"Elen síla lúmenn’ omentielvo"


Wars of the Firstborn is a modification based on the discontinued Ridder Clan Mod for The Lord of the Rings: The Battle for Middle-Earth II and for The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King, which focuses on bringing to life as much of the Elven world from Tolkien’s epic as possible.


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Hello followers,

Since the decision of going into a different direction with RC MOD, into an elven-centered mod with WOTF, it was pretty clear to me that some thing need to be updated. The mod was always a platform for me to learn new things and continuously improve my skills.

Looking back, the current models of the mod were pretty old and they did contain some issues that I could not get over (even in comparison to the High-elven units) so I took the decision of updating them. The road was long and covered many techniques, which I would probably showcase in another article, but looking at the end result I am pretty proud of what was achieved.

The new Heavy Armor

low res2

The armor is a low-version of a personal project I started last year but finished recently.For obvious reasons, that level of detail could not be imported into the SAGE engine (or could have but crashed your game after summoning 2 hordes) so a lot of downgrades had to be done and some more adjustments.

render2

However I will not exclude the possibility this model will feature it certain places related to the mod.

The changes have been made for all current heavy armor units.

The Wardens

elves wardens

The Archers

elves archers

The Warriors

elves warriors

Probably some of you have notices they still use the old head variations. No worries, new models are already in the works and the units will be updated as soon as they are done.

Probably my favorite part of their gear, the capes!

elves back

More images of them in battle

battle1

battle2

battle3

We already planned to upgrade the medium and light versions of the units as well, so stay tuned for when that might come. Until then, enjoy this update.

I hope you enjoy this sneak-peek into our new faction. This is all for now but more news about Mirkwood will come in the coming weeks. You can share your thoughts in our discord channel you can find the link on the main moddb page or at the bottom of this article. Also, we share there bonus stuff in the #sneak-peek channel for the very curious ones.

Discord icon

Sincerely,
NewErr and the Wars of the Firstborn team

Wars of the Firstborn Showcase - Heavy Wardens Animations

Wars of the Firstborn Showcase - Heavy Wardens Animations

News 4 comments

In today's showcase we present our newly animations made specially for our Heavy Warden units for their formation ability and also some more insight on...

Wars of the Firstborn Showcase - High-Elves BFME1 AI

Wars of the Firstborn Showcase - High-Elves BFME1 AI

News 5 comments

In today's showcase we will show you the newly integrated High-elves AI for BFME 1 Mode. To make this fun we made them do battle against the Gondor AI.

Announcing Wars of the Firstborn based on Ridder Clan Mod

Announcing Wars of the Firstborn based on Ridder Clan Mod

News 6 comments

At one point it was pretty clear, for me, and for some of the fans, that I had a clearly focused vision in regards to the mod, and that vision was not...

Battle For Middle Earth II Patch 1.09 V2.0 is Now Live with the new Legolas

Battle For Middle Earth II Patch 1.09 V2.0 is Now Live with the new Legolas

News 4 comments

Battle For Middle Earth II Patch 1.09 V2.0 is Now Live and it contains the Legolas animations shown in the previous update!

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V3.01 Full installer

V3.01 Full installer

Demo 54 comments

This is NOT a new release. Since the launcher is not working anymore and you cannot get the files from the cloud, here is a re-upload of version V3.01...

The Ridder Clan Mod Installer (V3.00)

The Ridder Clan Mod Installer (V3.00)

Installer Tool 141 comments

WARNING!!! Due to some Dropbox policies changes the launcher cannot download the files for the mod with this version. Instead go for V3.01 Full Installer...

Ridder Clan Mod Alpha 2.00 - Fix

Ridder Clan Mod Alpha 2.00 - Fix

Other 49 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

Bodies Stay mod for RC Mod V2.00 ALPHA

Bodies Stay mod for RC Mod V2.00 ALPHA

Patch 12 comments

This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...

RC Mod V2.00 - ALPHA

RC Mod V2.00 - ALPHA

Full Version 106 comments

This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...

RC Mod V1.07 - RCModUpdater1.07.exe

RC Mod V1.07 - RCModUpdater1.07.exe

Patch 11 comments

This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...

Post comment Comments  (0 - 10 of 2,409)
Guest
Guest

will other factions dwarf isengard etc. get new units and heroes

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NewErr Creator
NewErr

They will sparely receive new content, however the elven factions will have the main focus. The dwarves might get more stuff but no promises.

Reply Good karma+1 vote
robeni2050
robeni2050

when it will be issued?

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NewErr Creator
NewErr

We cannot say for sure at this time. Many things still need to be made.

Reply Good karma+2 votes
Guest
Guest

Is Arnor and Angmar a playable Faction in these mod ?

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NewErr Creator
NewErr

Nope.

Reply Good karma+1 vote
[Ecthelion]
[Ecthelion]

it's looking great, good on you to keep the mod alive

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[Ecthelion]
[Ecthelion]

do you have to go through the highest level in the fort to make units walk the wall? if so it is a cool design, also I think the citadel at the back is a disadvantage if it can be sieged from the back, otherwise it is really good if all the attacks need to be frontal.

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NewErr Creator
NewErr

The High-elven castle can be breached only from the front (unless you somehow get access on the wall) and yes units can get on the wall only by going trough the last level. :P

Reply Good karma+1 vote
[Ecthelion]
[Ecthelion]

well that is a very cool idea mate, I thought the citadel could be sieged with catapults from the back maybe :p, really really good, also does that mean that trolls and other heavy units could walk on the wall? as the elevator is what restricts their passage

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NewErr Creator
NewErr

Excellent question, haven't tested but I believe they can.

Reply Good karma+1 vote
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Battle for Middle-earth II: Rise of the Witch King
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8.4

195 votes submitted.

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Highest Rated (12 agree) 10/10

After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.

All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.

Regards,

Chernobog

Sep 22 2011 by Chernobog

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