This mod adds a new faction (DkR/Dark Reavers, the name of my gaming clan) to Sins of a Solar Empire: Rebellion and also enhances all weapon effects and sounds of the existing factions. The DkR faction was originally mechanically identical to the Advent Rebel faction, but has gradually become completely different.

The DkR faction still uses Advent structure models, the Eradica model for its titan, the Advent Diplomacy tree, and Advent voices, but has its own unique main research trees, ships, abilities, strengths, and weaknesses.

The ships are mostly re-skinned Romulan ships with tweaked weapon hardpoints. Why Romulan ships? Well firstly I'm not a modeller so I had to use models from somewhere else (with permission, credits below). Beyond that it's down to personal taste; I love the shape of Romulan ships, and thought they might look cool if they were black instead of green.

Aside from the addition of DkR, the mod changes the weapon effects (particles and sounds) for all the other factions (almost all weapon effects are custom) to make them more impressive and cohesive (TEC green/yellow, Advent blue/teal, Vasari red/orange/pink). Some ability effects have also been changed, along with some other minor modifications.

General Features

  • Addition of a new playable faction (DkR)
  • Enhanced weapon/ability effects and sounds for all factions
  • Optional strikecraft component which reduces the number of craft per squad (for performance reasons) whilst maintaining overall balance
  • Team coloured Eradica titan
  • Enlarged Ankylon titan
  • Fixed several minor bugs present in Rebellion

DkR Faction Features

  • Completely new ship models and textures (other than their titan, construction ships and trade ships)
  • Completely new weapon effects and sounds
  • Custom research trees (apart from the borrowed the Advent diplomacy tree)
  • Custom capital ship, titan, starbase, superweapon and frigate abilities with custom sounds and particle effects

Planned Features

  • Custom planet module meshes and textures
  • Custom voice files and user interface graphics
  • Rebellion texture optimisation

The mod was built for Rebellion v1.82.5006.

Model Credits:
Talon - Scorpion
Bright One, Winged Defender, Z1 Nova & Heavy BOP - P81
Ahllu'anofv-sen, Ael Ra'kholh, Enarrain, Ra'tar, Mogai'Hvei'Khenn & Black Wind - Atolm
Pveer & Pvash Type D - RavenNight
Firehawk & Senator - Thu11s
D'Deridex, Falcon & Raptor Refit - Maxloef1990
Valdore - Redragon/Trekmods

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Sins Dark Reavers Mod v1.4.6 (for Rebellion v1.82)

Sins Dark Reavers Mod v1.4.6 (for Rebellion v1.82)

Nov 15, 2014 Full Version 1 comment

1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR...

Sins Dark Reavers Mod v1.4.5 (for Rebellion v1.80)

Sins Dark Reavers Mod v1.4.5 (for Rebellion v1.80)

Nov 18, 2013 Full Version 0 comments

1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR...

Post comment Comments  (0 - 10 of 88)
SpoilerMan Dec 9 2014, 1:50pm says:

Hi, creator! Not bad at all. These romulan ships are cool in that colous. And weapon effects are great.
I have an idea about what else could be good to implement into your mod.
You may use White Star model from Babylon 5 as a crusier and Andromeda model as a capital ship. I'm sure, you can find that models. They will fit your race perfectly.

+1 vote     reply to comment
SpoilerMan Dec 9 2014, 1:53pm replied:

An addition, I can say that you may want to change voices and other thing about your race. It is still feels like Unity.

+1 vote     reply to comment
Dragon492 Feb 4 2014, 12:36am says:

Lol they look very much like romulans, Thats not a bad thing though :). looks pretty epic, i will be trying this out :)

+2 votes     reply to comment
DosuKinuta Nov 26 2014, 2:45pm replied:

Yea,well in the description he said he uses romulan ships. :)

+1 vote     reply to comment
Srider4691 Jan 26 2014, 5:33pm says:

Hi guys great mod.Loved it would like to see the Reavers have there own type Titan and how about other races in the future.

+2 votes     reply to comment
Monkeyshinex Dec 23 2013, 5:22pm says:

How did you change just the color of the ships? What programs did you use?
I'd love to do that for some of the standard SoaSE ships.

+1 vote     reply to comment
Darkademic Creator
Darkademic Jan 11 2014, 3:49pm replied:

I used GIMP to edit the texture files (could do it just as easily with Photoshop). Fairly easy to do assuming you don't want to do anything fancy with lighting or reflectiveness. All the default textures can be found in the Textures folder inside the folder you installed Sins to. For basic colour changes you'd edit the files with the -cl suffix, e.g. is the Advent scout's skin.

Make sure you don't overwrite the default files though, you'd need to put your edits into a mod folder.

+1 vote   reply to comment
Pieboybom Nov 26 2013, 9:54pm says:

i have to ask. did you get these ship ideas from star trek? they look like romulan and klingon ships.

+2 votes     reply to comment
Pieboybom Nov 26 2013, 9:58pm replied:

ah, nvm. just saw you said that in the description

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Released May 26, 2013
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Highest Rated (3 agree) 8/10

A nice visual re-hashing of an existing race. Looks pretty and the particle effects are quite good. Hopefully the author will soon have a go at producing a new tech tree for his race making them distinct from the Advent. In the case of this happening, I'll need to revise my review. 6 out of ten, because in spite of the reasonable visuals (borrowed from other sources, but skinned with a distinct colour scheme) the new race brings nothing new to the gameplay at the moment. Edit: A good start has been…

Jun 3 2013, 2:54pm by Gul-Dukat(tech)

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