Draconian Empire is a total conversion mod for the game Homeworld 2, wich updates the graphics engine (shaders, effects, models,etc) and adds a brand new singleplayer campaign with three new races with each their own ships, new weapons, subsystems and sounds.
Music & Sound Features:
DE has had alot of updates since last release.
Here is the new ISSUES/BUGS list:
Unsolved bugs have a "-" in front of them, bugs where im currently working on a "o" and solved bugs will have a "v" and are striked through. Compability:
o DE does not run on WINDOWS 7 (64bit, 32 bit prob. not also), possible solution found, needs testing
o Mac/WINE users can't use Shader 2.0, so a shader-less version is needed.
- DE runs slower on older machines due to the graphical improvements.
v Weapon FX needs to be revised, replace Human miniguns with lasers and update hit FX's
o UPDATE new shield effects, still some troubles with implementing this
o All ships need proper LOD's + Warship misses LOD's: warship is solved
v Draconians could use a new texturing style
v Draconian Fighter models are kinda low-poly, could use revisions
v Human Repair-Droid texture misses tangent calculations, so it looks kinda fugly
v Human Shipyard (Valhalla) has no textures.
- UI needs more changing & the subsystem build-menu could use more tabs (so many subsystems!)
v Need to make UI's for all resolutions (now only 1280x1024 is supported).
v Menu music needs to be revised a bit.
v Replace/make unit voice and command files
v When pressing the escape-button during a mission the screen often goes black.
v After repairing your ship with the repair-droid during mission 2 the screen goes black suddenly.
o pre-mission 3 cinematic reverts to stock HW2 cinematic: video works, audio is still buggy
v Intro cinematic does not show DE title at the end but instead shows Evil Turtle Productions again.
v Localization misses .dat files, causing original HW2 texts and voice-acting to appear. Needs fix.
o finish the first three missions so there is a working singleplayer "demo campaign" (almost done!)
o AI does not work properly yet, do not build stuff and do not research.
v Make new CPUBuild tables for the new weapon subsystems.o Make new AI Build and Research tables for the new ship subsystems (shields etc)
- Revise AI for some better tactics (also maybe more AI menu options)
v Replace two Supressor Frigate's weapon slots with sensor slots.
v Need to make SHIELD-subsystems for draconians.
Please note that i have not ever done this before so it'll prob take some time before everything is set up correctly.
This should be the correct SVN link to the files of DE:
EDIT: UNFORTUNATELY SETTING SVN UP ON A LOCAL REP (ON MY PC) ISNT SO SUCCESFULL. I AM CURRENTLY STRUGGLING TO GET AN SVN REP ON A SERVER SO BEAR WITH ME.
Let me know if everything seems to checkout allright.
Greetings from the Evil Turtle team
Herro folks, Due to financial problems (who has'nt these days?) and maybe moving in the near future i am currently working my ass of so work on DE is...
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