Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf
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Highlights Rebellion (Release 13) 30/07/2018

* Update Maelstrom compatibility from Sins Rebellion patch 1.85 to 1.92
* All Races - late game 'Transcendence Research' (combat, non-combat and Starbases) - massively expands logistics, Starbases, Planetary development, etc.
* All Races - Dreadnoughts created only when Capiatlship slots and fleet slot available
* All Races - Dreadnoughts all players have one at the start of the game.
* All Races - Dreadnoughts now have Loyalist and Rebel variants
* Replicator Race - added 'Antimatter Furnace" ability (to ships which can replicate) to reset the antimatter after a ship has been replicated.
* Pirate Race - weapons balance - Capitalships and Titans "Gauss" weapon (50 % reduction)... thanks to robert100
* Pirate Race - fixed a number of Pirate string research and description strings Extensive Bribes says Extensive Brides
* Pirate Raiders - reduced strength. Also add 2 additional capitalship types (battle, Siege)

News for Maelstrom Mod, April 2017, Rebellion

News for Maelstrom Mod, April 2017, Rebellion

News 12 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 12) 1.9 + DLC's

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 14 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

News for Maelstrom Mod, December 2015, Rebellion

News for Maelstrom Mod, December 2015, Rebellion

News 12 comments

We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

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Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Full Version 16 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 72 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 106 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Full Version 94 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Comments  (0 - 10 of 3,716)
raffia16th
raffia16th

The mod is a real blast to play but fore some reason especially fights against pirates. their capitals try to run away but never go into phase space and instead travel at sublight along a phase lane WAY outside of a gravity well. until my fastest ships maybe finally kill it after 2 hours of peppering it with tiny bullets.

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soase-maelstrom Creator
soase-maelstrom

There was great excitement a couple of year ago when modders discovered that they could make frigates and capitalships move like fighters i.e circle and attack their targets. The problem is sometimes they behave as you describe (they can't turn fast enough and confuse the games maneuvering calculations?). A number of players requested this maneuverability and I included it my mod (I have given some pirates this maneuvering ability). The claim was that it makes space battles more realistic .

A possible strategy is just to exit your fleet from the planets gravity well and return if and when the enemy returns to the inner gravity well of the planet. Also you can use fighter/bombers to chase the enemy down.

Reply Good karma+1 vote
Guest
Guest

Hey just a quick little thing.
Love the mod it's wonderful with the extra factions. But the Vulcan Titan has a spelling error which has kinda triggered me.
I think it's supposed to Cosmic Ray Blast for one of it's abilities and it's actually Comic Ray Blast.

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soase-maelstrom Creator
soase-maelstrom

Thanks for letting me know

Reply Good karma+2 votes
Spartacus1976
Spartacus1976

Hello Thank you very much for the update! Waiting already for the next one! There is a bug when i play with tec rebels. The dreadnought ability missile attack when it is activated the icon goes black and it says string not found.

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soase-maelstrom Creator
soase-maelstrom

Thanks for the feedback.
I did a deep clean of the strings and icons ... removing duplicates and unused ... so it appears I deleted one too many.

Reply Good karma+2 votes
Guest
Guest

what its the name of the song of the menu?

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soase-maelstrom Creator
soase-maelstrom

Planet of the Apes (2001)

Reply Good karma+2 votes
hututuidaniel
hututuidaniel

Do i need dlc's to play this mod?

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soase-maelstrom Creator
soase-maelstrom

Works with or without DLC's

Reply Good karma+1 vote
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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