Freespace: A New Age (FS:NA) is a total conversion (TC) for
Homeworld 2 (HW 2). FS:NA features ships ranging form the
original FS game though to FS 2 ships with additional custom
ships. FS:NA features new game play options for new and old
players of HW 2 as well as many improvements to the original
tactical options. On top of that many new 3D effects have
being added to the game to allow FS:NA to really show off
ships and other crafts from the original games; going beyond
the what was seen in FS 1 and 2 by improving the 3D effects
to give the FS universe a new look and feel. Take command
of the GTA battle groups and wage war against the PVN
during the 14 year war period. Defeat the Shivans during the
first Great War period with the GTVA. Fight to break the
GTVA with the NTF during the Rebuilding period. Fight the
Shivans with the largest ship that either Terrains or
Vasduants have ever built: the Colossus, during the second
Great War with the Shivans. Freespace: A New Age, the
future is here.
Update: the subspace node spawning a convoy coding is coming along nicely, both of which should be perfected (realitively) for the next release - which might be sooner then you think.
For those that don't know about these two important code additions will form the basis for all large ship building and RU collecting.
Subspace nodes are randomly spawned becones from which capital ships such as corvettes, destroyers, juggernauts and other heavy ships can be called in from. these nodes' comm station needs to be captured to give control over it, however it does not mean that there is always friendlies on the other side, taking one side of the node does not mean you'll be able to call in support from the other. This enables us to give FSNA a more real feel, as in destroyers can't built but called in to assist from neighboring systems.
Convoys on the other hand are computer controlled ships which spawn at the subspace nodes you control, move to another subspace node, station or near by destroyer delivering supplies to your fleet. What's more the safety of this convoy is up to you, it comes with no escort and can't be told to hyperspace ahead. At the same time when these convoy ships are destroyed they're drop their cargo which can in turn be salvaged by anyone.
These two features combine to truly give power to high & fade tactics and make it worth while deploying sentry guns and other defensive weapons to ensure that these two critical components of your fleet survive.
check out our forums for more news and info:
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