Welcome fans of BFME and LOTR
On this page i will introduce you with my mod for Rise of the Witch-King, on which i worked on for the past 2 years
Before playing this mod, be sure that you have patched the game with 2.01 version
The Battles of the Third Age (BOTTA) mod is a mod for The Battle for Middle Earth - The Rise of the Witch King.
This mod tends to follow the lore of books and films along with bringing the realism in the gameplay, and generally concentrates of the happenings in the Third age of Middle Earth, so you will see almost every character that fought in the battles of this age, for example: Bolg, Beorn, Imrahil, Shagrat etc.
Lots of the balance from the vanilla games is fixed so be free to expect some new gameplay styles and new strategies and tactics that you will use in order to destroy your enemy.To do that, you will get help from the new Heroes and Units and their new Powers that are in this mod.
No rush tactics anymore, AI wont charge on you in the first 5 minutes, giving you no time to expand your camp and upgrade your economy. Gameplay now focuses on defense, rather than offense like in the vanilla game. So you will have a lot of time for preparing for battle, upgrading your units and level up your Heroes.

General changes:
- Stronger Heroes
- Stronger Structures
- New Game balance
- New Heroes, Units, Buildings and Powers
- New and improved Textures for every single Hero or Unit in the game
- Smaller battalions
- New Upgrades
- New Siege system
- New Upgrade systems
- New sounds and effects

- Ring Heroes doesn't work

- War of the Ring mode is buggy

Stay tuned for more news and screenshots

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Instead of releasing a bug fix, i decided to take some more time and actually make a number of new changes and features, so this is a patch instead, rather than a simple bugfix.

- "Orc Tribes", "Hillman Plundering" and "Men of Carn Dum" buttons fixed, now work properly

- Azog now properly respawns

- "Dwarves of the Iron Hills" summon power from the Dwarven fortress now has a proper cool down

- Radagast is properly limited to 1, and can be spawned properly

- Fimbul doesnt get experience when he mounts his warg

- Banner Carrier model for various unit fixed when standing near Armory or Forge

- "Curumo Skillfullness" fixed, now can be properly cast on buildings

- "Nenya's Preservance" fixed, now can be properly cast on buildings

- Various description and requirement texts are now properly wrote down, so the player can know the proper upgrade requirement and such.

- Other small bugs are fixed

Balance Changes:

- Celeborn now requires 35 CP instead 45

- Tower and Catapult expansion from Angmar Wall are removed

- Angmar Orcs, Wildman of Dunland and Wildman Axethrowers can now upgrade Banner Carrier without it upgraded in Armory

- Summoned Iron Hills Dwarves are now fully upgraded

- Fili's and Kili's last ability is now enabled even if they are not close to eachother

- Fili's "Axe Volley" now lasts longer

New Features:

- AI now fully upgrades units and builds up the base a bit better


Outpost added in every faction, except Goblin-Town and Erebor. They serve as a base expansion and are limited to 2. So now you can have up to 3 bases, the main base with the Fortress and two more with Outposts.
Each Outpost produce resources, can be garrisonable, and can recruit Heroes and Builders

The reason Goblin-Town and Erebor doesnt have Outposts is because Goblin-Town can build anywhere because of the Skull Posts that Shaman can create. Erebor doesnt have one because they can build structures around Summoned Citadel from the Spellbook.

The reason i added Outposts is to give a player a little more freedom concerning base building and expansion. A lot of you guys disliked the space limitation of buildings, so i hope this addition will make a game more easier.

And another thing, Siege Trolls still cause game crash sometimes, so use them with caution

Thats it for now

EDIT: 12.02.2016

Custom Heroes and Load/Save bugs ARE FINNALY FIXED

Thanks to Ealendril from Edain Mod who solved this problem, you can FINALY, after such a long time, create your Custom Heroes and save and load your games.
Im so happy about this, since theese were the most famous bugs this mod has.

I hope you are excited like me and i hope youcan enjoy even more.

Again, thank you Ealendril..

The 1.0 Beta patch will be uploaded againwith these new features

BOTTA Mod Installation Tutorial

BOTTA Mod Installation Tutorial

Installers Tutorial 4 comments

Video Tutorial for installing BOTTA Mod and play it along with Edain with no problems

Announcing Beta version of BOTTA 3.0

Announcing Beta version of BOTTA 3.0

News 16 comments

Today i would like to announce the release o f long awaited BOTTA 3.0 Beta version.

Mordor Faction Update

Mordor Faction Update

News 38 comments

Hello guys, it's been a long time since i posted some news, but finally i found some spare time to share with you some rework of my favourite faction.

Gundabad Faction Update

Gundabad Faction Update

News 27 comments

This update will is about one of the two sub factions for the Misty Mountains, Gundabad.

BotTA BETA - 1.0 Patch

BotTA BETA - 1.0 Patch

Patch 33 comments

This is the first update for the Beta version of BotTA Mod. It fixes many bugs and adds some new features. However, it does not fixes Custom and Ring...

Battles of the Third Age - 3.0 Beta version

Battles of the Third Age - 3.0 Beta version

Demo 72 comments

This is Beta version of BOTTA Mod. Contains all required files. This is NOT an installer, it is a zipped BOTTA folder which you unzip in your C drive...

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MorguLord Creator


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hey morgulord thank you for releasing the patch the mod is getting better and better i have a question would we see gandalf the gray and aragon as strider again in the future or you decided to remove them completely?

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MorguLord Creator

Thank you dude :)
Gandalf the Gray and Strider will be in some of the future releases, don't worry...

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brate meni i dalje nece mod da se instalira ovo je jedini koji ikada nije hteo da se instalira sve sam uradio kao u klipu i proverio sve je dobro namesteno samo nekako ne cita ga upali se obican rise of the witch king bez moda nzm sto tako

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Na kraju ti pise c mod botta premesti bota folder u c particiju :P

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Novi bug u bug fix.Azogu se ne menja slika i onaj blind rage kada se aktivira vrati mu stari model(Bez armora na neko vreme dok to ne istekne)

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MorguLord Creator

Ni Azogu ni Bolgu se vise ne menja slika jer su mnogo flesirali tako, a to kad ppromeni model kad uradi blind rage je trenutni bag...

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Ok,ovi iz Iron Hills(swordsman i spearman) imaju nesto crno na ramenima.Usput nisu lose nove animacije koje si dao obicnom azogu.Kada sam vec kod njega ima lagg ona njegova moc gundabad guard ne mozes da prizoves to i da imas 8 trupa swordsman

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Battle for Middle-earth II: Rise of the Witch King
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Highest Rated (19 agree) 10/10

one of the best mod ever !

Apr 10 2013 by KingDain

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