic units consist of men from Laketown and the Vales of Anduin but all the elite units are Beornings. This faction has four heroes, three Beornings and one human.
BotPF Rhovanion Buildings BotPF Rhovanion Heroes BotPF Rhovanion Units




Arnor

This is pretty much the same as the Arnor encountered in the campaign but with four new Heroes.
BotPF Arnor Buildings BotPF Arnor Heroes BotPF Arnor Units





Harad

This army is the southern tribes of Haradrim. This army makes use of magic with a spellcaster unit and hero. They also make use of the massive creatures that wander in the far south, using them as their siege weaponry. All the basic units are men but the elite unit is also a creature of the far south.
BotPF Harad Buildings BotPF Harad Heroes BotPF Harad Units



Rhûn

This army is the eastern tribes of Variags and Wainriders and Men of Rhun. This army relies on heavily armoured Units and Cavalry and the chariots of the Wainriders. They have four heroes and some heavy hitting elite cavalry. Being as technologically advanced as Gondor or the Dwarves, then make full use of siege engines.
BotPF Easterling Buildings BotPF Easterling Heroes BotPF Easterling Units



King's Men

These are the descendants of the King's Men, Numenorean's that were corrupted by the desire for eternal life and power over men of other, lesser races. As well as wielding magic, this army also employ one of the most sinister creatures still found in Arda.
BotPF King's Men Buildings BotPF King's Men Heroes BotPF King's Men Units



Create-A-Heroes

Select the "Hero" drop down menu when setting up your battle. Click on any of the greyed out heros, then press the first letter of your Hero's name. Just press the letter a second or two after you click on a hero.
Also, If you have several heros begining with the same letter, then you can just repeat the prosess and it will cycle through them in alphabetical order.



Installing the Mod

  1. After extracting the mod, put it in your desired drive (something like "C:\Battle Of The Pelennor Fields" or "D:\Battle Of The Pelennor Fields" )

  2. Then make a copy of your shortcut that you use to run the RotWK game.

  3. Go to the properties of the new shortcut and edit the target. Add this to the end of it (don't add these of corse, [ ] ). [ -mod "C:\Battle Of The Pelennor Fields"]. You need to add this exactly as it is here or it won't work. It should look something like this: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Battle Of The Pelennor Fields". It's possibe that your Game may be installed in a different location but as long as you add [ -mod "C:\Battle Of The Pelennor Fields"] to the end of it, it should all work.

  4. You can now load up the mod with this shortcut. You may want to change the shortcut image to something different too but thats optional.

Problem Shooting

Sometimes some of the modles ingame won't appear. This is generally solved by running the game in Compatability Mode. Here's hot to run your game in Compatability Mode:
Right click the shortcut or desktop icon that you use to load the game. Select the "Properties" option and when the window opens, look for the "Compatability" tab. Then tick the "Run this programe in compatability mode for:" and select "Windows XP (Service Pack 3)". Now click "OK".

If for any reason this doesn't work, please let me know. Also, please feel free to leave feedback. Thanks a million.

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Blog RSS Feed Report abuse Latest News: The Battle of the Pelennor Fields official mod map

2 comments by Titan-Cronus on May 3rd, 2014

The Battle of the Pelennor Fields map.

The official map of this mod is a larger, 8 player, version of the original Minis Tirith map. To play the map historically, you need only have 5 players but if want to spice things up, there's room for 3 more.

Starting Positions.

Cook tents, weapon stores and supply camps spring up all around the Rohan, Rhovanion, Mordor, Harad and Rhûn fortresses as soldiers from all sides prepare for the ensuing battle.

As the Horse-Lords of Rohan and free folk of southern Rhovanion arrive from the north, their soldiers set up camp behind them.

The Hosts of Mordor and Armies of Harad pour out of Osgiliath and bunker in for the duration of the siege.

Easterlings make camp outside gates of the Rammas Echor and await the arrival of the Corsair ships at Harlond.

The Corsair Ships arrive in Harlond after travelling up the river Anduin.

Choose your side, pick an army and fight for the fate of Arda!


Downloads RSS Feed Latest Downloads
BotPF: Adding new factions to Player Made maps.

BotPF: Adding new factions to Player Made maps.

Jun 4, 2014 Other 8 comments

Untill now, the AI for the new factions within this mod would only work on maps in this mod. With this file, you will be able to add the AI to most of...

The Battle Of The Pelennor Fields

The Battle Of The Pelennor Fields

Apr 29, 2014 Full Version 3 comments

This is the download for The Battle Of The Pelennor Fields mod.

Battle Of The Pelennor Fields 0.9

Battle Of The Pelennor Fields 0.9

Oct 1, 2012 Demo 0 comments

The most recent version of the Battle Of The Pelennor Fields beta mod.

Post comment Comments  (0 - 10 of 295)
djoeyster
djoeyster Mar 17 2015, 4:26am says:

Would love to see your next update on this mod! My friends and I only play this one for 2 years now haha! Please let us know if you're still working on this project!

+1 vote     reply to comment
Titan-Cronus Creator
Titan-Cronus Mar 19 2015, 6:59am replied:

Hey man. yep, im still working on the mod. or i will be working on it when my computer gets fixed. sorry to keep everyone waiting.

+1 vote   reply to comment
Guest
Guest Feb 18 2015, 11:23pm says:

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Titan-Cronus Creator
Titan-Cronus Mar 1 2015, 9:02am replied:

Hey man. Really sorry about the late reply but i have no computer at the mo, mine is being repaired.

When you say not working, what do you mean?
If it's not loading, then the short cut is most likely the problem. Make sure the spaces are in the correct places, one in front of and after the -mod bit.
If it loads but doesn't work properly, its most likely because its not running in compatibility mode.

If this doesn't work, let me know on here. I can't promise a quick reply though because, like I said, my computer is naffed ATM.

Good luck man.

+1 vote   reply to comment
Guest
Guest Mar 14 2015, 8:24am replied:

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Guest
Guest Mar 15 2015, 9:17am replied:

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Titan-Cronus Creator
Titan-Cronus Mar 19 2015, 7:04am replied:

hey man. i have them issues fixed but can't upload the next update as my computer is being fixed. if you find anymore bugs, let me know about them in the features page "known bugs and issues" and i'll get on fixing them the moment i get my comouter fixed.

cheers man.

+1 vote   reply to comment
Kooskia
Kooskia Oct 25 2014, 11:38am says:

Keep on your good job x3
Big support to you ^^

+1 vote     reply to comment
Titan-Cronus Creator
Titan-Cronus Oct 5 2014, 5:02pm says:

Ok, cheers for that man. I have changed one of the features to be for any bugs I know of and my progress with fixing them. I think I have most of them on there but if you know of or see any more, please put up a post there and I'll add it to the list and get on fixing it.

+1 vote   reply to comment
Zucklov
Zucklov Oct 3 2014, 12:01pm says:

Ok, I don't know if it was written or not, but I'll list the bugs or other strange stuff I've encountered (that I actually remember the best):
- most importantly: Gondor Archers are unable to shoot
- Easterling Swordsmen have missing model for Heavy Armor
- I'd give Beruthiel other model, mainly because her attack looks rather hilarious
- many Rohan units have missing "thumbnails" in Palantir
- Arnor should be playable in "Fall of Arnor" scenario for War of the Ring
But still I appreciate your job, I was having (still have, actually) a great time playing your mod and I hope to see fixes for the most annoying bugs I've listed before.

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Titan-Cronus
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Released Mar 28, 2014
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