Captain's log, 17, June 1945.

I was approached by an odd fellow yesterday while overlooking the inspection of the lifeboats. A young man, who claimed to work for the US Government, shoved papers of legal binding; the contents I couldn't bear to comprehend. I was strong armed into signing them, given the ultimatum of signing and keeping a tight lip, or be prepared to captain a crab boat. Tight lipped about what, I have failed to understand, but given the circumstances, I signed. The breeze of the ocean air will never have been so welcoming. The Florida heat is getting to me; it's driving me mad even. To wear such heavy garments under such a blazing sun is ludicrous, but I must upkeep appearances and rank among the crew. Only two more days until the crisp salt air brushes against my cheeks.


Captain's log, 15, June 1945.

The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information.

That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting.

The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen.


Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas.

Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design.

It is expected to be released in Q3 2009

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Early sections of the game (work in progress) Early sections of the game (work in progress) They're behiiiiiiiind youuuuu...
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8 comments by MadballNeek on Oct 12th, 2009

The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.

The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.

We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.

However, please visit for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact has been updated (confusing?).

See you at sea.

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Post comment Comments  (40 - 50 of 113)
vudhum Apr 5 2009, 4:11pm says:

look like bioshock !!!

0 votes     reply to comment
Arvind Apr 14 2009, 3:23am replied:

Check out the last question in the list. Hope it provides some clarity ;D

+2 votes     reply to comment
Samuk May 4 2009, 8:58am replied:

I've read it, I think your right.

But, after I watched the video, you've got to admit this is very heavily inspired by Bioshock.

0 votes     reply to comment
Zakobako Mar 17 2009, 10:00am says:

Looks interesting, indeed. :)

+1 vote     reply to comment
JonathanPL Mar 16 2009, 8:23pm says:


+1 vote     reply to comment
vecima Mar 16 2009, 4:14pm says:

not sure how i didn't notice this mod, but i'm definately watching now. looks good. can't wait to see it in action!

+1 vote     reply to comment
deadlydesperado5991@ Feb 25 2009, 1:18am says:

this mod is amazing best candidate for mod of the year 2009

+1 vote     reply to comment
Alfrodos Mar 16 2009, 3:25pm replied:

very not bad, but isn't the best...

0 votes     reply to comment
armanguy Feb 12 2009, 2:11am says:

please for the love of god get rid of the hl2 assets once youve completed the game, im not saying take all of them out but the main ones like all the characters/guns and props!

+1 vote     reply to comment
tesher07 Mar 16 2009, 8:39pm replied:

Well... thats basically all of them.

+1 vote     reply to comment
Donkey81 Creator
Donkey81 Feb 12 2009, 8:07am replied:

We have people working on new weapon models, character alterations etc.

But I'm fed up of this assumption that SP mods should be massively heavy in terms of new content, when in certain places, existing content works just as well and allows for production to move more smoothly. That's always been our philosophy: get the game working to a reasonable degree first, then worry about whether or not to add new stuff later on.

One of my favourite SP mods - Dear Esther - presents a radically new gameplay concept and a whimsical narrative, but uses minimal custom content. Proof that, often, it just isn't necessary.

+1 vote   reply to comment
joure Mar 16 2009, 12:24pm replied:

It's actually a very big compliemtn imo. I don't mind the hl2 assets that much, but you've done such a good job on the whole enviroment that it looks like a totally different game. I gues for alot of people it's not immersive enough when they recognise rebels. Again I don't mind it and the mod's not even done so heck whadaya expect. But I thought i'd give my opinion. awesome mod man, keep it up !!!!!!!

+1 vote     reply to comment
Vosla Feb 20 2009, 5:18pm replied:

Good idea to finish the mod first. Models could be replaced later and if they don't happen, there's still the mod to play. :-)

+1 vote     reply to comment
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