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Stars 3.34.2

Stars 3.34.2

Full Version 6 comments

IDEA: more realistic universe VERSION: 3.34.2 COMPATIBLE: Rebellion 1.91 FIX: Occupation victory NEW: few tunes

Stars 3.34.1

Stars 3.34.1

Full Version 13 comments

IDEA: more realistic universe VERSION: 3.34.1 COMPATIBLE: Rebellion 1.9 FIX: Air Defense won't kill new owner fighters

Stars 3.34

Stars 3.34

Full Version 11 comments

IDEA: more realistic universe VERSION: 3.34 COMPATIBLE: Rebellion 1.9 NEW: few new tunes

Stars 3.33.3

Stars 3.33.3

Full Version 1 comment

IDEA: more realistic universe VERSION: 3.33.3 COMPATIBLE: Rebellion 1.87/1.86 FIX: Vasari starbase weapon halt (thanks to dbmod11)

Stars 3.33.2

Stars 3.33.2

Full Version 1 comment

IDEA: more realistic universe VERSION: 3.33.2 COMPATIBLE: Rebellion 1.87/1.86 FIX: addresses ledernierrempart's complaints (neutrals won't attack capitals...

Stars 3.33.1

Stars 3.33.1

Full Version 2 comments

IDEA: more realistic universe VERSION: 3.33.1 COMPATIBLE: Rebellion 1.87/1.86 NEW: a lot of tweaks, few new tunes, future techs, some random events reworked...

Comments  (0 - 10 of 493)
Armaguedon
Armaguedon

Hi, nice mod i like it.
But when i research doctrines, it's increase research cost to 10% and not the reverse (I played the Vasari race at the moment).
It's a bug or i have misread its effect?
Raiders are maybe too strong too : alone they destroyed 2 factions quickly.
Thx for this mod ;-)

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Aplos Creator
Aplos

hey, yep doctrines increase tech cost

increase difficulty level for better ai players

cheers

Reply Good karma+1 vote
Armaguedon
Armaguedon

Hmm ok ... (sorry for my english for later)
The problem is that the raiders make all the difficulty compared to the ia who can not resist them: from the first raids of pirates, I receive about thirty ships which are stronger than my own troops (especially in the beginning without improvements), even starting from the beginning on a military rush. I ended up rushing to destroy the base of the pirates as soon as I can but the other factions are laughable by comparison. Maybe reduce a little the number of raider ships in waves.
I also noticed that corvette technology does not unlock these (I played TEC).
The display of doctrines should be changed to indicate that they increases the cost of technology.
Great mod continue like this!

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Aplos Creator
Aplos

do you really play Stars? (sorry to ask like that...). what is you difficulty level?

here is the pirate raids info (it is light at the beginning, strong at the end). I can't see the reason of your complains

pirateRaidComposition:0
requiredShipCount 2
requiredShip
type "FrigatePirateScout"
minCount 3
maxCount 9
requiredShip
type "FrigatePirateMedium"
minCount 3
maxCount 9
randomShipCount 0
pirateRaidComposition:1
requiredShipCount 3
requiredShip
type "FrigatePirateScout"
minCount 6
maxCount 12
requiredShip
type "FrigatePirateMedium"
minCount 6
maxCount 12
requiredShip
type "FrigatePirateAntiFighter"
minCount 3
maxCount 9
randomShipCount 0
pirateRaidComposition:2
requiredShipCount 6
requiredShip
type "FrigatePirateScout"
minCount 9
maxCount 15
requiredShip
type "FrigatePirateMedium"
minCount 9
maxCount 15
requiredShip
type "FrigatePirateAntiFighter"
minCount 6
maxCount 12
requiredShip
type "FrigatePirateHeavy"
minCount 6
maxCount 12
requiredShip
type "FrigatePirateSiege"
minCount 3
maxCount 9
requiredShip
type "CAPITALSHIP_TECHBATTLESHIP"
minCount 1
maxCount 1
randomShipCount 0
pirateRaidComposition:3
requiredShipCount 7
requiredShip
type "FrigatePirateScout"
minCount 12
maxCount 18
requiredShip
type "FrigatePirateMedium"
minCount 12
maxCount 18
requiredShip
type "FrigatePirateAntiFighter"
minCount 9
maxCount 15
requiredShip
type "FrigatePirateHeavy"
minCount 9
maxCount 15
requiredShip
type "FrigatePirateSiege"
minCount 3
maxCount 9
requiredShip
type "FrigateTechAntiModule"
minCount 3
maxCount 9
requiredShip
type "CAPITALSHIP_TECHBATTLESHIP"
minCount 1
maxCount 1
randomShipCount 0
pirateRaidComposition:4
requiredShipCount 7
requiredShip
type "FrigatePirateScout"
minCount 15
maxCount 21
requiredShip
type "FrigatePirateMedium"
minCount 15
maxCount 21
requiredShip
type "FrigatePirateAntiFighter"
minCount 12
maxCount 18
requiredShip
type "FrigatePirateHeavy"
minCount 12
maxCount 18
requiredShip
type "FrigatePirateSiege"
minCount 6
maxCount 12
requiredShip
type "FrigateTechAntiModule"
minCount 6
maxCount 12
requiredShip
type "CAPITALSHIP_TECHBATTLESHIP"
minCount 1
maxCount 1
randomShipCount 0

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Guest
Guest

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Guest
Guest

Is this mod compatible with any other mod that adds races?

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Aplos Creator
Aplos

if it adds only a race it is likely compatible, just try

stars should be the first on the activation list

Reply Good karma+1 vote
Aplos Creator
Aplos

Hey folks, i am going to update Stars to fix occupation victory. Any other wishes? :D

Reply Good karma+1 vote
KKarlsoNN
KKarlsoNN

Does anybody have any maps they would like to share? The lack of, is my only problem with this mod. Especially small maps.

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Aplos Creator
Aplos

oh, hi Ciri, you've got a new name? ^^

mod has Galaxy Forge map builder

you can create an addon (minimod) for Stars to share your maps
Moddb.com
be the first!

Reply Good karma+1 vote
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Sins of a Solar Empire: Rebellion
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Highest Rated (12 agree) 10/10

a truly suberb performance a wonderful combination of excellent music and planet types bundeled in with bailknights mod a must have for anyone who enjoys their sins diplo

Oct 9 2010 by mangosofdoom

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