Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player to slowly unravel the dark and disturbing past of the ship as he/she explores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009.

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PytoX
PytoX

Looking pretty cool so far :) good atmosphere

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dave_5430
dave_5430

B-but I wanted that flashlight! ...

No seriously, I can't see one thing in the whole video and fullscreen isn't working.

Anywho, hello FEAR and Bioshock, goooodbye half-life 2 storyline.

Reminds me of the 'Ghost Ship' movie.

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mathys
mathys

"I can't see one thing in the whole video and fullscreen isn't working."

1. Open your eyes, maybe
2. Don't watch it in full screen.

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flippedoutkyrii
flippedoutkyrii

Looking real good!

Hope it's released real soon!

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Mischa_Silden
Mischa_Silden

Whoa! Nice work guys :)

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Forsete
Forsete

Can barely see a bloody thing. Nice atmosphere though.

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LewisDenby Author
LewisDenby

Cheers for the comments. Don't worry - this three-minute segment is the only section of Neppers that's so brutally dark :)

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William
William

Awesome the voice overs remind me of Bioshock. Can't wait this mod looks awesome; very adventure based.

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MastaGunZ
MastaGunZ

It looks like a ship, yet the officer(presumably of this ship) says its uncharted territory?
Also since it's 1945 AND in the pacific, does that mean there's any chance of running into Imperials?

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Mrksmt9
Mrksmt9

the video looks no where near as awesome as the screens, looks like its from another mod, doesnt really feel like what ive seen in the screens

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MP81
MP81

Pretty creepy.

Awesome work!

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MastaGunZ
MastaGunZ

Yea I was expecting one of their maps that was similar to Bioshock, perhaps this was the only map that they have finished so far?

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8472

Very interesting looking - I can't wait to play this.

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LewisDenby Author
LewisDenby

Thanks for the feedback. This is indeed from the only fully complete area of the game, and comprises only a very small portion of it. The vast majority of the mod takes place in 'grander' areas :)

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doublethink
doublethink

Pretty cool voice acting.

I know you guys are much more concerned with level design and scripting the sequences for your game but I couldn't help but wonder what the character using a zippo lighter to navigate would add to these scenes.

Either way, its cool progress.

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dudethisismyname
dudethisismyname

lookinig great guys, keep up the fine work :D

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LewisDenby Author
LewisDenby

doublethink: that's actually an idea we've been toying with! Have you hacked our dev forums? ;)

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DaveTheFreak
DaveTheFreak

Promising, definitely keep watching it!

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Torgue
Torgue

So when does the mod actually take place?

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LewisDenby Author
LewisDenby

July 1945 (somewhere in the Pacific Ocean!)

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BeerDog
BeerDog

I kind of liked that. I got that weird isolation feeling that I got when I played the Penumbra series.

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Armageddon104
Armageddon104

Uh... It doesn't look as good as the pictures... sorry but the mapping just wasn't what it was... I like the paper and radio com. thing that's really cool :)

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Blood_Wraith
Blood_Wraith

Yeah that does remind me of Bioshock too, nice work people. I like how there's just enough lighting to see and crap your pants at the same time.

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jkruse05
jkruse05

I think it'd really help the atmosphere if you changed or replaced the 'dodoot' sound that plays when you activate something. Every time I heard that it just broke the atmosphere, it doesn't fit. In any case, it seems to be coming along quite well, I'm looking forward to playing it.

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dave_5430
dave_5430

Well I gotta agree that nothing really looks like the screenshots but that -could- just be the video quality and a different segment of the ship... ya know... like, the non-visited MAINTENANCE area, that really nobody on the entire ship cares about what it looks like? x3

... and I still think it's odd out of all things the player doesn't pick up the flashlight in the pitch dark. <Something I hated in most Half life and half life 2 mods>

But that still doesn't give me any reason to stop -watching- this mod, I mean come on, it looks awesome.

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Mastix
Mastix

Very nice idd... reminds me of Penumbra...

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LongBottom
LongBottom

Ok my 2 cents, 1. Sorry, but that voice actor playing that 'old man' captain is too young! It clearly sounds like a young person talking yet the charcater is meant to be an old person. Voice acting is a huge importance to a game, something mod teams never care fo, I hope you understand this.

2. I know this is a Bioshock rip off, fair enough, but why does it actually have something from Bioshock? The sound effect when the room shakes and that lady screams, that scream is from Bioshock :p

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LewisDenby Author
LewisDenby

1) We're well aware of the importance of the quality of voice acting and are working on getting more appropriate actors for different roles. The 'captain', though... do you mean the first officer, George? He's supposed to be middle-aged rather than old, but yes, I do agree. At the moment his VA is mid-20s, which isn't really appropriate, and will hopefully be changed.

2) ...um. No. It isn't.

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William
William

This mod was talked about on this weeks edition of Podcast17: Podcast17.com

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UACmarine208
UACmarine208

george hemmings = atlas :P
all we need him to say is
"would you kindly"
:P

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Wilhelm_III
Wilhelm_III

I have no idea what you are talking about good sir. >_>

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LongBottom
LongBottom

He's saying
George Hemmings = Atlas *from Bioshock.

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Deathbagel
Deathbagel

I like it, though it could use some more work. The concrete textures (of which there were a lot, I think too many, for any mod) were out of place. You would never find large amounts of concrete on a ship, after all, concrete's entire purpose is its extreme density, and so a ship with that much concrete would sink as soon as it got in the water. Still, looking good!

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Description

In-game footage of Neptune. Taken from an early part of the game, which sees you attempting to restore power to the bowels of the ship, and set the engines in motion. But is someone trying to thwart your progress...?

Apologies for the rubbish quality. The game slowed down practically to a halt every time I tried to capture at high-definition, and even when I did manage, the file size was gargantuan. This will have to do for now.

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