Welcome fans of BFME and LOTR
On this page i will introduce you with my mod for Rise of the Witch-King, on which i worked on for the past 2 years
Before playing this mod, be sure that you have patched the game with 2.01 version
The Battles of the Third Age (BOTTA) mod is a mod for The Battle for Middle Earth - The Rise of the Witch King.
This mod tends to follow the lore of books and films along with bringing the realism in the gameplay, and generally concentrates of the happenings in the Third age of Middle Earth, so you will see almost every character that fought in the battles of this age, for example: Bolg, Beorn, Imrahil, Shagrat etc.
Lots of the balance from the vanilla games is fixed so be free to expect some new gameplay styles and new strategies and tactics that you will use in order to destroy your enemy.To do that, you will get help from the new Heroes and Units and their new Powers that are in this mod.
No rush tactics anymore, AI wont charge on you in the first 5 minutes, giving you no time to expand your camp and upgrade your economy. Gameplay now focuses on defense, rather than offense like in the vanilla game. So you will have a lot of time for preparing for battle, upgrading your units and level up your Heroes.

General changes:
- Stronger Heroes
- Stronger Structures
- New Game balance
- New Heroes, Units, Buildings and Powers
- New and improved Textures for every single Hero or Unit in the game
- Smaller battalions
- New Upgrades
- New Archer system
- New Siege system
- New Upgrade systems
- New sounds and effects

- CaH system doesn't work

Stay tuned for more news and screenshots

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Durbûrz the Moria Chieftain Smaug the Terrible Great Goblin
Blog RSS Feed Report abuse Latest News: Goblin-Town Faction Update

19 comments by MorguLord on Apr 20th, 2015

Goblin-Town is a residence of Goblins scavengers and their king, the Great Goblin. Their units consists of weak and early game units, Goblin Scavengers and Archers. Goblin Scavengers have "Pillage" ability and they are wery good in boosting your economy, which is their primary use. They can be also upgraded with armor to prolong their usage a bit. Goblin Archers are also weak but can provide additional support for Goblin Scavengers, they can also be upgraded with fire arrows which makes them very useful against structures. In addition to this weak units, Goblin-Town can recruit some stronger infantry, in form of Hobgoblins. They are the Heavy Infantry with "Spiked Maces" Upgrade wich makes them much stronger against Cavalry.



Other portion of Goblin army is Moria and its well known Moria Goblins. Once you build "Etenmoors Drum" you can purchase "Goblins of Moria" upgrade, which allows you to build Goblin Cave and train Moria Goblins. They are a bit stronger than Goblin-Town Goblins and are more militaristic oriented. Moria Goblins can be upgraded with armor as well, but they wont be able to upgrade Forged Blades anymore, since Goblins are not very good in making good weapons. Instead they get to upgrade "Goblin Poison" which allows them to use their "Poison Blades" ability. Goblin Archers also can use "Posion Arrows" after this upgrade, but they no longer have "Fire Arrows". Goblin Drummer can be also trained form the Cave, he provides much needed Experience and Armor bonus to Moria Goblins.

Moria Goblins

But Goblins would be nothing without the support of their monster units. Good old Cave Trolls can be trained from the new building "Troll Burrow" which replaces the old "Fissure".New addition is the monster unit, Ogre, which are seen in third Hobbit movie. They are weaker than Cave Trolls but they train faster and provide excellent support in early game because of their large radius of attack. But that's not all. Goblins are well known for making smart and dangerous devices of war, they managed to train Mountain Trolls to act like a siege device, building a catapult on their backs. These Trolls are also seen in third Hobbit movie and they wery good represents the ingenuity of Goblin engineers. Siege Trolls are the new siege unit for Goblins, they carry a catapult on their backs wich can be deployed and used for taking down enemy structures from afar. However they must be used wise since they cannot move while deployed.

Ogres and Cave Troll

Siege Troll

Fortress also got some rework in order to have the Goblin-Town feeling and unique system. While having few new upgrades, the Fortress last upgrade is "Goblin Throne" allows the Goblin King to enter the Fortress and sit on his throne. When he is on his place of power, his leadership get bigger radius and allows "Scavenging" ability. "Scavenging" is prety much the same power as the pasive spell power only it gives the temporarly bonus to units. "Scavenger" will no longer be passive power in the spell book.

Besides Great Goblin and Gorkil, three new Heroes are added to the Goblin ranks. - Grinnah is the early game Hero, he is quite weak but he provides support for Goblin-Town units. He cannot deal damage to units, instead he scares them with each strike with his whip.- Durburz is the Moria Chieftain (you may remember a certain Goblin Chieftain from the book which stabed Frodo with his spear, only i gave him the name). He provides support for Moria Goblins and he is pretty good in killing enemy heroes.- Ogre Chieftain provides support for Ogres and Siege Trolls. He is stronger than regular Ogres but he also has weak armor against pikes and archers but he is pretty good against structures. He fills the role as the Siege Hero.

