Legend of the Galactic Heroes (LoGH) is based on the Japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.

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Blog RSS Feed Report abuse Latest News: Beta 1.1 Update to 1.11

0 comments by Evilmaddy on Jun 1st, 2010


Beta 1.11 released.

I have prepared 2 downloads:

1) A small Hotfix to upgrade your existing 1.1 Beta version to 1.11 Beta.

2) A re-packed full 1.11 version of the complete MOD if you still have not downloaded the 1.1 verison yet.

Changelog 1.11 beta:

+ Supply pool added to orbital trade posts (150). Not particularly important now in light of the fact that:

+ Scouts automatically regenerate supply. This seemed to fix a problem with scouts trying to jump but the -10 supply cost getting to them.

+ All broadside batteries have greatly reduced damage, but can damage multiple targets. This helps keep the "average" damage down, so that ships aren't inclined to prefer them, but still makes them effective against fighters, which is their main purpose. For the record: the ratio seems to be that if one bank of weapons does over 1.5 as much average damage as another, that bank will be preferred over others.

+ Squadron sizes reduced - Spartanians from 10 to 3, Valkyries from 12 to 4, and Gunboats from 8 to 4. Basically, reverting to the proportions of the original release. Partly to avoid lag, and partly to see how the new dynamic works. If you build four Alliance carrier squadrons you'll still be getting 180 fighters (three fighters x five squads per carrier x twelve carriers).

+ Range on broadside guns reduced from 4800 to 800. Fighter range reduced from 1200 to 200. Gunboat range remains constant at 600. (Each grid square is 5000 units.)

+ MIlitary research screen backdrop taken out. They'll be put back in, once we actually have research to put in there.

+ Edits to loading screen text, to make them more accurately reflect the chanes made.

/maddy

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Sea of the Stars 1.11 Beta Full Download

Sea of the Stars 1.11 Beta Full Download

Jun 2, 2010 Full Version 1 comment

Full 1.11 Beta Version. If you already got the 1.1 beta just download the Hotfix. If not download this full archive (e.g. if you still have the 1.0 Beta...

Sea of the Stars 1.1 to 1.11 Beta Hotfix

Sea of the Stars 1.1 to 1.11 Beta Hotfix

Jun 1, 2010 Patch 0 comments

Updates Beta 1.1 to 1.11. Changes 'broadside behavior' of some ships and includessome other small tweaks. See Included Readme.txt for installation guide...

Sea of the Stars Beta 1.1

Sea of the Stars Beta 1.1

May 24, 2010 Full Version 0 comments

Our latest update on the MOD. Intended mainly as performance booster. Several changes concerning graphics, UI, balancing and sound are also included...

Post comment Comments  (0 - 10 of 302)
OutLaw14
OutLaw14 May 12 2013, 9:42am says:

still makes me wonder way is not working on latest Rebellion

+1 vote     reply to comment
captaindragoon
captaindragoon May 10 2013, 12:53pm says:

Appreciating your hard work for this mod
Basically running perfect in Rebellion 1.1
In 4 hours game there was only 1 crash and I don't know why, it happened when a new game was loading.
And AI is pretty harder than before, though I played in Normal.
Thanks for your work.
SIEG KAISER REINHARDT!

+1 vote     reply to comment
Guest
Guest May 5 2013, 9:24pm says:

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renner
renner May 9 2013, 7:37pm replied:

That is good to know.
Thanks for playing this mod!

+1 vote     reply to comment
Guest
Guest Mar 10 2013, 12:32pm says:

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captaindragoon
captaindragoon Mar 5 2013, 9:32am says:

lol I have been waited this moment for 3 years! Good job team!
Reinstall the Rebellion and test this mod.
I love this game, even 3 years passed.

+1 vote     reply to comment
OutLaw14
OutLaw14 Mar 4 2013, 4:59am says:

Nm i have reinstaled the game it seams to work fine now

+1 vote     reply to comment
OutLaw14
OutLaw14 Mar 4 2013, 4:36am replied:

btw for what patch is this mod as it worked for 1.01 but does not work for 1.04 it crash!In 1.01 i only cold build admiral ships for the empire did not tray out the aliance

+1 vote     reply to comment
renner
renner Mar 5 2013, 1:09am replied:

How can you running both 1.01 and 1.041?

+1 vote     reply to comment
renner
renner Mar 3 2013, 9:55pm replied:

Please do.

+1 vote     reply to comment
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Developed By
Evilmaddy
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Released Jan 15, 2010
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