Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf
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Highlights Rebellion (Release 12) 10/04/2017

* Update Maelstrom compatibility from Sins Rebellion patch 1.85 to 1.9
* Upgraded Textures for extreme graphics
* Fixed Research weapons upgrade for the pirate starbase.
* A number of low level clean-up removing unused enitity files, icons, sounds, etc
* Fixed bugs in a number of buff files (Norlamins and TradeAlliance) which may have been causing random minidumps ... thanks to dbmod11 for pointing them out.
* Also thanks to Hronolog ... finding some small model bugs for the new races ... though I haven't fixed them yet!

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 14 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

News for Maelstrom Mod, December 2015, Rebellion

News for Maelstrom Mod, December 2015, Rebellion

News 12 comments

We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, June 2014, Rebellion

News for Maelstrom Mod, June 2014, Rebellion

News 18 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.82 + DLC's

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Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 65 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 106 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Full Version 94 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Comments  (0 - 10 of 3,663)
skyblivion
skyblivion

Really loving this mod and the mechanics of it, in fact this would have to be my favorite sins mod by far. However, something is really bugging me. Being an avid Homeworld fan, having the Higaran and Vagyr ships used as pirate factions really bugs me and would like to suggest considering making their factions more "clean," for lack of better words. I just feel that for the pirate factions, the ships should be more grundgy, maybe even direlects of other ships welded together. Generally just more dirty and unclean. Maybe this is purposeful to add a bit of comedy into the mod, but I wanted to just put in my two cents. I'm not suggesting to remove the homeworld ships, just adapt them to a faction (research, sound files) that match their origin and design. The mixture of Vagyr and Higaran ships within the same faction also somewhat bugs me, which leads me to another idea. Would it be possible to seperate the Vagyr and Higaran ships within the same faction. For example, Higaran loyalists, and Vagyr rebels? I know I'm suggesting a lot of extra work, but I would just love to see this added into the game. If you are struggling to find ship models, maybe consider the Homeworld 2 Complex mod ship models. There are a lot of extra ships there that I'm sure you can use to provide variation of ship models for each class (Frigate/Cruiser/Capital) to have enough for each faction (Vagyr/Higaran). Also, since you are using homeworld ships, is there any possibility you could find a way to insert the classical homeworld weaponry mechanics and sound files? (ION CANNONS), missiles, trinity gun, etc.

Again, I want to stress the fact how much I love your mod and am very thankful for your hard work. I hope to continue seeing updates in the near future!

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shinmg92
shinmg92

I'm enjoying this mod so much! You're the best! :)

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soase-maelstrom Creator
soase-maelstrom

Glad you are having fun!

Reply Good karma+1 vote
sgtmac68w20
sgtmac68w20

I played an earlier version where The Dreadnaught Factories would kick out dreads even if you ran out of capital slots. I have been playing the current version, And it only kicks out one period. Was this a redesign on purpose or do I have a bug?

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soase-maelstrom Creator
soase-maelstrom

You need at least one fleet logistic point for the spawning ability of the Dreadnought to work. If not then the ability is reset and you have to wait another 45 minutes for a Dreadnought. You can turn off the ability off auto and do the spawning manually every 45 minutes or so.

Reply Good karma+1 vote
sgtmac68w20
sgtmac68w20

Thats what I was doing. I fortified up my starting star, bult my full fleet, then got only one dread. After that even wiht resets, no luck. Still a fun mod.

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soase-maelstrom Creator
soase-maelstrom

I still standby what I previously said ...
You can look at the spawning ability of your Dreadnought factory to track when the next Dreadnought will be spawned.

Reply Good karma+1 vote
caekdaemon
caekdaemon

Just curious, and I think I've asked this before, but is there a way to bring back the old round Replicator capital ships?

I remember being able to swap the models in from an earlier version of the mod and have it work straight off, but I'm not sure which version has them anymore, and I loved those designs :(

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soase-maelstrom Creator
soase-maelstrom

You can try models from release 4 or 5

Reply Good karma+1 vote
Crimson_Wolf
Crimson_Wolf

I'm getting a really odd bug. When I find a neutral planet, it already has a few extractors, but they cannot be destroyed or captured. How on earth do I kill/ gain them so I can get the full bonuses of having all the asteroids?

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soase-maelstrom Creator
soase-maelstrom

Use your colony frigate to capture neutral (captureable) extractor ... if you have the stellar phenomenon DLC installed make sure the planet is not hit by an random event which disables abilities

Reply Good karma+1 vote
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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