Tec Advent Vasari Norlamin Replicator TradeAlliance

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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Post news Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Post comment Comments  (0 - 10 of 3,374)
CmdrDeck
CmdrDeck Jul 17 2015, 5:49pm says:

So does this mod just add the new races or does it also build upon the existing ones? Such as new ships/structures/research?

+1 vote     reply to comment
holes754
holes754 Jul 22 2015, 7:19pm replied:

3 New races with their own unique buildings, research, and ships. Also adds new planets, but a bunch are broken in this recent version. But there are still a lot that are not broken and are colonizable.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jul 29 2015, 2:35am replied:

You need the DLC to colonize the planets.

+1 vote   reply to comment
JurisDocta
JurisDocta Jul 14 2015, 5:25pm says:

That's a bit sad. I was looking forward to them. Maybe in a separate Mod one day. BTW after this update will you be supporting/allowing add-ons for Maelstrom?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jul 29 2015, 2:36am replied:

not quite sure what you mean by "add-ons"?

+1 vote   reply to comment
holes754
holes754 Jul 8 2015, 6:56pm says:

I've noticed that none of the races are able to colonize many of the new planets, such as Water Worlds and Aura Planets. An Aura Planet requires Greenhouse Exploration, and Water Worlds require Oceanic Colonization. Neither of these techs exist in any trees, making them completely useless planets. I've gotten every research on Alliance, Norlamins, And TEC in recent games, and have just given a quick look into the rest of the races. It is nowhere to be found.

+1 vote     reply to comment
PDubb
PDubb Jul 30 2015, 4:03pm replied:

That's odd. Do you have the DLC?
I found that I could colonize every planet with the new races except with the unfinished pirate faction (but even with them a couple edits to gameinfo folder and it appeared).

+1 vote     reply to comment
z741
z741 Jun 19 2015, 4:57pm says:

hoping this mod isnt dead

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jun 22 2015, 10:32pm replied:

I have at least one update to Rebellion ... which I have been slowly working on. Can't give exact an release date, in the next month or two

+1 vote   reply to comment
PDubb
PDubb Jul 30 2015, 4:15pm replied:

Considering the elimination of the pirate faction, would it be ok if I were to continue trying to flesh them out a little bit. I've done some offensive balancing, changed flight behavior as well as research for the pirate faction to make them more of a playable race and I can see how they can be a fine addition. If it's ok with you I would like to see what I can do and send it your way. I agree that the plug and play ease is a great asset others can be much more difficult (sins of the fallen--also my other favorite).

+1 vote     reply to comment
Guest
Guest Jun 23 2015, 1:22pm replied:

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soase-maelstrom Creator
soase-maelstrom Jun 23 2015, 4:06pm replied:

I'm taking the pirate race out of the game

+1 vote   reply to comment
PDubb
PDubb Jun 28 2015, 4:45pm replied:

Just curious, but why are you taking them out?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jun 30 2015, 9:53pm replied:

It the classic Sins 32 bit OS RAM problem.

Through tests LAA does seem to work to a full 2GB but I think it is flaky also I have read that it works/'does not work' differently on different machines (i.e is not guaranteed to work).

The Sins development team do not recommend LAA.

So I prefer to have a stable mod with reasonable high graphics quality that is simply 'plug-and-play'.

+2 votes   reply to comment
Guest
Guest Jul 28 2015, 6:26pm replied:

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soase-maelstrom Creator
soase-maelstrom Jul 29 2015, 2:34am replied:

I have not done much more than what is in the current mod.
The time consuming part are the models, textures and sounds which have been done. Though I could add ... debugging errors ... which I believe the pirate race has at least one (possibly the super-weapon). The GUI textures are all there but are not correctly linked.
I do have new voice overs for the pirates.

+1 vote   reply to comment
Guest
Guest Jul 29 2015, 1:06pm replied:

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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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