Tec Advent Vasari Norlamin Replicator TradeAlliance

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Highlights Rebellion (Release 12) 10/04/2017

* Update Maelstrom compatibility from Sins Rebellion patch 1.85 to 1.9
* Upgraded Textures for extreme graphics
* Fixed Research weapons upgrade for the pirate starbase.
* A number of low level clean-up removing unused enitity files, icons, sounds, etc
* Fixed bugs in a number of buff files (Norlamins and TradeAlliance) which may have been causing random minidumps ... thanks to dbmod11 for pointing them out.
* Also thanks to Hronolog ... finding some small model bugs for the new races ... though I haven't fixed them yet!

News for Maelstrom Mod, September 2016, Rebellion

News for Maelstrom Mod, September 2016, Rebellion

News 8 comments

We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 11) 1.85 + DLC's

News for Maelstrom Mod, July 2016, Rebellion

News for Maelstrom Mod, July 2016, Rebellion

News 14 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.85 + DLC's

News for Maelstrom Mod, December 2015, Rebellion

News for Maelstrom Mod, December 2015, Rebellion

News 12 comments

We are pleased to announce the coming ninth release of the Maelstrom mod for Rebellion 1.82 + DLC's

News for Maelstrom Mod, June 2014, Rebellion

News for Maelstrom Mod, June 2014, Rebellion

News 18 comments

We are pleased to announce the coming eight release of the Maelstrom mod for Rebellion 1.82 + DLC's

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Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Full Version 68 comments

The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Maelstrom Rebellion Expansion v1.85 R11 (+DLC's)

Full Version 114 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the...

Maelstrom Rebellion v1.85 R10 (+DLC's)

Maelstrom Rebellion v1.85 R10 (+DLC's)

Full Version 52 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R9 (+DLC's)

Maelstrom Rebellion v1.82 R9 (+DLC's)

Full Version 106 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators and the Trade Alliance, with...

Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Full Version 94 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Full Version 78 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Comments  (0 - 10 of 3,685)
dbmod11
dbmod11

Hello, again not can send private. Im optimize mesh models for your mod and standart models by using MeshLab program. Reduces lags in game. In models deleted more flair-blink effects. Added new weapon points (delete, if no need), correct point Above and Aura and add Ability-0 point for capital ships. Maybe about something I forgot.

in the archive added .bat for convert all game format and _convert_xsi-mesh.bat for convert xsi in mesh (but need rename .xsi in .mesh after convertation)
Drive.google.com

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soase-maelstrom Creator
soase-maelstrom

Hi dbmod1,
Thanks for your hard work.
I can understand the flair-blink might cause lag for large battles.
I am not aware of missing/redundant weapon points ... did you find many?
What is the logic regarding the "Above and Aura and add Ability-0"? again did you find many.
As you can tell I have not had the time to go through all the models to check your updates.

Reply Good karma+1 vote
dbmod11
dbmod11

I added new weapon point for capital ships and resourse extractor (This need for my project). Point Aura and Above before had values 0.000000. Some capital ships did not have points Ability-0, but they were needed in the abilities and buffs.

Sorry, me hard write in english

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soase-maelstrom Creator
soase-maelstrom

Thanks for your reply ...
I am not sure why the Aura and Above points are a problem when they are located at the center of the model (zero coordinates)?

Reply Good karma+1 vote
dbmod11
dbmod11

This no problem, but this points use in effect animation (effect TargetingUplink for example) and looks bad in the center

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walkerphd11
walkerphd11

I truly enjoy this MOD. Been with it since the beginning. Bought SoaSE the second month of release. I haven't been very vocal, (not my style) but I wish to give you my thanks for increasing the enjoyment of the game.

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soase-maelstrom Creator
soase-maelstrom

Thanks for your kind words.
For me I can say the same thing about the 7DS mod.

Reply Good karma+1 vote
wire_ry403
wire_ry403

save's do not work for some reason when playing co-op lan play, have tried custom maps and normal random maps and neither work for saves at all plz help if you can

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Metalstorm105
Metalstorm105

Any progress on the next edition or did the whole CCP thing cause problems?

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soase-maelstrom Creator
soase-maelstrom

Not sure what you mean by the next edition.
For the Maelstrom mod I am currently working on an update.
For the new Homeworld mod I have completed all models (4 races).
For the eve-online mod I have stopped work on it ... because of CCP an attitude to IP.

Reply Good karma+2 votes
Metalstorm105
Metalstorm105

Sorry, that was badly worded, I was meaning an update for the Maelstrom mod.

Reply Good karma Bad karma+1 vote
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This looks pretty good! :D

Nov 14 2010 by usnsmith

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