This mod adds a new faction (DkR/Dark Reavers, the name of my gaming clan) to Sins of a Solar Empire: Rebellion and also enhances all weapon effects and sounds of the existing factions. The DkR faction was originally mechanically identical to the Advent Rebel faction, but has gradually become completely different.

The DkR faction still uses Advent structure models, the Eradica model for its titan, the Advent Diplomacy tree, and Advent voices, but has its own unique main research trees, ships, abilities, strengths, and weaknesses.

The ships are mostly re-skinned Romulan ships with tweaked weapon hardpoints. Why Romulan ships? Well firstly I'm not a modeller so I had to use models from somewhere else (with permission, credits below). Beyond that it's down to personal taste; I love the shape of Romulan ships, and thought they might look cool if they were black instead of green.

Aside from the addition of DkR, the mod changes the weapon effects (particles and sounds) for all the other factions (almost all weapon effects are custom) to make them more impressive and cohesive (TEC green/yellow, Advent blue/teal, Vasari red/orange/pink). Some ability effects have also been changed, along with some other minor modifications.

General Features

  • Addition of a new playable faction (DkR)
  • Enhanced weapon/ability effects and sounds for all factions
  • Optional strikecraft component which reduces the number of craft per squad (for performance reasons) whilst maintaining overall balance
  • Team coloured Eradica titan
  • Enlarged Ankylon titan
  • Fixed several minor bugs present in Rebellion

DkR Faction Features

  • Completely new ship models and textures (other than their titan, construction ships and trade ships)
  • Completely new weapon effects and sounds
  • Custom research trees (apart from the borrowed the Advent diplomacy tree)
  • Custom capital ship, titan, starbase, superweapon and frigate abilities with custom sounds and particle effects

Planned Features

  • Custom planet module meshes and textures
  • Custom voice files and user interface graphics
  • Rebellion texture optimisation

The mod was built for Rebellion v1.82.5006.

Model Credits:
Talon - Scorpion
Bright One, Winged Defender, Z1 Nova & Heavy BOP - P81
Ahllu'anofv-sen, Ael Ra'kholh, Enarrain, Ra'tar, Mogai'Hvei'Khenn & Black Wind - Atolm
Pveer & Pvash Type D - RavenNight
Firehawk & Senator - Thu11s
D'Deridex, Falcon & Raptor Refit - Maxloef1990
Valdore - Redragon/Trekmods

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.

RSS feed Downloads
Sins Dark Reavers Mod v1.4.6 (for Rebellion v1.82)

Sins Dark Reavers Mod v1.4.6 (for Rebellion v1.82)

1 year ago Full Version 1 comment

1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR...

Sins Dark Reavers Mod v1.4.5 (for Rebellion v1.80)

Sins Dark Reavers Mod v1.4.5 (for Rebellion v1.80)

2 years ago Full Version 0 comments

1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR...

Post comment Comments  (0 - 10 of 89)
superman1093 Jul 11 2015 says:

Okay so i had an idea for this mod, why don't u add an advent style to your faction ships so they look a little more different than they already are, so they are a little more distinct since the faction is based of advent.If u don't know what i mean basically you keep the ships and add advent style to he ships.

+1 vote     reply to comment
SpoilerMan Dec 9 2014 says:

Hi, creator! Not bad at all. These romulan ships are cool in that colous. And weapon effects are great.
I have an idea about what else could be good to implement into your mod.
You may use White Star model from Babylon 5 as a crusier and Andromeda model as a capital ship. I'm sure, you can find that models. They will fit your race perfectly.

+1 vote     reply to comment
SpoilerMan Dec 9 2014 replied:

An addition, I can say that you may want to change voices and other thing about your race. It is still feels like Unity.

+1 vote     reply to comment
Dragon492 Feb 4 2014 says:

Lol they look very much like romulans, Thats not a bad thing though :). looks pretty epic, i will be trying this out :)

+3 votes     reply to comment
DosuKinuta Nov 26 2014 replied:

Yea,well in the description he said he uses romulan ships. :)

+1 vote     reply to comment
Srider4691 Jan 26 2014 says:

Hi guys great mod.Loved it would like to see the Reavers have there own type Titan and how about other races in the future.

+2 votes     reply to comment
Monkeyshinex Dec 23 2013 says:

How did you change just the color of the ships? What programs did you use?
I'd love to do that for some of the standard SoaSE ships.

+1 vote     reply to comment
Darkademic Creator
Darkademic Jan 11 2014 replied:

I used GIMP to edit the texture files (could do it just as easily with Photoshop). Fairly easy to do assuming you don't want to do anything fancy with lighting or reflectiveness. All the default textures can be found in the Textures folder inside the folder you installed Sins to. For basic colour changes you'd edit the files with the -cl suffix, e.g. is the Advent scout's skin.

Make sure you don't overwrite the default files though, you'd need to put your edits into a mod folder.

+1 vote   reply to comment
Pieboybom Nov 26 2013 says:

i have to ask. did you get these ship ideas from star trek? they look like romulan and klingon ships.

+2 votes     reply to comment
Pieboybom Nov 26 2013 replied:

ah, nvm. just saw you said that in the description

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Sins of a Solar Empire: Rebellion
Send Message
Release date
Released May 26, 2013
Mod watch
Start tracking
Community Rating



17 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 8/10

A nice visual re-hashing of an existing race. Looks pretty and the particle effects are quite good. Hopefully the author will soon have a go at producing a new tech tree for his race making them distinct from the Advent. In the case of this happening, I'll need to revise my review. 6 out of ten, because in spite of the reasonable visuals (borrowed from other sources, but skinned with a distinct colour scheme) the new race brings nothing new to the gameplay at the moment. Edit: A good start has been…

Jun 3 2013 by Gul-Dukat(tech)

Embed Buttons
Link to Sins Dark Reavers Mod by selecting a button and using the embed code provided more...
Sins Dark Reavers Mod
Last Update
1 year ago
151 members