Tec Advent Vasari Norlamin Replicator TradeAlliance

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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Post news Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Post comment Comments  (20 - 30 of 3,376)
Romulus98
Romulus98 May 30 2015 says:

I'm having problems with the latest mod for Diplomacy. I have it inside my Mod folder, but when I actually play the game, I only get the default 3 races, I don't get the 3 extra races from the mod.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jun 22 2015 replied:

If the checksum on your enabled mod is 0 then you have the mod buried one directory too deep ... this happens because of how unzipping programs work these days, they can create a directory that is the same name as the archive and unzipp everything into it. The mod directory is inside that directory. That's the one you want.

+1 vote   reply to comment
z741
z741 Jun 19 2015 replied:

did you edit the enabled mods txt file?

It works like this

Go here: C:\Users\(username)\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

open the enabled mods file

make sure this is there:

TXT
Version 0
enabledModNameCount 1
enabledModName "Maelstrom Rebellion R7"

P.S, DON'T ENABLE IN GAME!

Also use the LAA it helps

+1 vote     reply to comment
Guest
Guest Apr 14 2015 says:

There is a glitch where the capital ships when "destroyed" aren't actually destroyed. When they don't have hp points, They wander off the gravity well floating lifeless and not exploding.

+1 vote     reply to comment
NexusCron
NexusCron Apr 2 2015 says:

The Advent Loyalist and Vasari Rebel titans are all wierd, the colour takes up the entire ship instead of taking up only bits, basically, their texture is nothing like it is in base game. Can you fix please?

+1 vote     reply to comment
Guest
Guest Apr 13 2015 replied:

This comment is currently awaiting admin approval, join now to view.

JurisDocta Online
JurisDocta Apr 9 2015 replied:

Not on the mod team but was this since the last patch? If so, Verify through steam and reaaply LAA/4G patch.

+1 vote     reply to comment
Mercato
Mercato Feb 28 2015 says:

This page still alive or... hoping to get a more complete version to plaY!

+1 vote     reply to comment
zet360
zet360 Feb 4 2015 says:

Great mod but can you make the pirate faction not fly like every ship is a corvette.

+1 vote     reply to comment
PDubb
PDubb Apr 23 2015 replied:

I think he said he may edit that but its easy to do yourself and takes about a minute if you are speedy. In the game files you can go into the gameinfo folder and search for the pirate ships one by one
There should be a line that governs flight behavior. I think its "strikecraftflightbehavior" or something like that
set it from true to false. I've been playing with this change enabled for months now

+1 vote     reply to comment
palidins
palidins Feb 3 2015 says:

is anyone alives out there?

+1 vote     reply to comment
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Nov 14 2010 by usnsmith

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