NeptuneHalf-Life 2 mod | TBDCaptain's log, 17, June 1945. I was approached by an odd fellow yesterday while overlooking the inspection of the lifeboats. A young man, who claimed to work for the US Government, shoved papers of legal binding; the contents I couldn't bear to comprehend. I was strong armed into signing them, given the ultimatum of signing and keeping a tight lip, or be prepared to captain a crab boat. Tight lipped about what, I have failed to understand, but given the circumstances, I signed. The breeze of the ocean air will never have been so welcoming. The Florida heat is getting to me; it's driving me mad even. To wear such heavy garments under such a blazing sun is ludicrous, but I must upkeep appearances and rank among the crew. Only two more days until the crisp salt air brushes against my cheeks. Captain's log, 15, June 1945. The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information. That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting. The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen. ---------------------
Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009
Latest News: Full steam ahead...
8 comments by TheGooch69 on Oct 12th, 2009 digg this super bookmark The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along. The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community. We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it. However, please visit www.neptunemod.com for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact neptunemod.com has been updated (confusing?). See you at sea.
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*cough* Bioshock *cough*
A bit, maybe. The VO system is the only similarity, to be honest... and the watery theme.
The way the game starts and the first voice actor you hear need improvment. The whole "your there" thing doesn't work out well. Since the player was in a elevator, why not have the elevator moving down to that floor? Even then it still could be better.
And that captain, the first voice actor needs a little bit more feeling are realism because it sounds like he is reading off the script and that's it.
I trust you'll do the right thing
Thanks for your comment. However, this video does not represent the start of the game. As it says in the description (perhaps not clearly enough), this section of the game is *near* the beginning, but in fact around 15-20 minutes in. We currently have a level designer working on a rather elaborate intro sequence to the game. If it works, it's going to be STUPIDLY good, even if I do say so myself.
If you guys want to take it an extra mile, try to eliminate as many hl2 assets as possible. That corpse that falls down when the door is opened, its a nice spooky touch, but from mapping hl2 myself, I've seen that rag doll lots of times, and well... it gets old. I think it will really add to your mod the more you make it your own, if you get what I'm saying.
Now again, I've mapped for hl2 (and the map in this video is probably still wip), so I've seen it lots of times over, others may not remember those as much, but for those that do, it will really help you standout.
I'm actually really fond of the idea of utilising as many HL2 assets as possible, so we can really focus on the actual DESIGN of the game. Our motto is: if it works in this new context, don't change it; if it doesn't, then do. We've plenty of custom content for you to enjoy - just none of it on show in this video, I'm afraid!
I know you guys are still working on it. Just something to consider once you get further down the road :-)
Thanks to you and everyone else for all the valuable feedback. We're taking everyone's comments on board and looking to improve Neptune in any way we can before its release.
Well, the screenshots really raised the stakes high up, and the video doesn't quite stand to them...The main reason is the blandness - the map doesn't seem very detailed, as opposed to the screenshots. Maybe you can add some props to make it more realistic. Or you may just want to keep the crew and maintenance areas more simple to make the meeting areas stand ou and look more alive...Anyway, just take those considerations in mind, after all i'm a simple gamer who hasn't any notion of the work involved in creating such detailed maps. But by no means this is a harsh critic to your work! As the shots reveal, your talend is superb. Surprise us :) Good job and good luck!
Aah yes, thief has always been good at that.
Cheers!