Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player to slowly unravel the dark and disturbing past of the ship as he/she explores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009.

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PytoX Jan 27 2009 says:

Looking pretty cool so far :) good atmosphere

+1 vote     reply to comment
dave_5430 Jan 27 2009 says:

B-but I wanted that flashlight! ...

No seriously, I can't see one thing in the whole video and fullscreen isn't working.

Anywho, hello FEAR and Bioshock, goooodbye half-life 2 storyline.

Reminds me of the 'Ghost Ship' movie.

+1 vote     reply to comment
mathys Dec 21 2009 replied:

"I can't see one thing in the whole video and fullscreen isn't working."

1. Open your eyes, maybe
2. Don't watch it in full screen.

+2 votes     reply to comment
flippedoutkyrii Jan 27 2009 says:

Looking real good!

Hope it's released real soon!

+1 vote     reply to comment
Mischa_Silden Jan 27 2009 says:

Whoa! Nice work guys :)

+1 vote     reply to comment
Forsete Jan 27 2009 says:

Can barely see a bloody thing. Nice atmosphere though.

+1 vote     reply to comment
Donkey81 Author
Donkey81 Jan 27 2009 says:

Cheers for the comments. Don't worry - this three-minute segment is the only section of Neppers that's so brutally dark :)

+1 vote   reply to comment
William Jan 27 2009 says:

Awesome the voice overs remind me of Bioshock. Can't wait this mod looks awesome; very adventure based.

+2 votes     reply to comment
MastaGunZ Jan 27 2009 says:

It looks like a ship, yet the officer(presumably of this ship) says its uncharted territory?
Also since it's 1945 AND in the pacific, does that mean there's any chance of running into Imperials?

+1 vote     reply to comment
Mrksmt9 Jan 27 2009 says:

the video looks no where near as awesome as the screens, looks like its from another mod, doesnt really feel like what ive seen in the screens

+3 votes     reply to comment
MP81 Jan 27 2009 says:

Pretty creepy.

Awesome work!

+1 vote     reply to comment
MastaGunZ Jan 27 2009 says:

Yea I was expecting one of their maps that was similar to Bioshock, perhaps this was the only map that they have finished so far?

+1 vote     reply to comment
8472 Jan 27 2009 says:

Very interesting looking - I can't wait to play this.

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Donkey81 Author
Donkey81 Jan 27 2009 says:

Thanks for the feedback. This is indeed from the only fully complete area of the game, and comprises only a very small portion of it. The vast majority of the mod takes place in 'grander' areas :)

+1 vote   reply to comment
doublethink Jan 27 2009 says:

Pretty cool voice acting.

I know you guys are much more concerned with level design and scripting the sequences for your game but I couldn't help but wonder what the character using a zippo lighter to navigate would add to these scenes.

Either way, its cool progress.

+1 vote     reply to comment
dudethisismyname Jan 27 2009 says:

lookinig great guys, keep up the fine work :D

+1 vote     reply to comment
Donkey81 Author
Donkey81 Jan 27 2009 says:

doublethink: that's actually an idea we've been toying with! Have you hacked our dev forums? ;)

+1 vote   reply to comment
DaveTheFreak Jan 27 2009 says:

Promising, definitely keep watching it!

+1 vote     reply to comment
Torgue Jan 27 2009 says:

So when does the mod actually take place?

+1 vote     reply to comment
Donkey81 Author
Donkey81 Jan 27 2009 says:

July 1945 (somewhere in the Pacific Ocean!)

+1 vote   reply to comment
BeerDog Jan 27 2009 says:

I kind of liked that. I got that weird isolation feeling that I got when I played the Penumbra series.

+1 vote     reply to comment
Armageddon104 Jan 27 2009 says:

Uh... It doesn't look as good as the pictures... sorry but the mapping just wasn't what it was... I like the paper and radio com. thing that's really cool :)

+1 vote     reply to comment
Blood_Wraith Jan 27 2009 says:

Yeah that does remind me of Bioshock too, nice work people. I like how there's just enough lighting to see and crap your pants at the same time.

+1 vote     reply to comment
jkruse05 Jan 28 2009 says:

I think it'd really help the atmosphere if you changed or replaced the 'dodoot' sound that plays when you activate something. Every time I heard that it just broke the atmosphere, it doesn't fit. In any case, it seems to be coming along quite well, I'm looking forward to playing it.

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dave_5430 Jan 28 2009 says:

Well I gotta agree that nothing really looks like the screenshots but that -could- just be the video quality and a different segment of the ship... ya know... like, the non-visited MAINTENANCE area, that really nobody on the entire ship cares about what it looks like? x3

... and I still think it's odd out of all things the player doesn't pick up the flashlight in the pitch dark. <Something I hated in most Half life and half life 2 mods>

But that still doesn't give me any reason to stop -watching- this mod, I mean come on, it looks awesome.

+1 vote     reply to comment
Mastix Jan 31 2009 says:

Very nice idd... reminds me of Penumbra...

+1 vote     reply to comment
LongBottom Jan 31 2009 says:

Ok my 2 cents, 1. Sorry, but that voice actor playing that 'old man' captain is too young! It clearly sounds like a young person talking yet the charcater is meant to be an old person. Voice acting is a huge importance to a game, something mod teams never care fo, I hope you understand this.

2. I know this is a Bioshock rip off, fair enough, but why does it actually have something from Bioshock? The sound effect when the room shakes and that lady screams, that scream is from Bioshock :p

0 votes     reply to comment
Donkey81 Author
Donkey81 Feb 3 2009 replied:

1) We're well aware of the importance of the quality of voice acting and are working on getting more appropriate actors for different roles. The 'captain', though... do you mean the first officer, George? He's supposed to be middle-aged rather than old, but yes, I do agree. At the moment his VA is mid-20s, which isn't really appropriate, and will hopefully be changed.

2) No. It isn't.

+2 votes   reply to comment
William Feb 4 2009 says:

This mod was talked about on this weeks edition of Podcast17:

0 votes     reply to comment
UACmarine208 Feb 7 2009 says:

george hemmings = atlas :P
all we need him to say is
"would you kindly"

+1 vote     reply to comment
Wilhelm_III Feb 12 2009 replied:

I have no idea what you are talking about good sir. >_>

+1 vote     reply to comment
LongBottom Feb 13 2009 replied:

He's saying
George Hemmings = Atlas *from Bioshock.

+1 vote     reply to comment
Deathbagel Aug 13 2009 says:

I like it, though it could use some more work. The concrete textures (of which there were a lot, I think too many, for any mod) were out of place. You would never find large amounts of concrete on a ship, after all, concrete's entire purpose is its extreme density, and so a ship with that much concrete would sink as soon as it got in the water. Still, looking good!

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In-game footage of Neptune. Taken from an early part of the game, which sees you attempting to restore power to the bowels of the ship, and set the engines in motion. But is someone trying to thwart your progress...?

Apologies for the rubbish quality. The game slowed down practically to a halt every time I tried to capture at high-definition, and even when I did manage, the file size was gargantuan. This will have to do for now.

Video Details
Jan 27th, 2009
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