The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

Description

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates, all with their two respective factions Loyalists and Rebels.

Preview
Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)
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Wraithlord_Zeratul
Wraithlord_Zeratul - - 402 comments

Oh.. have you fixed the Pirates 'research victory' research? last time I play it's using Norlamins research

Also the description for Pirates titans during fraction selection is also Norlamins

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Unfortunately, off the top of my head, can't remember. Too many things have happened over the last year. This update to Maelstrom was triggered by the 1.92 patch update to Rebellion. I will check and make a special note if I forgot.
Thanks.

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Imperator_RAD-X
Imperator_RAD-X - - 491 comments

YEEEEES! Over a year of waiting.

Can't wait to play the new version, great and patient work pays off (:

Well done, guys.

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Sorry about the delays ... had a busy year.
Future updates should be quicker.

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ygorignacio
ygorignacio - - 1 comments

how to install?

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soase-maelstrom Author
Guest
Guest - - 691,445 comments

Gone back to this mod after a break from the game and doesn't work. Reinstalled it and the game no joy. Help please?

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

If the checksum on your enabled mod is 0 then you have the mod buried one directory too deep ... this happens because of how unzipping programs work these days, they can create a directory that is the same name as the archive and unzipp everything into it. The mod directory is inside that directory. That's the one you want.

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MrElusive603
MrElusive603 - - 74 comments

Tried to play this multiplayer with a friend today and got a sync-error the moment we both finished loading. We both have the exact same version of the mod and identical checksums.

Any ideas on how to fix this?

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Did multiplayer work for you with the previous release of Maelstrom?

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MrElusive603
MrElusive603 - - 74 comments

No. We had the same sync-error.

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Does you and your friend both have 64-bit OS's or both have 32-bit OS's?
Try enabling the mod then exiting the Sins and restarting the Sins.

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dyaker
dyaker - - 17 comments

No way to disable dreadnoughts spawning in begining?

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

No easy way

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Guest
Guest - - 691,445 comments

So i have installed the mod and enabled it through the mod menu but the mod will not work for some reason. I have mod enabled 1 and it shows up in the file correctly but the mod will not work for some reason.

Fixed the problem. i needed to pull the file just before the actual mods to the mod folder. i had one to many file folders to go through to get to it. as in "mod name vxx" then "mod name" then mod files. needed to get the "mod name file into the folder get rid of the extra lair that the first file had on the mod.

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

one of the most common pitfalls when decompressing files

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