Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf
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Highlights Rebellion (Release 12) 10/04/2017

* Update Maelstrom compatibility from Sins Rebellion patch 1.85 to 1.9
* Upgraded Textures for extreme graphics
* Fixed Research weapons upgrade for the pirate starbase.
* A number of low level clean-up removing unused enitity files, icons, sounds, etc
* Fixed bugs in a number of buff files (Norlamins and TradeAlliance) which may have been causing random minidumps ... thanks to dbmod11 for pointing them out.
* Also thanks to Hronolog ... finding some small model bugs for the new races ... though I haven't fixed them yet!

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 14 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

News for Maelstrom Mod, December 2015, Rebellion

News for Maelstrom Mod, December 2015, Rebellion

News 12 comments

We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, June 2014, Rebellion

News for Maelstrom Mod, June 2014, Rebellion

News 18 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.82 + DLC's

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Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 62 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 106 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Full Version 94 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Comments  (0 - 10 of 3,636)
hellohypo
hellohypo

Hello, i have been greatly enjoying your mod! Really added a new twist onto the vanilla game which is exactly what ive been looking for. Been through about four play troughs so far but i found and odd bug. While playing as the Norlamin rebels, and building the friendship starbase im being raided all over by pirates. I have four star bases, two of which have been push WAY beyond the gravity well. They cannot do anything but be pushed back. It has happened to one of my ships as well but since they can warp its not a problem to have them jump out and back in. Really appreciate any advice, and if this already has a thread I apologize. But all in all i have to say this is the best non conversion mod of any game ive ever played!

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soase-maelstrom Creator
soase-maelstrom

Glad you are enjoying the mod.

Some of the Pirate ships (particularly the capitalships) have fighter attack mode enabled (they fly around, circle, their targets instead of staying in a fixed position). The consequence is sometimes the pirate ships/fleet will go off into deepspace. Unfortunately nothing can be done about it ... just a quirk of this mode of fighter attack.

Reply Good karma+2 votes
hellohypo
hellohypo

I'm afraid that im not speaking of fighter pathing. I watched one of the star bases take a debuff of -3000% acceleration and -4000% turning. Then i watched it sail off into the unknown. It would go a short way out of the gravity well, and then the ships would catch up to again and would do the same debuff again and push it even further out. If you would like a save file i could provide one to you, it has two instances of this happening at once in the save.

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soase-maelstrom Creator
soase-maelstrom

It's an interesting scenario ... a save file would be useful (as I have not seen this situation). I did check the Starbase definitions (Norlamins) and they do have angular acceleration but not linear acceleration, also their velocities are zero or very close. So they must be moving like spinning tops.

Reply Good karma+1 vote
Guest
Guest

Hello! I've loved the mod since diplomacy. But there's one bug that has seemed to be in the last few versions where if one of the added ships (Any faction) is destroyed the model doesn't explode and it just floats off into space and when you zoom out it has the icon there like its a unit that you can control still. In big fights this gets annoying because the icons float out into deep space and cover the map forever.

Is there anything I can do to fix or is this a known bug that is fixable and I just havent yet?

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soase-maelstrom Creator
soase-maelstrom

Personal I have never seen this problem.
Do you have this problem when you don't play with any mods?
How much RAM does your PC have? What operating system does your PC have?

Reply Good karma+1 vote
Guest
Guest

I have 16 GB of RAM and I have Windows 8.1. And no it seems to only be with this mod, which started with the last few versions.

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soase-maelstrom Creator
soase-maelstrom

Try saving the game and reloading ...
I have looked at the explosions effects ... seems good.
After an extensive search ... i came across this from another mod

"A rare bug prevents the "Engines damaged"-particle to disappear after the effect has worn off. It stays on the affected ships forever until you save and reload and occurs mostly during graphics-intensive clashes with many involved vessels:"

So there might be a problem with a particle effect. I'll check it out.

Reply Good karma+1 vote
Guest
Guest

Is it possible to get a mod with just the maelstrom races plz? Btw big fan of the Trade Alliance

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soase-maelstrom Creator
soase-maelstrom

Might be possible to just change a single file to remove content.
So what would you specifically wished removed from the current mod?

Reply Good karma+3 votes
Decoder321
Decoder321

Nothing much jest the Tec, Advent and Vasari which is simple enough, but it would make it more stable, so that you could add more races that you will make in the future?

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soase-maelstrom Creator
soase-maelstrom

With the latest patch to Sins the issue of minidumps due to the 2 GB limits is no longer an issue.

Reply Good karma+1 vote
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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