Legend of the Galactic Heroes (LoGH) is based on the japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.

Image RSS Feed Latest Screens
Several new models Several new models Several new models
Blog RSS Feed Report abuse Latest News: Update october 08

0 comments by Evilmaddy on Oct 15th, 2008 digg this super bookmark


Ok, the mod is coming along quiet well.

We are currently working on a tactical version excluding most of the planned economic stuff for battle testing.

Most of the models and their textures have been tweaked and slightly improved.

Ingame icons are implemented.

We are currently discussing research and factions. As you might already know we will have only 2 factions now (GE and FPA). But with the research tree you can modify and customizes your faction during a match.

Battle:

Commanders will be crucial for your fleet's performance. Currently we have 3 'tiers' of commanders:

1.: low rank (commodore) commanders in modified line battleships (available from the beginning)
2.: vice admiral rank commanders in specialized (generic) command ships (Achilles class ships for the FPA and Wilhelmina class vessels for the empire -  available in higher ranks)
3.: unique commanders (known characters from the series - Yang and Reinhardt will probably be available quiet early in the research trees)

Research:

As it stands now there will be 3 faction research trees on each side, each with different advantages/disadvantages. For the FPA there will be a character heavy Yang tree, a classical Starfleet tree and a more radical Military Salvation Council tree. For the Empire we have of course Rheinhardt's camp, the Goldenbaum Dynasty Admirals and a high nobility tree with the Lippstadt Alliance.
Each of those will unlock different characters and ships/buildings.

You will also progress through different ranks, starting with commodore (researchable) which will give you additional ship classes to produce. (you start with a basic fleet of destroyers, cruisers and invasion ships to expand)

A third research field will allow you to upgrade your ships abilities and stats.

Economy (in discussion):

The details of ressource income and general economy are still to be discussed but I will give you an insight in the current status:

- Most buildings will be built inside asteroids, there will be a  few free-floating structures like listening posts or hangar defenses.
- A Supply ressource will be introduced - keeping up your supply lines will be crucial
- To gather certain ressources you will HAVE to expand. You will need these ressources to progress in rank. By expanding your territory you gain prestige and thereby get access to better ships and commanders.

I also uploaded a new demo vid and a few pics of updated models. The latest version of the mod also includes some new vessels (not shown):

- imperial invasion carrier (Landungsbootträger)
- imperial missile destroyer  (Raketenzerstörer)
- Several new Flagships (e.g. Jotunheim, Königstiger, Triglav)
- some buildings (in testing)

Remember that some of the said things might change in the future. But I think the general structure is begining to take form now.

/maddy

Media RSS Feed Latest Video

You need to have Flash and Javascript running in your browser to see this player.

Comments  (0 - 10 of 67)
vonLohengramm
vonLohengramm Dec 1 2008, 7:59am says:

holy shit this is EPIC

+1 vote     reply to comment
HGK
HGK Nov 23 2008, 7:17am says:

omg this mod is awesome!!!
I want play this mod asap!!!

+1 vote     reply to comment
jinnawat
jinnawat Nov 14 2008, 4:47pm says:

i like FPA ship looks great

+2 votes     reply to comment
Shogunh
Shogunh Nov 12 2008, 12:23pm says:

wow....great mod...can't wait to see it in action :D
the only thing i don't like is the colour of the free planets alliance...it should be a greyish texture :D

+2 votes     reply to comment
Evilmaddy
Evilmaddy Nov 14 2008, 9:47am replied:

FPA military ships are green. The series dictates the color :P

+2 votes     reply to comment
jinnawat
jinnawat Nov 9 2008, 3:53am says:

This mod looks great. i like LOGH keep up the good work guys.

+2 votes     reply to comment
Jotunheim
Jotunheim Nov 4 2008, 6:05am says:

Wowwwwww,
Awesome pictures, mate! What an excellent idea to make a mod focused on such a excellent Sci-fi Anime! There is so many spaceships in the anime : heaps of work ;-) Can't wait to see it.
For people interested in RTS and LOGH, a new RTS game has been issued but in Japanese of course:
Trailer: Gametrailers.com

It seems that a team are working on a translation at the moment...

+2 votes     reply to comment
Argilus
Argilus Nov 4 2008, 6:57am replied:

now not for bad but i think this mod is alot better than that game. First of all this mod seems to be having 3d space while that game had only ships lined in 2d formations, also there is ALOT more ships in this mod than there is in that game at fight at same time.
So my votes go for this mod.

0 votes     reply to comment
fattytheking
fattytheking Oct 26 2008, 6:48am says:

WOW this is looking to be AWESOME

+2 votes     reply to comment
Argilus
Argilus Oct 27 2008, 2:50pm replied:

hmm maby or maby not. You do remember that Iserlohn was stationary artificial planetoid so maby it should be like death star in star wars empire at war so its weakness should be something like hyperion or some other alliance ship. It would go like this, "Hyperion(or some other specific ship) must survive battle against imperial fleet forces on its orbit then if that specific ship is still alive it could automatically concuer/destroy iserlohn and same would go with empire. Also it would be awesome if there were some "special abilities" of the ships like Barbarossa would launch an small cloud of zephyr particles and Beowulf would passively increade any ships speed that are under its controll.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Sins of a Solar Empire Icon
Platform
PC
Developed By
Evilmaddy
Contact
Send Message
Official Page
Modcraft.net
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
Rank
223 of 8,347
Last Update
1 month ago
Watchers
63 members
News
9