Tec Advent Vasari Norlamin Replicator TradeAlliance

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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Jun 28, 2014 Full Version 66 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Dec 18, 2013 Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.52 R6 (DLC)

Maelstrom Rebellion v1.52 R6 (DLC)

Sep 10, 2013 Full Version 68 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Maelstrom v1.37 R10 (Diplomacy SoaSE)

Maelstrom v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 15 comments

Standard Series - the Maelstrom Mod introduces three new races to the SoaSE Universe. The TEC, Advent & Vasari are still found building and battling...

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 2 comments

Expansion Series - includes a new Flagship of the Titan class. This ship is massive but slow, only a single Titan ship can be in-play at one time. There...

Maelstrom Rebellion v1.1 R5

Maelstrom Rebellion v1.1 R5

Apr 6, 2013 Full Version 160 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Post comment Comments  (0 - 10 of 3,342)
Guest
Guest Dec 4 2014, 10:12pm says:

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Camerous
Camerous Nov 24 2014, 10:25am says:

HW2 models bring back a lot of memories

but the faction seems overpowered compared to the rest.

also, are the capital ships supposed to engage enemies like strikecraft and corvettes?

+1 vote     reply to comment
JurisDocta Online
JurisDocta Nov 15 2014, 9:06pm says:

Replicator Rebel testing results

1. For some reason, the game Minidumped after a couple hours even when I changed to recommended settings so this is kinda short.
2. The Aesir beams are blue instead of purple. I'd recommend double checking the Dagur Corvette as well.
3. Pirate Fighters don't register when their host is destroyed (i.e. "Has No Host!")
4. Are starting Frigate factories supposed to have a higher scrap value?

That's all I have for now. I may attempt another game but it seems things are in order for that faction. Good luck with the next release.

+1 vote     reply to comment
Prgynt
Prgynt Nov 6 2014, 12:38am says:

Love the Mod. Couple things, when I play Norlamin, the game always ends up crashing, replicator and trade alliance work fine. sometimes it takes 30 minutes, sometimes an hour or two, but even if I save often, it will just crash again at the same spot if I reload.

Also, some of the new titans have the exact same abilities as older ones, like the trade alliance loyalist being the same as the TEC rebels. Is that something that will change in future mods?

+1 vote     reply to comment
GenezisO
GenezisO Oct 23 2014, 5:10pm says:

Do you want some gameplays? please comment, dont like if yes, so i get notifications

+1 vote     reply to comment
Shadowkiller91234567
Shadowkiller91234567 Oct 22 2014, 1:21am says:

Have you ever thought of revamping the TEC, Advent and Vasari in your own image and putting it in your mod?

+1 vote     reply to comment
JurisDocta Online
JurisDocta Oct 22 2014, 1:43pm replied:

He explicitly said no. scroll down or go to the next page

+1 vote     reply to comment
lordzeromih
lordzeromih Oct 18 2014, 12:16pm says:

Hey Soase-Maelstrom! It's been a long time since last update. I have been wondering if you have a TBE on R9... Can you please give us a tentative update for R9? Thanks!

+1 vote     reply to comment
JurisDocta Online
JurisDocta Oct 16 2014, 9:12pm says:

Norlamin Rebel Results

Two very serious bugs:
1. Jelmi's amplify Energy ability doesn't upgrade correctly. First it doesn't do it, then you look up 15 minutes later to see that it's done it.

2. When an enemy retreats it gives you the Another Victory! effects to range and damage even when that tech isn't researched.

3. On that note, Wrath also appears to be malfunctioning. Make sure the buff researches are properly aligned.

Lesser bugs/suggestions
4. Did you add module repair to the Skylark two? I don't remember that.
5. Defense platforms shouldn't have Zone of Force, it disrupts defense ability.
6. Another Victory! could use a different Icon.
7. Your version of the Black Hole disables abilities even though it doesn't say it.

The error with the research kinda slapped in the face on that one. The Jelmi was pretty strange too since I hadn't run into that issue on the last build. All in all the faction is performing nicely. It may be a couple weeks before I can finish with the Replicator Rebels.

+1 vote     reply to comment
Bacl
Bacl Oct 13 2014, 10:13am says:

I have a request if possible, so far i think this is the best mod for Rebellion, Sins of a galactic empire is also very good but its a total conversion so i cant place them in the same basket.

The Vasari loyal Titan, the one that can devourer entire fleets with its MAW ability, my requests are about this ship and this ship only.

1, when this ship bombard a planet, there is a vasari capital ship that has an ability to drain the planet, is it possible to give the draining animation to the titan instead of the regular laser? This would give a "Unicron feel" like the ship is devouring planets.

Second request would be to give it the ability to colonize planets, to keep in the devourer of worlds idea, you "drain the planet", then colonize it to strip it to the core.

I dont know if your even willing to do so but if other members of the community would like this, maybe just do a small "patch" to add this into the game.

Let me know what the team think about this idea.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Oct 15 2014, 12:33am replied:

As a general rule, I do not mod the original races.

+1 vote   reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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