The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

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Pirates - CapitalShip
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Nanoelite001
Nanoelite001 Dec 17 2012, 3:16am says:

Ironically, it's very ship-like

Looks good :)

+6 votes     reply to comment
OhNoesBunnies!
OhNoesBunnies! Dec 17 2012, 6:19pm replied:

That's not irony...

D:

+1 vote     reply to comment
johnstar145
johnstar145 Apr 26 2013, 3:25am replied:

hmm, it's seems like you never or had not play homeworld 2 before >.>
cause this ship is part of that game >.>

+3 votes     reply to comment
Melkart
Melkart Dec 17 2012, 5:24am says:

I was missing this one.

+3 votes     reply to comment
AussieWookie
AussieWookie Dec 17 2012, 7:59am says:

So much home world

+6 votes     reply to comment
Sparda225
Sparda225 Dec 17 2012, 11:45am says:

I for one think its brilliant, I really hope you make them playable with all the HW2 goodness.

+1 vote     reply to comment
Melkart
Melkart Dec 17 2012, 2:08pm replied:

I like this idea too.

+1 vote     reply to comment
IceBlade09
IceBlade09 Dec 17 2012, 3:56pm says:

I don't mind that you are using HW2 models at all, I think they are excellent. Besides, you can always do with the pirates as you did with the Trade Alliance at some point in the future correct?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 17 2012, 7:39pm replied:

Yep, scrap metal sells well ...

+1 vote     reply to comment
Mc_Intire
Mc_Intire Dec 17 2012, 7:19pm says:

I still don't really like it.

But what bothers me more is the weird way of assigning ship roles. Show some respect to the models you took...

Take the Destroyer, the HW 2 Destroyers are intermediates between the frigates and the Capships, so it would be better to put the Destroyer into the role of the Heavy Cruiser in Sins.

But Let's start with the Caps:

Capship/battle: Hig Battlecruiser
Capship/carrier: Hig Carrier
Capship/colony: Hig Bishop (The one from mission 2)
Capship/support/ability: Yagyr Carrier
Capship/antibuilding/antiplanet: Yagyr Battlecruiser
Capship/factionspecific: Progenitor Dreadnought (Maybe sized down a bit)

Carrier Cruiser: Hig Marine Frigate (I believe this one has a hangar like glowing structure on the underside for the assault pods, if not it should be easy to open one up)
Support Cruiser 1: Hig Refinery
Support Cruiser 2: Hig Defence Field frigate
Support Cruiser 3: Hig Torpedo frigate
Heavy Cruiser: Hig Destroyer
Anti Structure: Hig Ion frigate
Envoy: Assault frigate

You might have to size up some of those a tad, but it'll work.

Scout: Vagyr Command corvette
Light frigate: Missile corvette
Long range frigate: Vagyr Missile frigate
Planet bombing frigate/minelaying vessel (Research): Vagyr Minelayer
corvette
Anti-fighter friagte: Vagyr Assault frigate
Colony frigate/Starbase constructor (Research): Vagyr Infiltrator frigate
Corvette: Laser corvette (faction specific)

Again, some supersizing, but better than downscaling (The Hig carrier as cruiser? Really?).

Fighter: Hig fighter (I mean, seriously... why take anything else?)
Bomber: Hig bomber (You already did, nothing to say here)

I tried to put a pattern in here. Not everyone might agree with the exact assignments, but the general idea should make sense for everyone, or so I hope.

I also managed to get around using the Hig or Vagyr Supercaptials or shipyards for this, so you have room to use those as Titans or whatever.

+1 vote     reply to comment
Mc_Intire
Mc_Intire Dec 17 2012, 7:22pm replied:

Wow, this is like the longest comment I ever wrote. Had to shorten it two times... scary. Hope the message is still relied.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 17 2012, 7:38pm replied:

Thanks for the feedback.

Haven't played HW2, so ship roles are transparent for me ...

