Captain's log, 17, June 1945.

I was approached by an odd fellow yesterday while overlooking the inspection of the lifeboats. A young man, who claimed to work for the US Government, shoved papers of legal binding; the contents I couldn't bear to comprehend. I was strong armed into signing them, given the ultimatum of signing and keeping a tight lip, or be prepared to captain a crab boat. Tight lipped about what, I have failed to understand, but given the circumstances, I signed. The breeze of the ocean air will never have been so welcoming. The Florida heat is getting to me; it's driving me mad even. To wear such heavy garments under such a blazing sun is ludicrous, but I must upkeep appearances and rank among the crew. Only two more days until the crisp salt air brushes against my cheeks.


Captain's log, 15, June 1945.

The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information.

That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting.

The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen.


Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas.

Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design.

It is expected to be released in Q3 2009

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Full steam ahead...

6 years ago News 8 comments

The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.

The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.

We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.

However, please visit for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact has been updated (confusing?).

See you at sea.

March Updates

March Updates

6 years ago News 19 comments

A couple of new screenshots from the early sections of the mod, plus a shiny new website!

Vague February updates, and clarifying a point...

Vague February updates, and clarifying a point...

6 years ago News 4 comments

What we've been up to, and a quick note on the video and some confusion over it.

At last! In-game footage...

At last! In-game footage...

6 years ago News 19 comments

At last, we have some in-game footage to show you! Taken from an early part of the game, this section sees you attempting to restore power to the bowels...

Merry Christmas and a Happy New Media Release

Merry Christmas and a Happy New Media Release

7 years ago News 12 comments

Time for your Christmas present. Will a load of brand new screenshots do...?

Post comment Comments  (20 - 30 of 113)
Vcc2cc Dec 27 2009 says:

dead? alive? not info for 2 months

+3 votes     reply to comment
Newbez Apr 2 2010 replied:

Usually the biggest mods stay the quietest

+2 votes     reply to comment
PostScript Jan 2 2010 replied:

Alive, certainly. Have seen what the guys are doing with it - it's looking neato!

+1 vote     reply to comment
8472 Jan 3 2010 replied:

Well that's good to hear cause I am really excited about the project.

+1 vote     reply to comment
pivvott Dec 21 2009 says:

the mapping looks super!

+1 vote     reply to comment
Otter. Nov 1 2009 says:

Finally update. I though you where dead :D

+1 vote     reply to comment
milo-rd Nov 1 2009 says:

The name is very unoriginal for a game like this, but hey, everything cant be great.
I really like the style of mapping, the unique props especially. The large hall room thingy could use some more work but there you go. Also, it pains me to see Half-Life 2 textures in this. That drags your ratings down to a 3/5 by me.

-4 votes     reply to comment
MadballNeek Nov 12 2009 replied:

No need to reinvent the wheel.

+3 votes     reply to comment
8472 Nov 1 2009 replied:

Why make new textures if existing ones work? It's also a tad early to be giving out ratings, no?

+4 votes     reply to comment
Mr.Walrus Nov 1 2009 says:

Sounds really cool!

+1 vote     reply to comment
cortez666 Oct 13 2009 says:

looks promissing

+2 votes     reply to comment
AocXieZ Oct 13 2009 says:

This mod remind me the game name penumbra.

Nice work

+1 vote     reply to comment
Genesis2090 Oct 12 2009 says:

Creepy sounds ^^. Scares the hell outta me! Nice mod! Don't let it die man!!

+2 votes     reply to comment
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Half-Life 2
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