Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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Quad Cannon (TPOF, HHF model) Battle For Earth (PTV model) Die trying (PTV model)
Blog RSS Feed Report abuse Latest News: First Working Campaign for Complex!

45 comments by siliconworm on May 29th, 2014


The first working campaign based on Complex


is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!


Homeworld 2 Complex Simple 2.8

m01

New FOV: 35° vertical field of view

m02

Elite Gunship Corvettes (PTV model)

m03

Vanilla Mission 3

m04

Vanilla Mission 4

m05

Vanilla Mission 5

m06

Vanilla Mission 6

m07

Vanilla Mission 7

m08

Vanilla Mission 8

m09

Vanilla Mission 9

m10

Vanilla Mission 10

m11

Vanilla Mission 11

m12

First Complex Campaign

m13

Vanilla Mission 13

m14

Vanilla Mission 14

m15

Vanilla Mission 15


NOTICE:

If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Full Version 41 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

May 29, 2014 Full Version 94 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Apr 21, 2014 Full Version 52 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 33 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Jun 29, 2013 Guides 10 comments

This is a pdf manual for Complex Simple, more details can be added in the future if needed.

Post comment Comments  (0 - 10 of 802)
SHADOWRanger
SHADOWRanger Nov 25 2014, 2:23pm says:

While playing against Vaygr I found myself playing billiards on a cosmic scale while my super-heavy capships and stations (!) were tossed all around the map to the edges (up to instant death) by some freackin' Uber cannon! WTF is this?

Also is there any FAQ on Hiigarans? I found it difficult to manage all stations and establish a decent resource extraction. And moreover loss of a Crew Station is a critical blow to Hiigarans, cause they can't produce anyhing and lose ALL accumulated military ranks that require A LOT of time and resources to rebuild.

... Sorry for abovesaid, was a little frustrated. But still a quick info, FAQ, tips or tricks on Hiigarans would be appreciated (aiming for campaign, but can't stomp an Easy AI).

Thanks in advance.

+1 vote     reply to comment
siliconworm Creator
siliconworm Nov 26 2014, 1:26am replied:

Does the built-in help menu help?
I'm really curious why you can't beat an Easy AI, can you upload a video on that? I can give you all the guidance you need if I can see how you play your game.

+1 vote   reply to comment
SHADOWRanger
SHADOWRanger 7hours 15mins ago replied:

Problem is, I don't know how to quickly max resource output in early game by playing Hiigarans. It seems having 2 RCs + 6-8 harvesters (on 2 'fields' of cource) + Harvesting module on the Mothership isn't enough for me. There's bound to be some other trick, isn't it?
For example by playing new factions i've quickly figured them out: Kadesh - simple enough, 12-15 (or maybe more) their fast harvesters on 2 nearby fields with a drop-off on initial Neddleship is enough to maintain small armada or quickly build pod strikeforce; Progenitors - well, classic SupCom mass-energy converting early game is very efficient; as for Raiders - well, their Overseer have only 1 dropoff point, but you always can have more than one ;) and with their capacious Slaves resources are flowing like a charm.
2-nd problem is - crew. Do I have to, just, expand my 'base' (by building light carriers and etc.) to be able to build more crew cells and thus replenishing my crew more quickly?
And one final quiestion. Does reaserch projects give one fixed amount of RPs or some prototypes give more?
In general I understand what's what, but in details I feel something is missing from my eyes, so I came here for advice.

+1 vote     reply to comment
siliconworm Creator
siliconworm 2hours 39mins ago replied:

These questions are generally explained in the built-in help menu. Ingame, you can click the INFO button (on your taskbar), then view each topic (on the left panel of the INFO menu).

1. When I play Hiigaran, I'll get at least 10 resource collectors and 2 controllers in the beginning. As soon as I get the capital ship module, I'll build a scavenger, from which I'll build more collectors. Harvest modules are important, of course, I need them to unlock the harvesting upgrades. Also, drive system modules are very important, in that they give you speed upgrades for your utility class vessels, so you can have collectors flying at a much faster speed.

2. You need to get higher honour points first, then you can unlock higher military ranks on your crew station. Only then, you can build new barracks on the crew station. To increase crew recuiting, you also need to build crew cells from the crew station.

3. Resource point is based on research value, not quantity.

+1 vote   reply to comment
Revolutionist
Revolutionist Nov 22 2014, 8:26am says:

Here is my rig:
- AMD FX 6350
- Sapphire HD 7850 2GB O.C.
- Corsair 16 GB Ram 2133 Mhz
- Win 7 professional 64 bit

Constant stuttring is my problem and my rig runs it very slow even I lower the settings. What would you suggest.

Finally it is really a great mod. You must have put serious effort to put that piece of a artwork together.

+1 vote     reply to comment
siliconworm Creator
siliconworm Nov 22 2014, 10:51am replied:

1. Did you use the recommended settings as told by the pdf manual?
2. What is your skirmish settings? (How many players are there? What's the officer/crew limit? What map are you using? What's the starting fleet? etc.)
3. Your hardware is too powerful, it can't be stuttering right from the beginning of the game (the game should be at least very fluent before it goes into the capital ship war phase). If you experience stuttering right from the beginning of the game, send me your Hw2.log and I'll check if something is wrong.

+1 vote   reply to comment
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Dreadp1r4te
Dreadp1r4te Oct 29 2014, 7:09pm replied:

I agree with a lot of this. The hyperspeed capital ships gets old; it should be a toggle ability similar to the fighter afterburners, or at the very least much slower. Several of my cap ships kept getting themselves killed by wandering too close to enemies.

Also, this NEEDS multiplayer. Please fix the random damage aspects so it'll work in multi.

+1 vote     reply to comment
Dreadp1r4te
Dreadp1r4te Oct 23 2014, 12:36pm says:

Apparently if you want this to work in multiplayer you need to remove all instances of randomized damage. All damage values must be a constant, they can't be random.

+1 vote     reply to comment
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Homeworld 2 Icon
Platform
Windows
Developed By
siliconworm
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Release Date
Released Jul 6, 2011
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Average

8.5

64 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012, 5:36pm by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013, 4:07pm by InForTheQ

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