Simplex is a sister mod of Complex. It will bring your gaming experience to a whole new level by showing you for the first time how the gap between the strategic way of thinking in Complex and the tactical one in other mods like Path To Victory can be bridged, unleashing the real potential of both Complex and PTV, and of course, the Homeworld 2 engine itself!
The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of your problems!
This rar is encoded using RAR5 format, to unzip, you may need WinRAR 5.0 or higher version!
This RAR contains:
1. big file x1
2. pdf x1
The pdf is the instruction manual, read it and you'll know how to install this mod.
It is strongly recommended that you keep this pdf with your mod, so when you have difficulty playing the campaign, this manual will come to help.
Main changes from 2.7:
(HIGHLIGHT) Campaign now works! And this is how it works:
Honour Points will be inherited from level to level, depending on your last Military Rank
Ships will automatically have higher experience from level to level
Crew recruiting list will be at minimum at the beginning of each level, because your crew are still frozen! Build some Crew Cells to increase your recruiting.
Incentive system is enabled throughout the Campaign to assist you with RUs, the incentive multiplier gradually increases as you proceed to higher levels
Other things are basically just like skirmish. In most missions, AI is disabled, but AI players will always have research hax (the higher the level, the more the research items will be granted in the beginning for the AI players).
In some missions, you may think it is impossible to achieve the objectives -- and I can always tell you that you are wrong! Always think outside the box! For example:
In mission 2, you may think that carrier can always run away because it's so fast, but actually, what you need to do is just to destroy its engine subsystem!
In mission 5, you may think that all those guarding frigates are ridiculously overpowered and it's impossible to penetrate through, but actually, a few Marines Frigates upgraded with 2nd Stage Thruster and Cloak ability can penetrate all of them quite easily.
In mission 12, you may think that it's impossible to capture that fully upgraded Command Station, but actually, all you need to do is to use some high-speed destroyers upgraded with ECM modules to disrupt the enemy aiming accuracy, use some Movers to hold onto the station to distract enemy firepower, then move in your Marine Frigates under the cover of Defense Field Frigates.
In mission 14, you may think that Makaan is so heavily guarded that you have no chance in beating all those capital ships at all, but actually, all it takes is just one clear shot from your Mothership's fully upgraded Heavy Ion Cannon.
And so on....
This is why playing this campaign is so different from the original one! You really need to see the whole picture and use your mind, not just brute force!
In some NIS animations, the collision is not turned off, so Capitan Sobann and Makaan simply explode when colliding with other ships... This doesn't affect the gameplay and the plot anyway.
In a few missions (such as mission 7), loading after saving can be extremely choppy, this is caused by the original code of Homeworld 2. I don't want to fix it because it will likely compromise the original functions.
Any ship docked to the Mothership will lose its subsystems in the next level! Don't dock your three stations to the Mothership manually at the end of each level! The end of every level has been specially re-programmed so that these ships DO NOT dock to the Mothership automatically.
Optimized game performance by hiding unnecessary visual effects