Dear Esther is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source to create something radically different from normal: an interactive story that dispensed with traditional gameplay and focused instead on an open-ended, semi-random narrative.

More information about the mod and its aims, and the overall project can be found on the website. Also look out for two more mods coming soon: Conscientious Objector (Doom 3) and Antlion Soccer (Half Life 2 Deathmatch)

Thanks for looking - any feedback would be fantastic.

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74 comments by chineseroom on Jan 24th, 2010 digg this super bookmark


(I just want to point out for everyone that the post below and what you are seeing is Robert Briscoe's work, not mine - credit where credit is due! - you can also check out progress on his dev blog - www.littlelostpoly.co.uk/devblog )

Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around. Anyway so as soon as the alpha build of the first level was completed I set straight to work on the second level. What you see here is pretty much only a few weeks work which is kind of exciting, now I have established a base set of textures and props I’m finding myself being a lot more productive! Anyway what you see here is the shipwreck from the first part of the level with added sand dunes and significantly larger ship wreck and debris as well as a small winding cliff path:

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Please note this area is still an early WIP.

This was a particularly tough area to create. Most of my time was spent researching and developing the look of the sand dunes before I came up with something I was satisfied with. The ship was also a big challenge and something I think still needs work. However overall I’m pleased enough with how the area looks right now and will be moving on to the second half of the map.

That’s all for now, I will post an update when I have more to show!

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Dear Esther v1.1 (fixed)

Dear Esther v1.1 (fixed)

Jan 22, 2009 Full Version 44 comments

Updated Dear Esther with fixed link to level 4. This fully replaces v1.0, please delete that and unzip this into your SourceMods folder

Dear Esther - Soundtrack

Dear Esther - Soundtrack

Jul 11, 2008 Music 18 comments

Jessica Curry's soundtrack for Dear Esther: 8 tracks as MPEG4s.

Dear Esther script

Dear Esther script

Jun 30, 2008 Guides 14 comments

This pdf contains the script for the interactive story Dear Esther, as requested...

Dear Esther.zip

Dear Esther.zip

Jun 27, 2008 Full Version 12 comments

Zip file for the Dear Esther mod. Unpack it into your source mods folder, restart Steam and it will show in the games list.

Comments  (0 - 10 of 485)
JLea
JLea Jan 31 2010, 11:01pm says:

Are the cliffs models or displacements

+2 votes     reply to comment
guywiththename
guywiththename Jan 28 2010, 11:22pm says:

wow that looks like real life, if you make the game look like that, it would be awesome. also I downloaded dear esther a couple months ago, in september, is there a new version I have missed.

+1 vote     reply to comment
chineseroom
chineseroom Jan 30 2010, 11:53am replied:

No, the next release will be the remake later on this year...

+1 vote     reply to comment
Icedecknight
Icedecknight Jan 28 2010, 11:19pm says:

Wow, just wow I mean the narrator was just awesome and the mapping was just awesome, I give the whole mod a 8.5 but when the the maps get re-detailed ill give it a 9/10 but its still a great mod.

+1 vote     reply to comment
robofork
robofork Jan 25 2010, 5:22pm says:

when i launch mine it says:
failed to load the launcher dll:
the specified procedure could not be found

+1 vote     reply to comment
robofork
robofork Feb 4 2010, 2:22am replied:

any suggestions?

+1 vote     reply to comment
TheDoctor42
TheDoctor42 Jan 25 2010, 2:15pm says:

Good work. It looks a lot better... though I thought how it originally looked was still pretty good... it had a certain... surreal quality to it.

A few questions...
Are you going to implement subtitles?
Have you gotten the different V/O's to stop interrupting each other?

+1 vote     reply to comment
Vcc2cc
Vcc2cc Jan 28 2010, 9:17pm replied:

To point out, its easy to stop having over lapping sounds, all they'd need to do is make where each sound is triggered further away from one another. Or you could be more fancy, and slow the player down slightly after he triggers the sound.

But if some of you are like me, you bunny hopped your way into 3 audio triggers lol.

+1 vote     reply to comment
chineseroom
chineseroom Jan 30 2010, 11:54am replied:

I'm not going there on how long it took to measure out the sound triggers even to this level of limited accuracy. It's quick route to madness and next time I design something this reliant on VOs, I'm opting for a coding solution...

+1 vote     reply to comment
chineseroom
chineseroom Jan 25 2010, 10:19am replied:

We are talking with a few people and hope to integrate French, Italian and Spanish subtitles. Open for offers of other translations too, obviously...

+2 votes     reply to comment
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