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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

16 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins      ... fixed description for "Capital ship labs" researches, to distinguish which
                         research will enable Military labs or Civilian labs
* Replicators    ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators     ... fixed tradeship and refinery ship hub icons
* Replicators     ... fixed mines textures
* Varsai             ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators     ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races      ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins      ... Urvanian light frigates gets shield regenerate ability
* Norlamins      ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins      ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins      ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators    ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races      ... fixed quick start, i.e light frigates for new races
* New Races      ... fixed an number of descriptions
* New Races      ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Post comment Comments  (50 - 60 of 3,285)
Guest
Guest Jul 1 2014, 8:48pm says:

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soase-maelstrom
soase-maelstrom Jul 2 2014, 1:39am replied:

Thanks for the feedback ... will look into the Norlamin ability upgrade.

For a Dreadnought to be spawned you must have at least 1 fleet point available ... if not then you miss a cycle

+1 vote     reply to comment
Guest
Guest Jul 4 2014, 3:18pm replied:

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JurisDocta
JurisDocta Jul 4 2014, 4:43pm replied:

"regardless" Were you doing a capship cap upgrade (in fleet research) that can happen sometimes.

@Maelstrom. I'm taking a break from this mod because I'm testing others. I hope to be back in a couple weeks.

JD

+1 vote     reply to comment
Guest
Guest Jul 4 2014, 5:57pm replied:

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UncleJ
UncleJ Jun 30 2014, 3:18pm says:

Soase, a little note: selecting Pirates (loyal or rebel faction) cause minidump to me.

I've also tried to downgrade graphical settigs, but nope.

No problem with other new races: games start as usual.

See'ya!

PS: yes, I'm back, Soase. Proudly at your Mod Court.

UncleJ & Little Sirio
The Italian Neighbour & Son

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Jun 30 2014, 10:30pm replied:

Thanks for the feedback UncleJ.
Cheeky Pirates! Always causing problems!
The good news is that I am full speed ahead with the Pirates development ... so a new release will be about a month away. Current working on the Voice Overs for the ships ... also will be updated voices for the other races.

+1 vote     reply to comment
UncleJ
UncleJ Jul 1 2014, 2:57pm replied:

Ehi, what can we expect from... Pirates? Giggle!

Ouch, only a month? WOW!

Damn, Sirio... watch over those Replicators scums!
(background sounds about a 5month baby thinking about EVERYTHING but the game)

Right, Soase. I'll continue the test on, so if there's anything else to warn, I'll tell you in time for the release.

Cheers!

UncleJ & Little Sirio
The Italian Neighbour & Son

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Jul 2 2014, 1:41am replied:

... "I'll continue the test on, so if there's anything else to warn, I'll tell you in time for the release." ... as always thanks for your feedback and comments.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Jun 30 2014, 10:32pm replied:

Thanks for the feedback ... looking into the problem, though I personally have not seen this behavior

+1 vote     reply to comment
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This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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