Homeworld 2 Complex Simple 2.1
Apr 30, 2012 Full Version 8 commentsMany systematic improvements have been made, read instructions before playing.
Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However as I mentioned above, I am a n00b. A n00b is one who doesn't know anything about extracting big files or editing models in Maya, and everything told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completey decompiled and could be edited in NotePad...I am so excited that I can't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruined the epic Complex mod, which could the best Homeworld 2 mod ever...(As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (on NotePad), and this is the story of a n00b...
Finally give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I didn't met this mod, let alone modifying it myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...
NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it. Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com
=============SPECIAL THANKS=============
mololu and IPS -- The leaders who made the fantastic Path to Victory mod, which is my favorite! Two new races (Kadeshi and Turanic Raiders) have been introduced from this mod, plus many models, effects and some scripts. Great thanks to mololu and IPS for their work!
Pouk -- The creator of R.E.A.R.M mod from whom in the original Complex mod many things are borrowed, including:
Ships: "hgn_defensefieldturret", "vgr_advassaultfrigate", "vgr_longrangeartilleryfrigate", "vgr_resourcecontrollerdouble" and "vgr_supportfrigatearmed".
Subsystems: "hgn_destroyertorpedosilo1",
Badges: "vaygr2 grayscale chevron", "vaygr2 red chevron", "vaygr3 fangs white", "vaygr3 fangs", "vaygr4 victorious white", "vaygr4 victorious", "vaygr5 black triangle", "z bentus", "z hiigaran1" to "z hiigaran6" and "z tree"
(Although some contents have been removed as Pouk requests)
singularity --The owner of Higarrian SuperScout mod, from which the model of pihrana bioship is borrowed. Post-modern deconstructionism! :D
evillejedi --The owner of Star Wars: Warlords mod, from which the model of Coruscant (planet) is borrowed, plus some map backgrounds. In fact those planes models in the original Complex mod are also borrowed from this mod.
Battlecry and Sagyxil -- The owners of Tactical Fleet Simulator mod who reminded me that vgr_srm, hgn_bombervette, hgn_lbomber, hgn_sram, hgn_srdm and hgn_guidedrocket (which existed in the original Complex mod) are from this mod.
BloodFleet -- The owner of Homeworld:Evolved and Homeworld:Cataclysm Remix mod, from which some converted map backgrounds are borrowed.
EatThePath -- the leader of Homeworld @ which is a Homeworld 2 mod with all kinds of fantastic ship models. The model of Vaygr Frigate Commander and higaara_outskirts (background) are borrowed from this mod.
Continuum Corp -- the leader of Star Trek: Continuum from which some background/planet stuff is also borrowed.
fairy_queen -- the designer of the amazing yaodumod from which some subsystems are borrowed.
Olmys -- the creator of Territories Mod who can't be contacted for a long time. I'm trying my best to integrate this entire mod into the Complex Simple, while causing no interference to the exisiting functions. I decide to do so, because several players told me that the Territories game type is very attractive and they really want to play in this way.
HW_Lover -- the designer of Free Mod from which music player function is introduced. Free Mod is a very exotic mod, try it and you'll be amazed just like I was!
T-Mckenney -- the developer of The Price of Freedom from which the model of Troll Destroyer is borrowed.
czacen -- the leader of Wing Commander 4 from which the models of Black Market and Arms Dealer are borrowed.
As a beginner in modding Homeworld 2, I sincerely appreciate your work; As a player, I also want to thank you for your contribution to the Homeworld game. It is you who keep this game alive, and that's the greatest gift you gave all the players like me who have been playing and loving Homeworld series for so many years! Thank you! Thank all of you!
9 comments by siliconworm on Jul 6th, 2011
- The Battle Shipyard doesn't have proper texture around the engine section. It's white, really white...(FIXED IN 1.8, by borrowing new model from Complex 8 beta 0.9.4) - After saving and loading, the game may go wrong with graphic rendering. This is a new problem appeared since 1.5 version. I've tried my best to find out what it is, but none of my attemps succeeds. By using the method of replacing files, I can conclude that this problem should exist within ships or subsystems or weapon or missiles. I think it must be a stupid mistake, however I'm still not sure whether I can find it. A strange behaviour of this bug has been found: it's only related to AI players, but it has nothing to do with the race of AI players.
- The Ark doesn't have proper w19 HardPoint on which the bottom blaster cannon is mounted. In the original Complex beta version, this cannon is mounted on w18 which is already occupied by a 6x kinetic cannon, and this really looks weird. At the beginning, I successfully planted the blater cannon to w19 without having any trouble. But then somehow, it doesn't function properly anymore and leads to game crash. So I can only mount the blaster cannon back to w18 and delete the 6x kinetic cannon which should be mounted there. However, the Ark doesn't have less guns, because I reactivated two 6x cannons in the rear end of this monster. (FIXED IN 1.5, the hardpoint w19 is actually on an active door and there's no need to mount a cannon on that)
- The speedometer simply doesn't work. And I don't have any idea about fixing it. (FIXED IN 1.5! I found that the square root of SobGroup_GetActualSpeed() function is the right speed in m/s! )
- A small bug occurs while switching from sensor manager. The battle chatter of allies can be heard twice sometime, even I'm already game over! (THIS IS NOT REALLY A BUG I THINK)
- The texture of the Trade Convey consumes excessive computing power, and a dozen of them could make the frame rate really slow even on a high end system. I could only solve this problem by limiting every player to build only one trade convey at most and reducing the LOD of this ship dramatically. This seems ridiculous, but it works well.
