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The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.
Ironically, it's very ship-like
Looks good :)
That's not irony...
D:
hmm, it's seems like you never or had not play homeworld 2 before >.>
cause this ship is part of that game >.>
I was missing this one.
So much home world
I understand that you are only one person working on a mod and sometimes you have to use other models, but HW2 ships and upside down shipyards? I find this in bad taste.
Whats the problem with HW2 models?
There is nothing wrong with them it is just that i dislike it. It is like having a menagerie of models from different mods thrown into a pile and called its own mod. Except in this case it is from a game.
Each to his own ... different mods have different approaches and targets. I am not trying to achieve the level of creativity and originality as the "Dawn of Victory" or "Sins of the Prophets" mods ... and we are only talking about pirate models here ...
I'm a little late at commenting to this, but maelstrom is right, besides the team has done an awesome job compiling they're own models. Actually its about freaking time someone added HW2 models to sins, those are gorgeous ships!
I for one think its brilliant, I really hope you make them playable with all the HW2 goodness.
I like this idea too.
I don't mind that you are using HW2 models at all, I think they are excellent. Besides, you can always do with the pirates as you did with the Trade Alliance at some point in the future correct?
Yep, scrap metal sells well ...
I still don't really like it.
But what bothers me more is the weird way of assigning ship roles. Show some respect to the models you took...
Take the Destroyer, the HW 2 Destroyers are intermediates between the frigates and the Capships, so it would be better to put the Destroyer into the role of the Heavy Cruiser in Sins.
But Let's start with the Caps:
Capship/battle: Hig Battlecruiser
Capship/carrier: Hig Carrier
Capship/colony: Hig Bishop (The one from mission 2)
Capship/support/ability: Yagyr Carrier
Capship/antibuilding/antiplanet: Yagyr Battlecruiser
Capship/factionspecific: Progenitor Dreadnought (Maybe sized down a bit)
Carrier Cruiser: Hig Marine Frigate (I believe this one has a hangar like glowing structure on the underside for the assault pods, if not it should be easy to open one up)
Support Cruiser 1: Hig Refinery
Support Cruiser 2: Hig Defence Field frigate
Support Cruiser 3: Hig Torpedo frigate
Heavy Cruiser: Hig Destroyer
Anti Structure: Hig Ion frigate
Envoy: Assault frigate
You might have to size up some of those a tad, but it'll work.
Scout: Vagyr Command corvette
Light frigate: Missile corvette
Long range frigate: Vagyr Missile frigate
Planet bombing frigate/minelaying vessel (Research): Vagyr Minelayer
corvette
Anti-fighter friagte: Vagyr Assault frigate
Colony frigate/Starbase constructor (Research): Vagyr Infiltrator frigate
Corvette: Laser corvette (faction specific)
Again, some supersizing, but better than downscaling (The Hig carrier as cruiser? Really?).
Fighter: Hig fighter (I mean, seriously... why take anything else?)
Bomber: Hig bomber (You already did, nothing to say here)
I tried to put a pattern in here. Not everyone might agree with the exact assignments, but the general idea should make sense for everyone, or so I hope.
I also managed to get around using the Hig or Vagyr Supercaptials or shipyards for this, so you have room to use those as Titans or whatever.
Wow, this is like the longest comment I ever wrote. Had to shorten it two times... scary. Hope the message is still relied.
Thanks for the feedback.
Haven't played HW2, so ship roles are transparent for me ...
The Destroyer was originally assigned a heavy cruiser role ... i.e I have not finalized roles having just recently completed importing models ... initial assignments are based on texture resolution and model complexity. But I'll revisited the models based on your suggestions.
I am also not convinced that I'll make the pirates playable, as Rebellion is very crowded with 3 new races ... let alone 4 ... I'll continue testing
Sins does put modders in a hard spot for that. It might be no problem if you were to drop the original races,but I guess you don't really want to do that.
I managed to catch a few wrong ship names in my post, credit goes to the late hour (2 a.m. lol). If you're confused about anything go ahead and ask.
I can only recommend you try HW2. The campaign story is so/so compared to HW or Cataclysm (If you didn't play those I can recommend them, too :p), but the gameplay is great.
The Destroyer (up in the picture) was roughly half the size of the carrier in the original HW2, so even if the textures might suggest a different picture it might look silly to someone who played the original game if the Destroyer grew four or five times bigger than the Carrier :p.
It'd be interesting if you were to go and created a seperate mod that just put in Hig and Vagyr as playable races in Sins (Without the original factions). Obviously the number of different ships per shipclass would be less than in Sins, same for the structures. But it might make for a great tactical mod with more emphasis on fighting than on eco and research (I'd also have no problem whatsoever if you used the models from HW2 for that, seeing how it would be some sort of homage to the original game). You probably don't have the time to do that on top of what you're doing with this mod already, but hey. One can always suggest :).
"It might be no problem if you were to drop the original races,but I guess you don't really want to do that."
Not my first option
"I managed to catch a few wrong ship names in my post, credit goes to the late hour (2 a.m. lol). If you're confused about anything go ahead and ask."
OK, thanks
"I can only recommend you try HW2."
HW2 is hard to find ... to purchase
"It'd be interesting if you were to go and created a seperate mod that just put in Hig and Vagyr as playable races in Sins"
It has been discussed before on the Sins forums and someone attempted to import the HW2 models into Sins, see
Forums.sinsofasolarempire.com
What I can do is make the HW2 models available to the Sins community for someone else to make a mod.
Managed to get my copy from ebay. Since I found a seller close to my living place I didn't even have to pay using a credit card (and saved the shipping fee). But I agree, getting the game from offline sources is hard. Even most second hand stores don't have it.
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homeworld 2 ships....oh yea :P
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i have been following this mod for some time now, and with each new incarnation of it i grow more impressed. Back in the day a lot of the models were straight from BSG, even now, most of them are just amalgamations of different models, but done in original ways.
If you want to add some varierty to the pirates have a look at the Homeworld "Complex" mod and "Pirates" mod. Got some awesome ones in those.
keep up the good work.
This is what happens when people ignore the pirates for too long, they get more powerful. And bigger ships!!
are the pirates playable?
Soon ...