Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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1 comment by EatThePath on Mar 3rd, 2015

As I write this it's almost a full week since the Homeworld Remastered Collection got into the hands of the public, to both praise and disappointment, depending on each person's perspective. But what's undeniable is that right this second, thousands of people are playing the game. Already the community is starting to crack open the files ahead of the gearbox official tools, and we're getting a good look at what new features the engine has to offer modders. With that in hand, the team has come to a decision internally.

Even if you ignore the gorgeous graphics upgrades, Remastered offers opportunities that we've badly hoped for, and taking advantage of them it will make it extremely difficult to maintain a classic version of the mod at the same time. For that reason we will make one more Classic release, here and on Steam workshop, and then begin the process of converting the mod to Remastered and adapting to its features.

The final classic version will contain the updated Imperial ships exhibited in our screenshots section, a general rebalance of our frigates, and maybe a few other odds and ends. It'll be accompanied by a full changelog as usual when its released. Something that will not be included is the singleplayer mission that I have posted about before, as that still needs significant content production before release.

What our first Remastered release will contain and when it will happen, I can't say. But we are working on it. A lot still depends on Gearbox's tools and post-launch support, and we'll have plenty of tweaking to do to the mod once things like proper parallel build are integrated. It's all very exciting.

Finally, as always I'd like to thank those of you who've stuck with us all this time. In the waves of new conversation about Homeworld whenever I see someone mention us it is always positive, and always appreciated. We still want to see and play our vision of Homeworld:@ as much as ever, and are happy to have you folks along with us for that ride.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (0 - 10 of 198)
ashdenhayward
ashdenhayward Apr 10 2015, 10:36pm says:

hi everyone, im new! and i have a question about homeworld 2 or 1 for that matter. see i wana play this game again. had it on an old pc and my new one iv had for a while now is only like a year old. but i can not for thw life of me get this game to run or get past a black screen. its sots for like 2 seconds then it just gose back to my desk top. iv lost the physical game disk it self. so i know some people will be mad but i have tryed getting it off a site that has it for free coz i dont wana pay for it a second time...anyways it just will not work on my windows7. any idias??

+1 vote     reply to comment
Piemanlives
Piemanlives Mar 8 2015, 7:32pm says:

Love you guys, keep at it!

+1 vote     reply to comment
Stuart98
Stuart98 Mar 1 2015, 11:28pm says:

Is this mod going to go up on steam workshop?

+1 vote     reply to comment
EatThePath Creator
EatThePath Mar 2 2015, 1:32pm replied:

Probably!

+1 vote   reply to comment
Norhundien
Norhundien Feb 26 2015, 3:35pm says:

One of the best HW mods, btw, what will be the fate of the mod now that HW Remastered is out?

+1 vote     reply to comment
EatThePath Creator
EatThePath Feb 27 2015, 5:14pm replied:

Right now we're in a holding pattern until the tools start to become available and we see what we can do.

+1 vote   reply to comment
ledernierrempart
ledernierrempart Nov 23 2014, 4:01am says:

looks promising... but when playing it i see horrible models without texture, $35432 type name for all the ships and menu in player vs cpu, some ingame menu button are all dark, as far as i have tested it kushian fighters got a ****** and painfull gun sound.

some models are nice but thats all.

+1 vote     reply to comment
ledernierrempart
ledernierrempart Nov 23 2014, 4:12am replied:

forget to mention that some shipps tracel the map at lightspeed and some other ships don't have any weapons sound... weapons that for capital ships fire big cannons like they are machinguns... wut??

($51353 type names corrected)

+1 vote     reply to comment
EatThePath Creator
EatThePath Nov 24 2014, 5:27pm replied:

Could you be more specific about what ships are behaving in those ways? A few ships meant to provide a 'boss' type challenge in survival mode fit, but those should be the exception, not the norm.

Also, could you elaborate on "some ingame menu button are all dark"? That's an issue I'm not aware of, and sounds like it needs fixing.

+1 vote   reply to comment
ledernierrempart
ledernierrempart Dec 1 2014, 6:03am replied:

ok next time i test this mod ill do a list of what don't work correctly
:)

+1 vote     reply to comment
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Released Sep 17, 2011
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