Draconian Empire is a total conversion mod for the game Homeworld 2, wich updates the graphics engine (shaders, effects, models,etc) and adds a brand new singleplayer campaign with three new races with each their own ships, new weapons, subsystems and sounds.

Graphical Features:

  • Updated Graphics engine: new Shader 2.0 textures with bump/normal maps & dynamic per-pixel lightning.
  • New weapon, explosion and trail FX with updated lightning engine
  • New interface & menu's: it is a whole new game!
  • New textures: the Draconians will feature a very futuristic/alien style, while humanity has a more retro look.

Gameplay Features:

  • Brand new singleplayer storyline about humanity in their early days of space-travel and the rise of the Draconian Empire up to the birth of the Hiigaran people. A prequel to the first Homeworld. Features new cinematics and possibly multiple story-branches.
  • New tactics: Human's, who are technologically far less advanced then their opponents, rely on their wits and stealth. While the draconians rely more on close-combat firepower.
  • New ships and races: the Draconians, Humans & a strange Alien race with each their own new research & build trees
  • New offensive and defensive weaponry with new ship-stat defining subsystems
  • Most ship's start as bare hulls wich can be fully customized and upgraded as the player wishes. Subsystem thus play a bigger role in the game.
  • Maps are dynamic with moving asteroids, planets, stars (with radiation fields) and space-anomalies such as black holes and Nebulae.

Music & Sound Features:

  • The mod will feature a brand new Soundtrack made by Evil Turtle Studios, our music department.
  • All new ships & fx have custom sounds & the story will be told by a voice-acting cast.
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Hello folks!

DE has had alot of updates since last release.

Here is the new ISSUES/BUGS list:

Unsolved bugs have a "-" in front of them, bugs where im currently working on a "o" and solved bugs will have a "v" and are striked through. Compability:
o DE does not run on WINDOWS 7 (64bit, 32 bit prob. not also), possible solution found, needs testing
o Mac/WINE users can't use Shader 2.0, so a shader-less version is needed.
- DE runs slower on older machines due to the graphical improvements.

v Weapon FX needs to be revised, replace Human miniguns with lasers and update hit FX's
o UPDATE new shield effects, still some troubles with implementing this
o All ships need proper LOD's + Warship misses LOD's: warship is solved
v Draconians could use a new texturing style
v Draconian Fighter models are kinda low-poly, could use revisions

v Human Repair-Droid texture misses tangent calculations, so it looks kinda fugly
v Human Shipyard (Valhalla) has no textures.
- UI needs more changing & the subsystem build-menu could use more tabs (so many subsystems!)
v Need to make UI's for all resolutions (now only 1280x1024 is supported).
v Menu music needs to be revised a bit.
v Replace/make unit voice and command files

v When pressing the escape-button during a mission the screen often goes black.
v After repairing your ship with the repair-droid during mission 2 the screen goes black suddenly.

o pre-mission 3 cinematic reverts to stock HW2 cinematic: video works, audio is still buggy
v Intro cinematic does not show DE title at the end but instead shows Evil Turtle Productions again.
v Localization misses .dat files, causing original HW2 texts and voice-acting to appear. Needs fix.

o finish the first three missions so there is a working singleplayer "demo campaign" (almost done!)
o AI does not work properly yet, do not build stuff and do not research.
v Make new CPUBuild tables for the new weapon subsystems.o Make new AI Build and Research tables for the new ship subsystems (shields etc)
- Revise AI for some better tactics (also maybe more AI menu options)

v Replace two Supressor Frigate's weapon slots with sensor slots.
v Need to make SHIELD-subsystems for draconians.


Please note that i have not ever done this before so it'll prob take some time before everything is set up correctly.

This should be the correct SVN link to the files of DE:

Let me know if everything seems to checkout allright.

Greetings from the Evil Turtle team

SVN-Repository and lets get on with this!

SVN-Repository and lets get on with this!

3 years ago News 2 comments Report

For the next Beta Release i am going to make an SVN-Repository so that you folk can download DE through SVN. Any updates to the DE files will then automatically...

Slow like a Snail

Slow like a Snail

3 years ago News 0 comments Report

Herro folks, Due to financial problems (who has'nt these days?) and maybe moving in the near future i am currently working my ass of so work on DE is...

DE Beta Bugs and Issues list.

DE Beta Bugs and Issues list.

3 years ago News 2 comments Report

Oh the trains where godAWFUL this weekend! i left on one side of holland yesterday and arrived TODAY (well last night at 2 o clock that is) at home. Seriously...

Deadline Beta 0.1 is coming closer

Deadline Beta 0.1 is coming closer

3 years ago News 4 comments Report

O.=.O;; The deadline (1th of april 2012) for the first Beta release is in 5 days! *ohmygodfaic* We are working hard to make it!

Draconian Empire is a total conversion mod for the game Homeworld 2, wich updates the graphics engine (shaders, effects, models,etc) and adds three new races with each their own new weapons, subsystems and sounds. It also features a brand new Singleplayer...
Post comment Comments  (0 - 10 of 64)
Camsinn Apr 10 2013 says:

is this mod still active at all?

+3 votes     reply to comment
EvilTurtle Creator
EvilTurtle Apr 25 2013 replied:

It is... bit of a long story wich will all be explained in a news message.



+1 vote   reply to comment
Guest May 19 2013 replied:

This comment is currently awaiting admin approval, join now to view.

Camsinn Jan 13 2013 says:

is this mod dead or is it still active?

+1 vote     reply to comment
Camsinn Jun 26 2012 says:

lol. thanks for mentioning me in you're news update

+1 vote     reply to comment
Stargazer42 Jun 26 2012 says:

concerning your problem that the screen goes black when hitting escape: Did you enable skipping anywhere in your scripts? (Universe_EnableSkip(1)) Because this leads to a black screen when hitting escape.

+1 vote     reply to comment
EvilTurtle Creator
EvilTurtle Aug 19 2012 replied:

yeah but i did want players to be able to skip cinematics.
solved it anyways tho ;) thanks

+1 vote   reply to comment
dennis77998 Jun 6 2012 says:

fixed problem, i opend the .big file and deleted the ''Shaders'' file and now it works great :D

+1 vote     reply to comment
EvilTurtle Creator
EvilTurtle Jun 26 2012 replied:

hallo :3

Could it be that you are using mac or wine or something?
As far as i can tell there are no problems with the dustclouds-files or shaders. (or do you have other mods installed?)

+1 vote   reply to comment
dennis77998 Jun 2 2012 says:

everytime when i start a match or single player it starts loading but at the end when i must load ''dustcloudgroups'' it terminates the game>.< can somebody help me?did i do something wrong? i read the whole readme file but nothing helps

+1 vote     reply to comment
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Release Date
Released 2012
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Draconian Empire mod
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2 years ago
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