Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player to slowly unravel the dark and disturbing past of the ship as he/she explores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009.

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There have been a lot of changes going on the past few months for the Neptune team.

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The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.

The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.

We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.

However, please visit www.neptunemod.com for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact neptunemod.com has been updated (confusing?).

See you at sea.

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Piuneer
Piuneer - - 1,170 comments

lol your site has news from next year! O_o

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the_simian
the_simian - - 208 comments

Whoops! my bad!... fix'd

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chris_sloany
chris_sloany - - 2,830 comments

Can't wait for the media update!! and cool you got Armageddon104, i see him like everywhere. :)

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Bloodvayne
Bloodvayne - - 533 comments

Great news! =)

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MechanicalPaladin
MechanicalPaladin - - 585 comments

I thought that you were gone.. good thing I was wrong :P

But I don't like that you will only post news on your mods website and not here at the ModDB.

It's confusing to the followers and remember, people could be tracking like, 50mods at the same time here at ModDB and it takes time to read all the updates everyday, so..
what makes you think that Neptune is so special that people will kindly just surf to your website everyday just to see if there are any updates for your mod?....

Just saying guys, if you want popularity, then post news on both of these sites (maybe twitter too).

Keep up the good work :)

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MadballNeek Author
MadballNeek - - 12 comments

I understand greatly how only updating our new site and not the moddb page can be confusing. However, we did put a lot of work into the new site and we'd hate to see it go to waste. Fear not though! I promise to keep our faithful moddb followers up to date and have it easy for them to stay updated.

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HounderKnight
HounderKnight - - 1,660 comments

Great to hear you guys are still going. Neptune was (and still is) one of the few single-player mods in development that interests me, though the mounting "silent" time had me worried. Regardless, here's to good and relatively problem-free development :D

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