Welcome fans of BFME and LOTR
On this page i will introduce you with my mod for Rise of the Witch-King, on which i worked on for the past 2 years
Before playing this mod, be sure that you have patched the game with 2.01 version
The Battles of the Third Age (BOTTA) mod is a mod for The Battle for Middle Earth - The Rise of the Witch King.
This mod tends to follow the lore of books and films along with bringing the realism in the gameplay, and generally concentrates of the happenings in the Third age of Middle Earth, so you will see almost every character that fought in the battles of this age, for example: Bolg, Beorn, Imrahil, Shagrat etc.
Lots of the balance from the vanilla games is fixed so be free to expect some new gameplay styles and new strategies and tactics that you will use in order to destroy your enemy.To do that, you will get help from the new Heroes and Units and their new Powers that are in this mod.
No rush tactics anymore, AI wont charge on you in the first 5 minutes, giving you no time to expand your camp and upgrade your economy. Gameplay now focuses on defense, rather than offense like in the vanilla game. So you will have a lot of time for preparing for battle, upgrading your units and level up your Heroes.

General changes:
- Stronger Heroes
- Stronger Structures
- New Game balance
- New Heroes, Units, Buildings and Powers
- New and improved Textures for every single Hero or Unit in the game
- Smaller battalions
- New Upgrades
- New Archer system
- New Siege system
- New Upgrade systems
- New sounds and effects

NOTE: 
- CaH system doesn't work

Stay tuned for more news and screenshots

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Mirkwood Palace Guard Tower Guard Soldiers of Dale
Blog RSS Feed Report abuse Latest News: Battles of the Third Age 2.1

1 comment by MorguLord on Aug 19th, 2014

Changes
- Dale Town Hall can be built again after the "Men of Dale" upgrade, instead of just summoning Dale units
- Runemaster replaced with Erebor Warriors as the starting units
- Runemasters removed from Erebor
- Bards "Black Arrow" now deals severe damage to Heroes, instead to just Dragons
- Isengard Heavy Armor and Forged Blades do not require "Curumo's Slillfullness" anymore
- Morgul Beacon only gives 20% Speed to allied units
- "Doubt" now makes enemy units gain no experience and have no vision, instead of reducing armor and damage
- Isengard Ballista's are limited to 4 from 5- Summoned Wyrm now has the button for reposition, so he can be controlled normaly 

  Bugs
- Selection problem solved for almost every new model
- Galadriel spawns properly
- Thranduil has his voice when mounted, instead Gandalf's
- Vigilant Ent expansion now works properly- Summoned Mordor Orcs now dissapear properly
- Mouth of Sauron's "Doubt" and "Dissent" now have proper animations
- Dunedain Rangers now respawns properly

New Feature

- All units which can be upgraded must be near the building who has that upgrade, for example: Gondor Soldiers must be near Forge in order to upgrade "Heavy Armor" and "Forged Blades" or Orc Archers must be near Mordor Armory in order to get "Fire Arrows" and "Heavy Armor" upgrade. 


 Installation
For XP users: 
- Place "BOTTA" folder in your C drive
-Open the folder and copy "BotTA" shortcut on your desktop
- Right click on icon that you copied on your desktop and go to "Properties"
- in Target box it shoud be like this:    "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod C:\BOTTA
That is a default path, if you installed the game somewhere else, all you have to do is add this " -mod C:\BOTTA" without quotation marks at the end of the path. 

For Win 7 users:

- Place "BOTTA" folder in your C drive
- Open the folder and copy "BotTA" shortcut on your desctop
- Right click on icon that you copied on your desktop and go to "Properties"
- in Target box it shoud be like this:    "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod C:\BOTTA
That is a default path, if you installed the game somewhere else, all you have to do is add this " -mod C:\BOTTA" without quotation marks at the end of the path.

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BotTA Mod - 2.0 BugFix

BotTA Mod - 2.0 BugFix

Oct 23, 2014 Patch 16 comments

IMPORTANT NOTE: Before instalation, delete the old ini folder, located in BOTTA/data Second BugFix for BotTA Mod Fixes numerous bugs, most importantly...

Battles of the Third Age 2.1

Battles of the Third Age 2.1

Apr 2, 2014 Full Version 100 comments

~~~~~~BOTTA Mod-version 2.1~~~~~~~~~~~~~~~~~~~~ This is a full version with every file required to play - Requires 2.01 patch - Create-A-Hero doesnt work...

Post comment Comments  (0 - 10 of 1,971)
MorguLord
MorguLord 2hours 37mins ago says:

2.0 bugfix is re-uploaded. it contain fixes for invisible nazgul, witch king of mordor and angmar, and kili, and some other small stuff...

+3 votes     reply to comment
numan1111
numan1111 22hours 51mins ago says:

This invisible nazgul,witchking thing is really annoying :/

+1 vote     reply to comment
MorguLord
MorguLord 11hours 27mins ago replied:

im solving the problem right now and will re-upload the bugfix as soon as i finish/ ;)

+2 votes     reply to comment
numan1111
numan1111 10hours 19mins ago replied:

Thank you dude :) The second important thing is Selecting bugs for me.And of course better AI.I think isengard's AI is weak.And mordor's AI is recruiting trolls not on everymap.This is a bug i think.By the way,did you fix dwarven AI?I didnt try it at all.

+1 vote     reply to comment
MorguLord
MorguLord 10hours 2mins ago replied:

Im working on the AI at the moment, and in the next version, or some new patch, every AI will be better, in terms of base building. I fixed the Dwarven AI (with a help from noTenshiNei) and now it is working again...

+1 vote     reply to comment
E4SY
E4SY 23hours 31mins ago says:

I find this mod really good but i have so many problems with this, with and without the bug fixes, two of thats are the fortress can't receive the men of dale or the red arrow and every time the game crushed when sauron oder galadriel comes and many more ... ._.

+1 vote     reply to comment
MorguLord
MorguLord 11hours 28mins ago replied:

I wrote in the description that Ring Heroes are buggy, therefire i recommend to disable them. For both Men of Dale, Red Arrrow and Harad Allegiance you must capture the Signal Fire, i just checked and its working fine. Those upgrades may not work on fortress maps.

+1 vote     reply to comment
UFO1979
UFO1979 Oct 29 2014, 2:07pm says:

Good day! Say me pls, and excuse me pls for my english
Why I cannot upgrade "Men of Dale" in castle??
and why Dwarves-com can build "House of archers", but my worker cannot build this house (but only House of warriors and House of Dale)?

+3 votes     reply to comment
MorguLord
MorguLord 11hours 25mins ago replied:

good day sir, you cannot upgrade it since those maps have different codes and settings, i dont know how to change them for now so those upgrades are unavailable.... :0
Dwarves can build Archery range since the AI also have different codes..

+1 vote     reply to comment
UFO1979
UFO1979 10hours 42mins ago replied:

Thank you very much for answer. I wish you good work and succes! I like this mod too, when I have free time in my life, I play in this mod too.
kind regards

+2 votes     reply to comment
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Platform
Windows
Developed By
MorguLord
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Release Date
Released Dec 7, 2012
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Highest Rated (12 agree) 10/10

one of the best mod ever !

Apr 10 2013, 5:02pm by KingDain

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