Legend of the Galactic Heroes (LoGH) is based on the Japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.

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Four Years Onward

1 year ago News 7 comments

Today marks the forth anniversary of the release of this mod, as well as the -1,587th of the Battle of Maladetta. It seems wrong to let the date pass without anything, but I'm afraid I don't have any content to show. What I can do is to give a retrospective of my time working on this project.

The biggest influence, at least for me, were the official games by BOTHTEC of the '90s, since they were the closest thing any of us could get in terms of hard data for the ships. Having never played them myself, I had to rely on playthrough videos and statistics extracted from the game, the latter still forming the basis for ship statistics and balance.

All of these (minus the seventh game, a short-lived MMO) were turn-based and tactics-based, so while they were indispensable in informing how the game should work, they weren't much help for how it should play. In late 2008, the eighth official game, this time by Bandai Namco and in real-time, was released. I played and enjoyed that game (and would certainly encourage anyone to try the demo and buy it if you can), but I also felt that a fan project shouldn't simply copy the official game; it felt wrong to me, both from a creative and moral perspective.

So what were the biggest RTS influences? For me, personally: Sid Meier's Gettysburg!, the Total War series, and Conquest: Frontier Wars. Gettysburg and Total War were the first real-time games to really tackle pre-modern combat, although there's an obscure title called The War College that also tackled it in 1995. Of the two, Gettysburg is definitely closer to a traditional wargame, but both have many similarities. Units are grouped into larger formations; morale is important, as is taking advantage of terrain and keeping your lines intact. Conquest is a rather more obscure title, but it was the biggest influence on our supply mechanic. Ships in the game have limited supply, and need to be serviced by dedicated supply ships; if they run out, they can't fire, and you have to pace your advance with the construction of supply bases and "wormhole gates", which allow supplies to flow from one star system to another. it's definitely underlooked and underrated, and cheap now on GOG.com.

One of the great themes of the series, and one which I always tried to emphasize, is the importance of logistics over tactics. Battles are won and lost as much as through bread as bullets; an army, as Napoleon said, "marches on its stomach". Trying to represent that in Sins of a Solar Empire was a tall task, and not entirely successful. The first release of the mod gave every ship a supply pool which drained the more time it spent away from friendly space; when it ran out damage was repaired much slower and shields were less effective. Unfortunately, the amount of calculations required for this slowed the game to a crawl, sometimes crashing it. which was a problem that plagued all versions of the mod for the original game. It's still an idea that I'd like to pursue, but I've accepted that it won't be with this engine.

Outside of design influences, I'd be remiss if I didn't mention izelone0079 and Asahiwa (Japanese only) who provided invaluable reference and support regarding starships and background information. The mod certainly wouldn't look as good as it does without them, or be anywhere near as accurate.

I'd like to thank everyone who took the time to play this little fan mod of ours; you are the reason we do this. Every time I see it mentioned somewhere, or watch a video of it, a giant smile appears on my face. As silly as it might sound, working on this fan project has been one of the proudest and most rewarding experiences of my life. I hope that we've done justice to Yoshiki Tanaka's work, and hopefully swelled the ranks of the 銀河英雄伝説/Legend of the Galactic Heroes fanbase a bit. To all the creators and fans: this is for you.


New Mod Group

New Mod Group

1 year ago News 3 comments

New company created for our mod 'Sea of the Stars'.

Beta 1.1 Update to 1.11

Beta 1.1 Update to 1.11

5 years ago News 0 comments

Minor update to fix some pressing issues concerning the current version.

BETA 1.1 released

BETA 1.1 released

5 years ago News 0 comments

New version of the mod released today ! This overhaul should increase performance and avoid freezing during late game.

BETA released !

BETA released !

5 years ago News 0 comments

BETA released ! See readme file for installation detials.

Sea of the Stars 1.80 to 1.82 patch

Sea of the Stars 1.80 to 1.82 patch

1 year ago Patch 11 comments

Patches the 2011.12.11 build of the mod from Rebellion v.1.80 to v.1.82.

Sea of the Stars 2013.12.11 for Rebellion 1.80

Sea of the Stars 2013.12.11 for Rebellion 1.80

1 year ago Full Version 10 comments

IMPORTANT NOTE FOR STELLAR PHENOMENA OWNERS: The Random Events option MUST be disabled when starting a new game. Current version of the mod, compatible...

Sea of the Stars 1.11 Beta Full Download

Sea of the Stars 1.11 Beta Full Download

5 years ago Full Version 1 comment

No longer supported. Full 1.11 Beta Version for Entrenchment v.1.051. If you already got the 1.1 beta just download the Hotfix. If not download this full...

Sea of the Stars 1.1 to 1.11 Beta Hotfix

Sea of the Stars 1.1 to 1.11 Beta Hotfix

5 years ago Patch 0 comments

No longer supported. Updates Beta 1.1 to 1.11 for Entrenchment v.1.051. Changes 'broadside behavior' of some ships and includessome other small tweaks...

Sea of the Stars Beta 1.1 for Entrenchment v.1.051

Sea of the Stars Beta 1.1 for Entrenchment v.1.051

5 years ago Full Version 0 comments

No longer supported. Our latest update on the MOD. Intended mainly as performance booster. Several changes concerning graphics, UI, balancing and sound...

Post comment Comments  (0 - 10 of 349)
aloha2436 Mar 7 2015 says:

Are you aware of any issues where FPA units get minimal/no shield mitigation from damage? Right now all my capital ships just die within seconds of hitting the battlefield because a volley from a full fleet barely gets it 1% mitigation.

+1 vote     reply to comment
Craftan99 Aug 10 2015 replied:

It also has to do with the fact that I think the AI Empire targets Capital Ships first and the FPA AI targets Carriers first.

+1 vote     reply to comment
noodlezombie Aug 6 2014 says:

So, any news?

+2 votes     reply to comment
renner Creator
renner Aug 22 2014 replied:

Well, as I said before, I don't think that there will be any more real feature updates. I'll try and keep it playable with the current Rebellion version, but we've kind of reached the limits of the engine.

That and, frankly, I'm personally just burned out on this kind of project.

+4 votes   reply to comment
xdxsadd Jun 24 2014 says:

can i get it in english?......like an english version?

+1 vote     reply to comment
Kaiser_Reinhard Jun 24 2014 says:

I'm playing 1.82 and every game I play with this mod it freezes and I have to restart my PC for it to close and idea why?

+1 vote     reply to comment
renner Creator
renner Jun 25 2014 replied:

It looks like the 1.82 patch for Rebellion last month changed some things. I'm uploading a patch right now, so see if that helps.

Besides that, make sure to disable the Diplomacy, Occupation & Research victory options (no data is entered for them so it'll cause the game to crash) and turn off Random Events when setting up a new game.

+1 vote   reply to comment
Guest Jun 23 2014 says:

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captaindragoon Jun 21 2014 says:

I've complete several games in my new computer in highest graphics effect quality and build a fleet with more than 200 battle ships, the mods runs well. I can't imagine about this in 4 years ago, thx for ur great job!

+1 vote     reply to comment
Shoot2maim May 22 2014 says:

I've hit problem. Every time I try to use the latest version in multiplayer, the game not only immediately de-syncs, but the players seem to be on different maps. Any one else run into this?

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion
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Released 2010
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