Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf
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Highlights Rebellion (Release 12) 10/04/2017

* Update Maelstrom compatibility from Sins Rebellion patch 1.85 to 1.9
* Upgraded Textures for extreme graphics
* Fixed Research weapons upgrade for the pirate starbase.
* A number of low level clean-up removing unused enitity files, icons, sounds, etc
* Fixed bugs in a number of buff files (Norlamins and TradeAlliance) which may have been causing random minidumps ... thanks to dbmod11 for pointing them out.
* Also thanks to Hronolog ... finding some small model bugs for the new races ... though I haven't fixed them yet!

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 14 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

News for Maelstrom Mod, December 2015, Rebellion

News for Maelstrom Mod, December 2015, Rebellion

News 12 comments

We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, June 2014, Rebellion

News for Maelstrom Mod, June 2014, Rebellion

News 18 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.82 + DLC's

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Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 64 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 106 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Full Version 94 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Comments  (0 - 10 of 3,652)
Crimson_Wolf
Crimson_Wolf

I'm getting a really odd bug. When I find a neutral planet, it already has a few extractors, but they cannot be destroyed or captured. How on earth do I kill/ gain them so I can get the full bonuses of having all the asteroids?

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soase-maelstrom Creator
soase-maelstrom

Use your colony frigate to capture neutral (captureable) extractor ... if you have the stellar phenomenon DLC installed make sure the planet is not hit by an random event which disables abilities

Reply Good karma+1 vote
a4blue
a4blue

any idea on new content or something like that ? (im not saying it hasn't too few of it though ;), it is by far the mod with the most content )

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soase-maelstrom Creator
soase-maelstrom

Thinking about it ...

Reply Good karma+1 vote
Terraterror
Terraterror

Mit Abstand der beste Mod hier Bleib dran!!!! This is a greatest best mod her! I love this mod.

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soase-maelstrom Creator
soase-maelstrom

Glad you are enjoying the mod ... have fun!

Reply Good karma+1 vote
hunterthewolf
hunterthewolf

hey could you mod the outlaw dlc and make it so you can reward the milita so they can get better ships also can we get stuff like warp gates and such idk how much is possible but if you could that would be awesome

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soase-maelstrom Creator
soase-maelstrom

" outlaw dlc and make it so you can reward the milita so they can get better ships" hard coded in the game.
"warp gates" ... phase jumping gate like the Varsari? I don't want to change the original races.

Reply Good karma+1 vote
Guest
Guest

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dbmod11
dbmod11

Can't find the button to send a private message, I will write here. I have an idea how to do so the pirates would not go away for the gravity well. I added all the pirates +150 linear speed and acceleration. And gave a fifth ability that slows all enemy ships by 15% within a radius of 2500. Then the pirates have to fly the required distance and turn around to attack.

Drive.google.com

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soase-maelstrom Creator
soase-maelstrom

Thanks dbmod11,
There is linear and angular acceleration, also linear velocity and some other variants. Might be a combination of linear or angular kinetics that might fix the problem without adding an ability?

Reply Good karma+1 vote
soase-maelstrom Creator
soase-maelstrom

It's been a number of years seen I looked at the problem ... as it is not a problem for me, i.e does not happen often enough to be a concern and in fact the variation just makes it interesting.

Reply Good karma+1 vote
dbmod11
dbmod11

I experimented with the pirates, you need to increase linear speed, acceleration and turns, which should exceed the other races ships, including frigates and corvettes. If you set the ability, plus a little to raise the speed of the pirates, the ships no longer fly out of the gravity well.

I have written this ability and the parameters speed of pirate capships:

maxAccelerationLinear 300.000000
maxAccelerationStrafe 50.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 10.000000
maxDecelerationAngular 50.000000
maxSpeedLinear 750.000000
maxRollRate 2.000000
maxRollAngle 35.000000

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dbmod11
dbmod11

The fifth ability I gave the damage from the explosion of a large ship and a small buff
Drive.google.com

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soase-maelstrom Creator
soase-maelstrom

Thanks for the feedback!

Reply Good karma+2 votes
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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