Captain's log, 17, June 1945.

I was approached by an odd fellow yesterday while overlooking the inspection of the lifeboats. A young man, who claimed to work for the US Government, shoved papers of legal binding; the contents I couldn't bear to comprehend. I was strong armed into signing them, given the ultimatum of signing and keeping a tight lip, or be prepared to captain a crab boat. Tight lipped about what, I have failed to understand, but given the circumstances, I signed. The breeze of the ocean air will never have been so welcoming. The Florida heat is getting to me; it's driving me mad even. To wear such heavy garments under such a blazing sun is ludicrous, but I must upkeep appearances and rank among the crew. Only two more days until the crisp salt air brushes against my cheeks.


Captain's log, 15, June 1945.

The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information.

That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting.

The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen.


Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas.

Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design.

It is expected to be released in Q3 2009

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Early sections of the game (work in progress) Early sections of the game (work in progress) They're behiiiiiiiind youuuuu...
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8 comments by MadballNeek on Oct 12th, 2009

The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.

The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.

We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.

However, please visit for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact has been updated (confusing?).

See you at sea.

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Post comment Comments  (60 - 70 of 113)
Donkey81 Creator
Donkey81 Jan 28 2009 says:

Thanks to you and everyone else for all the valuable feedback. We're taking everyone's comments on board and looking to improve Neptune in any way we can before its release.

0 votes   reply to comment
The.Reap3r Jan 28 2009 says:

Well, the screenshots really raised the stakes high up, and the video doesn't quite stand to them...The main reason is the blandness - the map doesn't seem very detailed, as opposed to the screenshots. Maybe you can add some props to make it more realistic. Or you may just want to keep the crew and maintenance areas more simple to make the meeting areas stand ou and look more alive...Anyway, just take those considerations in mind, after all i'm a simple gamer who hasn't any notion of the work involved in creating such detailed maps. But by no means this is a harsh critic to your work! As the shots reveal, your talend is superb. Surprise us :) Good job and good luck!

+1 vote     reply to comment
happycheeze Jan 28 2009 says:

Aah yes, thief has always been good at that.


+1 vote     reply to comment
Donkey81 Creator
Donkey81 Jan 28 2009 says:

happycheeze: the Thief influence is primarily from the expert use of lighting and audio in order to achieve a constantly on-edge atmosphere. Its gameplay mechanics won't really be utilised at all.

0 votes   reply to comment
happycheeze Jan 27 2009 says:

Your summary says your influenced by Thief: Deadly Shadows. How is it influencing it? Will there be stealth? or are you inspired by the spookier missions? (Cradle)

Looks good BTW.

+1 vote     reply to comment
dudethisismyname Jan 20 2009 says:

Keep up the good work guys, I can't wait to play this :D

+1 vote     reply to comment
8472 Jan 19 2009 says:

Unlucky about not making the Top 100 unreleased mods but hey - I bet you'll make 2009's released Top 100! Still anticipating this mod a great deal, keep it going!

+1 vote     reply to comment
Arvind Jan 20 2009 replied:

In my opinion, the real hype will come once the players get to see the awesome level design - it's a work of art really. :)

+1 vote     reply to comment
Donkey81 Creator
Donkey81 Jan 20 2009 replied:

Thank you! We're not too put out. And yes, we'll definitely be in the 'released' category!

+1 vote   reply to comment
BcForCe Jan 16 2009 says:

dead mod?

0 votes     reply to comment
Donkey81 Creator
Donkey81 Jan 20 2009 replied:

Um. No. Not even in the slightest. You'll notice we tend to update monthly at most these days.

+1 vote   reply to comment
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