We've had a few messages and comments relating to "disappointment with the way the game starts." I believe this may have stemmed from a feature on Podcast 17, in which the presenters talked about the gameplay video we recently posted. In the feature, the presenters mistakenly claimed that the footage was of the first few minutes of the mod. In fact, it showcases a small area around 15-20 minutes in - so, near the start, rather than right at it.
We thank Podcast 17 unreservedly for featuring Neptune on their show, and mean this as no complaint to what they said. We merely wish to clarify the issue so as to avoid confusion, and assure readers that one of our brilliant level designers is currently staging an elaborate introductory sequence that explains the set-up far more clearly than this dark section in the bowels of the ship ever could.
Elsewhere, we're making steady progress with the mod. No new media to show, but we're currently hard at work on modelling, skinning and animating the game's new weapons, developing a new HUD, and - of course - cracking on with the level design. Keep your eyes peeled - we'll no doubt have more to show off soon...
well, cant wait to see some more stuff, this mod is very nice!
Don't take the episode the wrong way... Podcast17 is looking very much forward to Neptune.
Entirely apologize for saying it was the first maps... dunno where I got that idea, but obviously it was wrong. We will correct it in the next episode.
Let me just say that I'm a huge fan of the podcast and everyone on the team really appreciates that you mentioned us at all! Looking forward to the next ep.!
The podcast's great - I really don't want you to think we're not grateful for the coverage, because we are. We just had a few comments and emails as a result, with advice about how to make the map work better as an opening section, when in actual fact it isn't one :)