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Highlights Rebellion (Release 12) 10/04/2017

* Update Maelstrom compatibility from Sins Rebellion patch 1.85 to 1.9
* Upgraded Textures for extreme graphics
* Fixed Research weapons upgrade for the pirate starbase.
* A number of low level clean-up removing unused enitity files, icons, sounds, etc
* Fixed bugs in a number of buff files (Norlamins and TradeAlliance) which may have been causing random minidumps ... thanks to dbmod11 for pointing them out.
* Also thanks to Hronolog ... finding some small model bugs for the new races ... though I haven't fixed them yet!

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 14 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

News for Maelstrom Mod, December 2015, Rebellion

News for Maelstrom Mod, December 2015, Rebellion

News 12 comments

We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, June 2014, Rebellion

News for Maelstrom Mod, June 2014, Rebellion

News 18 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.82 + DLC's

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Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 66 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 106 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Full Version 94 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Comments  (0 - 10 of 3,665)
Kabooj
Kabooj

hey guys i'm having a hard time playing the mod? how do i play as the new factions? Is there installation guides anywhere? Thanks!

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soase-maelstrom Creator
soase-maelstrom

Not sure what the problem is ...
Are you having difficulties installing mods in general? or
Are you having difficulties specifically installing this mod? or
Are you having difficulties playing the mod once it has been installed?
More info would be helpful

Reply Good karma+1 vote
Kabooj
Kabooj

hey soase thanks for the reply! This is my first time installing a mod for Sins and have no clue how it works. I've downloaded the mod, put it in the right spot, and I click "enable mod" in game but nothing seems to change? I can't see any of the new factions.

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soase-maelstrom Creator
soase-maelstrom

If the checksum on your enabled mod is 0 then you have the mod buried one directory too deep ... this happens because of how unzipping programs work these days, they can create a directory that is the same name as the archive and unzipp everything into it. The mod directory is inside that directory. That's the one you want.

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Nikzzz
Nikzzz

Can you guys fix something regarding the Trade Alliance, Replicators & Norlamins like capitalships, star base, dreadnought's combat abilities.. Also please change the titans special abilities and it's firepower properly..

For Example: Damocles is an carrier-type titan, it should carry 6 squadron with 7-8 strike craft at level 1 and 10 squadron at max level with 12 strike craft.. Also, add a different offensive ability instead of just using similar version of Ragnarok's special ability for start..

IS IT POSSIBLE FOR THAT IN THE NEXT UPDATE?

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soase-maelstrom Creator
soase-maelstrom

Fixed

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Nikzzz
Nikzzz

Is it in the next Maelstrom update for Rebellion v1.90 or v1.91?

Can you guys fix other faction's titan special abilities as well

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Guest
Guest

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skyblivion
skyblivion

Really loving this mod and the mechanics of it, in fact this would have to be my favorite sins mod by far. However, something is really bugging me. Being an avid Homeworld fan, having the Higaran and Vagyr ships used as pirate factions really bugs me and would like to suggest considering making their factions more "clean," for lack of better words. I just feel that for the pirate factions, the ships should be more grundgy, maybe even direlects of other ships welded together. Generally just more dirty and unclean. Maybe this is purposeful to add a bit of comedy into the mod, but I wanted to just put in my two cents. I'm not suggesting to remove the homeworld ships, just adapt them to a faction (research, sound files) that match their origin and design. The mixture of Vagyr and Higaran ships within the same faction also somewhat bugs me, which leads me to another idea. Would it be possible to seperate the Vagyr and Higaran ships within the same faction. For example, Higaran loyalists, and Vagyr rebels? I know I'm suggesting a lot of extra work, but I would just love to see this added into the game. If you are struggling to find ship models, maybe consider the Homeworld 2 Complex mod ship models. There are a lot of extra ships there that I'm sure you can use to provide variation of ship models for each class (Frigate/Cruiser/Capital) to have enough for each faction (Vagyr/Higaran). Also, since you are using homeworld ships, is there any possibility you could find a way to insert the classical homeworld weaponry mechanics and sound files? (ION CANNONS), missiles, trinity gun, etc.

Again, I want to stress the fact how much I love your mod and am very thankful for your hard work. I hope to continue seeing updates in the near future!

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soase-maelstrom Creator
soase-maelstrom

Hi skyblivion,
Glad you are enjoying the mod ...
Instead of addressing your detailed ideas and concerns for the pirate race directly, just let me say that in fact I am working on a 'Homeworld' mod for Rebellion which will have the 4 races (Hiigaran, Kushan, Taidan, Vaygr). As of today I am doing final checks on the ~200 models for the mod. The reason for doing a mod are because the 'remastered' Homeworld textures are now better suited to Sins and also because the latest patch of Sins breaks the 2 GB Ram limitations.

Reply Good karma+1 vote
Guest
Guest

Aww, I would love to see the maelstrom mod expanded with the homeworld races. In any case, fantastic and cant wait!

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soase-maelstrom Creator
soase-maelstrom

Actually it might have to be a separate mod ... with the original races (Tec, Varsari and Advent)

Reply Good karma+1 vote
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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