Wars of the Firstborn is a modification based on the discontinued Ridder Clan Mod for The Lord of the Rings: The Battle for Middle-Earth II and for The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King, which focuses on bringing to life as much of the Elven world from Tolkien’s epic as possible.
The heart of the Mirkwood base. Recruits heroes, units and provides upgrades. Comes with 5 Recruiting Build plots of 3 types.
Palace Upgrades
Swords Hall
Recruits the Mirkwood warriors. Can be upgraded up to level 3.
Spear Hall
Recruits the Mirkwood wardens. Can be upgraded up to level 3.
Bow Hall
Recruits the Mirkwood archers. Can be upgraded up to level 3.
A strong tree that starts with one platform on which you can construct economics building. You can level it up to receive up to two more platforms. Glade tree does not generate resource or gives command points. The economic buildings are Tailor Workshop, Metalworker Workshop, and Woodwork workshop.
Provides resources, leather armor and improved fletching for base Mirkwood infantry and archers. Also reduces the cost of light equipment. Can be upgraded up to level 3.
Provides resources, enhanced blades and heavy armor for the Wood Elves. Also reduces the cost of heavy equipment. Can be upgraded up to level 3.
Provides resources and further improves your buildings. Also reduces the cost of structures. Can be upgraded up to level 3.
Recruits the elite units of Mirkwood, The Palace Guard and the Lieutenants.
Heals nearby units and provides leadership bonus.
Construct a hub from which you can build Mirkwood telians. Archers can shoot from the telians at the enemies below.
Construct a hub from which you can build the Mirkwood walls. The walls can be upgraded.
Constructs a foreword build that can be expanded with either a military expansion or a sentry tower.
Mirkwood warriors trained in the way of the blade. They can be further specialized based on the armor they are using, giving them unique abilities and access to weapon upgrades. Only one armor upgrade can be purchased.
Light armour
Medium armour
Heavy armour
Mirkwood archers trained in the way of the bow. They can be further specialized based on the armor they are using, giving them unique abilities and access to weapon upgrades. Only one armor upgrade can be purchased.
Light armour
Medium armour
Heavy armour
Mirkwood warriors trained in the way of the spears. They can be further specialized based on the armor they are using, giving them unique abilities and access to weapon upgrades. Only one armor upgrade can be purchased.
Light armour
Medium armour
Heavy armour
The Lieutenants are masters of the battlefield and their unique tactical abilities fill up the gaps of Mirkwood. While they can be used as a standalone unit, their potency comes from their ability to summon specific units/machines to aid the assault.
The Palace Guards are Thranduil's personal guard and the ultimate soldier of Mirkwoods forces. Their presence on the battlefield will make the enemies tremble, as their visage enforces. They can use their mounts to rally to their king.
Prerequisites:
Abilities:
Level 1: Versatile: Switches between bow and knife. Also this will switch her commandset, showing the relevant abilities for the respective weapon. Abilities on the same slot share their cooldown.
While her knife is equipped, Tauriel deals additional damage against heroes.
While her bow is equipped, Tauriel's attacks slow enemy heroes for a duration.
Level 1: Crippling Blow (Knife): Deals damage to the target unit. If the target is a hero, their armour is reduced for duration.
Level 1: Wounding Arrow (Bow): Deals damage the target unit. If the target is a hero, their damage is reduced for duration.
Level 3: Daughter of the Forest: Tauriel becomes invisible for several seconds. While invisible Tauriel gains a bonus to movement speed. Upgrades to Captain of the Guard at Level 7.
Level 6: Encircle: The target hero is pinned in place for several seconds. A circle of Mirkwood Scouts will be summoned around the target that fires a continuous barrage of arrows toward the target for the duration.
Level 7: Captain of the Guard (Replaces Daughter of the Forest) Tauriel and allies near to her become invisible for several seconds. While invisible Tauriel and her allies gain a bonus to movement speed. Tauriel can also fire while invisible.
Level 10: This is our fight: Tauriel leaps to the target hero, damaging them, and stripping them of all leadership bonuses for several seconds.
For the duration, Tauriel switches to her knives, her toggle is disabled, her knife instead deals double damage against heroes, and will slow them even more.
Level 1: Versatile: Switches between bow and knives. Also this will switch his commandset, showing the relevant abilities for the respective weapon. Abilities on the same slot share their cooldown.
Level 1: Twin Shot (Bow): Fires two arrows at the target enemy.
Level 1: Swift Justice (Knives): Legolas gains additional armour and attack speed for duration. His toggle is disabled for the duration.
Level 4: Prince of Mirkwood: Grants medium experience to allies in the target area. At Level 7 grants a passive experience gain to allies.
Level 7: Elf-Eyes: For several seconds Legolas gains double vision range. While in effect it can be recast on a target enemy unit granting vision of it for a time. His toggle is disabled for the duration.
Passive: Detects stealthed units.
Level 10: Arrow Wind (Bow): Legolas fires multiple volleys in a target area.
Level 10: Bladestorm (Knives): Legolas knocks down and damages all enemies surrounding him.
Level 1: Elvenking of Mirkwood
Thranduil grants bonuses to allied units at levels 1, 3, 7 and 10. At Level 5, Thranduil equips his combat gear, gaining improved armour and deals splash damage.
