Legend of the Galactic Heroes (LoGH) is based on the japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.
0 comments by Evilmaddy on Oct 15th, 2008 digg this super bookmark
Ok, the mod is coming along quiet well.
We are currently working on a tactical version excluding most of the planned economic stuff for battle testing.
Most of the models and their textures have been tweaked and slightly improved.
Ingame icons are implemented.
We are currently discussing research and factions. As you might already know we will have only 2 factions now (GE and FPA). But with the research tree you can modify and customizes your faction during a match.
Battle:
Commanders will be crucial for your fleet's performance. Currently we have 3 'tiers' of commanders:
1.: low rank (commodore) commanders in modified line battleships (available from the beginning)
2.: vice admiral rank commanders in specialized (generic) command ships (Achilles class ships for the FPA and Wilhelmina class vessels for the empire - available in higher ranks)
3.: unique commanders (known characters from the series - Yang and Reinhardt will probably be available quiet early in the research trees)
Research:
As it stands now there will be 3 faction research trees on each side, each with different advantages/disadvantages. For the FPA there will be a character heavy Yang tree, a classical Starfleet tree and a more radical Military Salvation Council tree. For the Empire we have of course Rheinhardt's camp, the Goldenbaum Dynasty Admirals and a high nobility tree with the Lippstadt Alliance.
Each of those will unlock different characters and ships/buildings.
You will also progress through different ranks, starting with commodore (researchable) which will give you additional ship classes to produce. (you start with a basic fleet of destroyers, cruisers and invasion ships to expand)
A third research field will allow you to upgrade your ships abilities and stats.
Economy (in discussion):
The details of ressource income and general economy are still to be discussed but I will give you an insight in the current status:
- Most buildings will be built inside asteroids, there will be a few free-floating structures like listening posts or hangar defenses.
- A Supply ressource will be introduced - keeping up your supply lines will be crucial
- To gather certain ressources you will HAVE to expand. You will need these ressources to progress in rank. By expanding your territory you gain prestige and thereby get access to better ships and commanders.
I also uploaded a new demo vid and a few pics of updated models. The latest version of the mod also includes some new vessels (not shown):
- imperial invasion carrier (Landungsbootträger)
- imperial missile destroyer (Raketenzerstörer)
- Several new Flagships (e.g. Jotunheim, Königstiger, Triglav)
- some buildings (in testing)
Remember that some of the said things might change in the future. But I think the general structure is begining to take form now.
/maddy
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When can we get it~can not wait.
And,I want help you.I have losts of ship pics of Legend of the Galactic Heroes.I think some of these ship models is not right proportionment.
Like xangle13 Im lovin this mod long time, seariously cant wait to play it.
What percentage roughly is this mod complete? Would really just love some sort of indication of progress and possibly when it could be released? :)
whats that music at 03:05?
Beethoven- Symphony No 5 in C Minor 4th Movement Pt 1
Hope that helps :)
Btw. we are not dead. Progress is being made in adapting the mod for entrenchment so expect an update next month or so.
Next month or so? I dont wanna say thats a bit vague or anything, but well..
The forum IS there and active. You have to be registered to see our subforum in the SOASE section.
Also some of the more important issues are handled via PM so you might not see everything that is going on via our forum ;)
Well understand this is a hobby project by VERY few people (3-4 at the moment with me the only one modeling and texturing nearly all ships) we are putting a lot of effort into this but it takes time as you might guess. But we have nearly all ships from the series modelled and ingame, except a few command vessels. I will give you an update in June when exactly i cannot say. The most important thing is that we keep on working. @ xangle: I have massive ref material myself, mainly based on resin models from Alba. We try to get the ships as exactly as possible. Maybe the video does not depict them correctly, just wait for the ingame version and give us feedback then :)
Thank you for the heads up maddy. I very much look forward to the update and really appreciate all the hard work you and your team putting into this.
so do i have to get entranchment mod in order to make this one work then too?
Well there is a very high probability the mod won't work on non-entrenchment versions. I cannot say for sure until we have something released. However it is developed with an entrenchment version as basis so I would think you need entrenchment to run it, yes. However entrenchment is under 10 USD and even if you do not want to play our mod it is a fun upgrade for soase and worth the money. If you are unsure just wait till a release. You can instantly buy entrenchment online then.
/maddy