Tec Advent Vasari Norlamin Replicator TradeAlliance

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Highlights Rebellion (Release 14) 30/12/2018

* Compatibility - updated Maelstrom compatibility from Rebellion patch 1.92 to 1.93
* Compatibility - updated Maelstrom compatibility for Minor Factions DLC
* String work - fixed a number of strings
* Starbase - increased the maximum ability levels, from 8 to 16
* Starbase - all races Starbases have gravity well movement similar to Vasari Starbase
* Ability work - fixed Tec Dreadnought ability missile attack icon and string
* Ability work - fixed Replicator Starbase hoard frigate production
* Fighter movement - Capitalship's of Pirates race no longer use Fighter Attack movement. reduced Capitalships firepower by 50%
* Dreadnought - for all races the Dreadnought initial Hull and Shield have values of 3000
* Dreadnought - for all races the Dreadnought leveling-up values for Hull ans Shield, increased from 250 to 500
* Research - Transcendence Research Balanced between races

News for Maelstrom Mod, July 2018, Rebellion

News for Maelstrom Mod, July 2018, Rebellion

News 6 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 13) 1.92 + DLC's

News for Maelstrom Mod, April 2017, Rebellion

News for Maelstrom Mod, April 2017, Rebellion

News 12 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 12) 1.9 + DLC's

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 14 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

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Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Full Version 23 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Full Version 16 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 74 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 106 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Comments  (0 - 10 of 3,812)
alextheshooter129
alextheshooter129

You literally just used the Voice Lines from League of Legends for the Alliance Ships? Havent played much but i recognize: Draven,Jayce,Jarvan IV and Ezreal to name a few. At least you tried.

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Nemesis2501
Nemesis2501

Hello, are you still working on your Homewolrd mod? Does it have its own page?

Thx for Maelstrom mod!!!!!!

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zooberzaiger
zooberzaiger

I like this mod, but could you either reduce the power of dreadnaughts or make an optional download to do so? or is the somewhere i can go to reduce the values myself? It takes the fun outta titans when the dreadnaughts easily outstrip them for most of their levels.
Edit: I found where to change the values myself, nevermind

Edit Edit: is there a good spotify playlist you would recommend that matches the tone set by the menu music you put in?

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Nikzzz
Nikzzz

To remind you again.... Here's the lingering question: -

Although Phase Cannon, Psionic Surge is Titan's weapon, the fact that the current Dreadnought at max level can rival most Titans at max level w/out any research...

1.. Why a few Pirates Cap Ship & Punisher Dreadnought use Railgun as well??? Isn't Railgun were Ragnarov's special weapons.... Not to mention that Pirates have research which greatly enhances Railgun firepower..

2.. I'm suggesting that those weapon are only available to related sub-factions in due similar to Titan's special weapon... Not changing or replace its original weaponry.. Like this: ---

TEC Rebel Railgun, Advent Rebel Psionic Surge & Vasari Loyalist Phase Cannon...

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soase-maelstrom Creator
soase-maelstrom

I have had the Dreadnoughts in the mod for years before Titans were introduced.

I made the Pirate race after Rebellion ... hence the use of Railguns ... I see no issue with any race or faction using them.

Is the Railgun weapons over-powered in some large class ships ... yes ... I have already re-balanced once in the past.

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sirmathew
sirmathew

I like the Dreadnoughts and the way they become powefull while they lvl, it gives you more strategic planning and thinking to do trying to overcome and beat the other Dreadnoughts, for me that is unique in this mod and that is why i keep playing this mod.

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Nikzzz
Nikzzz

Pirate on the other hand gains 1 upper bonus in return to 1 reduced effect.. I suggest giving +25% weapon cooldown in return to further reducing it's max speed from -25% to -50% or +500 hull points bonus in return to reduced shield restore rate from 100% to -50%...

When reaching Super Dreadnought (i suggest change it to level 7 for now) if these ideas are realistic to you... Then i also suggest that every Dreadnought bought shall increase in every 1000 credit, 100 crystal & metal resource upto 10000 credit, 1000 crystal & metal for every 45 minute cycle...

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Nikzzz
Nikzzz

One last thing to suggest... B4 that, here's the details part

TEC specialize in armor, Advent specialize in shield, Vasari balance these 2, armor & shield which i suggest hull instead...

Alliance specialize in mobility, Replicators specialize in firepower & Norlamins are powerful enough to gain another specialization...

In short, both TEC Dreadnouught gains +3 armor, Advent gains +100% shield restore rate, Vasari gains +1000 hull points bonus, Alliance removed -25% max speed & Replicators gains +25% weapon cooldown.. Norlamins remains the same as usual..

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Nikzzz
Nikzzz

Also, other 3 faction (Alliance, Replicators & Norlamins) cap ship ability functions like Dreadnought version (3 normal ability & 1 special ability).... Can something be done with it in the future update???

Also, All Dreadnought normal ability should be accessible to 4 instead of usual 3 although at level 10, only 2 ability can be used that way like vanilla cap ship ability version except Super Dreadnought special ability....

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Nikzzz
Nikzzz

Cap Ship ability use remains the same.... With some need fixing.... I'll give you details on later days if you don't mind..

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Nikzzz
Nikzzz

Like TEC Rebel Octinev's Autocannon replaced with mix of Laser & Missile.. original Autocannon emplacement replaced with Gauss Cannon.. Missile Launcher replaced with Railgun

Draumilus Phase Cannon are placed amongst Phase Missile Launcher.. Other part remain the same...

Ashlaria part..... I'll check it out in a few days trying to play Advent Rebel soon...

FYI... My intention is to feel the maelstrom feeling of facing fellow Dreadnought equipped with stronger firepower for a start...

You think it's possible to be included in the future... as long as it's set, i'll wait for it... AND THANKS AGAIN FOR THE ANSWER

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Nikzzz
Nikzzz

In terms of facing 2-3 pirate cap ships... It's manageable but when pirates raiding player with bounty over 50000, it might becomes a serious problem....

About pirate raid, if bounty is over 25000, can you make the party raid use all existing pirate cap ship???

Also about changing Dreadnought's firepower, i only had minor thoughts at most... Read the next part above

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Highest Rated (11 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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