Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf

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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Jun 28, 2014 Full Version 65 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Dec 18, 2013 Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

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Maelstrom Rebellion v1.52 R6 (DLC)

Sep 10, 2013 Full Version 68 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

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Maelstrom v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 15 comments

Standard Series - the Maelstrom Mod introduces three new races to the SoaSE Universe. The TEC, Advent & Vasari are still found building and battling...

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 2 comments

Expansion Series - includes a new Flagship of the Titan class. This ship is massive but slow, only a single Titan ship can be in-play at one time. There...

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The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Post comment Comments  (50 - 60 of 3,342)
Guest
Guest Aug 1 2014, 5:53pm says:

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lamphare2012
lamphare2012 Aug 16 2014, 8:45pm replied:

Pirate race cant coloniz the ocean plaent 。No research get it done!This bug is in r8 1.82。

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Aug 12 2014, 9:04am replied:

At this stage ... no

+1 vote   reply to comment
Janissaire
Janissaire Aug 1 2014, 9:44am says:

The voice actor for the Norlamin are not great..realy not great...

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Aug 12 2014, 9:05am replied:

Of the 30 or so ... which is not great?

+1 vote   reply to comment
Guest
Guest Jul 28 2014, 11:21pm says:

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Guest Jul 26 2014, 9:24pm says:

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Guest
Guest Jul 26 2014, 9:38pm replied:

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soase-maelstrom Creator
soase-maelstrom Jul 28 2014, 10:49pm replied:

I will look at this issue for the next release

+1 vote   reply to comment
Nero_amatam
Nero_amatam Jul 25 2014, 7:19pm says:

Is there any way to combine this mod with the Enhanced 4X mod? What I want is basically the E4X gameplay with the races included here. I already tried laying one over the other. Is there a way to place these races into another mod? If so, how would I go about doing that?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jul 28 2014, 10:49pm replied:

Large mods have to be integrated ... they do not stack

+1 vote   reply to comment
Nero_amatam
Nero_amatam Jul 29 2014, 1:16am replied:

I know, I'm asking how to go about integrating them. I don't expect it to be easy or fast, but I want to do it right instead of jumping in blind. Would you mind giving me a few pointers on what I need to do?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jul 31 2014, 1:02pm replied:

"I don't expect it to be easy or fast" ... if this your first attempt at modding Sins then it will definitely not be easy or fast. It would not be easy or fast for myself if I attempted it. There is a chap on the sins forum that has integrated several mods for his local group, ask around the forum for help ... maybe he will let you have a copy.

The best thing you can do is join the sins modding community at

Forums.sinsofasolarempire.com

Generally to help debugging turn on LogOutput and ShowErrors. This can be done in the file rebellion.user.setting by setting LogOutput and ShowErrors to TRUE.

The file rebellion.user.setting can be found at
C:\Users\Skylark\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting

1. Main integration file is GalaxyScenarioDef.galaxyScenarioDef
which is found in the GameInfo folder of each mod

2. I am not familiar with Rebellion integration specifically the file RaceSelectDialog.window (found in the folder Window folder of the mods) and whether they stack for races

3. I have done a lot of RAM optimization for my mod, specifically the textures. I have converted everything to the dds format which has the highest compression. What this might mean is that the RAM footprint of the integrated mods will be very large ... and you will experience minidumps to the RAM limitations of Sins. If you use the Maelstrom models exclusively then it will not be a problem

+1 vote   reply to comment
lamphare2012
lamphare2012 Aug 16 2014, 8:46pm replied:

Pirate race cant coloniz the ocean plaent 。No research get it done!This bug is in r8 1.82

+1 vote     reply to comment
Nero_amatam
Nero_amatam Jul 31 2014, 4:52pm replied:

Thanks for your help. I'll go and get started on the forums. Do you know the name of the fellow I should be looking for in particular?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jul 31 2014, 7:43pm replied:

I believe his name is XATHOS

+1 vote   reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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