Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf

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Highlights Rebellion (Release 9) 08/12/2015

* All Voice Overs replaced
* Taken out the Pirate Race to reduce mods RAM footprint.
* Bug fixes (see below)

Highlights
______________________________________________________________________________
Planets and Stars
* Fixed Planet DLC's problem.

Norlamin
Fixed the Norlamim's colony capitalship amplify energy (3rd ability) ability
Fixed Research "Another Victory", now requires research to use
Fixed Research "Wrath"
Fixed Norlamins rebel and loyalist pictures mixed up (in alliance selection)

TradeAlliance
* Fixed Farscape vessels, missile barrage ability i.e it is overpowered - reduced target count from 5 to 3, reduced damage by 25%
* Improved TEC Rebels relations with TA.

Other
* Taken out the Pirate Race to reduce mods RAM footprint. Will include in Expansion version of the mod
* Taken out auto generating Dreadnoughts. Will include in Expansion version of the mod
* Taken out challenging and aggressive Pirates. Will include in Expansion version of the mod
* Taken out asteroids. Will include in Expansion version of the mod
* Taken out dangerous asteroids. Will include in Expansion version of the mod
* All Voice Overs replaced

Thanks
* JurisDocta and others who gave detailed feedback for this release

News for Maelstrom Mod, June 2014, Rebellion

News for Maelstrom Mod, June 2014, Rebellion

News 18 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, December 2013, Rebellion

News for Maelstrom Mod, December 2013, Rebellion

News 4 comments

We are pleased to announce the coming sixth release of the Maelstrom mod for Rebellion 1.8 + DLC's

News for Maelstrom Mod, September 2013, Rebellion

News for Maelstrom Mod, September 2013, Rebellion

News 2 comments

We are pleased to announce the coming sixth release of the Maelstrom mod for Rebellion 1.52 + DLC

News for Maelstrom Mod, May 2013, Rebellion

News for Maelstrom Mod, May 2013, Rebellion

News 2 comments

We are pleased to announce the coming tenth release of the Maelstrom mod for Diplomacy

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Full Version 92 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.52 R6 (DLC)

Maelstrom Rebellion v1.52 R6 (DLC)

Full Version 68 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Maelstrom v1.37 R10 (Diplomacy SoaSE)

Maelstrom v1.37 R10 (Diplomacy SoaSE)

Full Version 16 comments

Standard Series - the Maelstrom Mod introduces three new races to the SoaSE Universe. The TEC, Advent & Vasari are still found building and battling...

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Full Version 2 comments

Expansion Series - includes a new Flagship of the Titan class. This ship is massive but slow, only a single Titan ship can be in-play at one time. There...

Post comment Comments  (60 - 70 of 3,401)
NIKI87
NIKI87

Doesn't work crashes after faction selection when entering the game.

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101mrniceguy
101mrniceguy

Change your graphic settings. The lower the better especially if ur in a 10 faction game. Also I save the Large Address.exe from the other mods so as to give the game more ram. Both worked for me :)

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JurisDocta
JurisDocta

Try re-install maybe.

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Guest
Guest

Is this mod still active?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Camerous
Camerous

HW2 models bring back a lot of memories

but the faction seems overpowered compared to the rest.

also, are the capital ships supposed to engage enemies like strikecraft and corvettes?

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JurisDocta
JurisDocta

Replicator Rebel testing results

1. For some reason, the game Minidumped after a couple hours even when I changed to recommended settings so this is kinda short.
2. The Aesir beams are blue instead of purple. I'd recommend double checking the Dagur Corvette as well.
3. Pirate Fighters don't register when their host is destroyed (i.e. "Has No Host!")
4. Are starting Frigate factories supposed to have a higher scrap value?

That's all I have for now. I may attempt another game but it seems things are in order for that faction. Good luck with the next release.

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Prgynt
Prgynt

Love the Mod. Couple things, when I play Norlamin, the game always ends up crashing, replicator and trade alliance work fine. sometimes it takes 30 minutes, sometimes an hour or two, but even if I save often, it will just crash again at the same spot if I reload.

Also, some of the new titans have the exact same abilities as older ones, like the trade alliance loyalist being the same as the TEC rebels. Is that something that will change in future mods?

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☣GenezisO☢
☣GenezisO☢

Do you want some gameplays? please comment, dont like if yes, so i get notifications

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Shadowkiller91234567
Shadowkiller91234567

Have you ever thought of revamping the TEC, Advent and Vasari in your own image and putting it in your mod?

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JurisDocta
JurisDocta

He explicitly said no. scroll down or go to the next page

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Sins of a Solar Empire: Diplomacy
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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