The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King. This mod changes many things to BFME 2. It will add some new factions, a couple of campaigns, many units & heroes, alot of maps and it will improve the CAH System. This mod changes the gameplay making it work a bit more like BFME 1 and how BFME 2 should have been!
This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking into the ground. This is the second one I have made, the first one is for Edain mod. Have fun!
Disclaimer:
This mod has not been made by members of the Ridder Clan.
For any issues with this mod, please contact Sauron-the-Deceiver
The RC Mod staff will not help you install this mod, so if you require help with such we advise you contact Sauron-the-Deceiver
We love seeing other people make mods for the RC Mod!
We support anyone who makes mods for the RC Mod, and we are hoping more people will give this a go, it's a great way to help the RC Mod more popular!
Yours Truly,
Ridder Geel
Glad to see we have submods !:D
Had you not noticed Ave? :P It's cool :D
I had only I was not really sure by who or for what was made :P
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This mod is not created by the RC Mod staff, but we might consider making a more official version of the body stay mod for a later version.
The bodies staying is already 2 hours long. I don't see why people need it to be extended O_o
And if it is short, then that should be good 'cause it's very CPU demanding. You'll crash if there's too many bodies.
Hmm.thats ok, ill just edit it myself,thanks anyway.
When will this get updated