Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

Image RSS Feed Latest Screens
Taiidani Fighters Mission Tease Taiidani Tease 2: Father Against Son
Blog RSS Feed Report abuse Latest News: Demo campaign announcement and call for testers.

0 comments by EatThePath on Jul 26th, 2014

I come to you with an announcement and a request. First first, we've been working on campaign missions, and it's proceeding well. Rather than focus on our 15+ mission main campaign outline, I created a small two mission outline as a tune-up. Think of them as a demo, a small story set in the same universe but not directly a part of the main campaign story.

The first mission of this pair, pictured above, is quite playable at this point, though there's a lot of tuning and content creation left for it. One other note about the mission, it makes use only of fully textured models, so no flat-colored rectangles distracting you from the experience, but many of the ships aren't perfectly matched with their use. For example, the Vaygr heavy harvester is being used as a Taiidani cargo ship, and corvettes are hyperspacing because we don’t have a proper support frigate to ferry them into the mission. As more proper ships become available in future releases these missions will be updated to use them, with some potential for changes in how the mission plays based on the different ships.

Now the request: To make sure the mission is both fun and stable I'd like some fresh eyes testing it. Testers will likely be asked to play multiple versions of the mod, will probably have to deal with annoying bugs, and will be expected to provide feedback on their experience even if they hit no bugs. Testers will also be given versions that lack all the finished content that surround the gameplay, so if you want to play it for the first time with all that stuff already there, don't apply for testing.

If you want to test the mission, please PM me directly. If response is strong enough I'll be limiting the number of testers for my own sanity. This post will be edited when testing is closed.

Thank you all for following the mod. Response to the last release was encouragingly strong, and I hope we'll have exciting new things for you to play soon.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (0 - 10 of 190)
ledernierrempart Online
ledernierrempart Nov 23 2014, 4:01am says:

looks promising... but when playing it i see horrible models without texture, $35432 type name for all the ships and menu in player vs cpu, some ingame menu button are all dark, as far as i have tested it kushian fighters got a ****** and painfull gun sound.

some models are nice but thats all.

+1 vote     reply to comment
ledernierrempart Online
ledernierrempart Nov 23 2014, 4:12am replied:

forget to mention that some shipps tracel the map at lightspeed and some other ships don't have any weapons sound... weapons that for capital ships fire big cannons like they are machinguns... wut??

($51353 type names corrected)

+1 vote     reply to comment
EatThePath Creator
EatThePath Nov 24 2014, 5:27pm replied:

Could you be more specific about what ships are behaving in those ways? A few ships meant to provide a 'boss' type challenge in survival mode fit, but those should be the exception, not the norm.

Also, could you elaborate on "some ingame menu button are all dark"? That's an issue I'm not aware of, and sounds like it needs fixing.

+1 vote   reply to comment
sssuperguy
sssuperguy Aug 27 2014, 10:16pm says:

Please don't consider this as spam, but I didn't get a reply to what I posted previously. It sounds important and might just not have been noticed, so I'll repost it:

I found that a drone frigate/destroyer can build called a "UNH bomber drone", the description saying please report that you can build this. The unit limit was reached so technically I couldn't build it, but the option was still there.

+1 vote     reply to comment
EatThePath Creator
EatThePath Aug 30 2014, 2:13pm replied:

Sorry for not replying last time you reported it, and thanks for reporting it! We'll have to get that patched up in the next release, the drone systems is a bit fragile.

+1 vote   reply to comment
Guest
Guest Aug 6 2014, 11:25am says:

This comment is currently awaiting admin approval, join now to view.

EatThePath Creator
EatThePath Aug 6 2014, 8:59pm replied:

Testing out balance and gameplay ideas required a ship list more extensive than our art output could quickly catch up with. The untextured or unmodeled ships you see in game are a result of that. They will be replaced as possible.

+1 vote   reply to comment
EatThePath Creator
EatThePath Aug 3 2014, 10:46am replied:

Turns out the bug that 0.2.21.1 was released to fix didn't actually get fixed in 0.2.21.1. Oops. There'll be a small chance of crashing on higher waves. Future releases should not have this issue.

+1 vote   reply to comment
Gorn919
Gorn919 Aug 3 2014, 1:55pm replied:

unfortunately no, still crashing, usually 8-12 waves once in wave 17

+1 vote     reply to comment
EatThePath Creator
EatThePath Aug 3 2014, 3:55pm replied:

Unfortunately, it does not seem that the bug in question was fixed. If you're willing to edit files, rather than wait for a new release you could open \leveldata\waveData.lua and replace all instances of HWAT_FRN_CAStandard with HWAT_FRN_CAHeavy.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Homeworld 2 Icon
Platform
Windows
Developer
Homeworld:@ team
Contact
Send Message
Release Date
Released Sep 17, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.3

16 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Homeworld:@ on your homepage or blog by selecting a button and using the HTML code provided (more).

Homeworld:@ Homeworld:@
Homeworld:@
Statistics
Rank
1,390 of 22,645
Last Update
3 weeks ago
Watchers
392 members
Files
27
News
16
Reviews
7