Captain's log, 15, June 1945.
The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information.
That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting.
The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen.
Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas.
Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design.
It is expected to be released in the spring of 2009.
12 comments by Donkey81 on Nov 15th, 2008 digg this super bookmark
This morning, we hit a milestone. We sort-of finished a map.
This might not sound like a particularly noteworthy event, but for me it is. I've always been of the belief that, the minute an area of the game stops being fun to work on, the minute you should stop working on it. Leave it, work on something else, come back to it later.
With that in mind, myself and the other level designers have been making little bits and bats of individual maps, without actually getting a great deal finished. For the first time now, though, you can run through one map from start to finish, with most of the details and functions in-place. It only takes about five minutes, but hey - it's something, isn't it?
So, what else have we been doing? Well, there are some new prop models coming along nicely, some new areas of the game are being designed, the story is being continually tweaked and refined, we've got a bit of new code, some new artwork, and a lovely "readable content" system that you can see in action below. This should hopefully add a whole lot of depth to the game world, allowing the player to explore the nuances of the narrative in their own time and as deeply as they see fit. Neptune is a mod that will reward exploration despite its mainly-linear path, and delving into the nooks and crannies of the ship will hopefully throw up some nice surprises.
Since it's been a while since the last news post, a couple of these screenshots won't be particularly new to some, but we hope you like what you see regardless. Thanks to everyone for their support and advice so far - keep spreading the word, and keep in touch!
Lewis & The Neptune Shipmates x
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This actually looks really cool. The note screen shot reminded me of Myst. Please don't die on me!
Seems that its going to be hard for you guys to build maps that arnt just remakes of the ones that the player played earlier on in the game, but good luck! Guess its going to be another zombie game?
Oh, also: We have carefully planned a journey around the ship that offers the most possible variation of level design. If all goes to plan, there should be very little repetition indeed.
Hi there.
Not another zombie game, really, no. We're a bit more reality-rooted...
Finally! This looks like my kinda Mod. :D
If there is one mod that I don't want to die before release, it is definitely this one! Keep up the great work!
Keep working on it don't stop!
We're hardly stopping for breath, sir, don't worry. Neptune's becoming almost a full time job for me!
This is on my mod hotlist. Judging by the screenshots this is going to be a high-quality singleplayer mod. Thank god it's set outside of the HL universe. Just read the new Captain's Log test. It explains a lot about the game's premise while still keeping it mysterious.
The setting is also very unique. Same Art Deco atmosphere as Bioshock but less in the realm of fantasy. Don't think a cruise liner has been used as a horror setting except in a few movies.
Would not have expected it to be a French liner by the way.
Its.... Well.... Beautiful.
Very Nice Work!
Wow!