This is a sub-mod for the Age of the Ring 8.3.1, a mod for Battle for Middle-Earth 2: Rise of the Witch-King.

Current features:

  • Mordor now has a Second Age sub-faction featuring Annatar, the Lord of Gifts (voiced by TrenchDog).
  • Rivendell is now called Eriador and has a Lindon sub-faction featuring Gil-galad, the High King (alongside Rivendell).
  • Haradwaith is now called Wicked Men and has Rhûn as a sub-faction (alongside Haradwaith).
  • Erebor is now called Durin's Folk and has a sub-faction for Thrór, totalling 3 sub-factions (alongside Oakenshield's with its own spellbook and Dain's).
  • Misty Mountains now has a Durin's Bane sub-faction, totalling 3 sub-factions (alongside Azog's and Bolg's).
  • Woodland Realm is now called Rhovanion and has a Dorwinion sub-faction.
  • Gondor is now called Dúnedain and has an Arthedain sub-faction (alongside Gondor).
  • Dol Guldur is now called Nazgûl Realms and now has Angmar as a sub-faction (alongside DG). Both AOTR's Angmar and Angmar from Realms in Exile 0.2 are present.
  • More Game Rules to choose from (1.5X and Fog of War).
  • A lot of balancing was done.

Planned features:

  • Expanded spellbook and sub-factions for every faction (long term).

The current version is for Age of the Ring 8.3.1.

Known issues:

  1. If you are playing in multiplayer and an ally of yours has chosen the same faction as you but a different sub-faction, if he quits you will inherit all of his structures, units and upgrades. This will mess up your game because when you inherit all upgrades you inherit one upgrade that the mod uses to differentiate the subfactions. If someone is leaving, ask him to destroy all his buildings instead, this way he will die and you will not inherit anything.
  2. War of the Ring is not supported.
  3. Fortress maps were not tested so they will likely be buggy. If you play on any of them and find anything send a bug report to our official discord:
    Discord.gg

Credits

I want to thank and credit the following people for helping me:

  • The Age of the Ring Team for creating the main mod and for allowing me to mod it. And also for all the new Adventure Map factions that they have created, many of which I've put in my submod as a full sub-faction.
  • The T3A community for helping me to learn how to mod the game.
  • Previously unreleased models for Rise of the Witch-king: HD Edition by Mathijs.
  • lord_ellessar for allowing me to use his models from The Folk of Middle-Earth in 0.2 and for Glorfindel23 for sending them to me.
  • NewErr in name of the Ridder Clan mod team for giving a lot of models to the community, some of which I took some textures from.
  • xxxMr. Xxxx for some of Arnor's models (Trebuchet and Cavalry) used in 0.2.
  • ChildrenofBodom for Arnor's spearmen used in 0.2.
  • Bounding Boxes models by Ea.
  • Wullfen for the Illustration on the main screen (version 0.2).
  • TrenchDog for voicing Annatar in 0.4.
  • CammyFries for teaching me how to use Blender.

Please, if I've forgotten anyone let me know.

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RSS Articles

Annatar Sub-faction

News 5 comments

Hello, friends!

Today I will talk a bit about Mordor's new Second Age sub-faction led by Annatar.

If you don't know much about Second Age lore, Annatar is... spoiler alert... Sauron. However, it is Sauron in his fair form. In that Age, Sauron tried to control the Elves by teaching them how to craft Rings of Power so that he could control them through their rings. By controlling the Elves he would control Middle-Earth as they were much more powerful in the Second Age than during the Third Age.

So you can see that his primary plan back then wasn't one of military conquest, but rather using his cunning to manipulate others into doing his bidding. When that plan failed, because the Elves were aware of him when he forged the One, he turned to using hard power instead.

I tried to represent this in his hero form, and I think I can say that I've created an interesting mechanic (although difficult to master). Let's go into that so you can understand what I mean.

Annatar

The way Annatar levels up is different than other heroes. He has an ability called "The Lord of Gifts" where he spawns a treasure called "Gift of Annatar"; every time he spawns a gift he goes up one level. In his standard "strategy", which is a form of stance (we'll talk more about that in a bit), the gift can cause two different outcomes when an enemy picks it up (and only enemies can pick it up), it can either grant 500 resources or explode causing a lot of damage, with a 50% chance for both. This is to represent his ambiguous personality in this form and will always keep his enemies guessing whether it is worth accepting his gifts.

Annatar 2

Annatar 3

However, in this form, he is basically a support hero and his attacks are long-range debuffs to enemy troops. But Annatar does not only have many names, he has many forms. And this is represented by his different "strategies".

Lesser Rings

Strategies are unlocked after you purchase the "Lesser Rings" upgrade in the Fortress. It works the same way as Isengard's Focus System, the difference being that whenever you change a "strategy" it changes Annatar's abilities. The default is called "Cunning" and he is mostly a support hero with abilities to make enemies fight among themselves and to permanently convert units to serve him.

