Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

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Highlights Rebellion (Release 15) 04/05/2019

* Compatibility - updated Maelstrom compatibility from Rebellion patch 1.93 to 1.94
* String work - fixed a number of strings
* Titan - Pirate Loyalist ... abilities "Hijack" and "Pirate Panic" swap-over fixed, strings fixed
* Titan - Replicator Rebel ... ability "Nanite Dissolvers" fixed (deleted unused instantAction NanoLeec reference)
* Dreadnought - Vasari Loyalist ... ability "Maximized Firepower" ... string updated, cooldown times and burst time balanced.
* Dreadnought - Trader Alliance Rebel ... ability "Overcharge" hud icon fixed
* Dreadnought - Norlamins Rebel ... research prerequisite 'Interference' deleted
* Dreadnought - Pirate Rebel ... abilities levels updated so 10 levels can be used
* Dreadnought - Pirates Loyalist & Rebel - firepower reduced by 30%
* Balance - Pirates Loyalist & Rebel Capitalships - firepower reduced by 30%

News for Maelstrom Mod, Dec 2018, Rebellion

News for Maelstrom Mod, Dec 2018, Rebellion

News

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC's

News for Maelstrom Mod, July 2018, Rebellion

News for Maelstrom Mod, July 2018, Rebellion

News 6 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 13) 1.92 + DLC's

News for Maelstrom Mod, April 2017, Rebellion

News for Maelstrom Mod, April 2017, Rebellion

News 12 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 12) 1.9 + DLC's

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

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Maelstrom Rebellion Expansion v1.94 R15 (+DLC's)

Maelstrom Rebellion Expansion v1.94 R15 (+DLC's)

Full Version 6 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

Full Version 30 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Maelstrom Rebellion Expansion v1.92 R13 (+DLC's)

Full Version 16 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 74 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Comments  (0 - 10 of 3,805)
iPlatinumSouledi
iPlatinumSouledi

hi, i once played this mod with "personally tuned" dreadnought respawn rates.

i cant seem to find the file to change it though, would someone be willing to point me in the right direction.

i want to play 1v9 using replicator rebels. so im looking to change the antimatter regen rate on xenon co-ordinator and the cooldown time on the dreadnought.
could you tell me what files these two things are in?

thanks for any help in advance.

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mod_user2000
mod_user2000

on the tyranus titan the energy absorption ability says it targets enemy frigates and cruisers but i can only target my own.

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Piemanlives
Piemanlives

Man... It has been a good few years since I last played Sins and this mod in particular. It's good to see that this mod is still kicking on the most recent version. Your work is, as always, appreciated.

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НіКаЛаШа
НіКаЛаШа

Admin,please make a rusifier for patch 1.94. I know English badly. Only you are doing an add-on for this game. You do it very well. I tried to change the language myself, but the game accepts only Latin letters. I and many Ukrainians will be grateful to you.

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НіКаЛаШа
НіКаЛаШа

Здравствуйте, а русыфикатор на мод 1.94?

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TomorrowsStrategist
TomorrowsStrategist

Can someone help me? I wanted to play with my friend but as soon as we loaded into a game I got a sync error and I don't know how to fix it.

It said the following:

Saved SyncError: C:\Users\User\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Checksum\SyncError-Tick551-Player0.txt

Sync Error detected between player:1 and player:2 at tick:300

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soase-maelstrom Creator
soase-maelstrom

One possibility ...
Steamcommunity.com

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JosephJay
JosephJay

Hi, love the mod.

Does anyone know how to disable minefields from the gameplay?

I don't want either myself or AI to produce minefields

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Nemesis2501
Nemesis2501

Hello, I don’t think you can and it’s very usefull as defense!

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wrex666
wrex666

Hey mate(s) really enjoying the mod so far, but I think I found a bug: the tech for construction reduction for the trade alliance doesnt work for me (it's the first one in the civ research tree, which should give 4/8% construction cost reduction, but it doesn't).

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Highest Rated (11 agree) 10/10

This looks pretty good! :D

Nov 14 2010 by usnsmith

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