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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins      ... fixed description for "Capital ship labs" researches, to distinguish which
                         research will enable Military labs or Civilian labs
* Replicators    ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators     ... fixed tradeship and refinery ship hub icons
* Replicators     ... fixed mines textures
* Varsai             ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators     ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races      ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins      ... Urvanian light frigates gets shield regenerate ability
* Norlamins      ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins      ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins      ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators    ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races      ... fixed quick start, i.e light frigates for new races
* New Races      ... fixed an number of descriptions
* New Races      ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Jun 28, 2014 Full Version 64 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

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Dec 18, 2013 Full Version 78 comments

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Apr 26, 2013 Full Version 15 comments

Standard Series - the Maelstrom Mod introduces three new races to the SoaSE Universe. The TEC, Advent & Vasari are still found building and battling...

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Post comment Comments  (10 - 20 of 3,338)
Admiral-Ace
Admiral-Ace Oct 5 2014, 9:21pm says:

Okay I have to ask this, why is it that the all text/descriptions for the Pirates are the same as the Norlamins? They were like this in the last version and they're the same in this version. Was this a mistake, I messed up the download, or are they not meant to be playable?

+1 vote     reply to comment
lordzeromih
lordzeromih Oct 8 2014, 4:46am replied:

They happen to be wip, and are added as a preview only.

+1 vote     reply to comment
TomorrowsStrategist
TomorrowsStrategist Sep 28 2014, 10:44pm says:

Hey soase-maelstrom! I'm trying to make a personal mod by mashing adjustments I made to the original game with your mod and incorporate particle effects from SotP. The reason I'm asking for your help is because you created 3 entire races along with custom everything for them and smashed it with the original game AND you made it work. I'm not very good at modding as I am relatively new, but so far I have only significantly modded the TEC to be more the way I think they should be. If you could PM me or something that would be fantastic as I would certianly appreciate your assistance! Thank you

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Oct 15 2014, 12:35am replied:

Best place for help is the Sins modding community (forums) ... Forums.sinsofasolarempire.com
I can only give very limited help as I currently busy

+1 vote     reply to comment
TomorrowsStrategist
TomorrowsStrategist Oct 17 2014, 12:32am replied:

That's totally fine I understand

+1 vote     reply to comment
Guest
Guest Sep 26 2014, 2:44pm says:

This comment is currently awaiting admin approval, join now to view.

soase-maelstrom
soase-maelstrom Oct 15 2014, 12:36am replied:

Use the correct version of Maelstrom with the correct patch for your Sins game

+1 vote     reply to comment
Janissaire
Janissaire Oct 16 2014, 2:39am replied:

Ok,i will try.

The diplomacy mod are like NEVER checked by ppl(because diplomacy is to old).

If you upload your mod in Sin of a solar Empire;rebillion mod section,more ppl will see and dl your mod.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Oct 16 2014, 9:20pm replied:

Hi Janissaire,

I understand now ...
I have asked modDB so many times to move my mod to Rebellion ... that I am sick of it.
The problem is that they put my mod on Desura (before Rebellion was released) and to move my mod to rebellion on ModDB and Desura appears to be too much for them.
Annoying ... to say the least!!!!!!!!!

+1 vote     reply to comment
Janissaire
Janissaire Oct 17 2014, 12:37am replied:

Oh,and,about a bug,i can't play the pirate and tradealliance(my game crash)i can play only replicator(and,only one replicator faction,the one with the attack titan),norlamin and the basic faction.

+1 vote     reply to comment
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This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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