- The same texture problem appears on the Ark. Since there couldn't be too many this ships at the same time, it doens't cause a problem as severe as the Trade Convey does. However the game is still perceptibly retarded when Ark appears, and this could damage game exerience and your confidence in your expensive hardware.
- The user interface has another problem, that is, it doesn't work well when screen resolution isn't high enough. In 1024X768 mode, many texts cannot display completely. For example, the Name and Role of some ships, the building descriptoin of items in the bottom of build lists, and the Surface Temperature when it appears. (PARTIALLY FIXED IN 1.5)
- In Movie Mode, the health bar doesn't disappear automatically when you focus on enemy or allied ships, especially when you are observing the game as an inspector after death.
- The planets in the background doesn't self spin in a constant direction. For example, at the beginning of the game, Earth may spin eastwards, but after a while somehow it spins westwards! And their angular speed is not constant too. Although this doesn't affect game play, it remains to be a little hilarious since I don't know how to fix it.
- Heavy Nuclear Bomb cannot hit the Orbital Station. It just hesitates there without explosion. (PARTIALLY FIXED IN 1.3, because nuclear bomb can fly faster after upgrade)
- the Ion Cannon of Cruiser-Type-A (2 barrels) produces aliases of ion texture all over the screen when ion beams are going to fade. (FIXED IN 1.1)
--Hw2.log indicates that something must be wrong with the orignail Complex mod, I still don't know what it is, as the Hw2.log recorded: (FIXED IN 1.6)
- Capture Speed Upgrade (for marine frigate and infiltrator frigate) simply dosen't work. After upgrade, it actually makes my own ships easier to be captured by enemy! (FIXED IN 1.8, I just achieved this function in a very complex way! Now I really doubt if I am the first modder who achieved this function in Homeworld 2 :P)
- AI players' collectors could chase a capital ship all around the map when they want to deliever some salvages. (FIXED IN 1.9, At first I realized increasing the tolerance of dockpaths in HOD file could solve this problem, but then I just found this method could also lead to unstability after saving and loading, hence I managed to solve this bug in a very complex way again...)
Many systematic improvements have been made, read instructions before playing.
This is an inspiring advancement from the original Complex mod. Read the installation instruction if you haven't read it before.
I made a silly mistake in 1.9 -- when players build Vaygr Cloak Generator or Booby Trap, the game freezes forever! And this is the cure for it. Read my...
Many adjustments have been made. Just look at its size, this mod has certainly become very luxury!
T stands for: Territories, and maybe Test, because the entire Territories Mod is integrated since this version. This is by far the biggest experiment...
Many changes have been made. Please read the installation instructions first or again--IMPORTANT!!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Awesome mod you have here! The only thing I can complain about is: some subsystems are oversized and the hiigaran command fortress can't build capital ships due the lack of the hyperspace module. beside this, everything is awesome.
hey siliconworm.
whenever i play even of its just me fighting just only 1 cpu player it lags like crazy. i know my computer can handle it, i built it myself.
8 gb ram g-skill
sandy bridge 2500k i5 processor.
sapphire AMD Radeon hd 6900 video card.
and a 1tb hard drive along with windows 7
Can you tell me your skirmish settings? As detailed as possible.
And does it lag as soon as the game begins, or only after some time?
It happens to all the skirmish maps. and my game settings ill ether max them out like building speed and such or leave them all alone. most of the time it lags in the middle of the game about 15 minutes in and it just keeps getting worse to the point where im building a cheap fighter unit and it takes 7 minutes when it normally take 30 seconds. that and i noticed from youre old release 2.0 that 2.1 takes much longer to long to the main menu by about 50%
i also noticed that the raiders slaves tend to glitch out a lot. they will start to mine and harvest then they start twitching and wont harvest or move until i reset the command. it gets annoying when im playing as the raiders.
I have come to notice on my custom built computer that it as well tends to lag out once resource usage gets high. This I don't believe is a hardware issue as much as an engine issue. A lot of engines put a maximum on the hardware strain they will use, like max ram, and video card data in use at any time.
I think I figured out my problem. and this problem happens with all the mods ive played on homeworld 2. the screen res hack that siliconworm uses in the command line of the short cut overloads the video drivers which results in the game sucking up all the resources and making it lag horribly.
Hey siliconworm, just wanted to say I've really enjoyed playing your mod!
I love the Complex mod, and I really wish it offered more races like this one. Swarming with drones has been a hell of a good time :).
Nice work buddy, I look forward to any updates.
I'm really surprised that I didn't make it before.
COMPLEX SIMPLE FTW!!!
Thank you so much!!
I will try it as fast as i can