Welcome fans of BFME and LOTR
On this page i will introduce you with my mod for Rise of the Witch-King, on which i worked on for the past 2 years
Before playing this mod, be sure that you have patched the game with 2.01 version
The Battles of the Third Age (BOTTA) mod is a mod for The Battle for Middle Earth - The Rise of the Witch King.
This mod tends to follow the lore of books and films along with bringing the realism in the gameplay, and generally concentrates of the happenings in the Third age of Middle Earth, so you will see almost every character that fought in the battles of this age, for example: Bolg, Beorn, Imrahil, Shagrat etc.
Lots of the balance from the vanilla games is fixed so be free to expect some new gameplay styles and new strategies and tactics that you will use in order to destroy your enemy.To do that, you will get help from the new Heroes and Units and their new Powers that are in this mod.
No rush tactics anymore, AI wont charge on you in the first 5 minutes, giving you no time to expand your camp and upgrade your economy. Gameplay now focuses on defense, rather than offense like in the vanilla game. So you will have a lot of time for preparing for battle, upgrading your units and level up your Heroes.
- Stronger Heroes
- Stronger Structures
- New Game balance
- New Heroes, Units, Buildings and Powers
- New and improved Textures for every single Hero or Unit in the game
- Smaller battalions
- New Upgrades
- New Siege system
- New Upgrade systems
- New sounds and effects
- War of the Ring mode is buggy
Stay tuned for more news and screenshots
After very, very, very long time, i finally find the time and strength to post some news considering the development of BotTA Mod. I know i was absent for quite a long time, but that doesnt mean i stopped working on the new version. This is still unfinished version but i decided to release it in the next few days.
This Alpha version is much improved game from the last Beta version in all aspects, but there is still work to be done. But after some convincing from my friends and fans, i decided to release it nonetheless.
So this is what you can expect from the new version:
1. Some new models for Heroes, Units and Buildings
2. New and reworked abilities for some Heroes
3. New maps from 2.02 patch - thanks to Excelsior from Gamereplays.org
4. Added Good and Evil Campaign from BFME II - thanks to Anfauglith
5. Smarter and harder AI
6. Each faction gets at least one new Hero, Unit or Building
7. Each faction has new Secondary Economy Building which provides various bonuses
8. Tons of various bugs and errors fixed
1. Second mission for Evil campaign doesnt work
2. Thranduil in WOTR mode doesnt work properly
3. Galadriel in WOTR doesnt work properly
4. Game sometimes freezes when ''Light of the Golden Wood'' and ''Chilling Blizzard'' are activated
Most of the time i spent on fixing bugs and reworking some gameplay aspects for every faction, so i didnt had the time to make some new faction, like Mirkwood, which is eagerly expected, but that will be left for some later update.
I know that this article seems like there isnt much, but believe me, i spent much of the free time (which i havent had much) to fix countless bugs which made a game a little unbalanced, rather than implementing new stuff.
I hope you guys can understand the time and effort i spent on this and i hope you will be satisfied from what i achieved in this long absence :)
Stay tuned for the release of Alpha version
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