Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf
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Highlights Rebellion (Release 11) 02/09/2016

* Pirate Race (with two factions) is now complete ...
- all new abilities
- all new research
- new voice-overs
- all new icons

* lot of low level clean-up removing unused files, icons, sounds, etc

I hope you all enjoy.

Thanks to all who gave feedback!

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 8 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

News for Maelstrom Mod, December 2015, Rebellion

News for Maelstrom Mod, December 2015, Rebellion

News 12 comments

We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, June 2014, Rebellion

News for Maelstrom Mod, June 2014, Rebellion

News 18 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, December 2013, Rebellion

News for Maelstrom Mod, December 2013, Rebellion

News 4 comments

We are pleased to announce the coming sixth release of the Maelstrom mod for Rebellion 1.8 + DLC's

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Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 96 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

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Maelstrom Rebellion v1.8 R7 (DLC's)

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Maelstrom Rebellion v1.52 R6 (DLC)

Maelstrom Rebellion v1.52 R6 (DLC)

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Comments  (0 - 10 of 3,552)
Stikme
Stikme

Best mod so far. balancing is perfect but i always play without superweapons. So i dont have to build starbases at every planet. Any way to mod that?

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soase-maelstrom Creator
soase-maelstrom

Glad you are enjoying the mod!

If you want to disable superweapons open the file (in mod folder) ...
1. GameInfo\Gameplay.constants (use any text editor)
2. change cannonsPerGravityWellRatio from 1 to 0 (line number 17).

Reply Good karma+1 vote
Guest
Guest

been trying to figure out how to disable the space cannon super weapons trivial mod pack doesnt seem to work

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soase-maelstrom Creator
soase-maelstrom

See above

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RackShase
RackShase

Hi there! Size of your job is really fantastic. But what about game balancing? Standart races seems really weak versus added. Have you any ideas about fix this?

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soase-maelstrom Creator
soase-maelstrom

I generally agree ... on one-to-one play.
However, there is so much variety in maps, difficulty levels and team setup. Also, as an example, I don't use diplomacy, particularly with the new race as I have found that teaming with other races makes the game to easy.
In the future, I most probably will tweak Frigate, Capitalship, etc firepower accordingly.
You can change this yourself but opening and editing the various ship entity files (in the GameInfo folder). Most of it is self-explanatory

Reply Good karma+1 vote
axelbl4ck1
axelbl4ck1

Having a problem with the movement AI when attacking, unsure if it is intentional but whenever one of my ships attacks something it keeps making this weird attack and retreat movement causing them to be unable to attack for half the time since they are turned the wrong way. Any way to fix it?

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soase-maelstrom Creator
soase-maelstrom

It is intentional ... as you might have observed the Pirates firepower has been augmented to compensate for the reduced firing window time

Reply Good karma+1 vote
OhNoesBunnies!
OhNoesBunnies!

Game crashes now since the new update (Tuesday's update). :c

--Edit--

Nevermind! Turns out you need to reapply the 4gb patch (LAA.exe) for the executable again.

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soase-maelstrom Creator
soase-maelstrom

Likewise, I have not noticed all problems created by the new 1.86 patch.

Reply Good karma+1 vote
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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