The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

Post news Report RSS News for Maelstrom Mod, Dec 2018, Rebellion

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC's

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Highlights Rebellion (Release 14) 30/12/2018

* Compatibility - updated Maelstrom compatibility from Rebellion patch 1.92 to 1.93
* Compatibility - updated Maelstrom compatibility for Minor Factions DLC
* String work - fixed a number of strings
* Starbase - increased the maximum ability levels, from 8 to 16
* Starbase - all races Starbases have gravity well movement similar to Vasari Starbase
* Ability work - fixed Tec Dreadnought ability missile attack icon and string
* Ability work - fixed Replicator Starbase hoard frigate production
* Fighter movement - Capitalship's of Pirates race no longer use Fighter Attack movement. reduced Capitalships firepower by 50%
* Dreadnought - for all races the Dreadnought initial Hull and Shield have values of 3000
* Dreadnought - for all races the Dreadnought leveling-up values for Hull ans Shield, increased from 250 to 500
* Research - Transcendence Research Balanced between races

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Vanex2k
Vanex2k - - 2 comments

This is AWESOME

my only concern is: pirates are maybe a bit too strong

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Fixed

Reply Good karma+1 vote
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