Cunning

The defensive "strategy" is called "Lore", and it represents Annatar when he was in Eregion teaching the Elves how to forge the Rings of Power. In this form, his gifts always grant enemies resources, he buffs enemy structures and gives experience to enemy heroes, but in tow, he cannot be attacked by his enemies. It's a safe way for him to level up unharmed but if not used correctly can make your enemies too strong. When he is wearing the One Ring, he has the ability to imbue part of his spirit in a structure, making it much more resistant to damage.

This strategy is especially fun in FFAs, where you can walk to your enemies' territory unchallenged and balance the different powers in the way you see fit by giving gifts to the right people. They will love the free gold until they realize that they are only pawns to you...

Lore

His aggressive "strategy" is called "Malice", and it represents when he revealed his true colours to the Free Peoples. In this stance he can attack enemies and is quite powerful, however, his gifts always harm enemies and do not level up him. This stance is useful when you want to do harm as he gains experience very little experience in combat.

Malice

At level 10, he can also turn into his true form to cause even more damage.

Annatar 4

Sauron the Deceiver

There's a cost to change between strategies so that players don't abuse this system, except if you want to go back to your default strategy.

This is a summary of his abilities and this new mechanic. There are some other abilities but this should give you a good overview of what he is capable of. There are also other heroes to help Annatar on his goals. I won't go into much detail but some of them are pretty famous and infamous...

Mordor Heroes

And here's a look at the spellbook.

Mordor Spellbook

I also want to thank TrenchDog for doing the voice acting for Annatar, he sounds awesome! And there are some little easter eggs in his lines, try to see how many you can get.

That's all for today folks, see you when we release 0.4 on the 24th of October.

Realms in Exile, what it was and what it will be

Realms in Exile, what it was and what it will be

News 11 comments

How this mod came into being and catching up on how development is going.

RSS Files
Age of the Rings: Realms in Exile - Alpha 0.6

Age of the Rings: Realms in Exile - Alpha 0.6

Full Version 7 comments

Age of the Ring: Realms in Exile 0.6 has been released!

Realms in Exile Updater

Realms in Exile Updater

Script 13 comments

An updater for Age of the Ring: Realms in Exile that will automatically detects if there are new updates and install them.

Age of the Rings: Realms in Exile - Alpha 0.4

Age of the Rings: Realms in Exile - Alpha 0.4

Demo 22 comments

Release of version 0.4 of Age of the Ring: Realms in Exile

Age of the Rings: Realms in Exile - Alpha 0.2

Age of the Rings: Realms in Exile - Alpha 0.2

Demo 45 comments

Realms in Exile Alpha 0.2 released! Angmar and more. Changelog below:

Age of the Rings: Realms in Exile - Alpha 0.1

Age of the Rings: Realms in Exile - Alpha 0.1

Demo 13 comments

This submod works the same way as a patch would work. You simply need to paste the files of the submod over a copy of your Age of the Ring 7.2. You also...

Post comment Comments  (0 - 10 of 132)
Guest
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KINGArthedain1412
KINGArthedain1412 - - 13 comments

Hey everyone, this mod is by far the best mod from The Lord of the Rings Rise of the Witch King and I hope that we can expect more patches or versions for this mod in the future, that would be extremely cool. Of course it's a matter of time to get this done and we're all aware of how much hard work goes into it and how much imagination, but I hope that Arnor will add more heroes like Elendil or Isildur etc.... and of course more more other units such as Dunedain warriors and archers like those in the film from part 1 and even more champion units and which are not only limited to 1 time and that you might add the evil ones such as Mordor Minas Morgul faction would be really cool

Thx!

Best regards King Arthedain

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Eldarion1988
Eldarion1988 - - 14 comments

After install the mod I can enter the game but in Skirmish maps the factions haven´t the Palantir bar and the builder´s bar.

I already install everything again and the problem continues.

What should I do?

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Chuxerine
Chuxerine - - 5 comments

Delete AOTRPalantirTimer.big file from aotr folder in your Realms of Exile folder

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Guest
Guest - - 689,574 comments

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Guest
Guest - - 689,574 comments

The best submod in the world, Keep up the good work and look forward to an early update

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Guest
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Guest
Guest - - 689,574 comments

I found that EIK has been updated to 0.8, but why can't it be opened? Is there a solution?

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Guest
Guest - - 689,574 comments

Oh no,it’s Realms in exile(RIE),I’m wrong

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Chuxerine
Chuxerine - - 5 comments

Im not the bigest fan of the new fortress for Isengard, it
dosen't really fit that Orthanc is on some random map it looks really strange. In my opinion old fortess fits more and is more simular to other fortresses, also it has wall, tower, balista and mine expansions (new one only has arrows and pikeman).

Also it is kinda strange that Nazgul realms has two Angmar sub factons.

Rest of the changes are great!

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Undil
Undil - - 9 comments

Plus, Orthanc is the only fortress which you can't build twice.

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Chuxerine
Chuxerine - - 5 comments

Do you know in which folder Isengard fortress is? Maybe we can switch it back to old version with some copy-pasteing files from older patch

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