Spell Book also got some changes but most important thing about the Spell Book is that you cannot have both Balrog and Smaug. Because they are the most powerfull beings in Middle Earth and they are both connected to the Goblins, both book and movie verse, they cannot be on the battlefield at the same time. Since Balrog was in Moria, it's logical that he would be available only with Goblins. Smaug is not directly connected to Gundabad, but since in the movie, Azog and Gundabad army, under the command of the Necromancer would seek alegiance with Smaug, i decided to make him available only with Gundabad. This way, you may no longer control both of them, only one per faction.

So thats it for now. With this first update, im steadily heading to the next version. Stay tuned, more updates soon...

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BotTA Mod - 3.0 BugFix

BotTA Mod - 3.0 BugFix

Nov 29, 2014 Patch 64 comments

Third BugFix for BotTA Mod IMPORTANT NOTE: Before installation, delete the old ini folder, located in BOTTA/data Ring Heroes are still buggy so i recommend...

Battles of the Third Age 2.1

Battles of the Third Age 2.1

Apr 2, 2014 Full Version 137 comments

~~~~~~BOTTA Mod-version 2.1~~~~~~~~~~~~~~~~~~~~ This is a full version with every file required to play - Requires 2.01 patch - Create-A-Hero doesnt work...

Post comment Comments  (0 - 10 of 2,847)
Robin0608 Apr 27 2015, 8:16am says:

when i am playing after a while the game freeze completely :( what can i do?

+1 vote     reply to comment
MorguLord Creator
MorguLord Apr 27 2015, 8:19am replied:

you disabled Custom and Ring heroes?

+2 votes   reply to comment
Robin0608 17hours 52mins ago replied:

I did now and i believe it works my game did not freeze thanks morgulord

+1 vote     reply to comment
Robin0608 Apr 27 2015, 8:22am replied:

now you mention it i have a custom hero in my fortress but i dont use him is that the problem if so how do i fix this?

+1 vote     reply to comment
MorguLord Creator
MorguLord Apr 27 2015, 8:35am replied:

when you play skirmish, in Settings tab, just un-check both boxes where it says Enable Ring heroes and Enable Custom heroes

+2 votes   reply to comment
Thorin114 Apr 26 2015, 2:02pm says:

MorguLrd said that the most likely modes will be released in the first week of Maya ... Well Well'll wait)))

+3 votes     reply to comment
Robin0608 Apr 26 2015, 6:16am says:

Quastion how do you activate the armor of mordor on the orcs i bought the upgrade from the forge but when i want to activate armor on the orcs i could not click on it and could not build the harad buildings is there something i dont know or is it buged and the witcking can he get armor ?? If so how

+1 vote     reply to comment
MorguLord Creator
MorguLord Apr 26 2015, 10:18am replied:

to uprade them, they must be near Mordor Forge, same goes for every unit. To build Harad buildings you must capture the signal fire and purchase "Harad Allegiance" in the fortress.
And to upgrade the Witch-King you must have the "Vassals of Sauron" spell power

+1 vote   reply to comment
Robin0608 Apr 26 2015, 5:30pm replied:

Thanks man love your work i really want to see what you did whit morder and other factions i hope to see an update soon

+1 vote     reply to comment
SterlingArcher12 Apr 25 2015, 4:13pm says:

Is this compatible with Edain? Can I have both mods installed, and be able to switch between them?

+1 vote     reply to comment
Guest Apr 25 2015, 8:34pm replied:

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MorguLord Creator
MorguLord Apr 26 2015, 1:59am replied:

yes i forgot, unless you disable edain.. :)

+3 votes   reply to comment
numan1111 Apr 26 2015, 7:21am replied:

Altough I disable it, it gives error.

+2 votes     reply to comment
TheToadSageJiraiya 23hours 18mins ago replied:

you can what i did was disable edain mod then all the files in the bfme rotwk folder that have edain______ put them in a separate folder maybe call it edain and then play botta when you want to play edain again put the files back,enable the mod and there ya go ;)

+1 vote     reply to comment
TheToadSageJiraiya 11hours 31mins ago replied:

also the english and german patch in the lang folder

+1 vote     reply to comment
MorguLord Creator
MorguLord Apr 25 2015, 6:48pm replied:

unfortunately no, Edain Mod is installs in your ROTWK directory, which makes other mod unplayable...

+2 votes   reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Release Date
Released Dec 7, 2012
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Highest Rated (14 agree) 10/10

one of the best mod ever !

Apr 10 2013, 5:02pm by KingDain

Real Time Strategy
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