Active Effect: Mounts and Dismounts his elk.
Level 3: Eradication Order: Target enemy units have their damage and armour reduced for several seconds. At Level 6, the radius is expanded.
Level 5: Guards of the Elvenking: Summons two battalions of heavily armoured Wardens for duration. At Level 10, the summoned wardens are equipped Enhanced Blades and have their formation abilities unlocked.
Passive: Allows a battalion of Palace Guard to be recruited. An additional battalion can be recruited at levels 8 and 10.
Level 8: Ribo i Thangail: Allied units become resistant to siege weapons and arrows for several seconds. Thranduil activates the formations of heavily armoured troops across the map when activated.
Level 10: We Will Endure: For several seconds, the armour bonus granted by Elvenking of Mirkwood is tripled and applies to Thranduil for an amount. Thranduil's attacks inflict knockback and he is immune to knockback for the duration.
Passive: Thranduil takes reduced damage from magic and elemental damages.
Abilities to be announced.
Keep in mind that certain things might change during development. You can share your thoughts and feedback in our discord channel you can find the link on the main moddb page or at the bottom of this article. Also, we share there bonus stuff in the #sneak-peek channel for the very curious ones.
Sincerely,
NewErr and the Wars of the Firstborn team
Welcome to the new year and it seems it might be an interesting ride foreword. Mod of the year is behind us, Wars of the Firstborn is almost 2 years old...
It's MOTY and time and even if I'm on small break you are due an update. I will probably have a more elaborate "year in review" article these weeks, where...
One of our fans, Matt, that eventually became our beta tester, shares his review of the Mirkwood faction and his playtest of the mod.
In today's showcase we present the majority of the Heavy Wardens animations. We presented a part of them last time but now we polished them even more...
This is NOT a new release. Since the launcher is not working anymore and you cannot get the files from the cloud, here is a re-upload of version V3.01...
WARNING!!! Due to some Dropbox policies changes the launcher cannot download the files for the mod with this version. Instead go for V3.01 Full Installer...
This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...
This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...
This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...
This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
you still alive?
Yap. The latest version is still in development and we can't estimate a release date.
Hello, can I ask when can this mod be downloaded? I mean the latest version
Thank you in advance for your reply :)
The latest version is still in development and we can't estimate a release date. Sorry!
However, you can join our discord and check out what we are currently working on.
Ok thanks for the reply.
your mod is amazing , thank you for your hard work :)
I remember that moment then you Started working on your first project.
You was alone and seemed unbelievable that you can du such ambitious project like a ridder clan mod.
You was first who fully understood an importance of hero creator in game and not only tried to reimplement it in game, but mostly achieved that.
I saw then firstly that nothing is impossible and started dreaming about my project.
I know cost of fails and brutal work that needs any project, so was happy to hear that you took this honorable project.
In my life, I met couple of talented people here.
you are one of them and deserve the reputation and trust that you have from your fans.
I am sure that you will do your best to do a great mod.
Thanks for your hard work and my best wishes to your team
Will War of the Ring be in the mod?
We have no focus on WOTR mode for the mod.
I can't beleive it! RC MOD is BACK?!!
The first of the first immersive and visual enhancment team ever here and back again !! :) !!!! WOW!!!
Im not joking ...the another level of modeling and new ideas it came first here. .I play bmfe mods since S.E.E. mod and no other like RC team ever was before the enhancment of bfme series..
1) RC mod
2) AOTR the most realistic models ..of course EDAIN has the most ideas and new stuff more than AOTR but its models except my favorite arnor units are ..lowe level than AOTR and of course the mighty team of Ridder Clan Mod!! Well after many years (3-7_ im here back again plying bfme ( flames and shadow ) bfme 2 ( AOTR most + edain ) and here as far as i saw you made new elven units and most elven theme of the 1 age...So I really hope for Arnor to come here as well with RC theme modeling way of course!! Keep up guys. You and AOTR team in rotw and bfme1 theme made the most epic mods and immortal ones ever then comes edain for me.
PS: the most beautiful and epic noldor units in visual picture I ve ever seen before , even better than total war (rise of mordor units ) !!!! Even AOTR the most immersive after RC mod the noldorians are lower in picture of realism!!! Besides 2 perfect models I remember when I bring in my mind RC mod (Ridder Clan Mod ) these are : Noldor , Rohan , and I remember they had so realistic once units of Gondor soldiers...But Noldor and their ELven units Lindon and Lorien are ff.ng unique , especially Noldor!!!!! <3 like in movie ( tall thin hairy beautiful in face elves .. Just bring Dunedain also with your modeling style guys... Its so motivating after 7 years than run and played a battle with these my beloved old models again...its shame that I don't see anymore your unique Mordor models (orc pikemen...URUKS <3 and rohan and gondor ) ...memmories... IBut I m glad I played with my beloved Noldorians and you brought them back for me is a real LOTR present in virtual world of gaming )
THANK YOU!!
AOTR
RC MOD
and Edain my favorite Mods ever!!
Yeah I'm a supporter of the Edain mod they do good work, but I think they need some serious help for some things. But i still think they're in a better state than most rotwk mod projects that either greatly delayed or straight up abandoned.
Let us not forget, who makes these mods, and why.
Glad to see you back. Enjoy.