Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Blog RSS Feed Report abuse Latest News: Demo campaign announcement and call for testers.

0 comments by EatThePath on Jul 26th, 2014

I come to you with an announcement and a request. First first, we've been working on campaign missions, and it's proceeding well. Rather than focus on our 15+ mission main campaign outline, I created a small two mission outline as a tune-up. Think of them as a demo, a small story set in the same universe but not directly a part of the main campaign story.

The first mission of this pair, pictured above, is quite playable at this point, though there's a lot of tuning and content creation left for it. One other note about the mission, it makes use only of fully textured models, so no flat-colored rectangles distracting you from the experience, but many of the ships aren't perfectly matched with their use. For example, the Vaygr heavy harvester is being used as a Taiidani cargo ship, and corvettes are hyperspacing because we don’t have a proper support frigate to ferry them into the mission. As more proper ships become available in future releases these missions will be updated to use them, with some potential for changes in how the mission plays based on the different ships.

Now the request: To make sure the mission is both fun and stable I'd like some fresh eyes testing it. Testers will likely be asked to play multiple versions of the mod, will probably have to deal with annoying bugs, and will be expected to provide feedback on their experience even if they hit no bugs. Testers will also be given versions that lack all the finished content that surround the gameplay, so if you want to play it for the first time with all that stuff already there, don't apply for testing.

If you want to test the mission, please PM me directly. If response is strong enough I'll be limiting the number of testers for my own sanity. This post will be edited when testing is closed.

Thank you all for following the mod. Response to the last release was encouragingly strong, and I hope we'll have exciting new things for you to play soon.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 3 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (0 - 10 of 187)
sssuperguy
sssuperguy Aug 27 2014, 10:16pm says:

Please don't consider this as spam, but I didn't get a reply to what I posted previously. It sounds important and might just not have been noticed, so I'll repost it:

I found that a drone frigate/destroyer can build called a "UNH bomber drone", the description saying please report that you can build this. The unit limit was reached so technically I couldn't build it, but the option was still there.

+1 vote     reply to comment
EatThePath
EatThePath Aug 30 2014, 2:13pm replied:

Sorry for not replying last time you reported it, and thanks for reporting it! We'll have to get that patched up in the next release, the drone systems is a bit fragile.

+1 vote     reply to comment
Guest
Guest Aug 6 2014, 11:25am says:

This comment is currently awaiting admin approval, join now to view.

EatThePath
EatThePath Aug 6 2014, 8:59pm replied:

Testing out balance and gameplay ideas required a ship list more extensive than our art output could quickly catch up with. The untextured or unmodeled ships you see in game are a result of that. They will be replaced as possible.

+1 vote     reply to comment
EatThePath
EatThePath Aug 3 2014, 10:46am replied:

Turns out the bug that 0.2.21.1 was released to fix didn't actually get fixed in 0.2.21.1. Oops. There'll be a small chance of crashing on higher waves. Future releases should not have this issue.

+1 vote     reply to comment
EatThePath
EatThePath Jul 29 2014, 5:57pm replied:

can you please check the version you are using? 0.2.21.0 had an issue that fits your problem, which should have been fixed in 0.2.21.1.

As for missions, the public version has no finished mission content.

+1 vote     reply to comment
Gorn919
Gorn919 Jul 31 2014, 12:20pm replied:

I use 0.2.21.1. but I reinstalled HW2 and now its working
thx

+1 vote     reply to comment
EatThePath
EatThePath Jul 31 2014, 6:22pm replied:

Glad to hear you've got it working.

+1 vote     reply to comment
Gorn919
Gorn919 Aug 3 2014, 1:55pm replied:

unfortunately no, still crashing, usually 8-12 waves once in wave 17

+1 vote     reply to comment
EatThePath
EatThePath Aug 3 2014, 3:55pm replied:

Unfortunately, it does not seem that the bug in question was fixed. If you're willing to edit files, rather than wait for a new release you could open \leveldata\waveData.lua and replace all instances of HWAT_FRN_CAStandard with HWAT_FRN_CAHeavy.

+1 vote     reply to comment
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