The Destroyer was originally assigned a heavy cruiser role ... i.e I have not finalized roles having just recently completed importing models ... initial assignments are based on texture resolution and model complexity. But I'll revisited the models based on your suggestions.

I am also not convinced that I'll make the pirates playable, as Rebellion is very crowded with 3 new races ... let alone 4 ... I'll continue testing

+1 vote     reply to comment
Mc_Intire
Mc_Intire Dec 17 2012, 8:02pm replied:

Sins does put modders in a hard spot for that. It might be no problem if you were to drop the original races,but I guess you don't really want to do that.

I managed to catch a few wrong ship names in my post, credit goes to the late hour (2 a.m. lol). If you're confused about anything go ahead and ask.

I can only recommend you try HW2. The campaign story is so/so compared to HW or Cataclysm (If you didn't play those I can recommend them, too :p), but the gameplay is great.

The Destroyer (up in the picture) was roughly half the size of the carrier in the original HW2, so even if the textures might suggest a different picture it might look silly to someone who played the original game if the Destroyer grew four or five times bigger than the Carrier :p.

It'd be interesting if you were to go and created a seperate mod that just put in Hig and Vagyr as playable races in Sins (Without the original factions). Obviously the number of different ships per shipclass would be less than in Sins, same for the structures. But it might make for a great tactical mod with more emphasis on fighting than on eco and research (I'd also have no problem whatsoever if you used the models from HW2 for that, seeing how it would be some sort of homage to the original game). You probably don't have the time to do that on top of what you're doing with this mod already, but hey. One can always suggest :).

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 17 2012, 11:00pm says:

"It might be no problem if you were to drop the original races,but I guess you don't really want to do that."
Not my first option

"I managed to catch a few wrong ship names in my post, credit goes to the late hour (2 a.m. lol). If you're confused about anything go ahead and ask."
OK, thanks

"I can only recommend you try HW2."
HW2 is hard to find ... to purchase

"It'd be interesting if you were to go and created a seperate mod that just put in Hig and Vagyr as playable races in Sins"
It has been discussed before on the Sins forums and someone attempted to import the HW2 models into Sins, see

Forums.sinsofasolarempire.com

What I can do is make the HW2 models available to the Sins community for someone else to make a mod.

+1 vote     reply to comment
Mc_Intire
Mc_Intire Dec 18 2012, 3:11am replied:

Managed to get my copy from ebay. Since I found a seller close to my living place I didn't even have to pay using a credit card (and saved the shipping fee). But I agree, getting the game from offline sources is hard. Even most second hand stores don't have it.

+1 vote     reply to comment
Guest
Guest Feb 4 2013, 10:26am replied:

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KatashiKatsu
KatashiKatsu Jan 28 2013, 10:09am says:

homeworld 2 ships....oh yea :P

+1 vote     reply to comment
Guest
Guest Feb 12 2013, 3:11am says:

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Grizzly256
Grizzly256 Mar 20 2013, 6:48am says:

i have been following this mod for some time now, and with each new incarnation of it i grow more impressed. Back in the day a lot of the models were straight from BSG, even now, most of them are just amalgamations of different models, but done in original ways.

If you want to add some varierty to the pirates have a look at the Homeworld "Complex" mod and "Pirates" mod. Got some awesome ones in those.

keep up the good work.

+1 vote     reply to comment
Admiral-Ace
Admiral-Ace Apr 19 2013, 4:56am says: Online

This is what happens when people ignore the pirates for too long, they get more powerful. And bigger ships!!

+1 vote     reply to comment
kdub40k
kdub40k May 5 2013, 12:15am says:

are the pirates playable?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Jun 13 2013, 10:46pm replied:

Soon ...

+1 vote     reply to comment
Crocadillian117
Crocadillian117 Sep 13 2013, 4:59am says:

wait? are pirates becoming a playable faction?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Sep 13 2013, 7:09am replied:

Yes

+1 vote     reply to comment
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Dec 17th, 2012
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