Captain's log, 17, June 1945.
I was approached by an odd fellow yesterday while overlooking the inspection of the lifeboats. A young man, who claimed to work for the US Government, shoved papers of legal binding; the contents I couldn't bear to comprehend. I was strong armed into signing them, given the ultimatum of signing and keeping a tight lip, or be prepared to captain a crab boat. Tight lipped about what, I have failed to understand, but given the circumstances, I signed. The breeze of the ocean air will never have been so welcoming. The Florida heat is getting to me; it's driving me mad even. To wear such heavy garments under such a blazing sun is ludicrous, but I must upkeep appearances and rank among the crew. Only two more days until the crisp salt air brushes against my cheeks.
***
Captain's log, 15, June 1945.
The maiden voyage. And such a fine ship of fantasy proportions. We are set to launch out of Cape Canaveral, FL on the 19th of June, 1945. This is to be a historical voyage: not only is the Neptune the grandest ship to break the waves of the seven seas, but marks the first civilian ship to launch out of this port since the first rumors of Nazi submarines patrolling the Caribbean. I still wonder why a French flagship is launching out of an American port, but I'm continually being left in the dark on such matters. I'm the Captain; I need to know such information.
That reminds me, the engineers are preparing the final inspections of the vessel. I've been informed that the electricity generators are working again. I've requested that a man of expertise accompany me on the maiden voyage to reassure my worries in case the ship finds herself stranded in the middle of the Atlantic without proper lighting.
The Compagnie Générale Transatlantique has high hopes that the Neptune will acquire the Blue Riband. I informed Mr. Jaquel that his company wouldn't fair an incident resembling that of the ill fated RMS Titanic, and I shall stretch the Neptune's legs only so far. He wasn't quick to incline. In just a few short days, I shall embark on the maiden voyage of the most luxurious ship the world has seen.
Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player, as stranded fisherman Jose Perdino, to slowly unravel the dark and disturbing past of the ship as heexplores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas.
Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design.
It is expected to be released in Q3 2009
8 comments by TheGooch69 on Oct 12th, 2009 digg this super bookmark
The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.
The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.
We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.
However, please visit www.neptunemod.com for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact neptunemod.com has been updated (confusing?).
See you at sea.
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Looks beautiful guys.
Keep up the good work. I'm looking forward to the updates ;-)
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Thank you very much!
I'm really liking the art-deco feel to the level design.
Very nice idea for a mod. I've added it to my tracking list.
I can see comparisons with BioShock but why not? It was a top game!
Keep up the good work.
Mod Watching this one,
Reminds me of the Doom III lighting while using the legendary gritty bumps and grimes from the Source Engine!
What role the character will portray in this beautifully mastered architecture will no doubt become one of the single-player genres best.
I love the mapping. Obvious skill is involved here, and I can't wait to see if this mod comes to bare fruit. Till then, I bid thee good luck!
damn i cant wait to see more screens about this mod, because you are realy on my track list now :)
Wow! That has to be one of the best premise for a mod in a LOOOONG time. Great job guys. I'm sure that this project won't die :D
This definately has my watch.