Highlights Rebellion (Release 18) 25/06/2022
* Outlaw Sectors DLC (Rampant Militia) - Militia spawn per owner race for Rampant Militia option
* Emergency Defense (Dreadnought Coordinator) Update. Three waves of emergence fleets spawned depending on level of damage to the Coordinator.
* 30 New Galaxy Maps (over 70 maps total added by Maelstrom)
* Replicators Mercury Frigate Replicate ability buffed ...
* 21 new planets (over 50 planets total added by Maelstrom) with unique textures, balance, random planetary abilities, planet unique bonuses, moons
Maelstrom Planets
Gas Planets
Ammonia, Chlorine, Helium
Giant Planets
Gas Giant, Ice Giant, Terran Giant, Rock Giant
Technological Planets
Ancients, Artificial, Ring, Hyperion, DysonSphere
Terran Planets
Goldilock, Neo-Luna, Nova-Terra, Utopian, Binary, Paradise, Diasporian
Ice Planets
Frigian, Gelid, Tempest
Volcanic Planets
Lava
Mineral Rich Planets
Carbon, Silicate, Mineral, Mining, Legendary
Extreme Plants
Irradiated, Toxic, Relic, Extinct, Fractured, Coreless
Biological Rich Planets
Aurora, Forest, Tundra, Jungle
Industrial Planets
Ecumenopolis, Metropolis, Industrial, Fortified, Valerian
Small Planets
Eccentric, Hycean, Meso, Planetar, Rogue
Unusual Planets
Aura, Chthonian, Enigma, Proto
We are pleased to announce the release of the Maelstrom mod for Rebellion (release 17) 1.96 + DLC's.
We are pleased to announce the release of the Maelstrom mod for Rebellion (release 16) 1.96 + DLC's
We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 15) 1.94 + DLC's
We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC's
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
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hi how are you.A question for you.Do you guy's plan to add new factions to Maelstrom like your own design or bring them in from other Sifi universes to spice up the gameplay?
Sins (32 bit program) has several hardcoded limits ... number of textures, number of meshes, number of sounds, etc. Maelstrom hit those limits a number of years ago with the addition of the seventh race (Pirates Race).
Did the Pirate race's corvette movement thing get fixed in this version? That's bugged the hell out of me since forever.
loving the new pic, made me think something competely new is coming
Not completely new. Doing some marketing (updating website here), and will be adding a new release soon.
Same, though I have no idea how he's gonna fit more into this mod without breaking sins
Too true ... next release will add new planets and maps ... because Sins no longer has memory crashes with 1GB limits
ooh nice, I was just confused about the Halo images. Didn't think you could add whole new factions without hitting the 3 or 4gb RAM cap
Sins current limits are now the total number of meshes and the total number of sounds
is this new release compatible with version 1.94
Has not been tested for Rebellion version 1.94