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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

14 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins      ... fixed description for "Capital ship labs" researches, to distinguish which
                         research will enable Military labs or Civilian labs
* Replicators    ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators     ... fixed tradeship and refinery ship hub icons
* Replicators     ... fixed mines textures
* Varsai             ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators     ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races      ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins      ... Urvanian light frigates gets shield regenerate ability
* Norlamins      ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins      ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins      ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators    ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races      ... fixed quick start, i.e light frigates for new races
* New Races      ... fixed an number of descriptions
* New Races      ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Post comment Comments  (40 - 50 of 3,248)
JurisDocta
JurisDocta Jun 24 2014, 10:40pm says:

Dang. Then you should maybe change it to maybe
"Mercenaries"
"Mercenaries from TEC space launch sporadic attacks"

"Long term job"
"Ex-TEC Mercs spawn occasionally at your capital planet"

+1 vote     reply to comment
TomorrowsStrategist
TomorrowsStrategist Jun 24 2014, 5:40pm says:

I hate to be a bother, but when can we expect a 1.82 release? This is by far the greatest mod available for SoaSE:R and I am dying to be able to play it again

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Jun 25 2014, 3:41am replied:

Definitely by this coming weekend ...

+1 vote     reply to comment
JurisDocta
JurisDocta Jun 26 2014, 7:32pm replied:

WHOOOOO!!!

+1 vote     reply to comment
UncleJ
UncleJ Jun 25 2014, 4:54pm replied:

I only say... yeah!

Soase, I'm here... I've benne always been here.
With my 5months son Sirio. He likes Malestrom Mod too...

Hold on, my friend Soase.
Ur work it's always at its best.

UncleJ
The Italian Neighbour

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Jun 28 2014, 3:38pm replied:

Hi UncleJ,

Good to hear from you and congratulations on the addition to your family!!! I'm glad Sirio is enjoying the wonderful colors and sounds of Sins.

All the best ...

+1 vote     reply to comment
PDubb
PDubb Jun 24 2014, 7:09pm replied:

I have the same troubles even with disabling resource boom. Using the Dev exe works fine for and plays exactly the same after a couple settings changes.

+1 vote     reply to comment
Guest
Guest Jun 20 2014, 5:03pm says:

This comment is currently awaiting admin approval, join now to view.

JurisDocta
JurisDocta Jun 18 2014, 8:57pm says:

My Testing of this Mod is complete (Pirates not included). I have three final possible bugs.
1. The Replicator Advanced Launchers are available with only one research of Basic Launchers. Is this intentional?
2. You (or someone at least) may wish to consider adding different names to the capship name pool for the factions.
3. Is the Aura planet supposed to look inside out by design?

I am, again, impressed with your mod, particularly the planets. I will give a formal review hopefully within the next 48 hours or over the weekend at worst.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Jun 20 2014, 11:33am replied:

Hi JurisDocta, thanks again for your feedback
1. Though it does not 'bug' me you are right in assuming it is unintentional
2. Good idea ... I'll look into it
3. Yes ... an effect I tried and is somewhat tied into the planets 'ability'

+1 vote     reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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