Captain's log, 17, June 1945.

I was approached by an odd fellow yesterday while overlooking the inspection of the lifeboats. A young man, who claimed to work for the US Government, shoved papers of legal binding; the contents I couldn't bear to comprehend. I was strong armed into signing them, given the ultimatum of signing and keeping a tight lip, or be prepared to captain a crab boat. Tight lipped about what, I have failed to understand, but given the circumstances, I signed. The breeze of the ocean air will never have been so welcoming. The Florida heat is getting to me; it's driving me mad even. To wear such heavy garments under such a blazing sun is ludicrous, but I must upkeep appearances and rank among the crew. Only two more days until the crisp salt air brushes against my cheeks.

***

Captain's log, 15, June 1945.

The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information.

That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting.

The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen.

---------------------

Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe.  Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas.

Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design.

It is expected to be released in Q3 2009

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8 comments by TheGooch69 on Oct 12th, 2009 digg this super bookmark


The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.

The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.

We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.

However, please visit www.neptunemod.com for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact neptunemod.com has been updated (confusing?).

See you at sea.

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Comments  (60 - 70 of 91)
spiritwind51
spiritwind51 Nov 11 2008, 2:10am says:

Seems that its going to be hard for you guys to build maps that arnt just remakes of the ones that the player played earlier on in the game, but good luck! Guess its going to be another zombie game?

+1 vote     reply to comment
Donkey81
Donkey81 Nov 11 2008, 10:19am replied:

Oh, also: We have carefully planned a journey around the ship that offers the most possible variation of level design. If all goes to plan, there should be very little repetition indeed.

+3 votes     reply to comment
Donkey81
Donkey81 Nov 11 2008, 3:13am replied:

Hi there.

Not another zombie game, really, no. We're a bit more reality-rooted...

+1 vote     reply to comment
Reconfire89
Reconfire89 Nov 9 2008, 9:16am says:

Finally! This looks like my kinda Mod. :D

+1 vote     reply to comment
D3VIL
D3VIL Oct 29 2008, 8:25pm says:

If there is one mod that I don't want to die before release, it is definitely this one! Keep up the great work!

+1 vote     reply to comment
peakza
peakza Oct 28 2008, 5:45pm says:

Keep working on it don't stop!

+1 vote     reply to comment
Donkey81
Donkey81 Oct 29 2008, 3:42am replied:

We're hardly stopping for breath, sir, don't worry. Neptune's becoming almost a full time job for me!

+1 vote     reply to comment
SimmerALPHA
SimmerALPHA Oct 27 2008, 8:52am says:

This is on my mod hotlist. Judging by the screenshots this is going to be a high-quality singleplayer mod. Thank god it's set outside of the HL universe. Just read the new Captain's Log test. It explains a lot about the game's premise while still keeping it mysterious.

The setting is also very unique. Same Art Deco atmosphere as Bioshock but less in the realm of fantasy. Don't think a cruise liner has been used as a horror setting except in a few movies.

Would not have expected it to be a French liner by the way.

+1 vote     reply to comment
dec1234
dec1234 Oct 14 2008, 4:50pm says:

Its.... Well.... Beautiful.

Very Nice Work!

Wow!

+1 vote     reply to comment
dave_5430
dave_5430 Oct 14 2008, 2:43am says:

Oh SNAP! So THIS is where those screenshots came from?!

This is so totally added to my watch list it's even impossible to make an update without me noticing, HAH!

+1 vote     reply to comment
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