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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
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1 comment by soase-maelstrom on Apr 26th, 2013

Highlights Diplomacy (Release 10) 26/04/2013

- upgraded compatibility from Diplomacy v1.34 to v1.37 (minor upgrades to some abilities, textures an d brushes)

Remember to use the recommended "Graphics Effect Setting"
If you are having other problems check out the FAQ's at  Soase-maelstrom.com

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Maelstrom v1.37 R10 (Diplomacy SoaSE)

Maelstrom v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 6 comments

Standard Series - the Maelstrom Mod introduces three new races to the SoaSE Universe. The TEC, Advent & Vasari are still found building and battling...

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 2 comments

Expansion Series - includes a new Flagship of the Titan class. This ship is massive but slow, only a single Titan ship can be in-play at one time. There...

Maelstrom Rebellion v1.1 R5

Maelstrom Rebellion v1.1 R5

Apr 6, 2013 Full Version 112 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Maelstrom Rebellion v1.1 R4

Maelstrom Rebellion v1.1 R4

Nov 29, 2012 Full Version 108 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Maelstrom Rebellion v1.04 R3

Maelstrom Rebellion v1.04 R3

Oct 3, 2012 Full Version 52 comments

Highlights Rebellion (Release 3) 03/10/2012 - added TradeAlliance race with Loyalist and Rebel Factions - fixed assort problems

Maelstrom Rebellion v1.04 R2

Maelstrom Rebellion v1.04 R2

Sep 3, 2012 Full Version 40 comments

Highlights Rebellion (Release 2) 04/09/2012 - added Norlamin race with Loyalist and Rebel Factions - reduced Dreadnought, firepower and shield/hull regeneration...

Post comment Comments  (0 - 10 of 2,836)
dza-dza
dza-dza May 21 2013, 3:24am says:

Just a small remark. Have you considered to give some more balance for the new races, cause they seem much stronger than the original ones? Especially true for the Replicators, they are just way too strong... Would also consider Dreadnought's ability to spam frigates at no cost, after an hour or so there are plenty of them, unbeatable...
But these are of course minor thoughts for you to consider. Would like to restate yet again my high appreciation for your work! Keep it up!

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom 22hours 5mins ago replied:

Yes new races require balancing, it is something I try to tweak for each release.

For R6 the following has been done

* New Races - research trees are now of comparable size compared to original races research trees
* Norlamin - moved culture center research up one level
* Norlamin - reduced weapons damage (10%) on the Skylark of Valeron
* Norlamin - for culture research - culture spread rate and weapons damage in culture reduced by 10%
* TradeAlliance - moved tradeport research up one level
* TradeAlliance - reduced trade research bonuses (25%)
* TradeAlliance - reduced cargo hull size research bonuses (25%)
* Replicators - antimatter recharge rates reduce (25%) for all frigates

+2 votes     reply to comment
UncleJ
UncleJ 20hours 53mins ago replied:

Soase, for the R6 U think to wait for the June DLC and do an all-in-one release?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom 19hours 38mins ago replied:

Yes, you guessed it.
In the mean time I am working on R7 ... new race ...pirates

+3 votes     reply to comment
dza-dza
dza-dza 18hours 51mins ago replied:

Thumbs up! Really like those... Can't wait to see their titans and dreadnoughts!

+1 vote     reply to comment
UncleJ
UncleJ 19hours 31mins ago replied:

WOW!.. pirates... Captain Hook on deck!

Ahahah!!!

+1 vote     reply to comment
dza-dza
dza-dza May 20 2013, 3:57pm says:

Also, are there any additional maps that are compatible with the mod?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom May 20 2013, 11:10pm replied:

Glad you like the mod.

Some of the smaller maps, both medium and small, don't use the new planets. All huge and most medium map use the new planets. I have no problems with this choice.

"Also, are there any additional maps that are compatible with the mod?" ... Not to my knowledge. You can always design some maps yourself.

+1 vote     reply to comment
UncleJ
UncleJ 20hours 55mins ago replied:

It seems to me in med-large maps appear all the type of planets.
It's the size I always use to test the release.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom 19hours 37mins ago replied:

When I made the comment above ... I tested and in the medium maps there are 2 or 3 smallish maps that don't have the new planets. Which as I stated doesn't concern me.

+1 vote     reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by 212leader

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