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Captain's log, 17, June 1945.
I was approached by an odd fellow yesterday while overlooking the inspection of the lifeboats. A young man, who claimed to work for the US Government, shoved papers of legal binding; the contents I couldn't bear to comprehend. I was strong armed into signing them, given the ultimatum of signing and keeping a tight lip, or be prepared to captain a crab boat. Tight lipped about what, I have failed to understand, but given the circumstances, I signed. The breeze of the ocean air will never have been so welcoming. The Florida heat is getting to me; it's driving me mad even. To wear such heavy garments under such a blazing sun is ludicrous, but I must upkeep appearances and rank among the crew. Only two more days until the crisp salt air brushes against my cheeks.
***
Captain's log, 15, June 1945.
The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information.
That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting.
The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen.
Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas.
Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design.
It is expected to be released in Q3 2009
8 comments by TheGooch69 on Oct 12th, 2009
The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.
The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.
We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.
However, please visit www.neptunemod.com for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact neptunemod.com has been updated (confusing?).
See you at sea.
"You'll notice the NPCs are reskins of Half-Life 2 models."
Maybe it is possible later on to bring a kind of addon with other models? I've seen other mods winning so much atmosphere with fitting models, you may consider this for some replay value. :)
I think if we were to find some additional talent who could help us create some entirely new NPC models and incorporate them into the game, we'd definitely go for it. Our focus for now is trying to get the atmospheric level design sorted. We're trying to push ourselves in certain areas and because of that we have to make allowances and cuts in other areas. But yeah, what I'm trying to say is: we'll work with what we've got for now, but who knows what the future brings...?
Wow this looks great. i love bioshock's atmosphere and i love half-life 2.
wow! beautiful mod! :D
We are going to do both really, main characters will be modelled but to save time most others will be reskined, in the long run it will get the mod out sooner :-)
Are you guy's going to model your own characters or just re-skin half-life 2 characters?
Hi.
As Gunz says, both. Have a read of the news post, and the design philosophy mentioned, for more details.
This came out of nowhere, and it looks awesome!
looks like an "above-water" version of Bioshock...
I wonder if there are genetically altered freaks in this game too?
Definately worth the watch...