Legend of the Galactic Heroes (LoGH) is based on the Japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.

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5 comments by renner on Jan 15th, 2014

Today marks the forth anniversary of the release of this mod, as well as the -1,587th of the Battle of Maladetta. It seems wrong to let the date pass without anything, but I'm afraid I don't have any content to show. What I can do is to give a retrospective of my time working on this project.

The biggest influence, at least for me, were the official games by BOTHTEC of the '90s, since they were the closest thing any of us could get in terms of hard data for the ships. Having never played them myself, I had to rely on playthrough videos and statistics extracted from the game, the latter still forming the basis for ship statistics and balance.

All of these (minus the seventh game, a short-lived MMO) were turn-based and tactics-based, so while they were indispensable in informing how the game should work, they weren't much help for how it should play. In late 2008, the eighth official game, this time by Bandai Namco and in real-time, was released. I played and enjoyed that game (and would certainly encourage anyone to try the demo and buy it if you can), but I also felt that a fan project shouldn't simply copy the official game; it felt wrong to me, both from a creative and moral perspective.

So what were the biggest RTS influences? For me, personally: Sid Meier's Gettysburg!, the Total War series, and Conquest: Frontier Wars. Gettysburg and Total War were the first real-time games to really tackle pre-modern combat, although there's an obscure title called The War College that also tackled it in 1995. Of the two, Gettysburg is definitely closer to a traditional wargame, but both have many similarities. Units are grouped into larger formations; morale is important, as is taking advantage of terrain and keeping your lines intact. Conquest is a rather more obscure title, but it was the biggest influence on our supply mechanic. Ships in the game have limited supply, and need to be serviced by dedicated supply ships; if they run out, they can't fire, and you have to pace your advance with the construction of supply bases and "wormhole gates", which allow supplies to flow from one star system to another. it's definitely underlooked and underrated, and cheap now on GOG.com.

One of the great themes of the series, and one which I always tried to emphasize, is the importance of logistics over tactics. Battles are won and lost as much as through bread as bullets; an army, as Napoleon said, "marches on its stomach". Trying to represent that in Sins of a Solar Empire was a tall task, and not entirely successful. The first release of the mod gave every ship a supply pool which drained the more time it spent away from friendly space; when it ran out damage was repaired much slower and shields were less effective. Unfortunately, the amount of calculations required for this slowed the game to a crawl, sometimes crashing it. which was a problem that plagued all versions of the mod for the original game. It's still an idea that I'd like to pursue, but I've accepted that it won't be with this engine.

Outside of design influences, I'd be remiss if I didn't mention izelone0079 and Asahiwa (Japanese only) who provided invaluable reference and support regarding starships and background information. The mod certainly wouldn't look as good as it does without them, or be anywhere near as accurate.

I'd like to thank everyone who took the time to play this little fan mod of ours; you are the reason we do this. Every time I see it mentioned somewhere, or watch a video of it, a giant smile appears on my face. As silly as it might sound, working on this fan project has been one of the proudest and most rewarding experiences of my life. I hope that we've done justice to Yoshiki Tanaka's work, and hopefully swelled the ranks of the 銀河英雄伝説/Legend of the Galactic Heroes fanbase a bit. To all the creators and fans: this is for you.


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Sea of the Stars v1.80 2013.12.11

Sea of the Stars v1.80 2013.12.11

Jan 13, 2014 Full Version 7 comments

IMPORTANT NOTE FOR STELLAR PHENOMENA OWNERS: The Random Events option MUST be disabled when starting a new game. Current version of the mod, compatible...

Sea of the Stars 1.11 Beta Full Download

Sea of the Stars 1.11 Beta Full Download

Jun 2, 2010 Full Version 1 comment

No longer supported. Full 1.11 Beta Version for Entrenchment v.1.051. If you already got the 1.1 beta just download the Hotfix. If not download this full...

Sea of the Stars 1.1 to 1.11 Beta Hotfix

Sea of the Stars 1.1 to 1.11 Beta Hotfix

Jun 1, 2010 Patch 0 comments

No longer supported. Updates Beta 1.1 to 1.11 for Entrenchment v.1.051. Changes 'broadside behavior' of some ships and includessome other small tweaks...

Sea of the Stars Beta 1.1 for Entrenchment v.1.051

Sea of the Stars Beta 1.1 for Entrenchment v.1.051

May 24, 2010 Full Version 0 comments

No longer supported. Our latest update on the MOD. Intended mainly as performance booster. Several changes concerning graphics, UI, balancing and sound...

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Guest Feb 1 2014, 8:01am says:

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Martechi Jan 31 2014, 8:28am says:

and finally there is a new version. wow, just thank you!

+2 votes     reply to comment
noodlezombie Jan 13 2014, 8:38pm says:

It pleases me greatly to see this mod alive again.

+2 votes     reply to comment
renner Dec 31 2013, 9:50am says:

Here's a little something for New Year's:

This'll edit the Empire & FPA ship lists to let you play with the ships taken out of the mod. Load it above the current mod version (checksum should be 123072183) or just overwrite the files in it.

And since the mod upload is about to fall off the front page:

For those interested, the first idea for handling all the different unique flagships was to have several seperate sub-factions, like how Rebellion does things now. That was replaced by the research tree ship spawning system of the Entrenchment version of the mod. Rebellion broke that system, but with improvements to the faction select menu screen and Rebellion's "loyalists vs. rebels" focus, I thought that a return to the original plan would be ideal. Unfortunately, the way the menu works was never figured out, and nobody in the modding community seems to have any interest in doing so. Pity, that.

Have a happy new year.

+1 vote     reply to comment
karasuma8500 Dec 21 2013, 9:19am says:

Hello, I have a question, but Shiva and battleship Ulysses, what can be built What if in the MOD of rebellion? Sorry for my poor english.

+1 vote     reply to comment
renner Dec 24 2013, 10:22am replied:

Both Shiva and Ulysses were taken out of the Rebellion version of the mod. The old flagship system does not work in Rebellion. I don't like taking things out but there are only nine slots for buildable capital ships.
Sorry about that.
The models are still included in the download. You could replace one of the existing ships.

Thanks for playing the mod, and Merry Christmas.

+1 vote     reply to comment
Evilmaddy Dec 30 2013, 2:41pm replied:

Hey, saw your PM from 'a while' ago. Would be glad to contribute again and reactivate the proper modDB Downloads/News.


+1 vote     reply to comment
karasuma8500 Dec 24 2013, 12:57pm replied:

Thank you. Merry Christmas!

+1 vote     reply to comment
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Released Jan 15, 2010
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