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Stars 3.33.2

Stars 3.33.2

Full Version 1 comment

IDEA: more realistic universe VERSION: 3.33.2 COMPATIBLE: Rebellion 1.87/1.86 FIX: addresses ledernierrempart's complaints (neutrals won't attack capitals...

Stars 3.33.1

Stars 3.33.1

Full Version 2 comments

IDEA: more realistic universe VERSION: 3.33.1 COMPATIBLE: Rebellion 1.87/1.86 NEW: a lot of tweaks, few new tunes, future techs, some random events reworked...

Stars 3.32.1

Stars 3.32.1

Full Version

IDEA: more realistic universe VERSION: 3.32.1 COMPATIBLE: Rebellion 1.87/1.86 FIX: tweaks, Atlas bonus reduced

Stars 3.32

Stars 3.32

Full Version 1 comment

IDEA: more realistic universe VERSION: 3.32 COMPATIBLE: Rebellion 1.87/1.86 NEW: tweaks, Atlas Titan will give bonuses to capship or titan if destroyed...

Stars 3.31

Stars 3.31

Full Version

IDEA: more realistic universe VERSION: 3.31 COMPATIBLE: Rebellion 1.87/1.86 NEW: a lot of tweaks, new map

Stars 3.30

Stars 3.30

Full Version 12 comments

IDEA: more realistic universe VERSION: 3.30 COMPATIBLE: Rebellion 1.86 NEW: anomaly, tweaks, Virus is added to Subversion doctrine, vanilla truce among...

Comments  (0 - 10 of 462)
Guest
Guest

Are there no rebellion factions in Stars? I am unable to find anything related to the Rebellion faction/empires...

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Aplos Creator
Aplos

hey, you will choose subfaction during the game

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AmethystNail
AmethystNail

When i play Vasari my starbases and capital ships just stop atacking enemy ships. is there a bug or i do something wrong?

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Aplos Creator
Aplos

yep, it is game related and occurs in other mods as well. After some time it disappears. The cause is unknown

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ledernierrempart
ledernierrempart

successfully captured another planet that is only linked to my homeworld. so i thought at least no neutral ships will come from here anymore. ********! they spawned from no where and guess what? with another starbase.

it needs a fix asap.

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Aplos Creator
Aplos

hello, thanks for response.

Ok, neutrals won't attack capitals anymore. Looks like bad luck with having so many megapolis neutrals :3

Level up the difficulty level in order to get more competitive AI

take into consideration that this mod is a little bit more challenging in general than vanilla

cheers :D

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ledernierrempart
ledernierrempart

you really should fix the early neutral faction attacks. i had to deal with 6 star base being biult in my homeworld with corvette spam... first 30 min of the game i can't do anything else than spam units to kill the flood. the AI don't handle well this situation so i win without doing anything. thats on a one star map.

on a several star map the AI don't really know what to attack and usually build little armies all over the place you will easely wreck with your blob.

edit: i checked their base with a scoot and 2 neutral star base were wrecking their home planet facilities. this mod is unplayable on one star map.. and too easy on several stars maps.

edit2: on the one star map i am playing all planets are colonizable without me needing to do some research...
plus, seems like the little expeditionary force from the neutral faction comes from no where. i had the phase jump detector researched and nothing jumped to my planet. they just poped with a nice star base in construction. whats more ridiculous is that 3 neutral faction attacked me at the same time with each of their star base being built. at the end i destroyed all and just when one star base were remaining the pirates attacked... i still don't have another planet because of the constant threats after one hour..

well i hope now you ll understand what the problem is and fix it for a future version.

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ledernierrempart
ledernierrempart

music is nice, atmosphere is nice, enhancement of the 4X feel, lots of stars and challenges (like the neutral faction titan protecting a planet, etc etc lots of positive things so i ll go on the negative ones.

on the big stars map the ai is not very smart and spam scoots too much. their armies are not very big and they often attack with only few ships. (was playing on normal).

as everything seems to be enhanced, diplomacy stays the same. on my playthought (that i didn't finished yet :p) no one gave me missions to do. like they either idnt do the ressearch needed to send missions or they just ignored me.

never encountered pirate raid so far but thats maybe because there are so many stars.

sggestions: i saw neutral faction ships moving around with scoots, maybe it should be nice to have randomly one of the few neutral faction still alive trying to colonize another planet and building a little fleet. and maybe having the possibility to trade with them.

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ledernierrempart
ledernierrempart

oh and some little changes on the swarm faction ships model would give them more visibility. like a big hole for the planet bomber,small little holes for th anti fightre one, an horizontal line for the basic frigate or some laser beam weapon, etc

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Verenn
Verenn

Holy crap, I just have to admit: I fell in love with the soundtrack.

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Sins of a Solar Empire: Rebellion
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Highest Rated (12 agree) 10/10

a truly suberb performance a wonderful combination of excellent music and planet types bundeled in with bailknights mod a must have for anyone who enjoys their sins diplo

Oct 9 2010 by mangosofdoom

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